On this week's TAS, the Brad, Eli, and Jared discuss conspiracies, the sudden explosion of promising titles on the App Store, popes, and for the first time ever, answer Nintendo Hot Line e-mails that somehow, someway ended up in our own Tips Line inbox.

Ready for over an hour of hot and steamy entertainment? Great! You can catch us on the iTunes Music Store for Music or the Zune Marketplace or if you're a streamer, you can grab the latest episode just below. Don't forget to rate us on the iTunes (and tell us your favorite monster movie in the review; I think we all agree that "Swamp Thing" was the best, EVER.)

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-005.mp3, 47.6MB

And now for the show notes:

GAMES:

FRONT PAGE:

SPECIAL NOTE:

Thanks for continuing to listen and supporting us, guys. We all really appreciate it. Without you, we would be NOTHING.

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The GameBoy might be a twenty-plus-year-old, handheld console thats been replaced by the Nintendo DS and 3DS, but that doesn't mean that GameBoy is dead. In fact, enthusiasts and hobbyists are still creating new GameBoy casemods today.



Although GameBoy Advance is an old handheld console, that isn't stopping Toy and Television Games from making GBA mods. Folks from Toy and Television Games have just released their latest product called Nintendo Game Boy GBA SP Arcade Tabletop that combines the power of GameBoy Advance, arcade controls with 4 buttons and arcade joystick, Acacia wood and American steel dock. Despite its unusual look and feel, we can't shake the feeling that this mod looks bit bulky to us compared to the standard GameBoy Advance SP. Also, we have to mention that it takes about 300 hours to make a single Nintendo Game Boy GBA SP Arcade Tabletop.

This casemod is interesting, but it also comes with a hefty price of $399, so we're not so sure as to how many customers will be tempted its way.

[via Ubergizmo]

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Monsters come in all shapes and sizes. Some of them are tiny little squares and circles with big eyes and toothy frowns. Others are sharp-toothed maw beasts. And sometimes those maw beasts like to eat cuter, smaller monsters. That you toss in their mouths. Using bombs. When you get down to it, Big Blue Bubble's Paper Munchers [$0.99 / HD / Lite] is an illustration of the circle of life � little monsters get eaten by bigger monsters, who spit out their cardboard remains and return them to the ecosystem.

You've got to make sure the big scary monsters are properly fed. When you tap the screen, a bomb explodes under your fingers and sends the little monsters flying. If a little monster matches the color of the mouth it falls into, you get an extra bomb. To get through each level, feed all the little monsters to the big monsters without running out of bombs.

Bombs come in two flavors: black permanent bombs and purple temp bombs. The permanent bombs regenerate every level � you always start with three, and you can earn more by matching colors. The temp bombs are only usable once. Run out, and you'll need to buy more. If you're feeling flush, you can buy them in IAP packs with real money. Otherwise, you can earn them with hard work and good performance.

Each level you complete ranks you on your performance � how many matches you made, how many bombs are left, and so on. Your score translates to monster dollars, which you can spend on buying more temp bombs. Do particularly well on a level and you'll be awarded the status of Master Muncher for that level, which also gives you a ton of extra monster dollars.

This isn't a perfect system. If you do poorly, you'll need to use more temp bombs, and you'll be earning fewer monster dollars, so it will be harder to buy more. And of course if you do well, you'll be wealthy in monster dollars but won't really need temp bombs. But by and large, it works well. You can certainly get by without buying IAP even if it means going back and grinding old levels, and the restriction on temp bombs is a great motivation to do the best you can every time. It becomes very important to make sure you're matching colors once per move to get the extra bombs, which adds a bit of strategy to an otherwise chaotic game.

Paper Munchers has 5 worlds, each with 15 levels. The level design generally offers a challenge without getting in the way. The levels themselves are static, so the challenge is in getting around the walls and platforms that keep you from feeding the monsters. The bomb physics are great, so success is just a matter of tapping the right spots at the right time. It all works very well. 35 Game Center achievements round things out, and the challenge of earning Master Muncher scores will keep you coming back.

The art style is what drew me to the game, and it looks as good as I could have hoped. The whole thing has a layered paper craft aesthetic that's simply adorable. Everything looks hand-made: the backdrops, the monsters, the levels and even most of the interface elements. The sound does a great job too, with the whimpers of the tiny monsters making me feel guilty for sending them to their gruesome deaths. Not quite guilty enough to stop playing, though.

