Last month, Samsung announced the Android powered Galaxy Ace smartphone. This handset comes with a 3.5 inch touchscreen display, 5 megapixel camera, Android 2.2 (FroYo) operating system and so on. This handset have not been released in India, but Flipkart, a popular online retailer is currently selling this handset in India for Rs.14,990.

Samsung Galaxy Ace features a 3.5 inch touchscreen display with 320 x 480 pixels resolution, Android 2.2 (Froyo) OS, 800MHz Processor
TouchWiz 3.0 UI, Wi-Fi 802.11 b/g/n, 3G connectivity, 5 megapixel camera with LED Flash, Stereo FM Radio with (RDS), A-GPS and more.

Other features include a 3.5mm headset jack, 150MB internal memory, MicroSD card slot, 32 GB expandable memory, Android Market, Samsung Apps, Social Hub, Android Browser, Multi-touch zoom, up to 11 hrs talktime and a 1350mAh (Standard) Li-ion battery.

Samsung Galaxy Ace is a great smartphone and it might come out as a winner in the mid-range smartphone category, thanks to the large touchscreen display, Android 2.2 OS and its competitive pricing. If you are planning to buy this handset, just head over to this page.

Related Posts with Thumbnails<!-- Begin SexyBookmarks Menu Code --> <!-- End SexyBookmarks Menu Code -->




Powered By WizardRSS

We first reviewed Big Blue Bubble's Burn the Rope [Link] back in late December, and really enjoyed the unique gameplay despite a few minor complaints. Among these were the lack of Retina Display graphics or Game Center, and an annoying bug that made it difficult to burn a rope around tight corners, thus making it harder to 100% a level for a gold medal. Then last month, Burn the Rope received a substantial update taking care of most of these complaints. Game Center was integrated with leaderboards and achievements, that nasty bug that prevented 100% completion on levels was fixed, and 16 brand new levels were added to enjoy.

I had previously said when the last update came out that the only thing left that I wanted to see out of Burn the Rope was support for Retina Display, and with today's update my final demand has been met. The Retina Display support really makes the graphics pop, but Big Blue Bubble didn't stop there. This update also contains another 16 brand new levels, as well as 3 new insects to deal with and new bonus rounds to complete.

The first new bug is the firebug which will explode when ignited by your flame and burn everything within its blast radius. Next are electric bugs which travel in pairs and once one is ignited it will shoot a bolt of electricity to its partner that will start an additional flame burning in a different area of the puzzle. Finally, water bugs will extinguish a flame that comes into contact with them, so you must make sure to have another flame burning somewhere before encountering them.

Also new in this update are bonus rounds which can be played upon completion of certain levels in the campaign. Here you're given a puzzle that is crawling with a ton of bugs and the goal is to try and burn as many of them as possible before a short timer runs out. These levels are a fun break from the normal ones that can require some intense strategizing.

Burn the Rope was a fun puzzle game to begin with, and it got even better with these past two updates. Now that Retina Display support has been added, I can't really see how it can be improved any further aside from just adding more levels to play through. There are now a total of 112 levels including all the new ones, so Burn the Rope is definitely a good investment for the amount of content it contains. The game is currently still on sale for 99� though the developer has stated the price would to up to $1.99 with this latest update, so it can change any time. If you have yet to grab Burn the Rope, now would be a great time to do so with so much content added since the initial release.

<!-- PHP 5.x -->


Powered By WizardRSS

I can hardly believe it myself, as the past year has just flown by, but GDC is once again right around the corner. Taking place in San Francisco, California starting February 28th and running until March 4th, GDC is basically the event to be at if you're a game developer of any kind. In recent years, GDC events have almost completely been taken over by iOS developers. If you're a TouchArcade reader, expect an overwhelming avalanche of cool iOS gaming news and previews that week just like in 2009 and 2010.

If you're an iOS developer, read on.

First off, if you're on the fence regarding whether or not you're attending GDC, I really can't think of a better event to go to as an iOS developer. The amount of networking there is to be done there is absolutely insane, as the event is absolutely loaded with many different media outlets and oodles of like-minded developers eager to share and discuss ideas. It's also not too late to register, find a hotel, and score some plane tickets that aren't ridiculously expensive yet.

