Micromax A85, the company's first high-end Android phone is now available in India. It is branded as Micromax Superfone A85 and it is powered by a�1 GHz Dual Core Nvidia Tegra 2�processor and runs on Android 2.2 (Froyo) that is �upgradable to Android 2.3 (Gingerbread). It has gesture controls in Contacts, Call Logs, Messaging, Email, Calendar, Gallery and Music Player and also has voice controls. It has�3.8-inch (480 x 800 Pixels) capacitive touch screen display with gorilla glass to protect it from�scratches, 5MP camera and 0.3MP front video calling camera.

Specifications of�Micromax Superfone A85

  • 3.8-inch (480 x 800 Pixels) capacitive IPS touch screen display with Gorilla glass
  • Android 2.2 (Froyo)
  • 13mm thick and weighs 128g
  • Accelerator, Proximity and Gravity sensor
  • 5MP auto focus camera and 0.3MP front camera
  • 1 GHz Dual Core Nvidia Tegra 2�processor
  • 512MB RAM, 8GB internal memory that is expandable up to 32GB with MicroSD
  • 3G (HSDPA 14.4 Mbps and HSUPA 5.76 Mbps), Bluetooth 2.1, Wi-Fi 802.11 b/g and USB 2.0
  • 3.5mm audio jack
  • 1500mAh battery

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The HTC Sensation XL isn't the most exciting smartphones currently on the market.� But it is one of the few devices that comes with a�massive 4.7? display. If you are the type of person who finds the original HTC Sensation small, then this may be the device�for you.

The single core Qualcomm Snapdragon�SoC doesn't exactly�scream exciting, but the 1.5GHz� Scorpion CPU�combined Adreno 205 GPU is fast enough for Android�Gingerbread and the majority of apps available for it. 768MB of RAM is included, which is plenty of multi-tasking purposes though falls short�of flagships by Samsung and Motorola with their 1GB RAM.

The 4.7? Super LCD display has a resolution of 480�800. Granted, a qHD or�720p resolution would probably be�more suited for a screen this size, but the screen looks sharp nevertheless. Colours are well saturated and the contrast ratio is good for a LCD display. The capacitive touchscreen offers good all around sensitivity.

Below the screen lies four of the standard Android hardware keys, and above it the ambient light sensor, proximity sensor�and 1.3MP front camera. The micro USB�port is located on the left side of the device while the right side only contains a single volume rocker. The power button and 3.5mm headphone jack are found on the top of the device.

Finally on the back you will find the 8 Megapixel�camera with backlit sensor and a 28mm widescreen f2.2 lens, dual LED flash and loudspeaker. Peel off the unibody�back cover and you will find the 1600mAh battery and a regular size SIM card slot. Unfortunately the Sensation XL does not feature an expansion card slot so you will have to make do with the 16GB flash (of which almost 12.6GB is accessible) already built-in.

Inside the device you will find all the usual wireless gubbins that makes up a standard 2011 smartpone. These includes a GPS receiver, quad band GSM with EDGE, tri band 3G with HSPA+ speeds of up to 14.4 Mbps, WiFi 802.11 b/g/n including DLNA feature, Bluetooth 3.0 and Stereo FM.

I did not find the size to be as much an issue as the slippery metal back and side�was. At times the phone feels like jumping out of my palms. Despite the modest increase in�screen size�over my Samsung Galaxy S II, which is my main everyday smartphone, the Sensation XL's extra 0.4? in display size makes all the differences in usability.

The Sensation XL runs on Android 2.3.5 Gingerbread with HTC Sense UI.�This isn't Google's latest and greatest, but it is Google's latest and greatest that is currently available on the market. HTC has promised that the Sensation XL will receive the Ice Cream Sandwich update, though they have not given a definite rollout date.

Sense UI is a lovely piece of third party overlay, though not everyone is a fan of it. Still for the majority of users, the launcher works well and provides adequate amount of useful widgets. More can be obtained from the Android Market, and users can even completely replace it altogether.

Included in the box is a pair Monster urBeats in-ear headphone. The headphones comes with a love it or hate it red cabling. While I doubt the urBeats are capable of taking on my mighty Sennheiser IE 8, this is probably�one of the nicer�headphones that a consumer can find bundled with their phones. I am no fan of Dr. Dre products, but we will�be testing�BeatsAudio�to see if it does make a difference in improving the overall sound quality of the phone.

The HTC Sensation XL is currently�available�in the UK market on the Three network.

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Hey it's Wednesday again! This week is especially fabulous, not only because of a whole heck of a lot of great iPhone games coming tonight, but also because of great console games. MW3 yesterday, but more importantly, Skyrim on Friday… In fact, we might just have to hang one of these "Will Return" signs up on TouchArcade when everyone gets their copies.