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Segways are quite popular nowadays, but they are also quite expensive, but that isn't stopping this hobbyists from making their own version of Segway.

If you're looking for a Segway alternative, hobbyist Marcelo Fornaso might have the right thing for you. Not only has he managed to make a cheaper Segway alternative, he also managed to improve the design of the original Segway by allowing users to turn the vehicle without leaning outside of the vehicle's frame. This new vehicle is called Tilto and it uses accelerometers and gyroscopes in order to go back and forth, and we have to notice that Marcelo Fornaso made some design changes as well. For example, there are no handlebars, so in order to turn left or right, users would have to tilt their bodies in a desired direction, so the turning system reminds to the ones that bicycles use.

Tilto sounds amazing, but I doubt we'll see this vehicle in mass production anytime soon.

[via Hack A Day]

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I think Jared is a time traveler. On last week's podcast, The Bearded One asked us what happened to Marathon for the iPad. We reported on that back in February, but the project seemed to have gone dark. And here, just yesterday, Bungie out of the blue issued an update of sorts and interviewed the designer behind the project. Turns out that things have been going well enough. The iOS Marathon port will hit the App Store for $0 as soon as it clears certification, which it appears, presently, to be in.

If you'd like to know more about the designer, check out Bungie's interview with him. It has a lot information about his experience with the Marathon series, development of the port, and even has some advice for would-be programmers.


Development iPad game screenshot. More here.

I've plucked this notable out of it just for you. As most of you know, Marathon is an old FPS built specifically for a mouse and keyboard. It took a lot of revisions, but it appears as though the nut for this game has been cracked.

There are still a lot of controls. For now, there is a left thumb virtual joystick for moving, the "action" button is tucked under. On the right thumb, you have primary and secondary fire buttons; the weapon switch buttons are at the bottom.

There are a few hidden buttons as well. Touching the HUD motion sensor brings up the auto map. The left and right sides of the ammo display switch weapons and the center toggles between the ammo and inventory displays. The original Marathon didn't have an aiming reticule, and by default the iOS version sticks to that, but it can be enabled in the options.

There is also an option to tap-to-shoot, but two finger tap for secondary fire didn't make it into the final build. Sorry to the lefties out there, a future release will have adjustable controls!

In other news, Bungie is releasing the source code for its final title in the Marathon series, Marathon Infinity. It's now "open source," so I suppose there's a chance that we could catch it on the App Store, too! That's hot.

Have a look at some Mac Marathon gameplay while you wait.

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Last month, we told you that HTC is working on Android powered smartphone which is especially designed for ladies and we told you that it will hit Verizon and it was codenamed as HTC Bliss. We heard that the device is similar to Desire and Desire Z but now PocketNow got their hands on the first image of the HTC Glamor, which is the same device This is My Next reported about, but it's nothing like the Desire S or Desire Z. It's a completely different phone and it's small like Wildfire S. HTC Glamor will be available in pink, yellow and light blue, as we can see that in the image above. The bottom capacitive buttons on this device are just like we saw on Sensation.

Well, no words on when it's coming out and who's getting it but as we heard that HTC will be launching it later this summer, so you can expect it anytime soon. I am sure that HTC will launch this device internationally not only on Verizon Wireless because not all ladies live in USA.

So ladies, are you planning to get one?

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Recently Motorola launched Motorola Milestone 3 in China via China Telecom which is actually successor to Milestone 2 which is known as Droid 2 in USA. Droid 2 was launched before Milestone 2 but this time, Milestone 3 is launched first but that doesn't mean there will be no Droid 3. Droid 3 is around the corner and it will hit Verizon Wireless soon, as Droid Attic is claiming that it will be hitting Best Buy on July 14th. We recently told you that Verizon will be launching it on July 7 so maybe it will hit stores on July 14th and probably Best Buy will be carrying it exclusively.

Droid 3 comes with a dual-core OMAP 4430 processor, an 8 megapixel camera capable of video recording at 1080p, and it's running on the latest version of Android. Droid 3 will feature some pre-loaded Verizon apps just like other Droid phones. So who's looking forward to Motorola Droid 3, anyone?

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Sony Ericson has recently revealed a new android smartphone that is not afraid of knocks and bumps and actually have a cool geeky design. This new smartphone, Sony Ericson Xperia Active is perfect for your super active lifestyles as it comes with a rugged exterior.

The Sony Ericson Xperia Active runs on Android 2.3 OS and features a compact form factor that shows close resemblance to some old school feature phones from the company.