If you're an iOS developer and already plan on coming, awesome. We'd love to meet up with you if you have something new, cool, and/or exciting to show us. Shoot us an email at tips@toucharcade.com with "GDC 2011" somewhere in the subject so it gets picked up and properly highlighted by our email filters. We'll set up a meeting, likely at or near The Marriott, and we'll see you there.

If you just want to say "Hello!", or you enjoy drinking, we'll be hosting a get together (or "mixer" I suppose the cool kids are calling them now) at Bin 55. Bin 55 is the bar right inside the previously mentioned Marriott's lobby, you can't miss it. We'll be there from 8:00 PM Wednesday night until they kick us out. When you get there, track down someone from TouchArcade and we'll give you a fancy TouchArcade tyvek bracelet which will get you access to all the beer and/or mixed drinks you can (safely) drink.

We're totally excited for GDC this year, and can't wait to see everyone there. Incidentally, the first day of GDC is also my birthday, so if you schedule a meeting with us after the 28th and I suddenly seem wiser, that's likely why.

<!-- PHP 5.x -->


Powered By WizardRSS

In my time with TouchArcade, I've played a lot of games. Heck, a good chunk of my day is devoted to picking up where I left off the previous day on the AppShopper new games listing, and looking through every single game that appears on the App Store. Anything that even looks vaguely interesting I'll download and spend a fair amount of time with. Why is this at all relevant? Well, since I'm up to my ears in iPhone gaming the whole week, I try to unplug as much as possible during the weekend, unwinding away from the world of iOS.

But why am I telling you all this? So you realize just how big of a deal it is when I spend the entire weekend playing a game. Not because I'm powering through it to review it, but because it's so much fun that I can't put it down. In fact, I completely drained my iPad batteries twice before just giving up and playing plugged in to the wall. I'm telling you all this so you realize just how fantastic Mika Mobile's Battleheart [$2.99] is before I even get started on why.

Many developers have tried their hands at making iOS RPG style games, Aralon: Sword and Shadow being the latest and greatest example of a traditional RPG arriving on the App Store. But where Aralon and so many other games fail is that they're great games that just so happen to run on the iOS platform, rather than being a great iOS game. It's a distinction that becomes clearer and clearer as time goes on, as developers split between sticking with largely conventional controls adapted to the touchscreen in the form of virtual controls and developers who create games like Battleheart that could only exist utilizing the multitouch interface of iOS devices.

Battleheart takes traditional RPG elements found in party-based RPGs and even to some extent MMORPGs and boils them down to their essence. At its core, gameplay consists of managing a four member party through various battles. There isn't really any story to speak of aside from random flavor text describing characters and levels, characters only have four equipment slots, and there's only two statistics for each class to even worry about. In my early time with the game the latent RPG power gamer inside of me initially thought that how simple everything initially seems to be was a significant drawback, but oh, how wrong I was.

Instead of endlessly delving through menus, min-maxing, and everything else, the entire focus of Battleheart is fantastic party synergy and touch-based battle management. Playing through the game slowly unlocks additional classes available via an in-game tavern where they can be hired. A wide variety of classes are included, but they all fall under the three standard class roles: Damage dealers, meat shields, and support classes. As you progress in the game, intense micromanagement is required of each of these types of classes, and it's incredibly cool how it all goes together.

For instance, the party that I've found myself preferring consists of a monk, a witch, a cleric, and a bard. At the start of the battle I'll get my bard to start playing his song targeting the monk, get the cleric healing the monk, then position them towards the back of the battlefield spaced apart a little bit. I'll position my witch in the center, then put the monk on patrol picking up monsters as they appear on screen. The monk then holds their attention (or tanks them, if you're down with the lingo) while I focus the attacks of both the monk and the witch on individual enemies until everything is dead. Rinse and repeat with each wave of bad guys, paying special attention to prioritizing keeping monsters off both the bard and cleric.

How you do all this really is the clever part of Battleheart. It's entirely touch driven, so having the cleric heal my monk is as simple as drawing a line originating from the cleric and ending at the monk. Similarly, having the monk run after an enemy and attack it is as easy as drawing a link from the monk to the baddie. It's even multitouch friendly, so commanding both my monk and witch to attack a single target just amounts to using two fingers to draw lines from both of them converging on a single enemy. To move your party members around, you draw lines the same way, only ending the line at wherever you want to move them to.

