width=150About a month ago, Gamelofts N.O.V.A. [$4.99/Lite/HD] received a nice update adding high resolution graphics and gyroscope aiming for players of their Halo-inspired first-person shooter with an iPhone 4. Today, their Call of Duty-inspired shooter Modern Combat: Sandstorm [$4.99/Lite/HD] gets the same treatment with its new update. Our impressions for this new update are pretty much the same that we had for the N.O.V.A. update last month, and what was once old feels relatively new again. The game looks as crisp as ever on the Retina Display, and gyroscopic aiming allows for much finer precision while leaving your hand free to mash away at the fire button.

This new update isnt the only news out of Gameloft today, as they have also released a teaser trailer for the sequel to Modern Combat: Sandstorm which is so far only known as Modern Combat 2. The trailer is, well, interesting to say the least:

Unfortunately the video doesnt demonstrate any gameplay of Modern Combat 2, but its certainly good for a laugh, and it definitely makes me wish I had an iPad capable of shooting rockets is there an app for that yet?. The video pegs the release for Modern Combat 2 as this fall, so most likely Gameloft will be offering more information and showing off the game in action in the coming weeks. Until then there is a discussion going in the Modern Combat 2 thread in our forum, and if youre an iPhone 4 user or have an iOS4 device capable of fast app switching, make sure and download the new update for the original�Modern Combat: Sandstorm and check out these new features.



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After Eclair, Froyo and Gingerbread, the next version of Android will be called as Honeycomb. The next Android version will be launched early next year, after the launch of Android 3.0 Gingerbread OS. The complete details of Honeycomb is not available yet, but it will have a few changes from Gingerbread.

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The previous versions of Android OS are:
Android 1.5 Cupcake
Android 1.6 Donut
Android 2.1 �clair
Android 2.2 Froyo
Android 3.0 Gingerbread

Honeycomb will be released as Android 3.1 or 3.2 and not as Android 4.0. It is not official that the next Android Version will be called as Honeycomb, but TechRadar has confirmed it from various sources. Google has a tradition of naming the newer versions of Android OS after sweets and cakes. Honeycomb will have support for higher resolution displays and powerful hardware. Honeycomb is expected to be available on a wide number of tablets and mobile phones.

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Do you remember the Dell Thunder which was leaked earlier this year? The guys at Engadget recently got two Dell Thunder prototypes and shared some views and pics of the handset. Dell Thunder has a 4.1 inch OLED display, 1GHz processor, Android Operating System, 8 megapixel camera and many other exciting features.

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One of the unit was running on Android 1.6 OS and the another one is running on Android 2.1 OS, but the device is expected to be shipped with the latest Android 2.2 OS. Other features include 3G connectivity, Wi-Fi, Bluetooth, A-GPS, 512MB RAM, 512MB ROM, 3.5mm headset jack, micro-USB, microSD card, 32GB expandable memory and 1400mAh battery. Check out the pics and videos of this powerful device below.

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Dell Thunder Video

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We have already seen the leaked pics of HTC Desire Z, but the confirmed specs of this device was recently posted at mobile.co.uk. HTC Desire Z will run on the Android 2.1 operating system which can be later upgraded to the Android 2.2 OS. Other features include the 3.7 inch touchscreen display with slide-out QWERTY keyboard. This handset may come with an 8 megapixel camera and HD 720p video recording capabilities. HTC Desire Z is expected to launch on September 15. Check out the specs below.

