Do you still remember the Brew OS powered budget smartphone from HTC? Yes, we are talking about the HTC Smart. It was the first smartphone powered by Qualcomms Brew OS, but the handset was a complete failure. It is rumored that HTC is working on the successor of HTC Smart and the rendered image of the device has already been emerged.


HTC Smart2 is touted to be the second Brew OS powered smartphone. It has three buttons on the front- Call Start, Back and Call End and Moreover, no other HTC smartphone sporting these buttons would be fit for Windows Phone 7 or Android, so Brew OS is the only possible option.

HTC Smart2 is expected to come with Wi-Fi connectivity and Office Suite, which was missing in the original HTC Smart. Sadly, there are no details available regarding the complete specs, availability and price of this handset. Stay tuned for more info and updates on HTC Smart2.

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Mozilla has finally released the alpha version of its mobile browser Fennec for Nokia N900 and Android 2.x devices. Fennec is the codename of Mozillas mobile project. This browser is built on the new "Electrolysis" and "Layers" technology which concentrates on increasing speed and responsiveness. Fennec is designed and optimized for browsing on a mobile device and it comes with some interesting features such as Firefox Sync, Add-ons and the Awesome Bar.

Fennec 2.0 Alpha 1 Highlights:

  • Pinch-to-zoom Android, double-tap, or use the volume rocker Nokia N900 to zoom in and out
  • Tabbed browsing in thumbnail view lets you easily see and open the site you want
  • Location-Aware Browsing gives you content and info relevant to your location
  • Save to PDF in the Site Menu lets you capture important content, like driving directions or a boarding pass, to view offline
  • Find in Page in the Site Menu lets you quickly find text on the webpage
  • Share Page in the Site Menu lets you send content to email, Facebook, Twitter and Google Reader
  • Forget Password in the Site Menu tells a website you no longer trust to forget your private data
  • Add Search Engine in the Site Menu lets you quickly add a new search engine to your Awesome Screen
  • Context Menu lets you Open in New Tab and Share by long tapping and holding a link
  • Smart Tapping lets you tap on links, widgets and other Web content with accuracy
  • Password Manager lets you choose to remember site password to avoid typing

Fennec Alpha is currently available for Android 2.0 or higher devices and the Nokia N900. The launch date of Fennec beta release is not available yet. To download Fennec Alpha, head over to this page.

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The human intellect is a remarkable beast. Just when we think that all possible Zombie concepts have been duly wrung out from our collective minds, developers renderPaz go and throw us a curve-ball. Picture this: youre driving down the post-apocalyptic interstate, weaving through abandoned vehicles strewn everywhere when you see a hitch-hiker. Naturally, this being post-apocalyptic America, the rule of thumb think Zombieland is to just keep on driving. In Zombie Highway [99�] you arent afforded that luxury.

The object in Zombie Highway is to just keep on driving pedal to the metal, you have only one speed faster. Thats not to say youre get very far, as zombies dont generally take kindly to your brains being cocooned inside an SUVs hard exterior. And unlike the variety in Zombieland, these zombies are willing to work to get them.

Zombies in Zombie Highway will pounce on your cars side rails as you speed past them, doing all they can to bring the car to a stop generally by using their superhuman undead strength to wrestle it till it topples over. There are 7 types of zombies all up, from the skinny fledgling variety, to the stronger, health-regenerating, weightier monsters that do a world of hurt to your center of balance. As zombies stack up on one side, this is only compounded, with your only recourse being to get the buggers off as quickly as possible.

Fortunately, your own driving prowess and an arms dealer friend in the back provide all the tools you need to get through the zombie horde�at least for a couple of miles. Zombies can be exited from the vehicle by tilting your device to sideswipe them onto one of the many ruined cars littered across the highway. Each zombie has a health bar, and whittling that to zero will ensure they wont be sticking around. To help, your aforementioned friend riding shotgun ho ho has a formidable arsenal that is gradually unlocked as you accumulate collective mileage across all your games. Weapons are fired by touching the corners of the screen if a zombie is on the right near the front of your car, tapping the top right area will fire at it.

Its a straightforward formula that creates a fun and remarkably gratifying zombie slaying experience. Its also quite challenging, as zombies are super aggressive, and your cars physics are fantastic. For instance, dont expect to steer out of a lean by driving the other way itll only tip it further. Instead, a bit of load balancing and fast firing fingertips are required to keep the rubber on the road.