Using this incredibly simple interface method, you're able to run what essentially amounts to a four player MMORPG party all by yourself. It all goes together very well, and really feels like a similar experience as you're rushing to pull monsters off your healer while rotating healing around, focus firing enemies down, and using various forms of crowd control. Enemies aren't completely mindless either, with some that won't just contently beat on your tank, and instead will go directly after your healer. Some enemies are healers as well, and you'll need to drop everything and slay them as soon as possible. The list goes on and on.

Tapping a particular unit during a battle selects it, at which point you're able to use various active abilities by tapping their icons on the top of the menu. These abilities vary wildly, and really encourage you to try mixing and matching different party members to see which ones you like. The whole reason I've found myself preferring the monk, for example, is his starter ability attacks everything on screen which is incredibly useful when a huge wave of monsters appears and they're running everywhere attacking random party members. Similarly, the witch gains an area effect damage over time spell, which works great once I get all the monsters stacked up and attacking my monk. The cleric has an ability that shields its target for a brief period of time, which allows my monk to easily take the damage of everything beating on it.

It's crazy how it seems no matter which classes you mix and match, you always seem to have abilities that compliment each other. Also, as your characters level up, every five levels they unlock an additional pair of abilities that you must choose from. These can be switched at any time in between battles, allowing even more customization and party synergy. Sometimes these choices will be two entirely different active abilities, or sometimes they'll be two similar passive abilities with different effects. In the case of the bard, you're given the option to have his song either give an additional 50% damage bonus, or an additional 50% armor bonus.

As you begin to master micromanaging your party, the game throws curveballs at you in the way of challenging boss battles. My favorite is a slime boss, with gimmicks that will be familiar to anyone who has been through Naxxramas in World of Warcraft. In the first phase, it's a big fat slime that spews pools of acid at your party members. These pools cause damage, causing you to keep your entire party moving to avoid them. Just when you think it's about to die, it splits in explodes in to tons of tiny slimes that get blown to the edges of the screen. They all slowly creep together, and combine back in to the main slime. The fight goes like this until you're successfully able to kill all the little slimes before they reform. It's a ton of fun.

The only real drawback of the game, if you'd even call it that, is the lack of any kind of in-game documentation. I actually found myself enjoying the fact that the game doesn't hold your hand through everything, as it gives it almost a retro air of discovery about it when you figure out what purpose a particular class serves. If this isn't your cup of tea, the thread in our forums offers an exhaustive amount of information about basically every class, ability, and equipment upgrade you'll come across on your quest.

If you can't tell by now, I really have nothing but good things to say about Battleheart. It successfully scratches the MMORPG itch of party-based combat while being a completely pick up and play game single player game. To sweeten the deal, it's even universal, with graphics optimized for the Retina Display if you're playing on a newer device. I've found myself preferring playing on the iPad, but the game is just as good on the iPhone. Another great thing that's been pointed out by our community is that Battleheart works great as a two player game, with each person responsible for half the party thanks to the multitouch input. The fantastic graphics are also cartoony enough and gore-free that you can even share the experience with kids without issue.

Battleheart is an absolutely effortless recommendation.

<!-- PHP 5.x -->


Powered By WizardRSS

Call me crazy, but I really want a Real Racing 2 [$4.99] update subtitled "Real Harder." It would include new animations, tweaked drifting physics, and exciting dashboard options like, say, the choice between tape decks or CD players. But in the real world, where stupid stuff like my fantasy patch never happens, this latest Real Racing 2 update will do, as it includes six new events, leaderboards and rankings, and cool multiplayer tweaks.

Let's dive in. On the online front, Firemint notes that the update is putting the breaks on unsavory drivers by dropping in "new measures" to prevent idiocy. Also, the servers have been given some sort of spit and shine which should lead to better performance.

Of course, because of the new rankings, two changes have been made: now your starting position will be based on your rank, and more importantly, lobbies will show your rank and point rewards as you earn them.

As for those new events, here's what you'll get:

  • IEJ Blue Ribbon (Cup)
  • Alkeisha Island Dash (Head to Head)
  • Volvo STCC Elimination (Elimination)
  • NRGee 6 Cyl Cup (Cup)
  • Motul Autech Face-off (Head to Head)
  • Twilight Time Attack (Time Trial)

That's a lot of content, eh? Wait � I got a name for this update: "Drive Free or Event Hard." Not bad, right? I should get a job. Marketers, you got my number. Give me a call sometime. I'm full of this.

