So there's these oranges… They're just hanging out amidst wooden blocks and platforms of various sizes, against the backdrop of numerous lovely pastoral landscapes. It's about all an orange could ask for, really. Well, it would be about all an orange could ask for, were it not for this pesky and dangerous cloud that keeps blowing about, precipitating deadly poisonous rain and spelling gruesome death for said oranges. Poor, poor oranges!

Such is the dilemma in FDG Entertainment's iOS physics puzzler�Cover Orange [App Store]. But, fret not � there is something you can do…

Cover Orange presents you with level after platform-filled level of cute little vulnerable oranges, and it's your mission to protect them � to cover them, if you will � from the aforementioned cloud's deadly rain. This is done by strategically dragging and dropping the various objects at your disposal (each level presents you with a different mix) onto the platforms where the oranges are resting. This might mean filling a gap between two platforms with a crate to provide cover, or nudging an orange towards the safety of an overhang with a wagon wheel, or dropping in barrels and a crate to build a makeshift house, of sorts, for a helpless orange.

As you progress through the levels, the platform arrangements grow more elaborate. You may need to drop a barrel onto one end of a lever platform to catapult an orange across the screen, or nudge a hinged hammer into motion to get things flying about the level properly. Whatever the case, the end goal is to keep the bouncing droplets (more like pellets, really) of rain from contacting any orange on the screen when the cloud comes passing by.

A�realistic physics system acts upon every object onscreen, including each raindrop, which brings with it a bit of collision chaos that inserts a bit of chance as to whether your particular arrangement of objects will get the job done. In short, there is no single, right solution in many cases, and it feels like luck plays a role, as well.

My only real gripe with the game is to do with the scaling of difficulty as the levels advance. The difficulty does increase with the level number, in general, but there are several instances where you may still be patting yourself on the back for completing so complex a level arrangement, when faced with a follow-up level that's quite basic and easy to complete. Additionally, I have heard comments from one or two gamers who dislike the feeling of luck being a part of things, that I described earlier. It's hard to articulate, but there's definitely a feeling that, where you thought you placed your objects well and still failed, another round of the same arrangement might yield success. It's to do with the chaos introduced by the physics system. It may leave a sour taste in your mouth, but it bothers me not at all (because, while it sometimes hurts, it sometimes helps).

Cover Orange for iOS is a port of an existing Flash title, but with notable scenery enhancements. FDG released both Cover Orange [link] for the iPhone / iPod touch and Cover Orange HD [link] for the iPad in mid-December and in the month and a half since, the game has become quite popular, seeing over 2 million downloads.

In the time I've spent with Cover Orange so far, I've definitely felt that "ok, just one more level" draw that a clever puzzler will inspire, making it tough to walk away from. And, while I've not run through all 120 levels (and 20 more are on the way at the time of this writing), I expect I will soon enough.

I know it's not the same sort of game, but if you like Angry Birds and its ilk, I think Cover Orange will be worth your while � there's just a spiritual similarity of sorts going on there. At any rate, at least give the Flash version a whirl or check out the lite version of Cover Orange HD [link].

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So there's these oranges… They're just hanging out amidst wooden blocks and platforms of various sizes, against the backdrop of numerous lovely pastoral landscapes. It's about all an orange could ask for, really. Well, it would be about all an orange could ask for, were it not for this pesky and dangerous cloud that keeps blowing about, precipitating deadly poisonous rain and spelling gruesome death for said oranges. Poor, poor oranges!

Such is the dilemma in FDG Entertainment's iOS physics puzzler�Cover Orange [App Store]. But, fret not � there is something you can do…

Cover Orange presents you with level after platform-filled level of cute little vulnerable oranges, and it's your mission to protect them � to cover them, if you will � from the aforementioned cloud's deadly rain. This is done by strategically dragging and dropping the various objects at your disposal (each level presents you with a different mix) onto the platforms where the oranges are resting. This might mean filling a gap between two platforms with a crate to provide cover, or nudging an orange towards the safety of an overhang with a wagon wheel, or dropping in barrels and a crate to build a makeshift house, of sorts, for a helpless orange.

As you progress through the levels, the platform arrangements grow more elaborate. You may need to drop a barrel onto one end of a lever platform to catapult an orange across the screen, or nudge a hinged hammer into motion to get things flying about the level properly. Whatever the case, the end goal is to keep the bouncing droplets (more like pellets, really) of rain from contacting any orange on the screen when the cloud comes passing by.