I fear Brad has already been lost to the world of Skyrim.

Anyway, here's what you've got to look forward to tonight at 11:00 PM Eastern, or potentially much earlier if you're east of our side of the planet:

Asteroids Gunner, Free - Forum Thread - This game looks suspiciously similar to Space Miner, which I suppose makes a lot of sense considering that Space Miner was also inspired by Asteroids.


Blueprint 3D, 99� - Forum Thread - I'm super stoked for this game. You rotate blueprints in 3D to put together the correct images. It sounds like a more complicated version of eBoy FixPix.


Chocohero, $1.99 - Forum Thread - The latest game from Com2uS only further reinforces my belief that cakes are jerks. You play as Chipster, and try to escape the imprisonment of cakes and free your friends. Sounds like an episode of Adventure Time.


Corpse Granny, 99� - Forum Thread - There are a bazillion physics-centric puzzle games on the App Store, but have you played one yet that involves killing zombies?


EPOCH, $5.99 - Forum Thread - We already extensively previewed this game, and now you can see what all the fuss is about. It's a cover-based shooter that's just great.


Evertales, 99� - Forum Thread - Crescent Moon Games teams up with Thunder Game Works to release this radical-looking side-scrolling beat-em-up. 3 characters, massive boss fights, iCloud, AirPlay, 99� sale, need I go on?


Gangstar Rio: City of Saints, $6.99 - Forum Thread - It's Gameloft's next iteration in the Gangstar series. Predictably, this looks to be better than the previous installment, although it remains to be seen how it will stack up against the inevitable release of Grand Theft Auto III.


INC, $1.99 - Forum Thread - From the creators of Meganoid and Stardash comes another awesome side-scroller. The art style looks cool, and please don't let the blurry video throw you off. I know first hand how irritatingly difficult it is to shoot good iPad video.


Ninja Throw, 99� / Universal HD - If there's a limit to the number of physics puzzle games the App Store can hold, Chillingo is going to find it. This one focuses around tossing ninja stars, and the bouncy clouds make it look like things get pretty crazy in later levels.


Rocket Riot HD, 99� - Forum Thread - This seems to be a pixel-powered action game that seems highly reminiscent of a 2D version of the old Rocket Arena mod for Quake if there's anyone out there that still remembers that.



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The folks over at XBLAFans have received a tip about a possible upcoming port of The Simpsons Arcade Game coming to Xbox Live Arcade, and if recent history is any indication, there's a good possibility that it could be coming to the App Store as well.

Twitterer @lifelower notes that the Australian ratings board has rated The Simspsons Arcade Game and attached Backbone Entertainment as the author. As you may already know, Backbone Entertainment is like a golden god of porting old arcade and console titles to the various digital mediums of today, and are already responsible for bringing two classic Konami brawlers to consoles in recent years with Teenage Mutant Ninja Turtles in 2007 and X-Men late last year.

Now, consider that about 6 months after the release of X-Men on XBLA and PSN, a port of that port was brought to the App Store as a Universal game for both iPhones and iPads. The X-Men game did considerably well on the App Store too, which would lead me to believe that should one of their other highly regarded brawlers of the 90s arcade era, The Simpsons Arcade Game, come to XBLA then it would make good financial sense to see the game come to iOS as well.

Plus, iOS has already proven to be a great platform for old-school side-scrolling brawlers with Final Fight [$2.99], a great remake of Double Dragon [$1.99], 64th Street [$1.99], the Streets of Rage trilogy, and many more. As a huge fan of The Simpsons Arcade Game (and just The Simpsons in general), I would love to be able to have the game on my iOS devices, and while were at it that totally goes for Teenage Mutant Ninja Turtles too (why hasn't this happened yet?!).

One wrinkle in my rampant speculation is that, as you may recall, we've already seen a Simpsons game on the App Store. Electronic Arts released The Simpsons Arcade [99�/Lite] almost two years ago in December of 2009. It was a side-scrolling brawler similar to the arcade original, but wasn't actually based on that game at all. It's a pretty fun game to be honest, if not a bit repetitive, but it's certainly not the same as having a port of the original arcade game. I have no idea if there is any sort of licensing issues with The Simpsons brand that might prevent a port of Konami's game making it to the App Store, but it's a possibility.

We'll certainly be keeping our eyes out for a more official announcement that The Simpsons Arcade Game is coming to the console downloadable space, and if it is, I'll be keeping my fingers and toes crossed that it eventually hits the App Store as well. In the meantime, check out this feature XBLAFans ran this past May discussing what they'd like to see in an updated The Simpsons Arcade Game port.