<!-- PHP 5.x -->


Powered By WizardRSS

Its still only a rumour at this stage folks but what's been circulating around is that the successor to the current iPad � iPad 2 may soon be launching in about a month's time.

Though we have no new info on its potential features and spec. We do have a probable release date. Japanese blog by the name Macotakara believes that after the end of Chinese New Year on 17th February, the company will be making an official announcement on the iPad 2. They will also begin to ship the next gen iPad from sometime in March this year. All that we're missing right now is an official statement.

[via Macrumors]

Related Posts with Thumbnails



Powered By WizardRSS

As you probably know, the latest PS3 firmware was cracked in no time, so it wasn't very effective at preventing pirated games from being played? According to the latest news, it seems that Sony has still got a few tricks up in its sleeve.
As you know, latest firmware comes with a feature that can disable existing jailbreaks and increase console's security that way, but it seems that there were more tricks in the PS3 firmware than first thought. As soon as you log in to the PlayStation Network, you automatically download a remote code that allows Sony to alter the code and add new security checks without releasing a completely new firmware. Of course, PS3 users aren't happy about this because they don't want Sony's rootkits in their consoles because it can potentially create a new entry point for hackers.

Anyhow, this might not be the best way to fight piracy, but it too invades the privacy of their users, but so far its been proven to be effective.

[via CrunchGear]

Related Posts with Thumbnails



Powered By WizardRSS

We have some good news for all Google Chrome fans today. If you're a user of this great browser you'll be pleased to know that Google Chrome has reached another milestone. As you probably know, Chrome's popularity has been rising, and speaking of Google Chrome, popular browser now holds 10% market share.


During the January, Chrome's popularity rose by 0.72 and therefore Google has passed 10% mark by 0.7%. For the record, we've noticed that Google Chrome has doubled its market share in just one year. As for other browsers, Internet Explorer has not surprisingly lost popularity, it has lost 1.08 points of popularity, and now holds 56% percent of market share. As for the Firefox, it holds a steady 22.75%.

This is a great success for Google Chrome, no doubt the popularity of this browser is likely to increase even more in the future.

[via Ubergizmo]

Related Posts with Thumbnails



Powered By WizardRSS

Last Friday we posted about NBA Jam's inevitable arrival to the App Store, and mentioned screenshots coming soon. Well, EA one-upped the whole screenshots thing by releasing a fantastic little teaser video with just enough gameplay shown to get me really really excited:

According to the info EA has also sent our way regarding the game, it's coming packed with all 30 NBA teams including favorite NBA stars. But what would an NBA Jam game be without unlockables and secret characters? Well, the iOS version is coming packed with those too. They've even teased big head mode. Currently, two modes of play are being discussed: An instant game mode where you select a team and are thrown in to a basketball game as well as a campaign more where you defeat other teams to unlock various goodies.

Still no mention of multiplayer, but I've got my fingers and toes crossed that there's at least some kind of multiplayer as that was always my favorite way to play NBA Jam. Even two player bluetooth multiplayer would make me squeal with glee.

<!-- PHP 5.x -->


Powered By WizardRSS

We've seen our fair share of cringe-worthy Gameloft clones over the years, but this one takes the cake. StarFront: Collision seems to be directly "inspired" by StarCraft, complete with Gameloft's version of the Terran, Protoss, and Zerg. These three factions wage a war over Xenodium crystals on the planet Sinistral in realtime strategy battles that actually look pretty decent in the following gameplay trailer:

What's definitely got my interest piqued is the inclusion of four player online multiplayer, which potentially could be loads of fun. I'm also curious how the game actually plays on the iPhone, as RTS games on the device all have fairly cluttered UI's, and it seems like StarFront does as well. StarFront: Collision will be available this Thursday, and it will be interesting to see if Gameloft sticks to the Sacred Odyssey method of payment where the game is free with an IAP to unlock the rest of the game.

Also, according to the description of this trailer, StarFront is also only going to run on 3rd and 4th generation iPod touch and iPhone hardware. Is this the end of Gameloft supporting older devices?