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HTC Desire Z Specification:

  • 3.7 inch TFT capacitive touchscreen display
  • 480 x 800 pixel resolution
  • 1Ghz processor
  • HTC Sense UI
  • Android 2.1 Operating System
  • Slide-out QWERTY keyboard
  • Bluetooth 2.1
  • 3G Connectivity
  • Wi-Fi
  • 3.5mm headphone jack
  • MicroSD card slot
  • 32GB expandable memory
  • Built in GPS
  • A-GPS
  • Accelerometer

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width=150Its been a good week for content updates, as not only did Battle Bears -1 [99�] receive a massive update with new levels, weapons, and enemies but another one of my favorite shooters Puppet War: FPS [$1.99/Lite] has expanded on their original game in equally impressive fashion. Puppet War puts you in the role of an unfortunate janitor who is trapped on the set of a popular kids show. The puppets that star in the show have decided to take over the world, and its up to you to fight them off with the many dangerous weapons that are inexplicably lying around the studio. The completely silly style of the graphics and story coupled with the satisfying first-person shooting action combined to make for an incredibly enjoyable experience that we loved in our review.

This new update takes that concept and runs with it, adding some great new features and tightening up the game overall. One of my main complaints about the initial release of Puppet War was the lack of different locations, and this has been remedied with an entirely new map and a variation on the original. Puppet Town is an L shaped arena made to look like a city street. It features cardboard cutout cars that can be destroyed and puppets that pop out of trashcans that fire tomatoes at you. Also, the original Studio map gets a nighttime version. Lighting is dim here, and the set decorations are outlined in bright neon lights. It sets a terrific mood, and while it essentially plays the same its different enough to feel like a new location. Its also the perfect setting to debut one of the new enemies, the zombie puppet the other new enemy being a ninja puppet. There is a nighttime version of the new Puppet Town set as well.

Another big addition is a Survival mode. Here, you can choose one of the four locations and battle an endless onslaught of all the various puppets. The goal is to see how many puppets you can take out before dying, and they will occasionally drop ammo and health packs to keep you going, but there is no money to be earned. Instead, youll use the weapons youve unlocked during the campaign, and the Survival maps are unlocked through the single player story as well. A zombie Survival mode can be unlocked too, and features a foggy haze in the level and strictly zombie enemies. The Survival mode is a ton of fun, and is a good way to jump right into some action when you feel like taking a break from the campaign.

title=049023_2Besides these major additions, a ton of other refinements have made their way into Puppet War. OpenFeint has been integrated for high score and achievement tracking. Also the game plays quite a bit faster in regards to weapon switching and ammo drops, and it feels like an all around tighter experience. There is now 3 difficulty settings to choose from, and options to invert aim and change left/right handed controls have been added, which was another complaint I had from the initial version. Puppet War was a fun game to begin with, and this update has gone a long way to making it even better.

If you havent picked up the game yet, you can give the game a try with the brand new lite version that was released today and features an exclusive boss fight that will make its way into the full version down the road. Screens of the new boss and player impressions can be found in the game thread in our forums. Previous owners of the game should make sure to update and check out all of the new stuff in Puppet War: FPS.

App Store Links:



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Sanyo has introduced this pocket camcorder that has the size of a thick cellphone. It is incredibly light 3.7oz and can shoot clean 1080p/30fps movies. Although the quality was impressive for a product in this category basically a Flip competitor, this wont challenge large camcorder due to the sheer size of the optics, however, you would be hard-pressed to put a handheld camcorder in your pocket.

At $170, this is an interesting alternative to other players who might not be able to achieve the same level of quality, or dont have dual microphones for example. The camera can record movies on the internal memory, or on an SD card. The build quality feels a little cheap/plastic, but in that space, you wont find any aluminum designs...

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title=902072_largeTower defense games on the App Store come in all shapes, sizes, and flavors it seems as the genre becomes more and more saturated with each new release. Much like match threes, its getting harder and harder for these games to stick out amongst the crowd when there are already such fantastic tower defense staples such as Fieldrunners [$2.99 / HD], geoDefense [$1.99 / Free] along with geoDefense Swarm [$1.99], or my personal favorites, Sentinel: Mars Defense [99�] and Sentinel 2: Earth Defense [$1.99]. But just because all these awesome games exist, doesnt mean I dont try every tower defense game that looks interesting and every match three for that matter but so often in these games theres not much in them that given the choice would make me tap their icon instead of just playing some Fieldrunners or any of the other games I just mentioned.

