I'm clicking rewind on our post-GDC 2011 coverage in order to… cover some stuff we weren't quite able to at GDC 2011! Here's the deal: During our partying at GDC, we kept running into Paul from Tag Games. On top of being able to hold his brew like a champ, the dude can design games with the best. He took the time to chat with us about Car Jack Streets 2, and as I hinted just a second ago, it's sounding mighty good.

To rewind a little further, Car Jack 2 appears to be a faithful follow-up to the original Car Jack Streets [$3.99]. It's like Grand Theft Auto, if the name didn't ring a bell. To quote from our original review of Car Jack Streets:

Randal's [the protagonist] money-making options are many and fall on both sides of the law. While, as one might expect, money can be earned by jacking cars for chop shops, helping with bank robberies, delivering "merchandise," and knocking off or protecting thugs, there are also legit ways to bring in the cash, such as driving taxis and buses and delivering pizza. A pizza pays a bit less than a hit, however…

As you'll notice from the forum post, CJS 2 has an unusual art style, also, if you've been following the App Store, you already know that it's hitting AFTER Rockstar put out a full and really good Grand Theft Auto game for the iOS. So, what's the ace up Paul's sleeve? Word on the street is that Car Jack Streets 2 is free-to-play with oodles of social features.

We'll let you know when we know more stuff about the game. But, hey, just wanted to put it in your mind. Looks like a winner, and we're really curious to see what can be done when you combine social gaming with a genre that typically always been single player.

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If you like to chat with your friends on Facebook, but hate to keep several opened tabs while chatting you'll be pleased to know that grouped chat might be coming to Facebook soon enough.


It seems that Facebook is trying to become a proper communication platform rather than just a social network, and after adding the video chat support, group chat seems like a logical solution. You probably don't know, but group messaging service for iOS, Beluga, has been purchased by Facebook and it has taken over the application and the development team.

Facebook plans to keep this service operational, but it appears that Facebook is trying to implant the group chatting technology to the Facebook's messaging system. As we said in the beginning, Facebook is trying to become a communication platform so this move was largely expected.

So far, we don't have enough details about this group chatting feature so we don't know when we might see it, but according to Facebook, we should get more details about it in a few weeks.

[via Ubergizmo]

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While I personally am more than a little tired of modern trends in first person shooters, there seems to be a pool of millions of people who can't get enough of 'em. If you're looking for another modern military themed first person shooter, you're going to be in for a treat on March 17th when Gameloft's Tom Clancy's Rainbow Six: Shadow Vanguard hits the App Store.

There have been a ton of games based on the Tom Clancy universe released in the past 13 years since the launch of the initial Tom Clancy's Rainbow Six. Rainbow Six games are typically squad based, and take place in tight urban environments. Shadow Vanguard seems to fit right in line with that per the above trailer, and boasts a few cool features. You'll be able to play the 11 included missions online in a co-op mode with 3 players, and there's even 10 player multiplayer.

Judging by the trailer, this isn't one of the upcoming Unreal Engine games we've heard about, but it's hard to not get excited about online co-op in a first person shooter running on a phone. That feels like the future.

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We still have a ton more GDC content in queue after being inundated with more meetings than we even had time to write about last week, but I just figured I'd throw this out there now: I'll be heading to PAX East this weekend in Boston, MA which is being held at the Boston Convention Center this year. PAX is put on by the guys from Penny Arcade, and historically has been wildly hit or miss when it comes to iOS gaming news. A surprising amount of people at GDC mentioned that they were also making the trek out to Boston, so this PAX East might be fairly busy.

If you'd like to meet up with me while I'm out there to show off your iOS projects, book an appointment with me via Tungle. I've heard good things about using this service from friends of mine at GDC, so we'll see how it all pans out. If you're having issues with that, feel free to send me an IM via AOL Instant Messenger. My screen name is ioburn [Status: ]. If you don't have an AIM account, signing up is easy and only takes a second. Alternatively, AIM is even connected to Facebook and Google Talk, if you would rather use that. Of course you can always email at tips@toucharcade.com just make sure to include "PAX East 2011" in the subject somewhere for the sake of inbox sanity.