<!-- PHP 5.x -->


Powered By WizardRSS

Nothing says "business" quite like a baseball video game with the word "baseball" in the title, so make sure you're sitting down for this one: Square Enix Europe has announced a game called Big Hit Baseball for the iOS.

Slated to release "soon" on the App Store and created by Beautiful Game Studios, Big Hit Baseball looks to be more of an arcade joint as opposed to a straight-faced simulation like, say MLB: The Show or whatever on the big consoles. In the press release issued this morning about the game, Square notes the "frantic" nature of the game and also talks up the fact that Big Hit features a total of three cup tournaments and 20 different teams.

Fans of Big Cup Cricket [.99 / Lite] and Championship Manager rejoice � not only is your dev of choice involved in this project, but Square is heavily suggesting that�Big Hit Baseball is being built off the foundation of those two games. Also, get ready for this: Big Hit will include a name editor. Now, there's no excuse for not having an entire team of Brad Nicholsons.

<!-- PHP 5.x -->


Powered By WizardRSS

Nokia has stated in a� press release that the Nokia E7 has started shipping and will be hitting select markets this week amd the availability will be broadened in the coming weeks.

Nokia is marketing the E7 mainly as a business phone. They are stating that with it's tilting 4? Clear Black Display, full hardware QWERTY keyboard and a fast access to a wide variety of apps directly on the homescreen, the Nokia E7 is the key to having a successful day in or out of the office.

The E7 also supports business applications from leading enterprise technology partners including Microsoft and IBM.

The main specifications of the device are:

  • 4? Tiltable Capacitive Clear Black Display with 360�640 Pixels Resolution
  • Symbian

Last month we went hands-on with Capcom's mobile version of Devil May Cry 4. The game missed its intended late January release, but last week Devil May Cry 4 Refrain [$1.99] finally hit the App Store. In a post-Dead Space [$6.99/HD] world, where we've seen what is possible in bringing a console-like experience to iOS with an original storyline to boot, it's hard to get terribly excited for Devil May Cry 4 Refrain. Story-wise it's essentially a retelling of the console game with static cutscenes and text, and visually there is a lot to be desired. Still, the action is solid (though repetitive) and the virtual controls work really well. If you're a fan of the Devil May Cry series and are looking for a version you can squeeze into your pocket, then Devil May Cry 4 Refrain satisfies.

The game takes place over 10 levels which each consist of interconnected areas which you must explore. The environments look decent but are barren and lack any sort of life or vibrance. The game description boasts Retina Display support, but honestly I don't see it. The graphics are full of jagged edges and the text in the game is blurry and difficult to read. Overall the game certainly doesn't look bad, but it could stand to look much better compared to other titles on the App Store.

Graphics and presentation aside, the combat in Devil May Cry 4 Refrain is what really stands out. You control your character Nero with a virtual stick and an option for a 3 or 4 button setup. I suggest going with the 4 button setup that gives you a button each for jumping, shooting, swordplay, and using your Devil Bringer arm weapon. The simplified 3 button setup combines your gun and sword into one button, but takes away most of the skill of engaging in combat.

The Devil May Cry series is known for over-the-top combos and an emphasis on style, and this translates very well to the iOS version of the game. The actual mechanics behind the combos have been drastically simplified in order to work sufficiently with virtual controls, but the "feel" of the combat is still there. As you make your way through the game you'll be able to unlock a plethora of new moves for all your various attack types. These can be configured to your liking in the settings, offering a small bit of customization to your character.

As neat as it is that the stylish combat of Devil May Cry translates well to the mobile version, it still has a tendency to feel repetitive and button mashy. In fact, the general nature of the game is quite repetitive. The core experience involves entering a new room, clearing it of enemies, and moving on to the next. This is broken up somewhat by mild puzzle solving and boss battles, but for the most part the game hardly ever changes. It's also pretty light on difficulty and fairly short, as the entire game can be completed in just a couple of hours without much struggle. There is some replay value in going back to replay levels for a better score, but it's insubstantial.

Despite the drawbacks and overall unambitious nature of Devil May Cry 4 Refrain, I can't deny that I've had fun playing through it. Something about the combat is just really satisfying. Capcom has stated that there will be an update to the game adding Dante from the original Devil May Cry games as a playable character, which should address the current brevity of the game somewhat. Opinions of players in our forums are mixed, with some enjoying the game a good deal and some not at all. I think if you adjust your expectations accordingly, you'll find enough to like about Devil May Cry 4 Refrain. At its current price of $1.99, it's easy to recommend for fans of the series or action games in general.

