Finally the much awaited Apple iPad 2 was launched at San Francisco, which will start shipping from March 11, 2011. �The Apple iPad 2 undergoes some� updates, powered by Apple A5 processor and the latest iOS version 4.3. And also we have the BlackBerry's first tablet, the Playbook, gearing up for a grand launch next month to take on the iPad2.

But is the Apple iPad 2 the best tablet in the market? Do you think you must buy it, or should you check out some of the other tablets in the same line-up, say the Playbook? To answer your questions, we bring you the specs comparison between Apple iPad 2 and the BlackBerry Playbook. Checkout the features, and select the tablet which suits you the best.

So which one are you going to choose between the iPad 2 and the Playbook?

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You know I'm not a fan of proof of concept stuff. It's just no use to you, as the consumer, to be exposed to mechanics that might not make it into the final build of an iOS game (if the game makes it out at all). But in talking with Cale Force Logic this morning at GDC in San Francisco, I got a strong vibe in, at least, the direction of their upcoming game Pocket Aces that I'd like to share.

Cale Force thinks there's a market out there of older gamers with the cash for games, but not the time required to really dig into them. So, their games will cater to this audience.�Pocket Aces, at least for right now, does demonstrate how they will.

Pocket Aces is, basically, a card game with casino hub worlds. The game's basic narrative supports this hub structure: you'll play as a detective investigating the death of a New Orleans councilman, and your travels will have you rolling around in a variety of casinos. What triggers progress is the card play. I saw Blackjack in action and poker will be included, too.

But how does it cater to this audience of dudes with limited time? Getting into card games is super snappy � while purposeful or not, Cale Force didn't incorporate any elaborate dealing animations into the game and there's no UI to speak of; click, deal, hit or stay, and get your card. If you've played other games with card games bolted on to them, like, say,�Red Dead Redemption, you know how dragged down the card action can get when developers pile on supplemental animations and nonsense elements.

Pocket Aces, as a whole, is a little like Epic Citadel [Free] (it uses the UDK, actually). It's first-person and you'll rove around environments in full 3D with the same basic movement mechanics. The effects I saw were rough and the same for the visuals, so this is definitely a wait-and-see kind of project.

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Blanket statements are usually reserved for the uninformed, but I can safely say that I haven't liked a single boxing game in the App Store up to this point. Some of them have admirable qualities, but the vast majority either make me long for Super Punch Out or Fight Night on the PS3. It turns out that all I was waiting for was EA's masterful Fight Night Champion [$4.99].

What makes Fight Night Champion so satisfying is that it never strays too far from its console roots, but at the same time does a great job embracing the touch screen technology for combat and the accelerometer for movement. Like the console, the control system in Fight Night Champion works by splitting the control system into quadrants. Where on the console you pop the stick up to do a high jab, here you just have to tap the upper half of the screen. The same goes for the low right hook, where all you have to do is swipe from right to left on the lower half of the screen. Every punch, grab, and hold, from the simple bob-and-weave to each boxers signature punch is done via easy to follow gesture controls, and once you get a round or two in you'll be ready to punch with the big boys.

In addition to the slick fighting, Fight Night Champion comes loaded with 20 boxing legends, from Mohammed Ali to Manny Pacquiao, and also lets you create your own boxing fantasy in the Legacy Mode. I don't know about you, but taking down the amateur hour fighters in record speed with my ripped heavyweight doppelganger sporting American flag shoes ranks right up there with fried PBJ's and Thin Mint cookies. Hop on a multiplayer match over bluetooth or local WiFi and you'll find yourself in iOS gaming bliss… which I guess would taste something like an A1 Thick 'n Hearty Burger.

As killer as the game is though, there's always room for improvement. My first complaint (and this seems to be echoed frequently in the forum) is that the parrying system is unnecessarily hard. I've nailed a few counters in my play, but my fights tend to become brawls with very little blocking (not that I play any different on the console version). I would also love to see the Legacy Mode flushed out a bit with some interactive training sessions and maybe a cutscene or two, or perhaps a pre-fight Rocky montage to really pump me up.

The bottom line is that if you are a boxing fan, and especially a Fight Night fan, Fight Night Champion is a must have app. The controls are outstanding, the boxer selection will please any boxing fan, and the ability to create your own boxer and start your own career is gold. If you ever find me in a restaurant or airport and want to take me on in a bluetooth match, you're on. As Drago would say, "I must break you."