GunsnGlory [$2.99] is a somewhat rare exception to that, and I really cant believe it hasnt generated more buzz in the time since its release over a week ago because its one of the most unique tower defense games Ive played in quite a while. Handy Games did a great job of combining some elements of realtime strategy with the standard tower defense formula as well as a ridiculous premise, great sprite-based graphics, and a western themed soundtrack that fits the game perfectly. On top of that, its even universal and while I prefer it on the iPad, its just as much fun on the iPhone.

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So by now it all sounds good and youre probably wondering whats the deal with the title of this review. Well, Im not entirely sure how the setting of the game will sit with some people as in GunsnGlory youre not protecting Earth from invading aliens, or killing the anonymous troops of some enemy army. Instead, you control a gang of bandits made up of various stereotypes, train-mounted gatling guns, and cannons. These bandits slaughter waves after waves of men, women, horses, and a few different types of covered wagons all trying to make their way west. Its actually kind of amusing how when playing the game I went from Wait a minute, these are� obviously women� that Im gunning down to Argh, get back here you as a settler makes it to the end of the path and off the screen.

Five units are included in the game: Desperados which are your standard run of the mill pistol totin bandits, Mexicans who toss sticks of dynamite, Indians who shoot flaming arrows, cannons which are strong against wagons, and the gatling gun. These units are all on screen at the start of every level, taking a nap in the hot desert sun. To enlist their help, they have to be paid off with the gold coins you earn from slaying settlers, at which point you can tap one, and wake them up to start shooting. The cool part about how all these units work is that you can move them around at any time during the battle, and this mechanic really starts to become important later in the game where there are multiple paths and not enough manpower to cover all of them.

Tapping an awake bandit selects them, then you can tap anywhere and have them walk there if there is a clear path to get to the destination. This actually works out to be really cool, because you can totally change your defensive strategy on the fly and its awesome to just be able to upgrade a small handful of units then just micromanage them well to complete levels with minimal defenses. There isnt a fast forward button in GunsnGlory to speed up the gameplay, which normally would be a negative in any tower defense game, but I never felt the need to speed time up at all in this one as youre almost always busy repositioning your units for maximum effectiveness.

Further in to the game you will get access to trains to mount your gating guns on which can move quickly but obviously are limited to train tracks. Also, chests will spawn in the game world and depending on the icon over the chest sending a unit over to collect it will make their attacks stronger, faster, or just award you some gold. In later levels, juggling all of the mayhem between moving your units, going for chests, deciding what to upgrade, and which units to wake up is a ton of fun.

The main down side to all of this is when you begin to realize how few levels there are in the game. There are ten levels included, and really not much reason to replay them once you beat them. This wouldnt be so bad, if half the levels werent building up as a tutorial, as you dont even gain the ability to upgrade your units until the fifth level Half way through the game. Regardless, GunsnGlory is a very fun ride while it lasts.

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iPad left, iPhone right

Curiously enough, GunsnGlory is listed in iTunes proudly and prominently as AD FREE, and according to the developers on our forums there is a free version in the works, though still waiting for approval by Apple. Whether you keep the free version on your App Store watch list or you grab the paid version, GunsnGlory is a game that any fan of tower defense games will enjoy.



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Samsung Galaxy U is a powerful smartphone which has some amazing features such as 3.7 inch AMOLED Plus display, 1 GHz processor, Android 2.1 operating system, 5 megapixel camera with HD 720p video recording, 32GB expandable memory, 3G connectivity, Bluetooth 3.0 and so on. This handset is available in Black and White colors. Check out the complete specs of this device below.