<!-- PHP 5.x -->


Powered By WizardRSS

Check out the latest trendy offspring between the crossover of SkullCandy and Casio's tough and rugged G-Shock design. The new combination brings earphones and a wrist watch together, allowing you to have a fantastic cool look for yourself. The watch is G-Shock's DW6900, while the earphones are SkullCandy's finest electric blue one.

We reckon this offers an excellent alternative if you didn't fancy the HEX watch iPod Nano wrist band we recently featured. If you're interested, $170 is all you'll need to empty out from your pockets.

[via Complex]

Related Posts with Thumbnails



Powered By WizardRSS

Last week Namco Bandai Games held their inaugural Ignite event in which they invite members of the media from all over the world to get a sneak peek at some of their planned gaming lineup for the year. Unfortunately, most of the juicy stuff was on the home console side of things, but there were still some noteworthy tidbits that are coming up for the iOS platform. Here's a quick roundup of everything from that event, click any of the following images to enlarge.


Pac-Man Valentine's skin and Ms. Pac-Man for iPad - Just in time for Valentine's Day comes a Valentine's skin for Pac-Man. If you are a fan of pink and red, and like hearts littered throughout your UI, then you have a lot to be excited about for this upcoming update. Though it doesn't offer anything different functionality-wise, it is kind of nice to have an alternate color scheme for this classic game. Also, Namco announced that Ms. Pac-Man would be making her way to the iPad this year. There's not really any information for this just yet, nor are there any screens, but I'd imagine it will pretty much be similar to the iPad edition of Pac-Man.
Ridge Racer Accelerated HD � iPad owners will soon be able to get their Ridge Racer on in an upcoming native version of the classic arcade racing franchise. This is essentially the iPhone version with everything scaled up for the larger screen, as content-wise the two games appear to be identical. It does look rather nice though in the higher resolution.

I was able to try out the game, and everything seems just about as good as it did in 2009 on the iPhone. If you enjoyed that version but have been itching to have this game on your iPad, then Ridge Racer Accelerated HD should satisfy. One interesting aspect to this release is that it will launch for free with limited content, and you'll have the ability to unlock the full version through a one time in-app purchase.


Puzzle Quest 2 � One pretty exciting announcement at Ignite is that Puzzle Quest 2 will be receiving a shiny new coat of Retina Display compatibility for devices that support that as well as online multiplayer through Game Center. While I like when games are updated with Retina Display support as much as the next guy, the prospect of online multiplayer in one of the top RPG-style puzzle games is more than enough to get me excited. These additions to Puzzle Quest 2 should be hitting as a free update to the game within the next month or so.
TNA Impact! � If you're a fan of pro wrestling, there really isn't a solid option for you on iOS. Hopefully that will change with the release of TNA Impact! I was able to give the game a try on both iPhone and iPad, and it appears like it will deliver a decent game of wrestling. It features a ton of different TNA characters as well as a fairly robust create-a-wrestler mode. There's also all the pre-match and backstage banter between characters that you would expect, as well as the flashy ring intros and high-flying maneuvers.

What I liked about TNA Impact! is that it didn't try and stray too far from a traditional wrestling game. Simple virtual buttons and an analog stick allow you to perform your suite of maneuvers, and it all seems to work really well. Plus, most importantly, it was a lot of fun. The one area where the game failed to impress is the visuals, with blocky and low-detail character models, though the iPad version does look a good deal better than its smaller screened counterpart. I'll be interested to see if there's improvement in this area at all before release. One very intriguing aspect though is multiplayer, with your usual options for local play but also online multiplayer through Game Center. We'll see how this all plays out when TNA Impact! launches this Spring.

<!-- PHP 5.x -->


Powered By WizardRSS

Ok, it would be ridiculous to say we didn't expect this from a Kinect hack. But as unexpected uses for Microsoft Kinect go, producing a music video right up at the top. The music video for Young Silence, by Echo Lake is given an almost eerie feel by the ability of Microsoft Kinect in the Youtube upload low, check it out.

Related Posts with Thumbnails



Powered By WizardRSS