This past October, the development duo of Pixelbite and Polarbit brought us Reckless Racing [99�/Lite/HD], a top-down racer with beautiful graphics and fun arcade-style physics that we really enjoyed in our review. Then last week, the developers announced a follow-up title to Reckless Racing titled Reckless Getaway [$2.99], a game with a similar visual style and floaty physics system but with a focus on escaping capture from the police while causing a ton of collateral damage along the way. The developers had stated that Reckless Getaway was inspired by classic titles like Spyhunter and the Burnout series, and you definitely could see that inspiration in the trailer for the game.

Though there was no release date announced along with the trailer last week, we were pleasantly surprised to see Reckless Getaway show up in the App Store later that day. After spending a good amount of time with the game, and even talking about it on our most recent podcast, I'm really pleased to report that Pixelbite and Polarbit have succeeded in bringing some of the best aspects of Reckless Racing into Reckless Getaway while offering a very different gameplay experience. There are a couple of quirks here and there, and an extra dose of content couldn't hurt, but for the most part Reckless Getaway is an intense arcade experience with a ton of replay value that's easy enough for anybody to pick up and have a great time with.

There's really no story to speak of in Reckless Getaway, but all you'll need to know is that you're the driver of a getaway car following a robbery and you must evade a police pursuit on the way to the end of each of the game's 16 levels. There's no gassing or braking to worry about, as the game handles this part for you. The only thing you're responsible for controlling is the left and right steering, either by tilt or arrow buttons on either side of the screen. During your getaway, you'll earn points for a myriad of activities, including driving against traffic, collecting coins, launching off one of the many jumps carefully placed in the terrain, and of course for getting the cops off your tail. As you earn points for these actions, a set of 4 stars will slowly fill at the top of the screen, and your score is based on how many stars are filled by the time you cross the finish line.

It's in this star rating system that Reckless Getaway gets its replay value, but also where it limits its accessibility. Just getting from the beginning to the end of a level isn't too difficult, but earning enough points along the way in order to gain 4 stars is a real challenge that will require many replays of a level as well as memorization of where the different point-earning items are. On one hand, I really like this aspect of the game as it forces you to pay attention to the details of a level and rewards you for making a clean and efficient getaway.

On the other hand, I'm not a huge fan of how unlocking new levels depends on earning a certain amount of stars, and since it can be pretty hard to earn stars you'll likely be stuck replaying the same sets of levels many times before finally unlocking more levels later in the game. It's not a huge issue, but I'd appreciate a more forgiving way to see the advanced levels in the game, and then have the option to go back and earn 4 stars on previous levels if I choose to. As it is now, sometimes I feel forced to perfect a level even if I'm not ready to just to earn an extra star or two to keep progressing in the game.

The thing that makes the odd progression structure easy to forgive is that Reckless Getaway is just damn fun to play. Just about every playthrough of a level feels like a high-octane chase scene from an action flick. The floaty physics and touchy steering ensure that you'll pinball off of traffic and the many hazards in the terrain, making for plenty of memorable moments. The handling is about as far from a simulation game as you can get, but this actually benefits the arcade nature of the gameplay. One thing Reckless Getaway could really benefit from is some sort of endless or freeplay mode where you could just drive fast and cause destruction to your heart's content.

For such a simple arcade game, Reckless Getaway actually contains quite a bit of depth and strategy in obtaining every star. If you're just looking for some mindless vehicular mayhem, then it delivers that in spades as well. Those looking for a more traditional racing game may choose to stick with Reckless Racing, or hang around for the proper sequel Reckless Racing 2 which has Pixelbite has confirmed is already in progress. Players in our forums have had tons of positive things to say about the game, and for some high-action arcadey gameplay Reckless Getaway is one to check out.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Microsoft recently launched the Windows Phone Home Server (WHS) Connector for handsets running on its Windows Phone 7 OS. The connector allows users to extend their Home Server to the handset. The application allows you to stream data from WHS to your handset over the internet.

The connector app even allows for remote server management which is definitely very useful. Specifically speaking you will be able to�use your phone to perform remote server management tasks such as view alerts, manage users, and start and stop backups.

You can grab the connector from Microsoft's website by clicking the source link.