A�realistic physics system acts upon every object onscreen, including each raindrop, which brings with it a bit of collision chaos that inserts a bit of chance as to whether your particular arrangement of objects will get the job done. In short, there is no single, right solution in many cases, and it feels like luck plays a role, as well.

My only real gripe with the game is to do with the scaling of difficulty as the levels advance. The difficulty does increase with the level number, in general, but there are several instances where you may still be patting yourself on the back for completing so complex a level arrangement, when faced with a follow-up level that's quite basic and easy to complete. Additionally, I have heard comments from one or two gamers who dislike the feeling of luck being a part of things, that I described earlier. It's hard to articulate, but there's definitely a feeling that, where you thought you placed your objects well and still failed, another round of the same arrangement might yield success. It's to do with the chaos introduced by the physics system. It may leave a sour taste in your mouth, but it bothers me not at all (because, while it sometimes hurts, it sometimes helps).

Cover Orange for iOS is a port of an existing Flash title, but with notable scenery enhancements. FDG released both Cover Orange [link] for the iPhone / iPod touch and Cover Orange HD [link] for the iPad in mid-December and in the month and a half since, the game has become quite popular, seeing over 2 million downloads.

In the time I've spent with Cover Orange so far, I've definitely felt that "ok, just one more level" draw that a clever puzzler will inspire, making it tough to walk away from. And, while I've not run through all 120 levels (and 20 more are on the way at the time of this writing), I expect I will soon enough.

I know it's not the same sort of game, but if you like Angry Birds and its ilk, I think Cover Orange will be worth your while � there's just a spiritual similarity of sorts going on there. At any rate, at least give the Flash version a whirl or check out the lite version of Cover Orange HD [link].

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Early arcade games were pretty much all about a very simple play mechanic that just worked. Appreciation of such simplicity in gameplay is a big driver of the growing retro gaming crowd � that and nostalgia. Two games from back in the day that delivered such gameplay are Asteroids and Breakout. Simple, addictive. iOS developer Coolpowers has endeavored to combine both of those formulas into the same game with his recent release, Breakeroids [App Store].

Breakeroids is, as it's name might suggest, a mashup of Breakout and Asteroids. It works like this… The upper three-quarters of the screen is a pretty standard�Asteroids-like field of asteroids drifting about the play area, with the occasional alien saucer passing by. The lower quarter of the screen contains a Breakout-style paddle, separated from the asteroids by a multilayer convex shield.

As the game begins, you fire a ball up towards the asteroids in an effort to break them into smaller and smaller pieces, eventually eliminating them. Power-ups (thank you, Arkanoid) descend occasionally, for better and for worse. The aforementioned shield keeps the asteroids (but not the alien saucer's bombs) from passing into your paddle space � but with each missed ball, one layer of the shield drops off. You start with three shield layers, but eventually (for all but the perfect player) that drops to two, then one, then…none. And, once your shield is gone, the first time an asteroid passes off the bottom of the screen, it's Game Over. You get a full, new set of shields with each level and, in classic arcade fashion, there is an infinite number of levels. And the whole scene is rendered in beautiful, glowing retro vectors that support the Retina display and, at that resolution, look as if they're being rendered onto a proper vector monitor.

Breakeroids is a lot of fun. One the one hand, it's a pretty simple game, though a little more complex than either�Asteroids or Breakout alone, understandably. But keeping track of what can and can't pass through that shield when the action gets hectic can make for a rather intense experience.

My only complaint about the game is the generally lengthy process of smashing that last, tiny asteroid on the playfield. With it and your ball both in motion, it can be a bit of a tedious process to get to the next level. But it's not a deal breaker. And, in fact, a few deal sweeteners will arrive shortly, when the game sees a free upgrade to a universal app, adding native support for the iPad's larger screen, and gets a same-device multiplayer mode.

Breakeroids uses swipe controls for the onscreen paddle, and both OpenFeint and Game Center are supported for online leaderboards and achievement tracking.

If you're the kind of gamer that digs�Asteroids and Breakout and are into the retro aesthetic, Breakeroids is one you'll probably want to grab. Our readers are having a good time with it, so far.