Our only gripes with the game are that for all the great 3D models and presentation there is a notable lack of any real sound effects. Your car is effectively muted until its being weighed down, and then the creaks it makes are whisper quiet. Not hearing the engine at all detracts from the experience dramatically. In fact, the only sound youll really hear from the car are the squeaks of your tires as you slide around the road. There is absolutely no music to be found either, which would have done a world of good to further build atmosphere and character.

Were also not quite sure why the developers didnt stick with Openfeint or a similar platform for its social functions, as their current Twitter implementation is rudimentary at best. And though the Facebook option results in a neat competition feature where you can track your friends, those who keep their gaming separate from Facebook are left on the curb. Thankfully neither of these platforms are required to access high scores.


Still, its hard to stay disappointed with these drawbacks for long because running from hordes of zombies is just so much fun. The further you get, the more obstacles are thrown in your path, until you are eventually wrestling your device to fend off zombies, dodge roadblocks and keep your SUV from going belly up as youre two wheeling back and forth. Its a singular experience seemingly lifted right from classic zombie films and as such is effortlessly recommended. We just hope the developers look at the sound issue, as well as maybe add an achievements system ala Monster Dash [99�] to pad out the survival game replayability.



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NIKE78 - Nick Marsh | NIKE Wiis from NIKE78 on Vimeo.


While the Nintendo Wii isnt going to be part of your daily workout regiment anytime soon, British tinkerer Nick Marsh managed to cobble together a hack that merges a pair of Nike sneakers with Wii circuitry, sending your standard Wii fitness exercises into overdrive. Sensors are located within the shoes soles, requiring an increased amount of effort and movement to control the standard Wii Balance Board functions without sacrificing accuracy. This is clearly an innovative project, and it would be interesting to see whether future gaming peripherals will take such a route. One things for sure though, it isnt something that everyone in the family can use since the controls seem to be embedded within the soles themselves, and you might want to get a pair of socks that have high absorbency to go along with it.

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While neither Run [99�] nor Canabalt [$2.99] truly invented the "run right forever" genre, they did quite a bit to popularize it on the App Store. In the last year tons of these types of games have been released, with recent entries including A Skeleton Story [99�] and Monster Dash [99�] among others. Two more came out this week which are worth considering if you cant get enough of running for your life on your iPhone.

Cave Run, $1.99 As the title would hint, in Cave Run you run, in a cave. Along the way you tap the screen to jump over pits and avoid a few different obstacles such as little patches of lava that send you flying up in the air, puddles of water that speed you up, and rocks to trip on to slow you down.

As you notice from the gameplay video, there are coins littered all over this cave. Unfortunately, right now the coins dont serve any purpose other than being computed in to your final score to bump up your ranking in the OpenFeint online leaderboards. Id love to see some kind of in-game store where you can use these coins to buy things, even if those things are only cosmetic upgrades as right now the coin system seems like an odd afterthought. Also, Cave Run is a universal app, and its always nice to be able to play games on any device.


Dead Runner, 99� An interesting take on run forever games which changes things from running right to running straight ahead in a first person perspective. Set in a spooky forest, you tilt your device right or left to avoid trees, running faster and faster, hitting bushes when you need to in order to slow down. The game is simple, but works really well. It also doesnt take long before youre going ridiculously fast, a huge plus in any game like this.

Dead Runner also has a second game mode aside from just running for distance where you go for points. By collecting various colored orbs while running through the game world, you can work up huge multipliers which both increase your speed and award extra points. With OpenFeint leaderboards for both game modes and achievements, Dead Runner is really worth checking out.



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My favorite game that I played at the Glu iPhone Games event was Gun Bros. Gun Bros. is a top-down dual-stick shooter with a completely over the top style in just about every way. You play as one of two brothers, Percy or Frances Gun, as you destroy wave after wave of increasingly difficult enemies. The game is set on a series of planets in a post-apocalyptic sci-fi world, and each planet has 10 levels called revolutions with 50 waves of enemies per revolution. Youll earn XP with every enemy that you kill, which goes towards leveling up your character. You will also earn something called Xplodium, which is an unstable ore that can be refined after each level and sold for gold to buy new weapons, armor, and equipment.