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During GDC this week, I met with developer Booyah! to check out their upcoming game Nightclub City DJ Rivals. DJ Rivals is a hodgepodge of many different gaming ideas, but essentially it boils down to a rhythm-based game with RPG elements. Booyah! has previously brought the casual social game MyTown [Free] to iOS and are responsible for the mega popular Nightclub City game on Facebook, which DJ Rivals is loosely associated with.

Typically, I'm not really a fan of casual social games or Facebook gaming in general, so it would be very easy to dismiss DJ Rivals because of that. But one of the great things about an event like GDC is that I was able to sit down face to face with Booyah! and actually try out the game myself, and was really surprised by how much I enjoyed it.

In DJ Rivals you will choose locations throughout a city to partake in rhythm-based battles against rival DJs. These locations can be culled from Google Maps information and will actually populate the buildings in the city with the actual locations, which I thought was a fun touch.

Each location will have drone DJs which you can battle to level up your character and earn money. You can then purchase a ton of different items like new DJ tables, clothing items, and special moves. You can also become the "House DJ" at a location by continually winning battles there, much in the same way you become the "Mayor" of a place on Foursquare. Other players can then challenge you for House DJ and will battle a ghost of your character that contains all the stats and moves you've accumulated, and you can battle and take over House DJ status from other players as well.

The actual battle mechanics are quite fun in DJ Rivals. You will unlock 50 moves over the course of the roughly 30 quest storyline, and can equip 3 of these moves at a time. Choosing a move will trigger a rhythm-based sequence where you tap to the beat on two lanes of notes and scratch a record when prompted. How well you do during this sequence determines the damage you will deal for that particular turn in the battle. This continues until you or your opponent's life bar is depleted.

With all the different elements in Nightclub City DJ Rivals, there should be plenty to do for people who enjoy leveling up and building a character, collecting tons of items, and playing rhythm-based battle sequences. I really liked being able to import real life locations from anywhere in the world into the game, and thought the battling mechanics were really fun.

While I might normally have glossed over DJ Rivals as just another casual social game, after actually playing it I'm actually looking forward to putting some time into it when it launches next week on March 10th.

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So, earlier at GDC in San Francisco I went hands-on with an upcoming puzzle title called Daddy's Dojo. Don't read into that playful, unconventional name � it offers more depth than you'd figure, but also offers the ease of play that it should.

In a nutshell, Daddy's Dojo is about moving pegs to their appropriate holes. The catch is that each space a peg has previously occupied becomes a space that can no longer be used by future pegs within the same level. And as the progression ramps up, more unusual obstacles will meet you: elemental pegs that can only travel and land in certain places and also arrows that allow you to teleport across the board.

So, yeah, it's a traditional type of puzzle game. Here's a video of it in action starring the sultry tones of one of the developers who showed it off to me. You'll get a better sense of the game when you check this out:

A couple of things to note: the target release date is April and the team plans to throw it out on the App Store for a penny shy of a dollar. An HD version is in the works too, and while it'll cost a bit more, it'll also offer some different content on top of the iPod touch and iPhone stuff you see above.

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This week at GDC we had a chance to sit down with Gamevil to have a look at what's in their pipeline � and pipeline chock-full of games it is. The Korean studio has been quite busy of late, and this year they expect to release more than twice as many iOS titles as they did last year. Gamevil, who caters to both the featurephone and smartphone markets, has restructured to enhance their focus on the latter. And, while they have so far strongly established themselves as an RPG maker, in 2011 all types of games will be landing in the App Store, as evidenced by the titles they shared with us here at GDC.

Zenonia 3

The third member of the popular Zenonia RPG series,�Zenonia 3 brings notable enhancements along with a new story to play through.

The story goes like this: The world of Zenonia was divided into the Heavenly Realm and the Earth Realm until a war between the Divine Tribe and the Devil Tribe caused the creation of the Midgard Realm. The main character of the original Zenonia, Regret, appears to his son, Chael, the hero of this story. Chael, shortly thereafter while walking in a wood with his fairy friend Runa, disappears into the mysterious Midgard Realm. Your goal, as Chael, is to help the Divine Tribe get back to the Heavenly Realm and return yourself to Earth.

Fans of the earlier versions of the game will appreciate the dramatically improved, razor-sharp Retina graphics and lovely onscreen animation.

Chalk n' Talk

Chalk n' Talk is a multiplayer draw-and-guess game something akin to Charadium, but with the addition of social dating elements. The game allows up to four online players at once to join a room and participate in a game of drawing a scene and trying to guess what it is.

