Here's one I'm so anxious to share that I'm fumbling over my fingers here at the keyboard. Brandon Williamson over at Nyarlu Labs just sent me the heads-up on some major updates to one of the very best games I have ever played in my entire life, on any platform. The game in question is the modern retro title Forget-Me-Not [App Store] that easily got a five-star rating in my March review (which I urge the unacquainted to read, to get an idea of what the game is all about).

Brandon, yesterday, made a post to his blog announcing the release of a Mac OS X and Windows version of Forget-Me-Not that can be downloaded from his website. And it's freeware! It's not just some dumbed-down, redheaded stepchild build of the game, either � no, no. The free Mac and PC versions of the game are, in fact, the latest, most full-featured versions of the game, bringing many enhancements over the current iOS version.

Some of the new features found in these new versions:

  • New enemy:�"Thief" guys (pink and green monster) who usually hunt down the key, and when they get it, try to run away from the player. They don't attack anyone and no one attacks them (except for when they get exploded or whatever).
  • New enemy:�White ceramic square guys who sit there charging up power, then "dash" in a random direction until they hit a wall, instakilling everything in their path. They're indestructible while dashing, and have really high health. The only way to really kill them is squishing them while they're sitting still. �A later variant charges much quicker so is almost constantly dashing.
  • New enemy:�Some kind of diamond thing that reminds me of diamonds in Boulderdash. If anything hits it, it multiplies. That's all they do, apart from making annoying loud noises. If you're not careful they can quickly fill up all available space. Basically they just hinder you. If you're charged up, you can bash through them and also grind off them at the same time, so you can keep up a steady level of charge.
  • New enemy: A�stone variant of the spotted "pudding" enemy (the ones which clone when you shoot them). After a certain number of generations, a stone pudding is born. They're indestructible and don't attack, they just plod around slowly blocking the way.
  • New enemy: The "floppy disk" enemies now have two kinds: the normal kind which just start moving towards anything that goes past their line of sight, and the new kind which moves around in unpredictable patterns, and sometimes homes in on the player.
  • Tweak: Extra lives are increasingly difficult to get
  • Tweak: Health potions are more predictable
  • Tweak: You now start speeding up as soon as you start wall-grinding, making the whole game play a lot faster
  • Tweak: Once the hurry-up ghost appears after a certain amount of time, when the time limit for a level runs out, the lights go off and you can only see a small area around yourself, in pseudo-roguelike style

Fans of the iOS game need not feel left out, however. All of these changes are headed to iOS in a coming update, along with full iCade support! Brandon tells me that the controls have been rewritten for eight-directional joysticks (which the PC version supports, but not yet the Mac) and he feels the game will work quite nicely on the iCade. Touchscreen controls will, of course, be maintained in the iOS version, but with a few speed tweaks to prevent things from getting too fast to play.

Have a look at the iOS game in action:

If you happen to own either a Mac or a PC, there is no excuse for not grabbing this free game, immediately.

Mac download: Mac OS X
PC download: Windows

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We have heard a lot about the HTC Bliss, a new device aimed at woman, we have no clear idea how the device, but we have some screenshots of this device which shows us that it is running HTC Sense UI. The sense UI used in this device looks a bit different from the one used in the latest devices like the Sensation and Evo 3D.

The lockscreen is similar to the one used in Sense 3.o but the homescreen looks very different, in the second screenshot, to the left we can see applications like the Browser, market, etc. These applications also look like widgets, I guess we have to just wait and watch what these widgets/apps work.

Also we can see that HTC is not using their usual bottom bar which has the app drawer, phone and�preferences, instead we can see a small circular option to the left which launches the app drawer and another one to the right which opens the phone application. These screenshots sure look different and even though people are calling it Sense UI 3.5, I think that it is a tweaked Sense 3.0 UI specially for the ladies.

Image courtesy: @rushvora

Well all we can do is wait for HTC to confirm that they have been working on a new Sense UI and its functions, till then we will be trying to get a clear view of this new device by HTC which is designed for woman.

Source: Xda.cn

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BGR reports that RBC has raised Nokia's Q3 outlook and said that the situation is not as dire as it appears. The analyst has set a target price of $9 and has said that the situation seems to be improving.

Key take away :

  • Q3 shipment estimate increased to 100M devices from 89m
  • Reiterates "outperform" rating on Nokia stock
  • Demise of Symbian Sales not as steep a drop as previously expected
  • Good response to Nokia's dual-Sim devices.
  • Feedback on Nokia Windows Phone may be encouraging, with launch before holiday season.
  • The analyst reports that �"Nokia may be seeing better trends for its dual-SIM devices and less of a decline in its traditional Symbian devices than originally expected". Upcoming Windows Phone Mango based handsets are also expected to significantly boost sales for Nokia's high end smartphones.

    [Source - BGR via MyNokiaBlog]

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