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Samsung Galaxy U Specification:

  • 3.7 inch AMOLED Plus display
  • 480�800 pixel resolution
  • Android 2.1 Operating System
  • Weight 131g
  • 1GHz processor
  • Wi-Fi
  • 3G Connectivity
  • Bluetooth 3.0
  • 5 megapixel camera with autofocus
  • HD 720p video recording
  • 3.5mm headphone jack
  • MicroSD card slot
  • 32GB expandable memory
  • Video Formats: MP, 3GP, 3GPP, K3G, Divx, Avi, Mkv, flv, asf
  • Audio Formats: MP3, WAV, WMA, OGG, AAC, MID, MIDI, FLAC
  • Live wallpapers
  • Access to Google services
  • Up to 7 hours talktime
  • Up to 370 hours standby time
  • 1500mAh battery

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Recently the leaked pics and videos of Nokia C7 was found all over the web. This handset runs on the latest Symbian

Early last month, Villains Archetype [$2.99] hit the App Store, and we thought it was great in our review. Archetype is an incredibly impressive game, providing 5 on 5 team-based deathmach that works well regardless of if youre connecting via WiFi or 3G/EDGE. The new iPad version plays the same, with graphics and controls that have been optimized for the large screen of the device.

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Archetype HD [$4.99] comes with all the same maps and game modes from the iPhone game, including the new rocket arena mode and Avarice map that dropped not long ago in an update. You can even play with people who are playing the game on their iPod touch or iPhone. Its a bit of a bummer that Archetype wasnt just updated to be universal, but if youve been enjoying the iPhone game, the iPad version is worth picking up as well as it controls a lot better with the iPad-specific controls instead of the pixel doubled iPhone controls.

For more information on Archetype, check out our review and/or the thread on our forums. Theres also a thread specific to the iPad version as well as a thread filled with people trading usernames if youre looking for someone to play with.



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Posted on Aug 19, 10 11:16 AM PDT

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The Pimp My App contest will happen at the inaugural APPNATION conference and exposition which will be held from September 13 14, 2010 at Moscone Center in San Francisco. Only your imagination is the limit, and everyone will have the opportunity to create the official app for the SFCVB and receive a $2,500 first prize as just reward for their efforts. Ubergizmo is proud to be a media partner, and our readers are eligible for a 25% discount if they use the APPGIZ code in the registration page.

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width=175Craneball Studios is well known for providing us with apps that are just that little bit different to anything else out there. Their latest project to hit the App Store, Monorace [App Store] continues that tradition; a gravity-centric side-scrolling platform racer that takes takes one-touch gaming to a whole new place or pace for that matter.

Monorace pits you as one of three distinct drivers Fat Big D, Skinny Gus and Hot Jane of a giant mechanical wheel called a Monobike. The basic idea behind Monorace is straightforward get to the finish line as quickly as you can and avoid going slow. Going slow is bad it gets you stuck, it gets you minimal stars which are needed to unlock further tracks, and ultimately, it gets you dead.

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At the beginning of each level, your Monobike launches into full-throttle and never looks back sticking to any surface it encounters but always moving forwards. Your job is limited to ensuring it always has somewhere to go, by avoiding obstacles and turning gravity on its head when the need calls for it. Gravity is pivitol in Monorace; as the entire world shifts on its head when you tap the screen, throwing its polarity upside-down. If you reach a ledge normally, youll drop down to the next level; if youre racing upside-down, youll drop upwards to the next level. If youre getting queasy already, dont fret its a whole lot easier in practice.

Another important feature to understand in Monorace is that slopes of any kind, be they upwards or downwards, will drastically slow your racer. The beginning tutorials make it clear that you are better off jumping mid-air down or up these chutes than touching the floors or cielings as they may be. Other obstacles are littered throughout the world which can also put the brakes on your racer. Spikes, pits, open-air gaps these are all things that if not avoided, will end in your demise. Other obstacles like slow pads and jumpers which force a polarity shift can throw your speed and trajectory completely into disarray, whilst speed pads and time pickups are essential to getting the best laps.

