Aaaaaaarrrrrrrrr!!!

For the lot o' ye landlubbers readin' this post, I first be tellin' ye today be International Talk Like a Pirate Day. All ye squiffies not knowin' this a'fore ought be keelhauled off me vessle! For the rest of ye buccaneers, enjoy the sweet trade 'till the sun be settin'! One lot o' scallywags that would ne'er be missin' this great, grand day be the scurvy dogs o'er at Cyan Worlds, thar in the far nor' west. And how timely it be for 'em to bestow such booty upon yer bold and mighty scriber (that be me) as a pre-release build of their latest 'ware, Stoneship: Curse of a Thousand Islands! (And I be not talkin' about the dressin', yer can be sure!) </piratespeak>

Indeed, never quite able to find enough ways to properly celebrate this fine holiday, I must thank Cyan Worlds for providing us with an exclusive preview build of their upcoming title, Stoneship. It has made my day of festivities that much richer.

As Cyan indicated to us earlier,�Stoneship: The Curse of a Thousand Islands represents "a lighthearted new direction" for the studio.�Cyan describes the game�as a casual, top-down, turn-based, strategy puzzle game. That's quite a string of adjectives. After spending a bit of time with the game in its current form, I can say that each of those descriptors indeed apply. And, as such, it's something of a difficult title to nutshell for the uninitiated � but I'll try, and in two different ways.

I will first give a rather general characterization of the game "on paper," is it were.�Stoneship sets you and your first mate on the high seas, charged with exploring, controlling, and protecting vast oceans and islands, under continual threat of pirate sieges and tangles with ghastly monsters from the deep. The game is played by moving about any given level, uncovering obscured blocks of both land and sea in an attempt to discover ports, and temples (and, as a result, weaponry) as well as rafts of men lost at sea who will join your forces, as well as the location of any pirate ships that make your forces necessary in the first place.

Once you find a port, it becomes your own…as well as a target for pirates in the area. Each level has a set number of moves you're permitted to execute before the inevitable pirate onslaught ensues. Multiple ports can be linked together to allow resource (battle-ready men) sharing, which is all about shifting men from port to port in the 10 second count-down before the pirate attack comes. Of course, you can only set things up to your advantage here if you've uncovered the location of the lurking pirates in your set number of turns. If not, the pirates come from one of the remaining hidden blocks on the map (which is pretty much a bad thing).

The core play mode is Campaign, which is a round-to-round push through the eighty three included levels (with additional levels to come later via update). A Challenge mode is also offered, which is a sort-of pick and choose affair.

Stoneship is not a complicated game � really, it's not. But it sounds like it might be, described thus. And so, in a move not typical for our demo videos, I've recorded nearly the entire tutorial session, which explains the gameplay by example, far better than I can with words alone. The action in the video steps up towards the end, after the tutorial, but forgive what must necessarily be somewhat of a less exciting, if highly informative, glimpse of the game in action.

It does take a little while to get the hang of, but after a few rounds, it ends up feeling quite natural.

The pre-release build we were given feels quite close to complete, with the minor issue here and there that should be addressed prior to launch.�Stoneship is expected to soon make it's App Store appearance, and an update will shortly follow, bringing with it various enhancements including Game Center support.

Stoneship: The Curse of a Thousand Islands is a casual and interesting mix of ingredients from a number of different formulas that come together to make up a rather unique title. We hope Stoneship marks the beginning of a series of new iOS releases from MYST-maker Cyan.



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Sony PlayStation Move is one gadget designed by Sony that brings motion gaming exclusively to your PS3 system. The Sony PlayStation Move uses the Move motion controller along with the PlayStation Eye camera and PS3 system so as to track the every single move of the player and bring the player into the game. Though the Sony PlayStation Move is a bit late than expected for the North American market yet it is finally here for the North American PS3 fans.

"Consumers worldwide are showing increasing interest in motion-controlled, immersive gaming experiences and Sony's designers have crafted precision game controllers using pin-point accurate, intuitive controls," said Richard Doherty, Research Director for The Envisioneering Group. "PlayStation Move is poised to attract game players of all ages and genres this Holiday season, raising the bar for interactive entertainment for years to come."

To be precise, most who pre-ordered the Sony PlayStation Move will have already started to collect the console from September 17 while the same will be available in U.S. stores on September 19. Around 30 titles have already announced which will take advantage of the PS Move's functionality and many more are expected to dive into the pool. For the owners of PS3, the PS Move will be available for $99.99 while the complete package will be priced $399.99.

[via Crunch Gear]

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Wayne Whatford over at Revolutionary Concepts dropped us a line to let us know that '80s arcade classic Karate Champ � both the iPhone [link] and iPad [link] versions � is on sale this weekend for $0.99, down from $1.99 and $2.99, respectively. This marks a great chance for iPad users who grabbed the iPhone version early on to checkout the version tailored for Apple's tablet, featuring split-screen, head-to-head, two-player action.

In other news from the studio, forum readers may have noted the thread recently started by Revolutionary Concepts, challenging readers to guess what the initials of an upcoming game stand for. Those initials are "U. o. T." and some of the suggestions readers have been making are … well … amusing. The studio indicates the game is being created with just two criterion:

  1. It should have ZERO Buttons or onscreen controls of any kind, making it immediately accessible to anyone.
  2. Deliver it to you guys in just 2 weeks from start to finish!

Free copies of the game go to users with the closest (or funniest) guesses, at launch.

Whatford also indicated that his studio's iPhone adaptation of the Data East laserdisc classic Road Blaster is progressing nicely. The only time this game has been seen outside of Japan is in the Sega CD port which not only suffered from the same horrid video compression of all Sega CD games, but also got renamed to�Road Avenger.�Revolutionary Concepts have completely remastered the game, and when it is finally released, it will play at 60FPS at full iPhone 4 or iPad resolutions. They've also completely redesigned the dashboard of the car, added in tilt controls, and made a whole list of other tweaks. The studio is hoping for an end-of-month release for Road Blaster, we're told.

Whatford tells us that various, unspecified titles will follow shortly behind Road Blaster. Stay tuned.



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Hi Guys, i'm back home from Nokia World and got immediately struck down by a heavy cold. as is half of Nokia World. To whoever did this to us, step forward to receive your deserved punishment! ":D"

Anyways, i'm trying to slowly bring in all the Content from Nokia World, and i wanna start off with the coolest Thing by a long shot. Have you Guys seen Iron Man 2 and Tony Starks awesome Computer? Well, Nokia is currently working on something just as nice. What they did is plug in the Nokia N8 to a flat screen, with the camera pointing to the picture on the TV. The N8 Camera basically then reacts on everything thats happening on the big Screen with Gestures. For now this is only scroll and click, but possibilities are endless. As you can hear in the Video, this could be used on any TV, with any Type of Nokia Phone.

There is no word yet when we can expect this here in real life, but I WANT!! ":)" Enjoy this little Video guys

What do you think?

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