Look forward to seeing everyone there! Also, feel free to get in touch with me if you're local (or reasonably local) to Boston regardless of whether or not you're attending PAX East. I'm more than willing to meet outside of the convention to see cool, new, and/or exciting iOS games.

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Microsoft is working hard on their latest web browser, and since the Release Candidate of Internet Explorer 9 has been released, officials from Microsoft think that its time to say goodbye to Internet Explorer 6.


It appears that Microsoft is trying to put an end to the Internet Explorer 6 with a project called IE6 Countdown. The purpose of the project is to lower the number of worldwide usage of Internet Explorer 6 to 1%. In addition to that, this campaign is trying to promote newer versions of Internet Explorer and to encourage people to use them instead of IE6. In addition, the campaign also has statistics about IE6 usage and appears that 12% of world population is still using IE6. As for the countries, most avid users of IE 6 are China and South Korea.

Its good to see that Microsoft is trying to put an end to the very dated IE6, and as mentoned, "10 years ago a browser was born. Its name was Internet Explorer 6. Now that we're in 2011, in an era of modern web standards, it's time to say goodbye".

[via Ubergizmo]

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When talking about tired genres, people tend to first turn to tower defense and match 3, then to falling brick games (Tetris), followed by anything with the words "stick" and "doodle". RoboSockets [99�], being somewhere in the gray area between match 3 and falling brick (but staying far away from the stick/doodle realm) would generally not be my cup of tea, but after a few levels I found myself playing. And playing… still playing.

The goal of RoboSockets, setting the story aside for a bit, is to connect robots to one another in groups of five or more. Each robot that falls has 0-4 hands, with each hand pointing in a different cardinal direction. By placing the robots next to each other, assuming they have hands that are linking, they latch on to each other to create robot chains. Once you've linked 5+ robots together, they poof away in a cloud of dust, simultaneously adding to your robit-link fulfillment that you need to pass the level.

It all seems easy in a Tetris sense, but the pieces that fall in RoboSockets fall as-is. No rotation, no flipping; all you can do with the robots is move them right, left, and quickly down. Like any good block drop game made after 1985, RoboSockets also arms you with an arsenal of side abilities (such as the wonderful ability to clear off the random bot with no arms) and does a good job of dropping random objects onto the playing field. The mix of randomized objects is pretty good too, tossing you such objects as a column busting mega drill and, my personal favorite, a little bot that pushes the blocks next to it to the side (and off the screen).

What really separates RoboSockets from the majority of the block drop/ match 3 (5?) pool is that it really does a good job of pushing out a nice presentation. There is a simple story of a planet of robots trying to repair their deactivated land, but the pervasive robot theme (complete with hydraulic crushers that smash away the pause/loading screens) really works. The graphics are also fairly nice, though not fantastically amazing, with fun looking robots and detailed backgrounds and animations in every level. I would've liked to have seen some high quality (or any) cutscenes to flush out the story further, but the simple level explanations drive the game along just fine.

While not for everyone, RoboSockets is definitely one of the more interesting falling block games that I've seen in a while. Its strong mix of innovative gameplay and robot presentation really work for the genre… a genre that is typically synonymous with being quite drab. If you are a fan of the genre, or are just looking for a quick game to pass the time during your morning commute, I definitely recommend snagging RoboSockets.

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We get our hands on the Nokia E7 which is expected to release in India this month . It's already shipping in some markets around the world. The E7 is the first Symbian

apple ipad india price drop

When Apple announced a price cut for the first � version of the iPad in USA and many other markets , users in India were expecting a discount here and we have good news for you. Apple's Online Store in India has updated the prices for all the models of the iPad.

Here are the price drops for the various models

16gig wifi-27900 to 24500������������������� 16gig 3g-34900 to 31900

32gig wifi-32900 to 29500������������������� 32gig 3g-39900 to 36900

64gig wifi-37900 to 34500������������������� 64gig 3g-44900 to 41900

Now the iPad's price seems attractive for the base model and will surely sell considering the popularity of the iPod Touch in India.

Hope Apple brings the new version � iPad 2 to India at a similar price.

We are not sure if consumers who bought the iPad in India in the last 15 days will get any discount ?

Thx Maulik !