The greatest thing about Gun Bros. is the huge arsenal of crazy weaponry. Sure, weve all played games with a shotgun or a spread gun, but what about a triple barrel shotgun or a gun that spreads in seven directions? If you fancy gatling guns, why not up the ante and add three together for a triple gatling gun. Dont even get me started on the Shuricannon cannon that shoots shurikens or the Machete Mayhem a dual pistol that shoots you guessed it machetes. These are all realities in Gun Bros.,�and it makes mowing down enemies a ton of fun. In all, there will be 30 different weapons across 6 different weapon classes, and your character can carry two weapons at a time and switch freely between them.

Besides the regular weapons in Gun Bros., theres also a number of special items and tons of different armors. The special items can be pulled up in a small window during play and give you benefits like health refills, increased damage for a short time, or powerful full screen attacks. The armor in the game is almost as cool as the amazing weapons, and give you many options for enhancing your attributes and customizing the look your character. There will be over 40 different pieces of armor, each capable of upgrading your character in areas like defense, strength, and speed. With the right combination of armor pieces you can choose which areas you are most effective in, and look bad ass while doing so.

Another key element to Gun Bros. is the social aspect of the game. Since you are a pair of brothers, there is always an AI controlled partner blasting away at baddies with you while you play. Youll have the ability to add friends in the game, and then import their specific character to play as your AI companion in your own game. If your friend happens to have some seriously upgraded gear compared to yours, youll get the benefit of his extra firepower on your computer controlled character. You will also both keep all the XP you earn, which will transfer back to your friends game when youre done playing. There is extra incentive to play with your friends as you can earn daily bonus items by doing so. Perusing the in-game friend list allows you to check out what bonus items are available for each friend, as well as how their various characters are equipped.

Much like Glus other game Magic Life, Gun Bros. will launch fully featured for free, but of course there is a way to spend money on the game if you wish. You can purchase additional types of chambers for refining your Xplodium at the end of levels, thus earning more cash per unit and getting to buy weapons and armor much more quickly. This isnt necessary, however, and those who dont want to pay and have patience can still see everything the game has to offer. Gun Bros. was the game I played the most at Glu, thoroughly enjoying every minute of it, and Ill be impatiently waiting for its late October release.



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After Symbian, Windows Mobile and Android platform, Skyfire, the popular mobile browser may be soon available for iPhone users. According to the sources from MobileCrunch, SkyFire has just entered the final testing phase of its first public iPhone build and they are planning to submit it to the Apple early next week.

iphone_4

Skyfire is a popular smartphone browser which supports Flash videos and media-rich plugins. It is already available for Symbian, Windows Mobile and Android devices. If Apple approves this browser, it will be available for iPhone users as well. Skyfire will allow iPhone users to watch flash videos and other media-rich contents.

Few months ago, Apple has approved the popular browser, Opera Mini and within few hours it dominated the iTunes Downloads Chart and managed to bag the slot for the no.1 free app in over 22 countries. We are expecting Apple to approve this awesome browser for iPhone users. Do you think Apple will approve Skyfire?

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One of the more interesting titles I was able to play at the Glu iPhone Games event is called Magic Life. Imagine the colorful, cartoony world and customization aspects of Animal Crossing; add in heaps of RPG elements, quests, and magical spells; and top it off with a strong social integration and you will start to see what Magic Life is all about. Youll begin the game as an amateur magician, but can slowly learn new spells as you complete quests and level up your character. New spells have a certain "recipe" and you must find or buy the ingredients while exploring each world, and then combine them in cauldrons in the Guild Hall of whichever town you are in. There will be plenty to do in the single player portion of Magic Life as you evolve your character, get new items and spells, complete quests, and explore multiple environments.

A major aspect to Magic Life is the personalization of your character and living space. There are quite a few different options for body and clothing customization, and many more can be added during the lifetime of the game. You also have a living quarters that can be adorned with various furniture, windows, and other d�cor to make it personalized to your tastes. Sadly, these rooms arent 3D spaces like the rest of the game, and are more single-plane side views of a room. The feng shui factor of placing objects and furniture in Animal Crossing was one of my favorite parts, but the room and character customization in Magic Life still seems really cool.