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The menus and characters in Monorace look really slick, and though the characters dont have any racing differences, their personalities and drawling over-the-top voice-overs lend a fun, tongue-in-cheek vibe. The levels themselves are blander in comparison; but when the game is paced as fast as it is, the lack of detail is not that noticeable. That said, I would have liked the detail of the menus to carry through to the rest of the game.

width=300There are two career modes to choose from in Monorace, a Beginner career and a Racer career comprising 40 levels each. The former leniently scales the difficulty of its levels, whilst the latter throws you head-first into more mind-boggling and twitchy racing experiences. It often takes a couple of tries to get your head around certain sections of each race, particularly how the polarity shift will affect your headlong rush.

Supplementing the campaign mode in Monorace is also an Endless Mode which provides a randomly generated endless level in the same vein as the likes of Canabalt, scoring you based on how far you reach. Scoring in both modes is recorded by OpenFeint, which also niftily displays your friends scores in each level screen and lets you initiate Challenges, a feature that Monorace is obviously pushing users to make the most of, as your Challenge stats are displayed prominently on the main menu.


Monorace is a different kind of one-touch racer that provides some exhilarating but potentially frustrating gameplay, as repeat attempts can easily escalate into the dozens. In that respect for better or worse it reminded some of us a little of Squareball in feel. The career missions range from easy to outright gruelling, but the sheer number of them means completionists can be occupied for a long while. For those drawn to the topsy-turvy polarity shifting and break-neck pace of Monorace; a challenging, mind-bending racer awaits.

Be sure to check out the hilarious trailer above too, and pop into our Monorace thread to see what our readers are saying.



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We told you about the leaked Nokia N9 Pics today and we spotted the serial number and IMEI number in the photos. The boys at German site BestBoyz have managed to verify the serial number from a Nokia Warranty System

The Serial number points to a device with Product Type� RM-680 which is a Prototype sans warranty .

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Times of India has a shocking news that a 24 year old Indian youth was killed by a mobile phone explosion near Kota District in Rajasthan. The youth Manoj Singh was using a Nokia 1209 which exploded according to the article.

The body had burn injuries on the left ear, neck and shoulder and pieces of the exploded handset were found scattered nearby.

So the big questions are .

  • Was it a real Nokia phone or a chinese clone ?
  • Was he using a fake battery which is pretty common in India as the difference between the fake battery and original is pretty big. Rs.200 gets you a fake battery while a real original one costs Rs.1000 approx.
  • Did someone plant a explosive inside the phone ?
  • Was he using the phone with the charger connected ?

Also read

Samsung Phone Explodes in Face

iPhone 4 Catches Fire

Its wakeup call to use our gadgets safely. Dont buy fake spares just to save some money. It might cost your life What do you think ?

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The Nokia N9 is expected to be the first handset to run on the MeeGo OS. Many pics of the this handset have been leaked on the internet today. Enjoy the leaked pictures below.

We at first thought that Eldar from Mobile-Review was in action again but no , the� pics have leaked on a Chinese site.

The N9 packs a tilt-slideout keyboard. And the metallic design looks a lot like the N8. The spaced out keys looks impressive. We are trying to discover more details and will report back soon

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It uses a BL-4D battery which is a 1200 mAh battery used on the N97 Mini

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There is also a Camera on the back but we are not sure how many MP.

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via Eldar | Baidu

Do you think the pics are legitimate and is the N9 interesting ?

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In May of last year Cyan Worlds released an iPhone version of their groundbreaking in its day point and click adventure Myst [App Store]. Earlier this year we got word that Riven: The Sequel to Myst would be arriving on the iPhone by early summer. And, while its obviously not here yet, we do have an update for those whove been waiting anxiously for Rivens arrival.
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Early this month, Cyans Mark DeForest or Chogon made a post on the Myst online forums indicating that they are expecting Riven to be available in early Fall, with Riven HD for the iPod following sometime after that. Whats more, Cyan today launched a simple Riven for iOS website that reveals certain details about the forthcoming iPhone version along with a screenshot gallery.

The original Riven sights and sounds have been meticulously re-assembled for a remarkable experience on the iPhone and iPod touch. Everything that you remember from the original Riven in a format where a simple touch or swipe moves you through the world.