This cool smartphone includes a 3-inch reality display that is scratch resistant and supports wet finger tracking (this feature will allow you to use the smartphone even if your hands are wet). Moreover, this device is dust proof and water resistant. It has a 1GHz processor, BRAVIA Engine (from Sony Mobile), a 5MP camera with 720p video recording capability, barometer, GPS, and compass. It also supports the ANT+ wireless protocol, which is useful for measuring heart and pulse rate directly through the smartphone.

The Xperia Active is also well integrated with Facebook and will allow you to share your fitness progress on Facebook with your friends. Of course, with Android as its OS, you'll never be short of fascinating new apps and latest games.

[via Ubergizmo]

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comScore Inc. announced the launch of Device Essentials which is a new service that reports digital traffic as per devices ranging from computers and mobile phones to e-readers and gaming devices. Using this service, analysis traffic pattern from different devices was made in thirteen different countries including India, which showed that 7.4% of traffic comes from iOS devices while Android follows with 6.5%

iOS managed to grab the cake when it comes to traffic in India, but this is mainly due to the contribution from iPad users with a whopping 4 % and also 0.6% contribution from iPod Touch. When it comes to mobile phones Android is way ahead of iPhones with 6.0% and the latter at 2.8%. Though there are Android tablets are available in India, �only 0.5% traffic comes from these devices which clearly shows that Android tablets are not very popular among consumers.

Source: comscore

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War Grimoire [$1.99 / HD] is a tower defense title with the trappings of a great genre-based game, but its execution of fundamental elements and basic design are holding it back.

Instead of lingering on the bad, I'll note what drew our all-seeing eye to the project in the first place: its visual flair.

War Grimoire's world is a vibrant one, enriched by traditional fantasy and Japanese comics and cartoon tropes. In this genre in particular, it's unusual to see a well-budgeted game shoot for something outside of space marines, bugs, and ravaged worlds.

Character has a place, too. Instead of traditional towers, soldiers of all builds � including archers, mages, and dragons � are the pillars of defense. While it does default to dull monsters, there are some creative enemies that end up attacking your armies in ways I've never seen in a tower defense title before.

One of the more remarkable aspects is tower placement. Most levels allow you free reign with placement. It's like the wild west of tower defense titles in this regard. Enemies pile in from all over the place, and you've got to be wise with your limited resources, but near infinite placement of long-distance soldiers and close-up fighters.

I also want to make note of the RPG tie-in. As in most tower defense games, you can upgrade your 'towers' while a level progresses. In this, however, you can take it a step further by upgrading individual class weapons and skill trees with points earned from the battles you've won, or hey, even lost.

In the pre-release images for War Grimoire, we saw massive battles: huge numbers of enemies and soldiers smacking each other in a centralized area. It looked chaotic, but in the fun, manageable sort of way. There was reason to the placement, at least.

In execution, battles fall apart. They're in fact, too chaotic. Enemy pathways are clearly enough defined from the get-go, but then they take odd turns that you can't anticipate if you haven't played a level before. Worst case, they take odd turns that you flat-out can't defend because it's impossible to earn enough in-level currency to defend these points.

Disorganized chaos is the tip of the iceberg in a title otherwise riddled with much smaller design issues. The UI is needlessly heavy, games don't always save properly, the English translation is terrible, and in general, success is measured by trial-and-error.

I'd love to see this game patched with a couple of updates. It has a bright future if the core is tweaked and massaged.

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Apple iPhone is always the hottest topic to discuss and these days, a lot of rumors are around us about the iPhone 5. One thing is confirmed that Apple will launch the next iPhone because they refresh their iPhone line every year and they will do it this year too but everyone have only one question, when it's really coming out? From last 2-3 years, Apple was launching the new iPhone in June-July period, but this time there will be no iPhone in June-July time frame as�AT&T confirmed it. We are hearing rumors that Apple will launch the next iPhone in September and they will also start production in September. Now China Mobile's employee is claiming that world's largest mobile network China Mobile will be launching the iPhone in September, he posted this on Weibo.com which is a Chinese social network site; unfortunately the post is now deleted. Recently, Apple COO Tim Cook was in China and he met China Mobile executives and the reason of meeting was obviously new iPhone I think. China Mobile currently have 500 million users and 5 million out of them are iPhone users, so actually there are a big number of iPhone users in China and the next iPhone will increase it to the new level.