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SZ-30MR is the world's first point and shoot digital to be able to record 1080p Full HD and take decent 16-megapixel photos at the same time � thanks to an ingenious Olympus function called Multi Recording or MR.

For anyone who has photographed an image in a certain way and then (when it was too late) wanted to used a completely different function, MR is absolutely necessary. Dual Engine TruePic III+ image processor� can give the SZ-30MR model simultaneous recording power in multiple ways and in a variety of combinations.

Users can record two movies at once: one wide and one in the foreground, full HD resolution and smaller, original or effects (using one of the seven Magic Filters for SZ-30MR films). In addition, with the Clip Video Photo setting, it is now possible to record movie clips before and after shooting. All these innovations present flexibility to users, recording can take place in a variety of media styles � from posters to full screen video-size pages to your favourite social networks.

To be released this month, the SZ-30MR will cost about Euro 329 which is approximately �283.

[via iTechNews]

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Rumors hint about�Sprint planning to launch three new devices: Nexus S 4G, HTC EVO 3D and EVO View, at the CTIA event which is going to be held at the end of March. �Sources say that Sprint is getting ready to kick-off at the event with the launch of these new 4G devices.

The first one is the Nexus S 4G from Samsung. As the name suggests, this might be the next version of the Nexus S, equipped with 4G radios. So the new version of Nexus S can be expected with some WiMAX and CDMA capabilities.

The next device, the HTC EVO 3D, is another 3D phone which might be launched to keep up with the latest trend of 3D capable devices and especially to take on the LG Optimus 3D. So this phone might be the successor of HTC EVO 4G combined with 3D capabilities.

The last device is the HTC EVO View, a CDMA version of the Flyer tablet which was introduced at MWC 2011.

So get ready to experience the 4G power and do watch this space for more updates.

Source

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Back at Macworld in January, I met up with Lee Dotson of Zarksoft to check out their first iOS game Empire of the Eclipse. Zarksoft is comprised of 3 core members with a wealth of experience in the gaming industry, and Empire of the Eclipse is an ambitious undertaking for their first project. It's a massively multiplayer online strategy game that's really unlike anything available on the App Store thus far. At the time Lee wasn't quite ready to show off Empire of the Eclipse on video, and due to the sheer scope and complexity of the game it would be difficult to really get a sense of it with just words and screenshots alone.

Last Friday at GDC, I met up with Zarksoft again to see how the development of Empire of the Eclipse has come along in the weeks since Macworld. The game is showing a lot of promise, and although it's not really the type of game that appeals to a wide audience it should serve a niche group of gamers quite well with what it has to offer. Each game takes place in an entire galaxy, the size of which is determined by the amount of players which can be 1000+ per game. That galaxy is the broken down into sectors, and even further into solar systems comprised of multiple planets.

During play you'll be able to harvest resources and build several types of ships to amass an armada that is able to take control of solar systems, sectors, and eventually the galaxy. Of course there are many other players all trying to do the same thing, and tensions are sure to rise as you begin to encroach on each others' territories. There's a very deep combat and skill system in the game, and support for real time chat and an email-style player messaging system should you want to negotiate a collaboration with other players (at least temporarily) to facilitate your galaxy domination.

What I think really impresses me about Empire of the Eclipse is that for such a complex game Zarksoft has crafted a really friendly UI. Almost anything can be accessed from a top menu bar, and there's several different ways to access and view the information pertaining to your game at any time. What could easily be a mess of menu screens and cumbersome solar system navigation has been streamlined and made intuitive, and a nice tutorial will ease players into the many facets of Empire of the Eclipse. You can see a bit of this in the brief introduction video that I shot at GDC, which really only scratches the surface of the game:

One interesting aspect to Empire of the Eclipse is that each game is finite and should take approximately 2 months to complete, rather than being an ongoing persistent game. You'll be able to have multiple games going at once, each with a clearcut winner at the end. The gameplay is also geared towards mobile play, so you can pop in and play for a few minutes at a time without having to constantly babysit what's going on. Also, unlike many MMO games on iOS that take a freemium approach and require a steep monetary commitment to be able to make any sort of meaningful progress, Empire of the Eclipse will launch for free as a complete game and utilize Apple's recently introduced subscription service. It will cost $1.99 per month to play and can be cancelled at any time.