[Via - Microsoft]

Related Posts with Thumbnails




Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

[WizardRSS: unable to retrieve full-text content]


The guys at 3G Centrum have got their hands on a very interesting LG Handset. The phone which looks identical to the Android based LG Nova is running a build of Windows Phone 7. While it first appeared that a skin had been loaded over the default Android installation but so far none of the skins are as elaborate which lends further weight behind the thought that LG might be coming out with a WP7 based handset in the same shell as the Optimus Black. We've really enjoyed the Nova Display on the LG Optimus Black and lately LG's hardware quality has seriously improved which makes us genuinely excited for a Mango based LG Optimus Black. More pics after the jump. [Via - 3G Centrum]


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Divine Robot'sBlobster [99� / HD] is a physics-platformer tasking you with stretching and flicking a blobbish creature across various levels in Blobtopia in order to thwart the evil polluting efforts of Blobzilla and the rest of the Big and Powerful Corporation. Along the way, you'll need to collect gems and dodge evil blobs bent on getting in the way of your victory. The plot isn't going to win any awards, but you get the point � it's a platformer, not the next great American novel.

As far as the platforming is concerned,�Blobster gets its controls and influences right. Control is handled by tapping the left or right side of the screen and slingshotting by touching and dragging a direction to jump. There is also a tilt control option if that's more your thing. Across the game's forty levels you'll run into familiar platforming concepts, from springs and spikes to gears and shields,�Blobster doesn't exactly offer up any new ideas, but it executes its mechanics well. Besides simply traversing and surviving a level, you'll also need to capture gems in order to unlock bonus levels. It also tosses in a few completely physics-based puzzle sections, including at least one level that's clearly a nod to�Angry Birds.

No matter how solid the mechanics and controls are, a solid platformer boils down to level design and�Blobster manages to nail it most of the time. The majority of the early levels can be cranked through in under a minute or so, but they get progressively longer as the game goes on. For the most part, the difficulty curve keeps the game interesting throughout, but it also means it introduces and discards mechanics so quickly you'll often find yourself wondering where your favorite power-up disappeared to.

One of those mechanics is the life preserver, which lets you explore underwater. It essentially flips the game upside down because you're continually floating to the top and you have to platform accordingly, hitting the underside of platforms instead of the top. It's a nice twist to the gameplay and they could have probably built an entire game based on this concept alone. It's also a bit off that at the start, the game seems to put importance on collecting plus-sign pieces to make Blobster grow and jump higher, but even though it seems like the core shtick, it comes and goes throughout the game.

What doesn't go away is the collection system, where you'll be picking up gems along the way to finishing each level. You'll need to complete each section with a certain collection score to unlock bonus levels and raise your score on the leaderboards. As you'd expect, the collection part of the game is nearly a game unto itself and you'll mostly be able to ignore or obsess over it depending on your disposition.��That said, if you snatch up 75 percent of the gems, you'll unlock a survival mode that tasks you with staying alive and in the air as long as possible � a sort of�Doodle Jump-alike that could have probably been its own thing in a different universe.

The easiest complaint to log against�Blobster is the sound design. There isn't any music in the game, which isn't that big of a deal because you'll have it on mute within ten seconds of the first level. I'm not sure what exactly they were thinking, but the sound that comes out of Blobster is something out of an educational '80s DOS game and will drive you insane within seconds. Visually, Blobster animates and moves well, but despite the name and the bright colors, Blobtopia isn't as interesting as it sounds. It's not bad by any means, but it's not going to turn heads based on aesthetics alone.

Thankfully, the gameplay sets the pace better than the sound or visuals and if you're itching for a familiar but kitschy platformer, you'll certainly find one here. Its biggest strength and weakness is in its diversity and although it'd be nice if it took a little more time with its more innovative mechanics, the fact most every level is wholly its own is a decent trade-off, even if it does feel like some great ideas get left behind.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

As the time passes by, our devices are getting smaller, and the same thing goes for our speakers. If you're looking for a small form factor speaker, then we have the right thing for you called the Vol speaker.



The Vol speaker is designed by Hiranao Tsuboi and it's a rather simple device that combines speaker with a sound controller into one device. As for hardware details, Vol speaker measures 2.2 inches in diameter and 1.4 inches in height, it's made entirely out of aluminum and it comes with no buttons. Since it has no buttons, Vol speaker is turned on simply by adjusting the sound controller on the same way as you adjust sound volume. As you can see, Vol speaker is simple and sleek, and it comes in small form factor, so it's definitely a must-have device.