Currently, we don't know what will be the official name of the next iPhone, is it iPhone 5 or iPhone 4S? We are hearing that it will be known as iPhone 4S, as we recently saw an image which is probably the image of next�iPhone. It was almost like iPhone 4 and if the next iPhone will be known as iPhone 4S, then what can you expect from it? Probably, it will be running on a dual-core A5 chip, an 8 MP camera, bigger display, and I am sure it will be rocking on iOS 5. There are also rumors that next iPhone will be a completely redesigned product and will feature some mind blowing features. Well people, we can just make some guesses but I am sure Apple will clear the air after 2 months.

So Apple fanboys and girls, can you wait for it anymore?

Read

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The wait for Tales of Monkey Island HD episodes is over. In one of the craziest App Store maneuvers I've ever seen, Telltale Games pushed out the remaining four episodes of the five-episode arc in a single afternoon. Each title is available at an agreeable $6.99, which a few dollars shy of what they continue to cost on other downloadable services.

In the interest of drumming up interest, Telltale has also slashed the price of the first game to $0 for a limited time. It's a good game at a great price, and like the rest of the titles in the series, it's faithful to the vision of Monkey Island while also still exhibiting its own charm and takes on the universe.

I've been there and back again with the series, so allow me to give you a little look at each app:

Monkey Island Tales 1 HD, Free - [Review] � [Forum Thread] � Talk about opening with a bang. Within the first minutes of the Tales series, Guybrush defeats his arch-nemesis the evil pirate LeChuck. Unfortunately, in the process, Guybrush loses his wife, his ship, and… unleashes a deadly pox into the world. Most of this episode centers on Guybrush getting a ship in order to find Elaine.

Monkey Island Tales 2 HD, $6.99 - Things don't easier even though a few minor goals were met in the previous episode. In this adventure specifically, Guybrush re-unites with his wife and meets the Mer-people in his search for La Esponja Grande, which is otherwise known as the cure for the misanthropic pox infesting the world.

Monkey Island Tales 3 HD, $6.99 - You'd roast me if I revealed the setting for this episode, but I do want to note that it's something COMPLETELY different than the previous episodes. In this place, Guybrush meets two new characters to the series, one of which becomes a key driver in the rest of the story arc.

Monkey Island Tales 4 HD, $6.99 - Guybrush goes on trial in the place where it all started. How does he defend himself against the accusations thrown at him? If only it was as simple as "Look behind you, a three-headed monkey!"

Monkey Island Tales 5 HD, $6.99 - Now, the task is to save the world against a threat. How Monkey Island of Telltale. Oh, and if it wasn't plain, this is indeed the last episode of the series. But what a conclusion, let me tell you.

As a whole, this is a fantastic series. Sure, there are spots where the story drags and, yeah, there are definitely some horrible puzzles, but this series is easily some of Telltale Games sharpest work. The writing in particular is impressive. If you dig the first episode � don't forget, it's free � definitely start diving into the rest of these. They're worth your time.

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It's actually sad to hear that Opera co-founder and current Advisor Jon von Tetzchner is leaving the company . I had the pleasure meeting Jon in 2009 and he's a pretty knowledgeable guy and a pioneer in the internet space .He was in India recently for a Opera Meetup. He seems pretty tight lipped about this future plans, but we wish him luck !. Opera Software is the company behind Opera Mini and Mobile.

Oslo, Norway � �24 June, 2011 � The Board of Opera Software and Jon S. von Tetzchner today together announce that von Tetzchner is leaving Opera Software. Von Tetzchner co-founded Opera Software in 1995, and led the company up to 2010.

"It is of course a choice that brings up a lot of emotions", says von Tetzchner. "When we first started out, we were a few guys in a really small office � now we are spread all over the world, have over 740 employees and over 200 million users. I am very proud of what we have accomplished, and look forward to following the company closely also in the future."

"We have had a lot of fun during these years, and to say that Jon has created a great company is an understatement", says Lars Boilesen, CEO of Opera Software. "He has taught me and everyone working here a lot. He believed in, and pushed out innovation after innovation that we see our competitors constantly struggling with copying, making Opera a first mover in the technological development of web browsers as we know them today. We are very proud of Jon, and of course of the company", says Boilesen. "We are aiming at 500 million users by 2013, and we have a very positive flow right now.

Von Tetzchner will be with Opera Software until 30th of June and has ideas about new projects, but is not ready to reveal any of his ideas as of right now.