The social part of Magic Life lets you import your friends from Facebook into the game. Even if they dont actually play the game, it will import their name and generate an in-game avatar for them, so you can see your buddies roaming around the world as you play. If they do play Magic Life, then it will import the actual character from their game into your own. You can cast a spell on one of them, then they will get a Facebook notification that they have been turned into a toad or whatever the case may be, and will be able to fire up their own game and turn themselves back and most likely retaliate against you as well. Also, youll be able to visit your friends living spaces and check out how they are decorated, and vice versa.

As a huge fan of Animal Crossing on the DS, I really liked what I played of Magic Life as it definitely had a similar feel. The one thing that worries me is that the game did not run very smoothly on the iPod touch unit that I played it on, but there is still plenty of time for optimization before release. The game will be free, with optional IAP for people who wish to progress faster, but it is in no way required or limits the game for those that dont wish to pay. Keep your eyes out for Magic Life to be launching in early October.



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This week I had the chance to visit the Glu offices in San Mateo, CA for their iPhone Games Day event where they were showing off some titles they will be launching later this year. There were five games shown at this event, and this is a short summary of three of them. The first one, Toyshop Adventures, will be releasing next month, with Family Guy: Time Warped hitting in November and Lord of the Rings: Middle-Earth Defense following in early December.


Toyshop Adventures All of the toys have been lost in the local toy shop, and its up to you to get them back. In this physics-based puzzle platformer, youll negotiate side-scrolling levels made up of toys on shelves with the goal of ending up in a box for lost toys at the end of each level. Bounce on beach balls and drums, yank some Lego-type blocks with your grappling hook to build makeshift stairs to reach higher areas, and even hop in the back of a toy dump truck and go for a ride. The graphics are colorfully modeled in 3D and feature characters from past Glu titles. Many different characters can be unlocked as you play the game, and youll be able to collect powerups like invincibility, super jumps, and more click screens to enlarge.

I had a chance to play Toyshop Adventures and it was quite a bit of fun. Controls were responsive and the physics felt floaty, but not really in a bad way. The levels are cleverly designed utilizing many different types of toys in fun ways. The cute aesthetics and fairly simple mechanics make it seem like its geared more for children, but there are objects to be collected and levels are timed to make things more rewarding for those looking for a challenge.�Toyshop Adventures will be an episodic game, with episode 1 containing ten levels launching for free in late September. Episode 2 will be available at launch for purchase as well, although pricing has not been determined, and future episodes will be made available down the line.


Barriers will play a large part in the strategy of playing Middle-Earth Defense. Enemy paths are mapped out as youre placing units, and barriers like wood can be placed to block parts of their path and direct them towards your defenses. There will be incentive to keep playing in the form of a challenge mode after you beat the 18 levels of the story mode. Items can be unlocked during the story for use in this challenge mode, and there are trophies to be earned as well. Right now everything is in the game and functioning, and theyre just at the balancing point in the game. Well have to wait and see how well the gameplay gets balanced before the early December release, and pricing has yet to be determined, but at this point its looking very nice graphically and should really appeal to fans of Lord of the Rings and tower defense games.


Family Guy: Time Warped This is the only game that we didnt get to see an actual build of, as Glu must wait for FOX to give the go-ahead before showing any preview videos or screenshots. But I can tell you that Family Guy: Time Warped will be a 2D action platformer with some beat em up and puzzle elements. Stewies time machine has gone a bit bonkers, and is sending him and Brian through different periods in time like Ancient Rome, Egypt, and the 1850s Old West. Each period will still be their hometown of Quahog, just the Quahog of that particular time, and feature regular characters that fit that theme. For example, one of the four bosses in the game is a Pharaoh version of Joe in his chariot-styled wheelchair amusingly being pulled by the ever-abused Meg.

The game creators are working very closely with FOX and actual writers from Family Guy, and are going for an authentic episode feel with Time Warped. Greatly helping this cause is the fact that the actual talent from the show will be used to voice the characters and animated cutscenes in the game. It all sounds promising, but well have to reserve judgement until we can actually see the game in action. Well let you know if we get any more information for Family Guy: Time Warped before its intended mid-November release.



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Nokia released a new firmware update for its popular X-series music phone, the Nokia X6-00. The new version 21.2.005 can be easily downloaded from Nokia Software Update NSU or via. Over-The-Air. Even though Nokia C5 has support for User Data Preservation UDP, you should backup all your data before updating this device.

nokia x6

The new firmware update includes updated versions of several applications, such as Browser, Mail for Exchange, and Shazam. This release also comes with usability improvements, for example, in video calling. This firmware update may not be available for all product codes. You may have to wait for few days or even for few weeks before this update is available in your region.