Although the Vol speaker looks amazing, it's not available for sale and will likely remain as a concept design, so we don't know when and whether we'll ever see it on the high streets.

[via Technabob]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

The Samsung Galaxy S II which is not yet launched, might end up heading towards Sprint. Yes, the most awaited Android smartphone Samsung Galaxy S II has been found branded with Sprint logo in some of the recently leaked photographs by the folks over at This Is My Next.

This smartphone is rumored to be running on Android 2.3.4 (Google Talk video chat feature will be available). Any other detail has not been revealed by the company.

It was expected that Samsung will release Galaxy S II for each carrier like it did with the first generation Galaxy S phones, and these photographs are the solid proofs of this. Lets see whats in for us in the upcoming Samsung Galaxy S II and will it be able to compete with the dual core Android smartphones that have already entered into the market?

Stay tuned for more updates.

[via Ubergizmo]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

The latest third person shooter from Gameloft is named 9mm [$6.99] and comes with an age restriction (17+) on the App Store for containing sexual content, realistic violence, frequent alcohol and drug use references, profanity and suggestive themes. It's gritty and naughty, with drug-dealers, crooked cops, guns, strippers and narrated dialog sprinkled generously with the F-bomb. That's probably enough reasons for some of you to buy it immediately. Sometimes it's fun to play something with dark themes, but if you object to swear-words or prefer pretty rainbows and ponies, this is not the game for you.

In the single player campaign, you control John "Loose" Kannon (*groan*), a corrupt narcotics detective, who kills a drug lord's brother and steals millions in cash. This sparks a bullet-fueled rampage as you take down gang members, while trying to avoid being capped yourself. At first glance this game resembles Grand Theft Auto [$9.99], or Gameloft's earlier title, Gangstar [$4.99], with a similar over-the-shoulder camera perspective, but it's actually more like Max Payne, with a linear storyline.

Rather than an open-world to roam with missions, there's set-pieces to complete as the story unfolds. Markers on the screen tell you where to go next and if you try to go elsewhere objects conveniently block your path, or a message suggests you remain on track. The single player campaign is split into 12 levels, which take roughly 3 hours to complete on easy mode for an average player. But don't worry, once the campaign's completed, you can either attempt a harder difficulty (easy, normal, hard and hardcore), or jump into the multi-player modes.

The title, '9mm', is a obvious reference to the caliber of bullet, so it's unsurprising that guns, bullets and killing play a central role. There's plenty of weapons in your arsenal, including hand-guns, shotguns, submachine guns, powerful assault rifles, and more. And if you miss with all of those, just get up close and personal with a head-butt. It's always satisfying to shoot two enemies with a single bullet and you can carry some weapons in both hands.

Completing levels, kills and achievements earns cash, which can be used to buy body armor, ammo or special weapons at the shop, including explosive ammo, for more impact. Game cash can be optionally brought with real money, as an in-app purchase, but isn't required. At the end of each level, statistics are shown, including number of bullets fired, enemies killed, head-shots achieved and trophies gained (achievements).

The graphics and cut-scene animations are great. There's a few graphical glitches, such as the odd floating body or enemy disappearing into a wall and a couple of characters aren't rendered as well as others, but this happens rarely, so it's more amusing than annoying. The iTunes description mentions "destructible environments" , however although you can shoot the bottles and boxes or shoot speakers to stop music playing, most items are not destructible. Trust me, I shot plenty of stuff.

The controls in 9mm are straightforward, and will be instantly familiar if you've played other similar Gameloft titles. Like Max Payne, you can enter slow-mo "bullet-time" , to pin-point shots and wipe out groups of gangsters, which is often a life-saver. If you swipe across the slo-mo button you'll dive in that direction, while firing in slow motion, providing your slow-mo meter is charged up by passing time and/or completing kills. Tilt controls can be used for aiming if you prefer. And auto-aiming can be disabled, if you enjoy handling your own weapons.

Big tappable icons appear on-screen to pickup weapons, kick down doors, climb out windows, talk to other characters or interact with objects. Simply tap the weapon icon to reload, or swipe to switch weapons. To interrogate gang members or informants, you tap quickly on words and icons which appear on the screen, but the interrogations are certainly not by-the-book and typically involve a bashing. Even the cut-scenes are sometimes interactive, requiring you to quickly tap or swipe to advance, such as swiping to dodge in a particular direction, at the right moment. I did notice the virtual stick could have been used for sprinting, removing the need for that button.