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iphone 3g india

Looks like Apple is just heating up the mobile phone war in India. After launching the iPhone 4 in India recently , it has now launched the 8GB version of the iPhone 3GS in the country. BGR is reporting that the 3GS has been launched for Rs.19990. Apple has always been blamed for making the iPhone a costly affair in India and look like all that is going to change.� The price of the 8GB 3GS iPhone might send a shiver down the spine of Nokia and Samsung who pretty much dominate the category.

Just bear in mind that the 3GS is about 2 years old and does not have all the bells and whistles of the iPhone 4 , but it's still an iPhone. The 3GS was actually launched last year in India in July and prices were set at 32K for a 16gig version and 39K for a 32gig version.8GB is pretty less if you plan to do heavy gaming or load a lot of movies. The space available to the user is around 7GB.

UPDATE: We are also hearing from our sources that it's going to be sold factory unlocked and stocks are already available.

Check out our review of the 3GS.

[via BGR]

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HTC ChaCha was announced by HTC at the Mobile World Congress and it's a good looking, cute little device. Recently, it was leaked with AT&T branding and we told you that AT&T will be launching it soon. Now BGR is reporting that AT&T will be launching it in coming weeks, probably after one week and AT&T will launch it as HTC Status, it's not confirmed though. ChaCha comes with Facebook integration and also a dedicated Facebook button. It's a good device for teenagers who are looking for a device for their social network solutions. My guess is that AT&T will be launching it in July as their first ever device with deep Facebook integration. Sure, this device is a treat for all teenagers, no?

So anyone planning to get one from AT&T?

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Ever since we posted the first trailer for 1-bit Ninja [$1.99] from developer Kode 80 I've been anxious to get my hands on the title, and after a small delay past its intended release date it's now available in the App Store. 1-bit Ninja is a platforming game that's an homage to the classic handheld gaming systems of the 80s, but with a modern technical twist. At any point in the game you can tilt the perspective, exposing the previously flat 2D terrain as a 3D environment � la Paper Mario. It's a neat effect, but also one that impacts the gameplay as it allows you to discover hidden aspects of a level, which makes for one of the most unique platforming experiences in the App Store.

The first thing to notice about 1-bit Ninja is that it completely nails the retro look and feel that it was going for. The game looks like it could have launched right beside Super Mario Land on the Game Boy two decades ago and would have fit right in. Despite the simplistic, blocky pixel graphics, there still manages to be a ton of character and style in 1-bit Ninja's visuals. Those without a fondness for the handheld gaming graphics of yesteryear may not be so impressed, but for the rest of us the look of 1-bit Ninja should bring back memories of the good ol' days.

Of course, it's easy to get snapped out of that retro nostalgia haze once you shift the perspective to 3D. Touching either of the upper corners of the screen will swing the camera around and give you a look farther down the level either ahead or behind you. The effect is quite awesome, and still impresses me each time I see it. Beyond just looking cool, it also serves a critical function: checking certain parts of a level in 3D will expose hidden paths and secrets which are integral to completing every goal in a level.

There are 20 levels across 4 worlds in 1-bit Ninja, and just completing a level will unlock the next one. This is easier said than done, though, as each level is fairly lengthy and can be quite difficult to complete. You're given 2 minutes to finish a level, and there are coins to collect and enemies to kill along the way which will add to your score. Each level also has 5 bonus coins to seek out and collect, some of which can be very tricky to get to. Going back to discover these bonus coins and shooting for better times and high scores give the levels in 1-bit Ninja a ton of replay value, though unfortunately there's no online component for me to see how I stack up against my friends.

I was worried that constantly checking everything in 3D for secrets would slow down the pace of the game, and in fact, it kind of does. But that's all part of the grand scheme of things in 1-bit Ninja. The game is really designed for two different types of play. One has you taking your time and exploring every nook and cranny for secrets and bonus coins, while at the same time learning the layout of a level. Once you've played a level enough to know what the optimal route is, then you can go for the perfect speed run. It works out incredibly well, and I've had a great time replaying levels over and over again trying to master them.

One of the radical design choices in 1-bit Ninja is the controls. Kode 80 has boiled the controls down to just two buttons, one that moves you forward and one that jumps. The inability to move your character freely back and forth completely changes how you play the game. If you miss collecting a coin or taking the path you wanted you aren't able to go back and correct your mistake. You'll just need to file that information away for consideration in a future run through of the level. To me, this makes for an interesting twist on a traditional platforming game, and I appreciate the different strategy that is needed in order to be successful. But for people who are just interested in having a new Mario-like game, you might never warm up to the idea of only moving in one direction.