Seeds and flowers are given to players that solve the puzzle, which represent the game's basic currency.�By default, the canvas is represented as a chalkboard, but other backdrops can be acquired, both by spending virtual currency as well as via in-app purchase, to mix up the look and the finished drawings can be shared and liked by others. (Some of the existing works I was shown were pretty impressive!)

Players setup Gamevil live profiles that track their progress and allow groups of friends to connect. The profiles contain a self-photo which others can see and, if interested, reach out, send virtual gifts, request a game session, etc. It's a social mechanic that's proven quite popular in the original, Korean version of the game.

Chalk n' Talk will be submitted to the App Store this week and launch in Canada and various countries abroad around the 20th of this month.

Skipping Stone

The original Skipping Stone was apparently the first "one button" game for mobile phones and was IGN game of the year in 2005. The game is basically a simple timing / rhythm title where you to skip a stone across a scrolling field of water as far as possible by timing your taps to the the leaps of the stone. A tap precisely when the stone hits the water keeps the next leap at the same height, while missed taps result in smaller and smaller leaps until your stone sinks. Along the way, dolphins and such may jump out of the water to give your stone a helping nudge upwards.

Skipping Stone will be submitted to the App Store in late March or early April and will be available for both $.99 and free, with ads. (See gameplay in the video, below.)

Mr. Penguin

A simple, pick-up-and-play title, Mr. Penguin (tentative title) is an entirely tilt-controlled game where your goal is to help a cute little penguin make his way along the vertically scrolling field of snow and floating slabs of ice. On the snow, it's an exercise in dodging obstacles as you slide along through the snow, while on the floating ice you must use delicate timing and tilt skills to bounce your penguin from slab to slab and on the backs of turtles, without falling in � all while avoiding the sharks.

Game Center and Facebook integration drive your progress along the way. (See a gameplay sample at the end of the video above.)

Soccer Superstars 2011

Gamevil is following up last year's Soccer Superstars with the new Soccer Superstars 2011, an evolved installment of the title featuring a significantly upgraded game engine with much more advanced player AI. The game allows players to select team countries like the original, with the added ability to choose from among a roster of (fictional) club teams. The title is graphically similar to last year's release and maintains its special players and special shots, while bringing with it most of the peripheral features of the Baseball Superstars series.

Soccer Superstars 2011 will be submitted to the App Store in late March or early April.

Kami Retro

We've just had the opportunity for a bit of hands-on time with the amazing looking Kami Retro, developed by Paw Print Games. The game is a platform puzzler that combines elements from Jet Set Willy, Rainbow Island, Mario, and Lemmings.

Gameplay involves flick-guiding a series of "Kami's" from start point to end point across colorful 2.5D, blocky retro playscreens. There are five stages with 13 levels each � 65 screens in all. In addition to fixed platforms, the task at hand involves positioning movable platforms, utilizing upward-blowing fans, and the like. Game Center integration keeps the gameplay competitive.

Ever since we first got word of this one, we've been eagerly awaiting its arrival � and the wait is almost over. Kami Retro is set to launch on March 10th.

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Google made Android 3.0 Honeycomb fully optimising it for perfect use in tablets like the Motorolla Xoom, while we don't know when Google may be rolling out an update for smartphones. Here in the meantime is an unofficial Gingerbread update for the Samsung Galaxy S which has been offered by XDA developers.

This release does however come from a leaked Samsung source where it has been given the TouchWiz 3,�Swype capability and GPS navigation support and a functional Android Market.

Currently, Samsung Galaxy S comes cruising with Android 2.2 Froyo out of the box and if you've been eager for an update, you should check out this DIY upgrade.


According to UberGizmo…

Right now, the Android 2.3.2 Gingerbread build plays nice only with the Samsung Galaxy S i9000 (European version), although there is a chance of developers porting the ROM to the US variants which dot the American landscape where the Galaxy S line is concerned.

Well if Samsung Galaxy S gets an official Android 3.0 update, that will be ideal, it will surely make it an even better smartphone as we're sure there's room for more new exciting features for Google to implement. I would love to see my Galaxy S with the new Honeycomb OS but for now this Gingerbread update will be a nice stepping stone.

[via UberGizmo]

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Apple is apparently in talks with major companies such as� Universal Music, Sony Music and Warner Music to make purchased music more easily accessible to users. Sources claim that an agreement might be made as early as mid 2011.

The way it works is that Apple is planning to provide users with unlimited downloads of purchased content to any device linked to the same account.