The soundtrack consists of actual licensed tracks from Freeway & Jake One, Beanie Sigel and Apathy, with the first two musicians making an in-game cameo appearance, in a strip-club scene. Be sure to play with headphones, as the game even has bits of 3D audio. On a few occasions, muffled music becomes clear once you kick a door down and you can hear the murmuring of people talking and moving around in the adjoining room, which creates a nice atmosphere and builds up tension prior to attacking.

Gameloft have historically been criticized for poor voice-overs, but 9mm does a reasonable job. The dialog and voice-overs are funny, with many cheesey-yet-entertaining cop lines like "It's raining bacon" as Detective Kannon jumps through a ceiling window to surprise the criminals below. Although, of course, I omitted the naughty curse words at the end of that quote.

The inclusion of two multiplayer modes was an unexpected, but pleasant surprise. There's death-match and team death-match modes, which support up to 12 players (Wi-Fi or online) or two players via bluetooth. You choose the time limit, frag limit and number of players. Online play requires a free Gameloft Live account and all online progress is stored on Gameloft's servers, so it's not lost if you delete the game.

Some forum members have complained of lag when many players are involved, however jerkiness is evident even when playing alone on WiFi Multiplayer mode. Others have mentioned that spawn deaths occur too frequently, as other players shoot you when you re-appear. And with leveled up players having better weapons, there's an incentive to quickly upgrade your arsenal, so you can do the same thing to other players. Despite these potential drawbacks, the players in the thread seem to be enjoying the multi-player mode, with positive comments about the large size of the four multiplayer maps.

9mm is a universal game, so you can install it on your iPad and iPhone, without paying twice, which is always appreciated. The installed file size is just over 1.3 GB, so it's a bigger game than most, but is totally worth clearing out space on your iOS device for� Especially if you're a fan of Max Payne.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

If you've ever played a little game called Culdcept Saga, or dialed even further back to the days when Magic: The Gathering first hit its stride (when you used real cards and played with people across a table in the same room! Wow!), you'll feel a warm and familiar rush the moment you lay your eyes on Orions 2 [$2.99 / Lite]. Or maybe it's just that you played the first Orions [99�] back in the day, which had a fairly strong fanbase. And now here we have the sequel, with even more of the addictive card-based gameplay that made the first game a fan favorite.

In Orions 2, you take the role of a Deckmaster, navigating an overworld map between lands called Orions to traverse your way between card battles. As you conquer the Orion Lords, you'll gain more territory, which will come in pretty handy in your quest for world … card domination.

The heart of Orions 2 is the card battling, of course. In the campaign, this is played out on a board that allows you slots for five cards to be played at a time. You'll start your game with elemental decks such as Fire, Water and Air. Some contain monsters to summon and some contain spells, and you'll need to learn how it all works and use it to your advantage if you hope to win some battles. Luckily, a double tap on any card will allow you to examine it closely and learn more about what it does.

On this board, placement matters. Your enemy's cards and your cards are directly lined up with one another. The cards played represent a barrier between your hitpoints and the enemy, so as long as you have cards down, they do the work for you. Once there's an empty slot, however, the attacks land on your total hitpoints, and once this happens, death can come fast. Each card has an attack power, a defense power, and a casting power, which you'll need to make sure you can afford. It's a lot like the mana system in Magic: The Gathering, in fact.

When it's time to upgrade your deck, you can retreat to your home Orion to do so. You can also erect buildings and other structures there, which can help you to generate more money by converting sunlight into crystals. This adds a nice extra dimension to the gameplay and allows you to balance your attention between card fights and boosting your own land.

If you get tired at grinding away at the campaign, you can also use Orions 2's Gamecenter compatibility to engage in the duel feature and fight against real opponents. There are also items to be unlocked in the campaign, which you can see in a gallery. Overall, there's lots of gameplay to be had here, and it certainly requires more brain power than your average iOS platformer.