[Via XBLAFans]



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Luke Schneider's awesome take on Space Invaders, Super Crossfire [$.99 / UHD], is now bigger than ever thanks to an early November update. Version 1.1 specifically adds a new "dark mode" that includes 150 harder waves complete with new backgrounds and a "new perspective" on the game's story. Super Crossfire is also now more stable than ever; Schneider went back and dropped in some performance improvements for older generation phones, nipped a nasty save bug, and addressed several minor problems.

The most exciting addition for us is the one that couldn't be noted officially: Super Crossfire HD now supports the iCade. Just switch to "ARCADE" in the configuration and you're good to go. It's nice to see some new iCade games out there, eh?

Oh! And if you're particularly interested in the HD version -- and you should be since we're huge fans of it and are never wrong about these things -- know that its price has been reduced. For a spell, the game is being offered at $.99 instead of its usual $2.99. Neat!



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It's sort of a slow news day, and it's no secret around here that we love cats, so chew on this: Halfbrick's movie tie-in follow-up to Fruit Ninja, Fruit Ninja: Puss in Boots just had a solid update land that you should totally wrap your proverbial claws around. We thought it was great in our review, and the new bandito mode makes Puss In Boots well worth the price of admission:

Bandito mode is new, and very cool. Fight your way through a gauntlet of randomly chosen challenges. The challenges are all about slicing, of course, but they mix the situation up. You may need to slice 15 apples in amongst an intricate and ever-changing pattern of bombs, or 20 lemons while a giant bomb bounces around the screen. There's quite a variety. Each challenge is on a tight time limit -- fail or hit a bomb and you'll lose one of your three lives.

Those lives need to keep you through 12 challenges across three areas that also serve as difficulty levels. Each challenge you complete adds to your score, ranking you on speed, precision, and just how thoroughly you can obliterate your goal. Your total score for the mode hits the leaderboards when you finish the final bonus challenge, which a cute departure from the game that I won't spoil here.

Aside from some bug fixes and additional customization options (new swords), the meat of this update is 10 new challenges in bandito mode. Bandito mode was already our favorite addition, and seeing such a massive content boost for it is always welcome. If you were holding out on picking up Fruit Ninja: Puss in Boots to wait and see if Halfbrick was going to give it their normal update love, I'd say it's safe to download now.



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Shopping from your home is perfect, especially if you want to avoid long lines at the stores, but there are items, such as clothes, that you can't purchase online due to fact that not all items have standard size, but luckily for you, there's a new service that could help you out.
UPcload is a new system that can make shopping for clothes online a lot simpler, simply by determining your body measurements. Unlike other similar services that require you to actually visit a store, UPcload works from the comfort of your home, and only thing that you need is an internet connection, webcam and a CD. In order to use UPcload, you just have to stand in front of the webcam and hold the CD in front of you, and that's it. UPcload simply compares your body with the CD, and after saving your measurement profile online, you can purchase clothes from shops that have partnered with UPcload.

UPcload �is being tested with The North Face, and if everything goes well, we should see more stores supporting UPcload in the future.

[via Ubergizmo]

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Playing Junk Jack [$2.99] for the first time, you may experience a strong sense of déj� vu. It brought to mind my first delve into Minecraft, with the feeling of overwhelming choice, the lack of any clear idea what to do next, the need to visit YouTube and wikis to learn exactly why I was punching all those trees. But while there are any number of blatant Minecraft knockoffs on the App Store, Junk Jack distinguishes itself in nearly every category -- but one.

One of Minecraft's biggest weaknesses (one that's improved over the course of its development) is its lack of direction, and Junk Jack takes that flaw and runs with it. For a game designed around crafting, building and exploration, Junk Jack is aggressive in its lack of assistance, leaving you without even a way to keep track of your craft notes (schematics) until you find the right note for the job. Luckily, developer Pixbits has already acknowledged that problem and is working up a fix as we speak, so we can focus on this game's charm and potential.

It has charm in spades. While it isn't the first 2D sandbox building game out there, it is a particularly attractive one, sporting crisp pixel art and gorgeous lighting effects. Then there's the excellent chiptune soundtrack by Bright Primate. Combined, you get the sense that you're building one of your favorite classic games.

But don't go into Junk Jack looking for a classic game experience. At the moment it's an untouched sandbox. Aside from a selection of Game Center achievements, there are no set goals to the game - just explore, build, and create whatever you can imagine.