If you can approach 1-bit Ninja with the right expectations, it's easily one of the most enjoyable platformers in the App Store. The retro visuals are a delight and the 3D camera shift effect adds a super unique element to the game. The control style does take some getting used to, but after about 15 or 20 minutes with the game I had the hang of things and haven't had a problem since. Opinions are pretty split in our forums, with some loving the unique twist on platforming and others unable to accept the limited movement.

Personally, I'm completely hooked on 1-bit Ninja, and if you think you're able to accept some of the design decisions in the game and you're a fan of its retro aesthetics, then I'd definitely recommend checking it out.

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Last year, HP launched the successor of the original Palm Pre smartphone, the Palm Pre 2. This handset originally runs on the webOS 2.0 and it was later updated to the webOS 2.1. This update was rolled out to the unlocked Palm Pre 2 devices in March, but the Verizon subscribers were left behind. After waiting for months, Verizon has finally started rolling out the webOS 2.1 update to the Verizon Palm Pre 2 smartphones.

Palm Pre 2 features a 3.1 inch HVGA touchscreen display with 320�480 pixels resolution, 1GHz processor, webOS 2.0 OS, slide-out QWERTY keyboard, 5 megapixel camera with LED Flash, Built-in GPS, Stereo Bluetooth, 3.5mm headset jack, Adobe Flash Player 10.1 Beta, Wi-Fi, 16GB of internal memory, Bluetooth 2.1 with EDR, Microsoft Exchange, 5.5 hours of talktime and much more.

The new webOS 2.1 update comes with Voice Dial, Support for Bluetooth keyboards, Backup changes, Email fixes and much more. This update also fixes a number of security issues with HP webOS software. It comes with a new Exhibition feature which turns on automatically when your smartphone is placed on a Touchstone charging dock. The Exhibition feature gives you access to special applications such as Time (clock app), Photos (photo slide show), and Agenda (agenda view).

You may have to wait for few days or even for few weeks before this update is available in your region. Have you received this update on your Palm Pre 2 smartphone? Let us know in our new comments section below.

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Airtel has launched its 3G services in Assam. This lets 33 lakh plus customers in Assam enjoy Airtel 3G services such as, faster internet,�video streaming, video calling, Mobile TV and�high definition gaming. Airtel launched their 3G services in Jammu and Kashmir recently.

Now Airtel 3G is available in 50 plus towns across India. They have also announced that Assamese movie trailers would be available through the Airtel Video Talkies and the Assamese music videos would be available in coming months.

Press release below

Guwahati, 24th June 2011: Bharti Airtel,�leading global telecommunications company with operations in 19 countries across Asia and Africa,�today furthered the rollout of its 3G services in the North-East circle by announcing the launch of Airtel 3G services in Assam's largest city � Guwahati. With this,�Airtel's 33 lakhs plus customers in Assam will now be able to enjoy a host of exciting 3G� capabilities including fast mobile internet access, video streaming, video calling, Mobile TV, social networking on-the-go and high definition gaming.

"Having successfully launched Airtel 3G services in 50 plus towns across India, we today have over 3 million customers that are enjoying the Airtel 3G advantage. As we extend the promise of Airtel 3G services to Assam, we invite our mobile customers in the region to experience the power of high speed internet and enjoy a host of innovative application capabilities from�their mobile devices � anywhere, anytime. We believe that Airtel 3G will lead the data and internet revolution in Assam, bringing our customers in the state closer to an all new world of possibilities",�said Mr. George Mathen, COO � Assam and North East, Mobile Services, Bharti Airtel.

Airtel also announced the availability of latest Assamese movie trailers as well as music videos on Airtel Video Talkies. Using Airtel 3G services, customers in the state will now be able to enjoy capsules of a wide range of regional movies on their mobile phones at never experienced before speeds. Trailers of various Assamese movies including�Mon,�Kadambari,�Maharathi,�Hiya Diya Niya,�Rangdhali and�Asin Sinaki are already available on Video Talkies for Airtel 3G customers to enjoy. Customers in Assam can also view music videos from popular albums�Jaan and�Priyatama. Video preview of many other exciting Assamese movie titles (such as�Pole Pole Ure Mon,�Jetuka Pator Dore,�Jetukar Misa Rang,�You Are Not My Julie and�Jaanmoni) as well as latest music albums will also be released on Airtel Video Talkies in the coming months.