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Thermaltake's new headset the Shock spin is now available for purchase. The new gaming headset released on the market provides gamers with high quality sound, and comfort while wearing the headset. The pads allow you to game endlessly for hours in total comfort while playing your favorite FPS, RPG or racing games.

The gaming headset would not be complete without the detachable microphone which is said to provide crystal clear sound. The shock spin features larger speakers with improved bass sound. Also the headset has an external in-line controller to control the microphone sound and the speaker's volume. The pads for your ears are made out of a velvet so that they are as comfortable as they can be for long periods of time while wearing them. The adjustable band that goes over top of your head provides the perfect fit for anyone! The gaming headset is stylish compared to any other headsets on the market today.The shock spin comes in a variety of different colors.

[via iTechNews]

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Thermaltake's new headset the Shock spin is now available for purchase. The new gaming headset released on the market provides gamers with high quality sound, and comfort while wearing the headset. The pads allow you to game endlessly for hours in total comfort while playing your favorite FPS, RPG or racing games.

The gaming headset would not be complete without the detachable microphone which is said to provide crystal clear sound. The shock spin features larger speakers with improved bass sound. Also the headset has an external in-line controller to control the microphone sound and the speaker's volume. The pads for your ears are made out of a velvet so that they are as comfortable as they can be for long periods of time while wearing them. The adjustable band that goes over top of your head provides the perfect fit for anyone! The gaming headset is stylish compared to any other headsets on the market today.The shock spin comes in a variety of different colors.

[via iTechNews]

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Thermaltake's new headset the Shock spin is now available for purchase. The new gaming headset released on the market provides gamers with high quality sound, and comfort while wearing the headset. The pads allow you to game endlessly for hours in total comfort while playing your favorite FPS, RPG or racing games.

The gaming headset would not be complete without the detachable microphone which is said to provide crystal clear sound. The shock spin features larger speakers with improved bass sound. Also the headset has an external in-line controller to control the microphone sound and the speaker's volume. The pads for your ears are made out of a velvet so that they are as comfortable as they can be for long periods of time while wearing them. The adjustable band that goes over top of your head provides the perfect fit for anyone! The gaming headset is stylish compared to any other headsets on the market today.The shock spin comes in a variety of different colors.

[via iTechNews]

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After a really long wait , the iPad is finally here in India. It was launched by Apple officially yesterday in the country and several authorized stores are carrying it.� Guess what ?� BSNL has launched 3G plans just for the iPad. The iPad prices for India are actually far more realistic that the iPhone 3GS prices . Now the million dollar question. Are you going to buy one ?

Thanks for taking part in the poll now et us know in the comments why are you buying one and why you are not !

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After a really long wait , the iPad is finally here in India. It was launched by Apple officially yesterday in the country and several authorized stores are carrying it.� Guess what ?� BSNL has launched 3G plans just for the iPad. The iPad prices for India are actually far more realistic that the iPhone 3GS prices . Now the million dollar question. Are you going to buy one ?

Thanks for taking part in the poll now et us know in the comments why are you buying one and why you are not !

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Reliance Communications, one of India's largest telecom service provider has launched a Missed Call Alert Service with some enhanced features and they call it -� MCA 2.0 with Notify Me.

Reliance Communication, Head of VAS- Anil Pande said,

"Missed Call Alert Service 2.0 with Notify Me is a great convenience for Mobile users. It offers both Caller and Called Party instant notification to connect again, without being bothered with repeatedly attempting to connect"

How does this work?

Reliance Customers will receive missed call alert as at present � which tells a subscriber if they have missed a call due to their phone being either out of coverage area, battery exhaustion, phone is busy or switched off. In addition, 'Notify Me' alerts the callers, whose attempt to ring someone have failed, that the called number is now available to receive a call from them.

How to activate this service?

The missed call notification sms will detail the calling party's mobile number, time & date when the call was made, whereby calling parties will receive a sms saying that the called party is available to receive calls.To subscribe to this service, the customers have to type "M" and send an SMS to 51234 (toll free). Customer will be charged Rs.15/- for 30 days for unlimited alerts.

Also this service can be activated through any Reliance outlets, Chat, e-recharge and also from Reliance Mobile Store and their popular Reliance World outlets which is across India. Its a pretty nice service for people who would never want to miss those important calls from you wife, boss etc.

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