According to the website, the install of Riven for the iPhone is huge � and its not surprising; Riven for the Mac and PC was initially distributed as a set of five CD-ROMs. Cyan has worked to optimize the original game data for the iOS platform but, even so, the game is about a gig and a half in size probably the largest iOS application out there and requires over 2 gigabytes of free storage for a successful install.

Riven for iPhone features, as listed by Cyan:

  • All the original Ages & gameplay
  • High quality images
  • Full music & sound effects
  • Movies & animations
  • Auto-save when quitting or phone call
  • Bookmark system to save & restore progress
  • Swipe to turn
  • Zoom in anywhere for more detail
  • �Hot Spot� hints
  • Works with iPhone, iPod touch, and iPad

Well take a close look at Riven when it arrives and share our experiences with our readers. But, thats not the end of the Cyan news�

title=iOS_Stoneship

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A small ad banner has recently appeared on the Cyan Worlds website that reads, never let your timbers be shivered A click on the banner takes you to a rather spartan preview page that shows a screenshot of a new iOS game entitled Stoneship. Now, the savvy Myst fan will recall that Stoneship is the name of one of the ages in Myst, and this forthcoming title, which looks as if it may be some sort of top-down naval combat / tower defense / puzzle game, was surely inspired by it.

Unfortunately, thats about all the details weve got at the moment on this forthcoming, new title from Cyan. Well share additional news on this one as we get it.

[ Thanks Jordan ]



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width=175By now Im sure we all agree, Chillingo really have a soft spot for decaying dudes with a bad case of halitosis. They are Liches of the App Store, raising an undead army to swarm your iOS devices. For the most part, this is actually a good thing, as all their zombie offerings to date have been of a particularly high standard. So its no surprise that theyve championed Viqua Games Zombie Escape [App Store], a game we were eagerly anticipating after our hands-on preview.

Zombie Escape takes the traditional line drawing experience and changes up the formula significantly. Rather than being the be-all-end-all of the game, where one misplaced line means instant death, the line-drawing mechanic is a means to an end; namely, directing survivors of the zombie infestation to a nearby chopper, filling it up, and waiting for the next to arrive. Sure, while your task each level might be rescuing each and every survivor, the zombies have to eat something right?

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In this respect, Zombie Escape is a lot more forgiving than other line-drawing games, by allowing some casualties before outright failure, and permitting your survivors to fight back a little; in the form of a small window of opportunity for you to direct a survivor away if they are caught by a zombie before their brains are eaten. This doesnt mean a less challenging game, but that the difficulty assumes a different form something youll appreciate when your screen is bursting with zombies and youre trying to thread your survivors through the most narrow of openings, all while avoiding your own airstrike.

The artillery at your disposal is crucial to staving off the zombie horde for as long as it takes for your lift-off to arrive. There are 7 items available to you, each unlocked as you work your way through the 28 levels and three different settings in the campaign mode. Items are peppered in-game through crate drops, covering the gamut of usual suspects; such as sniper rifles, bombs and airstrikes; as well as a few items unique to Zombie Escape such as the SOS helicopters, sleep grenades, hunks of meat which attract zombies and zombie-free tesla-coiled zones, the latter of which have a more utility role. Each item can be upgraded in different ways, some of which alter their purpose entirely, adding to its strategic value.

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As well as your armament to consider, there are also varying zombie types which compound the danger your survivors are in. These include; a Seeker, which hunts your survivors down when in range; a Stinker, which leaves a toxic cloud behind it when it dies; and a Burster, a zombie that explodes after it is killed. Each of these super-zombies is more than capable of dispatching a hapless survivor in no time, so careful management of your survivors pathing and wonton destruction with your items is required. Oh, and carefully aim your SOS chopper pick-ups to land on a horde of zombies it has the desired effect.