Fans of Puzzle Quest and Magic: The Gathering will likely find Orions 2's gameplay pretty irresistible. The learning curve is a bit steeper than the aforementioned titles, but after a few rounds with the card battles, you'll find yourself right at home.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

New Delhi July 18, 2011: Bharat Sanchar Nigam Limited (BSNL), India's incumbent & one of the largest integrated telecom service provider along with Sai InfoSystem (India) Ltd. (SIS), one of the fastest growing ICT Company in the country today has launched the first of its kind VOIP services in India. Present on the occasion of the launch were Shri. Sam Pitroda, Adviser to the PM (Public Infrastructure, Information and Innovation), Shri. R. K. Upadhyay, CMD, BSNL, Shri. Rajesh Wadhwa, Director (CFA), BSNL; Shri R.K Aggarwal, Director(CM), BSNL; and Shri. Sunil Kakkad, CMD, SIS .

BSNL's Voice & Video Over Internet Protocol (VVOIP) technology uses the packet switching technology and makes communication possible over IP networks such as Internet. In this the Voice and Video signals are converted into data packets and sent to the destination, where the data packets are again converted back to voice and video respectively.

The main highlight of this service is that any customer can make audio and video calls at will on any landline, mobile or IP phone anywhere in the world (except India), provided both the ends have requisite video phone equipment and if video phone equipment is available at only one end, only voice call can happen. Within India, a customer can make only IP to IP calling within BSNL network.

The VVOIP service will cost 40 paise per minute for audio calls and Rs.2/- per minute for video calls within the country. International calls charges using VVOIP service are very affordable. For example, a call to US will cost Rs.1.20 p per minute to UK it will cost Rs.1.20 P on landline and Rs.7.20 P to mobile and Rs.1.20 p per minute to China. The detailed tariff charges for all countries are available on BSNL website, that is, www.bsnl.co.in. Monthly charges for VVOIP services will be Rs.150/- only. Besides soft SIP phones, a terminal adaptor, which can be attached to existing PSTN phone are also being made available by M/s Sai Info Systems which are available on BSNL as well as SIS web sites.

The high Quality of Service (QoS) is accompanied by authentication schemes and built in encryption to maintain the privacy and secrecy of the communication. The Video Telephone can also be connected to overhead projectors and LCD TVs for a bigger display for communication between groups of people.

This service also provides all the industry standard Class 5 features like Call Hold, Call Transfer, Do Not Disturb, Call Forward, Mute, Caller ID / Name Display or Block, Call Waiting, Call Waiting Caller ID, 3-Way Conferencing, Call Log, Video Phone Book, Off Hook Auto Dial, Auto Answer, Early Dial and Speed Dial, Redial, Volume Control, Visual Message / Voice-mail Indicator, Downloadable Custom Music Ring Tones, etc.

Availability of Soft phone, which can be installed on a Personal Computer (PC), will further reduce the initial investment for subscribing to this service. The Soft phone will be provided FREE OF COST. DVD Quality pictures (30 fps) will ensure visual clarity at both ends. The controls will allow horizontal and vertical adjustments of the camera and zoom in and zoom out controls for better transmission of image.

Speaking on the occasion of the launch of the video telephony services, Shri. R. K. Upadhyay, CMD, BSNL said, "We are happy to provide our customers with the latest video & voice telephony services so that they can easily connect with their friends & relatives residing anywhere in the world. To start with, video communication will be restricted within the country and within the BSNL network. This mode of communication is highly affordable compared to conventional Video Conferencing Services. The video phone service will drastically reduce the cost of communication and enhance the quality of today's communication by adding one more dimension. This service is highly user friendly and easy to install. We are also making arrangements with leading international carriers to ensure that consumers always reach their international destinations easily and at most affordable rates."

Shri. Sunil Kakkad, CMD, SIS further added, "The technology used is in tune with the direction the telecom industry is heading � all different types of communication networks like landline, mobile, Internet are converging into a single IP network, which is today referred to as Next Generation Network (NGN). And SIS along with country's largest telecom provider BSNL brings to its customers these futuristic services today."



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials


Airtel has launched its 3G services in the city of Chomu in Jaipur District in Rajasthan. Airtel 3G is already available in Jaipur,�Ajmer, Kota, Udaipur, Jodhpur, Bikaner and Bhilwara in Rajasthan.

Other than the high speed internet on the move, customer can enjoy services like Mobile TV from�'3G Zone' on Airtel LIVE,�International video calling, Video streaming and much more on Airtel 3G.