If you find something new or if you have some screenshots or videos of this firmware update, please share with us.

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Nokia recently released a new firmware update for its X-series music phone, Nokia X3-00. The new version 08.50 can be downloaded from the handset via. Over-The-Air. This firmware update may not be available for all product codes. You may have to wait for few days or even for few weeks before this update is available in your region. You can check the availability of this update on your device, just by dialing *#0000# on the home screen or through the Device Manager.

The complete changelog of this update is not available yet, but this firmware update brings general performance improvements. Alternately, you can also download this update through the Nokia Software Updater NSU. Although Nokia X3-00 has support for User Data Preservation UDP, you should backup all your data before updating this device. Let us know any other changes and improvements in the comments below.

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Japan has toilets that check your health while you pee

Toilets in Japan are definitely high tech, no doubt about it, and here we have another special model from Daiwa House that targets the elderly in mind. Known as "Intelligence Toilet", this toilet is smart enough to perform an analysis on your urine, measure your blood pressure, body temperature and weight in the process. A gizmo within the bowl itself will be able to determine sugar levels in your urine, while an armband will go about monitoring your blood pressure as you take a leak. The integrated floor scale will also determine your body weight while you sit on the porcelain throne, and all data will be displayed on a wall-mounted computer screen. It will retail for $4,100 to $5,850 depending on the model and make, and is a Japan exclusive only at the moment. Forget about this if you have more than 5 people in your family using the same toilet, since it maxes out at just 5 users in terms of memory storage. No guest account, eh?

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If you love having a cloud-ready storage solution accessible from any of your devices, be it multiple computers, mobile phones, iPod Touch� then you should have heard of Dropbox, one of the most famous services with a free 2GB account. Unfortunately, Dropbox works on almost every platform out there except Symbian. You could access it through the m.dropbox.com mobile site, but thats just not the same. Well, just today, I came up with a solution to get it working on my Symbian/Nokia phones using the SugarSync Symbian app, another cloud-storage solution.

Note: this method isnt perfect, its limited to S60 5th Edition currently, and its somewhat ugly. But it works. If youre not really attached to Dropbox, I suggest you simply use SugarSync instead. Its basically the same.

Step 1: Create a free SugarSync account

SugarSync offers a free 2GB storage solution, as well as paid 30GB and more storage options. If youre good with 2GB, head over to this page and sign up for a new account and make sure you activate it.

Step 2: Download SugarSync on your computer

Whether you have a Mac or a PC, head over to the SugarSync Downloads page to download it on your computer. Then open the app, sign in and set up your computer.

Step 3: Integrate your Dropbox folder into SugarSync

There are two ways to integrate Dropbox into SugarSync. By now, Im assuming you already have a Dropbox account and have it set up on your computer.

The first way is to go to Manage Sync Folders on SugarSync and add your current Dropbox folder to the synced ones.

The second way is to go into your Dropbox settings and change the location of your Dropbox folder to place it into your Magic Briefcase, which is the default SugarSync folder.

Now everything you have in your Dropbox will be available on SugarSync.

Note: if you have more than a 2GB Dropbox account, then youll be limited to picking only a few folders as SugarSync Sync Folders.

Step 4: Get SugarSync on your Symbian phone

Head over to http://www.sugarsync.com/symbian from your Symbian mobile phones browser and download the SugarSync app. Currently its only available for S60 5th Edition, unfortunately. After signing in, you will see your Dropbox folder:

  • in your computer under the My Devices section if you used the first method in Step 3, or
  • in the Magic Briefcase if you used the second method in Step 4.

Now, everything you upload to your Dropbox account from your computer, the web, your Android phone, or iPhone or iPod Touch, will be available on your Symbian phone within the SugarSync app. In the app, you can choose any file and download it to your phone at any given moment. Aint that cool?