The level art in Zombie Escape gets the job done and is different across the 3 game worlds. Where Zombie Escape shines however, is in its 2D art, as all the zombies and survivors look great and are believably animated I warmed especially to the survivors running around waving their arms above their heads. Unfortunately, I encountered a bug where the games sound effects never worked for us, until I tried turning off and on the sound effects in the game menu a couple of times. Once I did, I was pleasantly rewarded with terrifying shrieks and groans that really helped sell their plight to us. Hopefully this bug will be addressed in a future update.

Zombie Escapes campaign missions are all driven by either the items available or the zombie types; you are frequently restricted to certain items to create a greater sense of strategy and difficulty, particularly in the later levels. The other tact that levels take are to throw at you large numbers of specific zombie types, a challenge that requires a combination of items and dexterity to keep your survivors alive. I was disappointed to see that Zombie Escape doesnt appear to support multi-touch, a feature useful in a game like this, though it never really became noticeable until the very last levels where micro-managing your survivors is essential.

With a further endless Survival game mode and the usual suite of achievements and high score tables provided by Chillingos Crystal platform, Zombie Escape is certainly at the forefront of line-drawing games; up there with the likes of Boom Brigade in providing a guns-blazing, action-packed take on the formula. This one should provide for both line-drawing fans and action fans in general, as the pacing is good and the game notoriously difficult to put down. The couple of hours required to take down the campaign mode and the endless Survival mode should keep zombie-lovers entertained just be sure to fiddle with the sound settings if you encounter the same effects bug I did.



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width=150Yesterday we showed off some screenshots of Top Gun 2 [$2.99], the Freeverse developed sequel to last years Top Gun [$1.99/HD] iPhone game based on the the hit 80s movie. The screens looked really nice, and being rather fond of the first game I was really looking forward to Top Gun 2. After spending the last couple of hours with the game however, Im fairly disappointed. While the visuals in the game are a pretty big improvement, most of what I liked about the first game is gone. It isnt necessarily a bad game, just more of a step sideways than a step forward compared to the first game.

The first thing that struck me as odd about Top Gun 2 is that theres no title screen. The game boots up with the Top Gun logo and familiar music, and then sends you right to an overhead map. From this map you can choose to go to an aircraft carrier to upgrade any of the 3 available planes, or choose a jet icon to enter the first mission. Theres nothing that explains any of this, nor is there any help screens in the options menu or anywhere else that tells you how to play the game. Granted, the map options are easy enough to figure out on your own, but if you arent already familiar with the gameplay from the first Top Gun then you might have a hard time finding your way here as theres no tutorial.

width=300Another thing missing is any kind of progressive story, aside from a small blurb generically explaining what you are doing before each mission. It doesnt feel like a cohesive experience, rather just a collection of missions to play with nothing to really tie them together. I imagine this was intended to streamline the game, but it ends up making it feel disjointed and hollow instead. In essence, Top Gun 2 feels like a no frills arcade game where the focus is on scoring and chaining together combos in a series of dogfights and boss battles.

The gameplay in Top Gun 2 is pretty good, but it leaves out some of the aspects that I enjoyed from the original. Controlling your craft works the same by tilting the device, and you have the same vulcan cannon and lock-on missiles, but there are a couple of cool additions as well. Each of the 3 jets the F-14, F-16, and F-18 have their own unique weapon and special move, like a barrage of missiles, a speed boost, or a shield. All of the different functions of each plane can be upgraded using money earned during missions. Gone are the �danger zones� of the first game, which seems more realistic but makes it hard to tell where you are getting shot from. I actually enjoyed that part of the original game and thought it was fun to be aiming and shooting at enemies while dodging incoming fire from these danger zones.

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Top Gun 2 isnt terrible by any means, but it just may not appeal to people who enjoyed the first game. The planes you can fly are awesome, and I enjoyed the upgrading aspects. The missions are also chock full of action, and there is some satisfying arcade-style dogfighting to be had. But the game lacks soul and personality, and with no real storyline or any kind of tutorial to guide you through the game, it diminishes the overall experience. If youre just looking for some frantic jet fighting action, you may enjoy Top Gun 2, just dont expect much beyond that.



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