Press Release below

Chomu, 18th July 2011: Bharti Airtel, a leading global�telecommunications company with operations in 19 countries across Asia�and Africa, today announced the launch of its 3G services in Chomu.�Following the successful launch of Airtel 3G services across Jaipur,�Ajmer, Kota, Udaipur, Jodhpur, Bikaner and Bhilwara in Rajasthan, now�customers in Chomu too can �experience Airtel's world-class 3G network
and enjoy a wide array of exciting services on Airtel 3G � including�high speed mobile internet, mobile TV entertainment, video calls, live�streaming of videos, on-the-go social networking and much more.

Speaking on the occasion, Mr. Sudipto Chowdhury, CEO � Rajasthan,�Mobile Services, Bharti Airtel said, "After the overwhelming response�from our customers in other key parts of Rajasthan, we are delighted�to bring the Airtel 3G advantage for our customers in Chomu. Airtel's�world class network capabilities will deliver an unmatched 3G service�experience for our customers in Chomu, thereby allowing them to enjoy
high speed mobile internet and provide them with access to several�innovative services like video calls and Mobile TV � anytime,�anywhere."

A wide range of LIVE and on-demand TV channels as well as shows are�now available on Airtel 3G Mobile TV. To subscribe � customers can use�their mobile phones to visit the '3G Zone' on Airtel LIVE, select�Mobile TV, simply download and install the application, select their�favourite TV content � and start viewing.

Apart from Mobile TV, Airtel 3G will allow customers to enjoy various�other exciting service offerings including video calls, high speed
internet and video capabilities on social networks. Enabling fast�internet access on-the-go, Airtel 3G dongles are also now available
for laptop users.

All these services can be enjoyed seamlessly as Airtel provides its�customers with timely updates and alerts on their data usage � helping
them control their expenditure. The company has also introduced a�first of its kind 'internet usage calculator' available online to help�customers analyse their current internet data usage and choose an�Airtel 3G plan accordingly.

To know more or join Airtel 3G services � customers can visit�airtel.in/Airtel3G/ , call 12134 (toll free) or SMS '3G�HELP' to 121.

Related Posts with Thumbnails




Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Back in May, Crescent Moon Games announced Deadlock, a dual-stick shooter built around the idea of competitive online play, and released a brief teaser video showing off a small portion of the gameplay. It looked promising, and in fact, Crescent Moon isn't acting alone on this release as Invulse Games is responsible for most of the production and�Pocket RPG [$2.99] developer Tasty Poison Games has a hand in some of the artwork as well.

In brief, Deadlock's focus is�online multiplayer for up to 8 players with deathmatch, team deathmatch, and capture & hold gameplay types. It will ship with 5 maps to start, with more planned for down the line, and a large assortment of weaponry and equipment which you can unlock and equip on your character as you level up and earn the 30 ranks in the game. For the shy gamers, you'll be able to play a survival mode as well as a mode against computer AI bots if you wish, but really, Deadlock is made for battling it out online.

Today, Josh Presseisen from Crescent Moon has sent us a new hands-on video of Deadlock with a bit of commentary to go with it. Have a look at the video for yourself as the sultry sound of Josh's voice penetrates your ears:

The biggest bit of news that accompanies this hands-on video is that Deadlock will be launching this Thursday the 21st, and it will be launching for free. That's right, for free. The developer's understand that the best way to get a good community going for an online multiplayer game is to set the barrier for entry as low as possible, basically inviting anybody to give Deadlock a try. Now, don't get too excited, as the length of time that Deadlock will be free isn't set in stone. It very well may convert to a paid app sometime after launch, so if you're interested in the game at all it would be best to download as soon as it's available this Thursday.

We've been toying around with preview copies of Deadlock for months now, but we're pretty excited to try out the game when there's actually a decent pool of players online. And based on the comments in our forums, there's plenty of people ready to get their frag on as well. We'll be sure to take a closer look at the final version of Deadlock when it launches later this week.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

MAXX Mobiles has launched another Dual SIM phone MAXX SUPER MX424 in the Big Battery series that comes with 2200 mAh battery. They have already launched 3 phones in the 'Big Battery' series that include, MAXX Hexa (MX155), MAXX Rave (MX182) and MAXX Buzz (MX188).

Features of MAXX SUPER MX424

  • 2.4 inch, 65k TFT display
  • Dual SIM with Dual standby
  • Dedicated keys to access Camera and Music Player
  • 1.3MP camera with LED Flash
  • Bluetooth, Voice recorder
  • Wireless FM Radio, Music player (MP3/AAC/WAV) and video player and recorder (3GPP/AVI/MP4)
  • 2200 mAh battery that offers talk time up to 11-17h and up to 460-1150h standby.