Airtel 3G customers can enjoy the benefits of 3G speeds on the device of their choice � be it their mobile handsets, laptops or tablets. 3G services can be enjoyed seamlessly as Airtel provides its customers with timely updates and alerts on their data usage � helping them control their expenditure on 3G and avoid 'bill shock'. The company has also introduced a first of its kind 'internet usage calculator' available online to help customers analyse their current internet data usage and choose an Airtel 3G plan accordingly.

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ARCHOS is well known for its cheap devices, but this time they have managed to come up with two tablets which are not only cheap but are really fast, 250 GB Seagate HDD, Android 3.1 Honeycomb Android market place and Google mobile app support. ARCHOS unveils the 8" 80 G9 tablet and the 10.1" 101 G9 powered by a 1.5 GHz dual core processor. These devices have it all!

These tablets will be the first from ARCHOS to have the Android market place. The processor of this device looks really amazing but we have always been disappointed by the GPU which TI uses but it is said that the CPU inside these tablets is 50 % more powerful than NVIDIA'a Tegra 2. Other than the size there is no difference between these two tablets.

Spec list of the tablets:

  • TI OMAP 4 1.5 GHz ARM Dual-Core cortex A9 processor
  • 16 GB internal storage
  • 250 GB Seagate HDD (optional)
  • 720p video playback
  • Android 3.1 Honeycomb
  • 720p front facing camera
  • HDMI output
  • Kick-stand

Apart from the powerful processors there is also a variant of these tablets which comes with 250 GB HDD which will be very useful. These two tablets come with Android 3.1 and will be updated to 3.2 pretty soon, though there is no official word when the update will be coming. Also we could not find any mention of a rear camera. These devices look really great and also priced at an unbelievable low price, the 80 G9 is priced at $279 while the 101 G9 will be sold for $349.

These devices feature a USB port and ARCHOS provides it's 3G USB stick with the tablets for a $49 add on. This USB stick can also be used in your laptops as well.

Catch the teaser of these tablets below:

httpv://www.youtube.com/?watch=wZvTymbstsY

These two tablets have it all, and also priced well below the other tablets in the market. The real power of these devices will come to light only when it is launched so we will have to wait for these devices to come out, and then compare it with other devices in the market.

Source: ARCHOS

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Continuity is a pretty awesome Flash game. It won the Best Student Game award at 2010 Independent Games Festival and the Gameplay Innovation Award at IndieCade 2010, so it clearly has some indie cred. Sadly, it also has a huge flaw that most Flash games share�it isn't on iOS. I'm willing to forgive that, though, because we just got an even bigger dose of awesome on iOS in Continuity 2: The Continuation [$0.99].

Continuity 2 is a mind-bending puzzle platformer. Each level is drawn on a number of sliding tiles. You can move them around to rearrange the game world as you play, but you can only connect matching edges. This part of the game is like a simple tile sliding puzzle, though there are never more than 8 tiles to contend with.

Inside the tiles, you control a little stick guy by tapping either side of the screen to walk, and swiping upward to jump. These controls are serviceable, but they don't feel fluid. That's okay, though�after a quick introduction to the basics, you won't be doing a lot of platforming. Rather than moving around the level, you'll usually be moving the level around you.

The game is divided up into 6 worlds. For the first two worlds, you'll be playing with pretty basic puzzles. Find your way to the level's key, then head to the door, going out of your way only to grab coins. After that, things get interesting. In world 3, you'll learn to rotate your phone to change the level's orientation, so you can walk on walls, fall down floors and climb on ceilings. This technique will keep you going for a while, and then you'll discover switches that trigger gates that are often linked up on completely different tiles.

These later levels get pretty wild, but Continuity 2 is great about introducing concepts slowly enough that I never felt completely out of my depth. There's no punishment for false starts or failed attempts. I was genuinely excited to solve a puzzle by leaping down a hole, swapping tiles for my destination part way through, rotating my phone and then flying back to yet another tile. Our forum users seem pretty impressed, too.

There are a total of 50 levels, with minimal replayability. If you collect all the coins in a level, the game tracks your completion time, and each level has a challenge time to beat. Achievements and leaderboards would probably help give Continuity 2 a little more staying power. On the flip side, the game won't ever leave you stuck� you can play each level in a world once it unlocks, and you can unlock them without completing every level.