So once you made a purchase using your account you can download it on multiples devices rather than having to sync it with your PC.

It also provides as a good backup option in case you hard disk crashes as it's always available for download again online.

Additionally, Apple is also planning to overhaul MobileMe, a service that allows users to store Pictures, Music, Movies etc.

via Engadget | source

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Apple has been producing amazing products since the beginning and in the last few years the release of the MacBook Air and the iPad have been game changers.� And yet here comes another excellent revision of an already awesome product; the iPad.

Now that we've all gotten over the lack of cut and paste functionality of the iPhone, we've downloaded a million apps, and we've worn through countless lithium polymer batteries in the process, what more can Apple do to keep us shelling out cash for their latest and greatest?

I was so excited that on the 2nd I went down to the Apple Store in Phoenix, Arizona to see what all the fuss was about and talk to the Geniuses to get their input and for me there are five things in particular that have me ready to go buy an iPad 2:

  1. Built-in magnets which eliminate the need for a case to protect the device
  2. A much faster dual-core processor so we can use and build more robust and useful applications
  3. A one month standby time to reduce trips to the charger
  4. PhotoBooth and FaceTime on the iPad 2 is stunning and extremely convenient, we can now finally use Skype correctly on it
  5. The same great price (comparatively speaking that is), if� you don't have enough in your pocket, just go for the 16GB version which in my view is already pretty decent

Do let me know about your thoughts too, if you think otherwise, feel free to shout it out in the comments below.

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The Samsung Galaxy S II has already appeared on numerous sites in the UK and Germany for pre-order with delivery dates as early as this month end. Now the phone is also up for pre-order in Australia as well.

The Samsung Galaxy S II is now available for pre-order at a price of 899 AU$ which is around 900 US$ but still lower than the UK prices and phones are generally costlier in Australia as well.

But the customers wont get their phones anytime this month since the units are expected to ship in only in April.

Another thing we noticed is that none of the sites seem to offer the 32GB version. Maybe that will be released later on.

via | Source

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So here is the news for all those who dont use a BlackBerry, but always wanted to have a similar version of a BlackBerry Messenger service on their phones. Research In Motion(RIM) is �finally planning to bring their exclusive BlackBerry Messenger app service to Android and iOS . The company may offer the software free �to download or may charge users a one-time fee to access their BBM services on third-party platforms.

As far as the Android and iOS users are concerned, we are expecting that RIM will offer lighter version of the BBM app, which the BlackBerry owners have been relishing since a long time from now. By doing this it enables the Android and iOS users to communicate with anyone who has a smartphone with BBM installed, but they might not be able to share photos, locations, or videos.

RIM has not yet finalized about the launch date or pricing of the BBM as of now, but we are expecting that it will come some time later this year. The source says that Android users will be the first to experience the BBM, which will be followed with the iOS version too.

So lets hope that the BBM app arrives as soon as possible, enabling users to get the taste of BlackBerry without actually using one.

Source

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Despite Gmail being the most popular webmail service, it doesn't mean that we don't see issues with it. In fact, recent Gmail issues have affected up to 200 000 users, but we're glad to inform you that Google has fixed those problems.


According to Google, they have managed to fix broken Gmail accounts and to restore all of the deleted emails for affected users. So far, we don't know whether Google fixed all of the accounts, but in case that anybody else is still experiencing problems they can contact Google for assistance.

Anyhow, Google says that the problem has been resolved and it apologises for this inconvenience. We're glad to hear that Google has managed to fix these issues, but so far Google hasn't disclosed what caused these issues.

Overall, these events have told us that no service is perfect and even a service such as Gmail can experience problems from time to time.

[via Gmail Blog]

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The Nokia N8 and C7 have been available for quite a while in the market, and we've already brought you reviews of the N8, many photo galleries of it, and a separate gallery of the Frosty Metal Nokia C7. I happened to have both the silver N8 and the Frosty Metal C7 in my hands at the same time, so I thought I'd share a hardware tour comparison with you, explaining the key design differences between these otherwise slightly similar Symbian

Twitter for iPhone just got updated to v3.3 . This new version brings lots of changes in the UI and many improvements in the overall app. The notable changes are

  • New compose screen
  • Easier Image uploads
  • Auto complete username and Hashtags.
  • Improved DirectMessaging view.
  • Global and Local Trends view in the timeline

We feel that the trends area sticking above the timeline looks irritating sometimes. To update twitter app goto Appstore in your iPhone and check for updates.

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