This phone is Java enabled and comes with pre-installed apps and games. It also has call blacklist option and anti theft application. The MAXX SUPER MX424 comes in 2 colors, Black with coppershine and Black with steelgrey and is priced at Rs 2, 727.

Related Posts with Thumbnails




Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

If a report published in Yahoo Korea is to be believed , Samsung Mobiles might be working on a breakthrough cross-over device. The rumored Galaxy Q is said to come with a 5.3? Super AMOLED display. Internal specs are yet unknown but we'd expect Samsung's powerful Exynos chip to run the show here.

The Galaxy Q would fill the gap between the Infuse 4G which is currently their biggest phone at 4.5? and the Galaxy Tab which is Samsung's smallest tablet with a 7? screen size. �The Galaxy Q is expected to have GPS , 3G connectivity with LTE as an option. If priced lower than tablets �, this device could make a lot of sense by offering portability AND a decent sized screen for web browsing. Would you be interested in one ?

[Via - Yahoo! Korea]

Related Posts with Thumbnails




Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Robots are constantly evoloving, and they can do all sorts of things, such as singing and playing instruments, but now we have a robot that can actually recognize and learn the beat patterns. YouTube user mspetitegeek along with her lab colleague Tatsuhiko Itohara have been working with HRP-2, a humanoid robot developed by Kawada Industries.
Their focus is the to use the robot to create real-time interactions with humans during the shows, so they have created a problem that allows the HRP-2 to listen and watch his human partner while he plays the guitar in order to memorize the beat pattern. After recognizing the beat, HRP-2 stats playing with its partner, matching notes and rhythm perfectly. Although HRP-2 can work with slow beats, we're wondering if it can handle any faster rhythms?

HRP-2 can recognize, learn, and play without any flaws, we're hoping for more news about this latest tech robot in the future.

[via Hack A Day]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

The definition of a Smartphone has evolved. It is no longer just a personal information management platform. The birth of the concept of application stores has fueled the smartphone race to the point that hardware is just one aspect to be looked at. For a majority of customers , it is the kind of and number of apps available on the store which matters. And bringing you those apps are the developers. Working behind the scenes, these individuals or teams strive to provide consumers engaging content which will keep them occupied for hours.

One of the leading development teams from India are the guys at Spice Labs. We recently got a chance to sit down with a member of the development team, Prashant Singh. Prashant a Product Manager at Spice Labs gave us a tour of the entire product portfolio. Spice Labs is a part of the Spice Mobility group and has operations in the entire gamut of WAP , Consumer Apps and even Enterprise Mobility. With the increasing popularity of BlackBerry smartphones in the Indian market , Spice Labs have been working on their app portfolio for the enterprise centric device. The key focus is on consumer apps which would enhance the usage of business oriented device in a non business environment. Ranging from Games , Social Networking , Utilities to Kids Apps , Spice Labs covers a majority of the spectrum of mobile apps from a usability perspective.

Spice Labs have enjoyed enormous success on the BlackBerry App World. Out of the top 25 applications , 6 are developed by the team at Spice. The breakup of the 19+ apps in the store leans towards casual games and the remaining are children oriented. The cumulative download count till now is in excess of 10million on the Blackberry platform alone.

Applications like Kiddo and Hangman have been a global success for the development team and have attained top download positions across platforms. With Kiddo , the development team has reached a perfect balance between education and fun. Available globally , the application makes extensive use of images and sounds coupled with an engaging UI to become a teaching aid. In fact the app has been proven to enhance cognitive skills and memory , pattern matching skills. Good work Spice !

In the casual apps segment Hangman has been a major success for the team at Spice. This globally available app has ranked amongst the top three apps on the Blackberry platform consistently. With inbuilt Facebook integration and daily word packs you are assured to have fresh content. This has been a major pull for the consumers.

A quick walkthrough of the applications later , it is obvious that the team has dedicated a lot of effort to make the game sticky. The user is very likely to keep coming back for more. On the flip side , the application look a bit crude and could definitely do with a user interface overhaul. Larger and sharper screens demand high quality UI animations and gameplay. Considering their global appeal , Spice Labs could do well by following this advice. Making the game look good is almost as important as ensuring compelling gameplay.