Exploration is both better and worse than it is in Minecraft. Above ground, you won't find many truly unique or interesting vistas. Since the game is limited to two planes and a fixed size, crazy mountains or overhangs would largely just get in your way. Under ground, however, there's lots to find. New schematics are everywhere you dig, and boxes full of tools, treasures and materials are scattered throughout the depths. I'm still finding strange new areas, biomes I haven't seen before living deep underground. Still, there's no risk of getting truly lost.

Building has its ups and downs too. With only two planes (background and foreground), there are plenty of things you can't build. Don't expect full-scale replicas of the Millennium Falcon to pop up in Junk Jack. But the things you can build can be filled with all sorts of neat little things. Not only can you create all manner of furniture and decor with a familiar grid-based crafting system, but you also find treasures and statues and artifacts in your journeys, and you can display them proudly in your home.

Speaking of which, Pixbits has done something interesting with its save system. Say you build a gorgeous home underground, and you want to keep it pristine. You can load up one of the other two world slots and strip mine it, because your inventory travels between worlds. This opens up a lot of possibilities for creating linked worlds, but it does seriously limit your ability to share a single copy of the game with, say, your kids.

There is one outstanding caveat to my love of Junk Jack, and that's its controls. They aren't terrible, but they take some getting used to. You can swipe/drag to walk in any direction, and swipe up to jump. You can't do both those things at the same time, though, so jumping is pretty much pointless, though a diagonal swipe jump can sometimes get you where you need to go. Managing your inventory is also harder than necessary, requiring a lot of care and precision while selections hide under your fingertips.

But the real problem is tapping: prepare to do a lot of it. Digging requires aggressively mashing your finger on the spot you want to clear, at least until you have high quality tools. My wrist isn't thanking me for playing this game.

If you can adapt to the controls, you're left with a game of great potential. Pixbits plans to keep building on the foundation they've laid, so hopefully we can expect to see quests, farming and cooking soon. I'll also keep my fingers crossed for bigger worlds with ever more to discover. Even as it stands, though, Junk Jack is outstanding. Just make sure to take a guide, or look to our discussion thread for help -- it's a complicated world in there.

TouchArcade Rating:


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Portable hard drives are probably the best solution when it comes to transferring or backing up your files, and if you're looking for a portable hard drive that will keep your files safe from others, you might be interested in today's model.

This portable hard drive comes from Brando and it is called EZSAVE Lockdown USB 3.0 2.5-inch HDD Enclosure. One of the features that this hard drive has to offer is AES 256-bit encryption algorithm for your important files. However, if you need more security, you can even create a 4-digit or 8-digit password to increase your security. As for other features, EZSAVE Lockdown uses Super-Speed USB 3.0 interface, but it is also compatible with USB 2.0. This drive measures 77mm x 134mm x 14mm, and it weighs 92 grams, so it is secure and compact at the same time.

EZSAVE Lockdown is perfect portable hard drive if you want to keep your files secure, and regarding the price, this hard drive is priced at $85.

[via Techfresh]

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In early September, RedLynx brought us the sequel to 2009's innovative line-drawing racer DrawRace [$2.99] with the Chillingo published DrawRace 2 [99�/HD]. This new entry in the series brought an extra level of sophistication with its realistic visuals and physics system, but kept the unique line-drawing aspect that made the original such a standout title.

You can read all about this in our review of DrawRace 2, but if you've still had reservations about if this unique type of game was for you or not, then today you have another alternative. RedLynx and Chillingo have just released DrawRace 2 Free Multiplayer [Free/HD] as a way to let you take the game for a test drive before deciding if it's your cup of tea.

As the name implies, DrawRace 2 Free Multiplayer focuses on the hot seat local multiplayer mode found in the full game. Two players can square off on the same device by each taking their turn drawing their race lines, then when the action starts, each player has their own turbo button situated in one corner of the screen. It's a fun way to get other people in on playing even when you only have one device around. Following a link inside the game which leads to a Facebook "Like" page will unlock the ability to play with 3 or 4 players in this hot seat mode as well.

If you're not really the social type, but just want to give DrawRace 2 a try, then that's not a problem. You can simply play the hot seat mode by yourself, taking the turn for all the players yourself. It's actually a pretty nice way to practice while giving yourself multiple tries to draw the perfect run. At the very least, it gives you a hands-on experience with the unique line-drawing mechanic, which is one of those things that's hard to explain but easy to pick up on when you're actually trying it yourself.

The free version offers 3 different course to try and 3 different vehicles. If you like the gameplay, the full version of DrawRace 2 offers a ton of campaign content to play through, as well as both local and online multiplayer modes, plus many more vehicles and tracks. If you've been sitting on the fence with DrawRace 2, definitely give the free multiplayer version a try to see what you've been missing out on.



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