There's definitely a lot of great ideas in Empire of the Eclipse, and it will be interesting to see how they all work out when the full version launches. Zarksoft is in the beta testing stage and is hoping to have the game out by the end of March, and we'll take another look at the game when it launches.

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Since the iPad became successful from day one, there has been a rush of companies releasing their own tablets. Most of them have Android as their OS, as only Android can try to match and compete with iOS.

So, here is yet another Android based tablet coming from the Italian-based company Olivetti for the European Market. It is named OliPad and will run on Android 2.2 Froyo (too old for tablets though and not a great start). It has a 1024 x 600 touchscreen display (10.1 inch) with multi-touch support. Its other feature includes a NVIDIA Tegra 2 dual-core processor, a 1GB RAM, a 16GB SSD, a 1.3-megapixel camera, WiFi, bluetooth, 3G module, two USB ports and an HDMI port.

The OliPad will start shipping in Italy from March 7th for 399 Euros (about $575 � not that reasonable). Hope this may amaze everyone and prove to be a good competitor to Apple iPad.

[via TechFresh]

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Let's talk about Rope Racket. It's a physics-based puzzle game with adorable birds and long, brown lengths of rope. Instant hit, right? It might be, but not because of its inclusion of two of the hottest trends in iOS. Fact is, it's a plain-old entertaining and unique game.

You'll get a better sense of what Rope Racket is all about in the video below, but I'll express what I can here. The goal is to wrap a wobbly bit of rope around a set number of rotating wheels. Then, you can free a bird with said rope at the end of a level.

Of course, there are hooks and interesting pieces of design. Rope is limited, however, the way you approach each wheel "puzzle" is not scripted. There are different solutions. But some of your more unconventional approaches might bring you too close to the Rope Racket's diverse set of obstructions: vampire bats that relentlessly follow your bird around, cannons that fire flaming stones, and even darkness.

I want to note one mechanic that grabbed me. When you wrap the rope around a special wheel, the wheel then moves with the rope. In the short demo I watched at GDC in San Francisco, I saw Untame's Itay Keren block those flaming cannons with the wheels. This is remarkable, to me at least, because you're using the world to interact with the world.

We'll be keeping our eyes on this one as it comes down the pipeline. It's slated for a release on the iPad and iPhone 4 at some point in the next month.

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Here's an interesting find of the day, apparently Google activates way more Androids compared to humans with a current pace of 350.000 activations per day. Check out the video below for a clever infographic-like take on how Android is quickly becoming the preferred mobile OS around the world.

The funny part is, if everybody in California (the mother land of Apple) was buying an Android device exclusively the whole state would be saturated in about 4 months from now. Did you know that only a mere 1% uses the latest greatest Android 2.3 (Gingerbread) OS � that is surely a statement which Google should do something about.

[via Pestaola]

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Samsung has just announced their latest smartphone, the Galaxy Pro. It is a candybar QWERTY device that runs on Android 2.2 Froyo.

The Galaxy Pro was announced today at the Samsung SEA Forum in Singapore. Here are the specifications of the device:

  • Android 2.2 Froyo
  • 800 MHz Processor
  • 2.8? Touchscreen
  • 3 Megapixel Camera with Autofocus
  • Four Row QWERTY Keyboard
  • Touch Wiz UI
  • Wi-Fi

The device will be launched very soon on the Three (3) UK network. The device looks very similar to the Galaxy S from the back.

via SamsungHub

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BlackBerry Messenger (BBM) has been quite famous among BlackBerry users and now its been announced to be coming to Android and iOS app store. Although the version of BBM that is coming to iPhone and Android is a scaled down version of the original messenger, i.e., it will have slightly less features than what you'd get from you BlackBerry.

So the iOS and Android users will probably get only the basic features of BBM and not the complex features like sharing pictures or videos that are currently available with BBM for BlackBerry. It will however probably be priced for free. According to TechChee…

Chances are it'll be available in a free, scaled-down version and a full version that costs a price.

I think RIM has taken a nice step to increase its users as this will have more footprints of RIM onto other mobile platform, this may allow them to control the entire messaging space, optimistic but worth a try.

[via Techchee]

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