You really shouldn't pass Continuity 2 up if you're a puzzle-game fan. Screenshots don't do it justice � the minimalistic style works beautifully in motion�and both the music and sound effects are great. It also has the rare distinction of being a game that really feels at home on iOS. The touch-screen tile sliding is great, but once the rotation comes in it seems only natural that it's been taken off the computer screen and made portable. I'll probably keep this one around long after I master all the challenge times, just to show people how neat iOS gaming can be.

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I've been a pretty big fan of the Joypad Game Controller [Free] ever since we reviewed it back in February. In a nutshell, Joypad allows you to display a selection of different virtual controller types on your iPhone or iPod touch. You then pair the Joypad app with a desktop client via Bluetooth or WiFi which remaps keys on your computer's keyboard to the virtual buttons of the Joypad, and remaps mouse movement to the accelerometer. This allows the Joypad to control games on your Mac or PC, and makes for a very capable substitute controller when you don't happen to have a real physical controller handy.

While that's pretty cool in and of itself, the team behind Joypad have taken things a step further and released an SDK which allows any developer to implement Joypad support into their games natively, bypassing the need to pair with the desktop software. This also means that Joypad support can be baked right into iPad games, a feature we saw demonstrated at WWDC a few weeks ago.

And now we have the first actual implementation of Joypad support in an iOS game with Lars [$1.99], a retro-style platformer from Icarus Interactive. The short video below shows just how quick and easy it is to get�Joypad working with Lars:

I've been playing around with Lars using the Joypad for a couple of days now, and it works just as flawlessly as it does in the video. The connection between the two devices happens automatically and near-instantly, and there's literally zero lag when playing. One thing I do wish however is that developers putting Joypad support in their games would offer the ability to remove the onscreen virtual controls when the Joypad is in use for a more seamless experience.

Also, Lars isn't exactly the greatest platformer in the world, although it's certainly not the worst. In fact, it's pretty fun, but it does feel a bit bland and repetitious. If you're curious about trying the Joypad support though, then it might be worth the two bucks to pick up Lars and check it out.

The developers of Joypad hint that there are more games with Joypad support coming out soon, and I'm really curious to find out which games will utilize the functionality. It's such a great experience playing an iPad game with the Joypad that I hope a lot of developers give the Joypad SDK a look for their own games. For now, at least Lars is a start.

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BSNL has announced that they will offer mobile coverage for the pilgrims of Amarnath Yatra in Jammu and Kashmir. This would allow the prepaid and postpaid BSNL and MTNL customers across India to keep in touch with others throughout the Yatra.

The annual Amarnath Yatra commences on the 29th of June, which is next week and ends on 13th August 2011. Registration for the Yatra started from 10th May. Every year over 3 Lakh pilgrims visit the Amarnath Temple an this year over 2.25 lakh pilgrims have registered already for the Yatra.

The mobile towers in the Base Camps of Baltal, Domail & Chandanwari has started operating since this May to help the para military forces, SASB and LANGAR organizers. Now, the routes of Baltal and Pehalgam including Sheshnag, Panchatarini �and the Holy Cave has complete network coverage throughout the Yatra.

BSNL has also made arrangements to offer new prepaid connections for the Yatris at the registration point / base camp. They just need to provide a passport size photograph, address and ID proof to get a new connection.

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Casey's Contraptions [$2.99] was already a great game before this week's update. In our review, we applauded it for its charming approach to creative physics puzzling. But there was one outstanding concern: for a game with a full-featured level editor, it really sucked not to be able to share new levels with the world.

Turns out the developers got right on top of fixing that problem, because the newly released 1.1 update adds a global level sharing system. You can still share your contraptions with just your friends by email, but now you also have the option to share with the whole world. You can also download other users' creations by heading to the My Contraptions menu and hitting the Download Contraptions button. This takes you to a website that lists all the published contraptions, which you can grab with the tap of a button.

This leads to a new problem that anyone should be glad to have�an overabundance of choice. Thankfully users need to successfully play through their levels to post them, so there are no worries about broken levels. But given how popular level sharing is already, I won't be surprised if a ranking system shows up soon.

For those of you playing with children or family members, there's more good news�a user profile system has been added with support for up to six individual players. There are also a few bug fixes and tweaks to round things out.

It sounds like the next update will give us even more reason to keep playing. According to the developer, there are plans for a new location, new items, and the highly-anticipated iPhone version. The iPad version should be going universal too. Great news all around for Casey's Contraptions.

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