Step 5: There is no Step 4, except learning the limitations

Basically, youre done. But you need to learn a bit the limitations of this method. Obviously, the first one is that youre relying on two cloud-storage solutions to be up at the same time, and if you want more than 2GB of storage you have to buy plans on both services. The second is that its only S60 5th at the moment. The third limitation is that you cant easily upload a file from your Symbian phone to Dropbox. Within the SugarSync app, you can click on Options / Upload Local File, but it will end up in the Web Archive folder on SugarSync, which is a separate entity from the Magic Briefcase or the My Devices section where your Dropbox folder sits. If you want to use this, you will have to move the file manually, on your computer, to the Dropbox folder. Another way of doing it would be to use SendToDropbox, a service that gives you a specific email address so you can attach your files in an email, and send them to Dropbox from your Symbian phone.

As I said above, its not a perfect method, and much can be improved if SugarSync allowed you to choose which folder you want to upload your file to from your phone, or if Dropbox released a native Symbian app, obviously.

Are you a cloud-storage user? Do you prefer Dropbox or SugarSync, and if so do you think this method could help you get your files across more devices easily?

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Own a Mac machine but do not want to limit it to just Mac OS X? Well, heres a tutorial on letting your Mac run on more than one operating system - were talking about a triple boot process, where an Intel-based Mac will be configured to runn Mac OS X, Windows 7 64-bit, and Ubuntu 10.04. Of course, before you get started, you will require a Windows 7 DVD, a Mac OS X 10.6 Snow Leopard DVD, and a blank CD or DVD for the Ubuntu install. Once youre done by following the steps religiously, you will soon be able to handle Apples iLife suite, play Mass Effect 2 under Windows 7, and have fun with some of the best open-source programs available on a single machine - talk about significant cost savings in these cash-strapped times.

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Just a couple of days ago we revealed DeceasedPixels latest project, Super Mega Worm [$2.99], a game based on the original Death Worm concept by JTR, later made famous by the popular Flash game, Effing Worms. Super Mega Worm is a pixel-art take on the giant worm theme, and is now available.

Super Mega Worm opens with an 8-bit retro cutscene explaining how humans have consumed the earth, and how mother nature now has a bone to pick with us. She tasks her favorite pest exterminator, Wojira the Death Worm, with wiping humans from the earth and restoring balance to the force�you get the idea. Its a nice little setup for the mayhem that is the hallmark of the giant worm game, and an introduction to the glorious mario-like pixel art

In our preview we were ultimately left wondering as to whether Super Mega Worm included the levelling system that propelled Effing Worms to stardom, and were pleased to find that it has in fact done so. In Super Mega Worm you start as a tiny wormlet, tasked with destroying a number of humans indicated at the top right of the screen by burrowing through the ground and erupting from under them or over them, if you get enough height. To begin with, you cant really jump that high, but as you keep reaching your targets you level up and eventually can propel yourself higher and higher.

Wojira is controlled by either a slider or tilting option, but we found the slider option worked best. Additional buttons appear on your screen as you unlock your spitting attack, EMPs, fireballs, slam attacks and other abilities as you work your way through the worms 24 levels. One problem we had with Super Mega Worm was that the pacing between levels felt a little off. To start with, you dont actually unlock your first ability until well into the game, and by that stage tedium has settled in as you essentially are attacking the same way over and over. When you finally unlock spit, you have another toy to play with, but this pacing trend persists between each new skill unlock. The game feels as though it has as many peaks and troughs as the path of your worm.

What does help this is the myriad of different food sources you encounter. From talking cows and horses, to elephants, birds, balloonists, moms with strollers and flying babies, army men, police cars, tanks and airplanes to name a few. You can even reach orbit by propelling yourself from vehicles and chew through the earths many satellites and UFOs hovering about. Many of these fight back too of course, with RPG-toting army men dropping mines and shooting rockets that are best avoided.

Though it is a lot of fun chewing through everything with a giant worm, we cant help but feel theres more that could be done with the game, particularly to address pacing issues and make it more gratifying early on. There are also no online high scores or achievements in Super Mega Worm; something we thought would have been staple in a game like this, considering its flash origins and focus on scores and multipliers. With the official Death Worm game by Playcreek on the horizon too toting a number of added game modes, locations and features we cant help but feel gamers may want to wait to decide for themselves which version is best.

On the plus side, developers Deceased Pixel have also promised additional levels, enemies and modes in future updates, so it seems the battle for worm king has only just begun. In any case, be sure to play Effing Worms on Flash and check out the trailers to see what youre getting yourselves into and visit our forums for our readers opinions on just how juicy this worm really is.



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