Related Posts with Thumbnails




Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Last October, one man indie developer Owens Rodriguez released Alien Space [$1.99/Lite], a dual-stick shooter set in � where else? � space. It's not easy releasing a new game into a genre that is literally flooded with great games, but Alien Space managed to hold its own against the competition with excellent controls, interesting enemies, cool weapons, and a great upgrade system; and it had a fairly loyal following of fans in our forums.

Shortly after the release of Alien Space, Owens started kicking around the idea of creating an alternate version of the game that was based around a retro arcade look rather than the contemporary space setting of the original. We took a peek at an early version of this project back at Macworld in January, and after a slightly longer development cycle than was intended, Alien Space Retro [99�] popped into the App Store just before this past weekend.

Alien Space Retro includes the same 30 campaign levels and survival mode from the original game, plus it has several new features beyond the slick retro graphics that are available as in-app purchases. There are 4 new weapons � 2 heavy and 2 light � that are available for 99� each, or all together as a pack for $1.99 which will also include any future additional IAP weapons for free.

Aside from the weapons, there is also a brand new game mode called Lost in Space available for a 99� IAP. In this mode there are no enemies or weapons, rather you are lost in an asteroid field with a heavily damaged ship where even the slightest collision will cause you to explode. Basically, you're a 1976 Ford Pinto. To make matters worse, your energy level is constantly depleting as well, so you must be on the lookout for crystals dropped by asteroids colliding into each other in order to keep your energy level afloat.

The new Lost in Space mode is definitely my favorite part about Alien Space Retro. There is an entirely different strategy to dodging asteroids and the energy depletion factor ensures you're constantly on your toes, in my case usually in a state of panic. If you aren't the type that's fond of IAP, the campaign and survival modes included in the initial price are excellent on their own, and provide a ton of gameplay. Just be aware that it isn't a whole lot different than the original Alien Space, aside from the retro visuals.

That retro eye candy sure is nice though, with Retina Display support and more particle effects than you can shake a stick at. It's also a universal app and plays wonderfully well on the iPhone or iPad. If you aren't a fan of the retro look, and I know there are some of you out there, then consider picking up the original Alien Space if you haven't already. If you were already a fan of the original game, then the new goodies in Alien Space Retro are certainly worth checking out, and players in our forums seem to be loving the game quite a bit as well.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Connectrode [$0.99] has it rough. At a glance, you might mistake it for a match-3, and it ain't easy to stand out on the app store as a match-3 these days. It's probably even worse when you're an awesome puzzle game that just happens to look a bit too much like one.

So let's clear up that assumption. While there's a fair bit of color matching in Connectrode, there's no sliding or swapping to deal with, and no timers to beat. Instead, you're presented with a board of static, adorable computer chips. The only way to clear them off the board is to link them up with their matched partners, and to do that you're given a series of colored connectors. These connectors can link chips up with each other if you match their colors, but you can only place them in spaces that are in a clear path from the top. Close off a section of the board and you won't be placing anything into it until you clear some chips out of the way.

That one little limitation may not seem like much, but let me assure you � it is. If you give Connectrode less than your full attention, it's easy to slip up and place a connector somewhere that blocks off not only the connection you're trying to make, but, say, the whole lower half of the board. Coming back from that might be hard, or it might be impossible.

If you manage to clear an entire board, you're awarded a high score. This gets interesting, because the boards are randomly generated. Traditional leaderboards don't quite work for this set up, so Deep Plaid Games had to come up with a more creative way to share scores: when you complete a level, you can share your score with friends on Facebook or Twitter, and it includes a link that allows them to play a copy of your level. If you're a purist, though, the developer has mentioned on our forums that Game Center integration is on the to-do list, presumably for sharing your top score on each of the game's four difficulty modes.

In the meantime, you can spend some time perfecting your high scores. Earning streaks (clearing chips multiple turns in a row) gives you a nice bonus modifier, so you'll need to plan your line completion carefully to get the best possible score. You also earn bonuses for clearing more than two chips in a combo, and for clearing a color without leaving any single orphaned chips behind. Add all the factors together, and you'll find a game absolutely requires you to plan a few moves ahead if you want a score worth noticing.

Connectrode is everything I look for in a puzzle game. The game design is smart, and strikingly creative. As an added bonus, the art and interface are colorful and cute, and the music is quite cheery. If you like puzzle games that require strategy and thought, you'll definitely want to pick this one up.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials