Remember Boost 3D? It came out in late 2009, and we absolutely loved it in our review. It's a tunnel racer with a sky high framerate and an elegant simplicity to it. The game is so simple, in fact, that we really didn't mind that it didn't get updated for close to two years. Some games are great just the way they are, and this was a perfect example of that.

When I first heard of this update which was so massive that it even required a name change to the whole game, I was completely apprehensive. I thought the game was perfect the way it was, and usually "massive update" means the introduction of power-ups, levels, and all kinds of other nonsense that would get in the way of the previously mentioned elegant simplicity.

Thankfully, this update manages to completely enhance the game, all the while maintaining everything we first loved about Boost 3D. Instead of a single game mode, there are now three: Time trial, survival, and even multiplayer which works via Game Center.

I've yet to be able to get a game going (since the update just launched, I assume) but here's how it's supposed to work� Players have 60 seconds to finish the race, at which point the player who has travelled the farthest wins. The blocks change color depending on your position in the race. Sounds awesome.

Aside from using Game Center for multiplayer, there is also total Game Center (and OpenFeint) for online leaderboards and achievements. Both the Retina Display and the iPad are now fully supported, and there are a number of other tweaks and fixes including a totally redesigned HUD.

Boost 2 is on sale for 99� in celebration of the relaunch. It was the best tunnel racer when it was originally released in 2009, and I'm having a hard time thinking of a better one that has been released since then� Especially with these new enhancements.

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Those crazy geniuses over at ThinkGeek recently invited me to visit their Fairfax, VA Megaplex headquarters. (We're more or less neighbors, you see.) Today I headed over and spent an hour surrounded by an inspiring cloud of creativity.

And I brought my camera.

For those somehow unfamiliar, ThinkGeek is basically, in short, the best geek toy store in the world. They started off in the late '90s with just a handful of folks and have grown to about 70 in all, spread about an office space that rivals Pixar for complete awesomeness / workplace heaven. It's one of those rare places where, no matter how hard you might be working, it can't possibly actually feel like work. And, I'm quite sure the amazing atmosphere plays no small role in the amount of ridiculously fine products they create and send out the door.

Jamie, whose business card reads "Evil Schemes, Nefarious Plans," gave me the tour, along with "PR Manager / Righteous Dude" Shane. I saw recent products, long ago products, and products still in the design pipeline (that I wish I could talk about � they're awesome!). I also saw the offices, design shops, photo studios, and fun rooms that make them all possible. Everything I saw I wanted to take home with me, basically. But, of all the wondrous gadgets and gizmos, it's the original April Fools iCade unit that I most want to share with readers.

At the Megaplex I met Ty who originally envisioned the iCade, as well as Hans, one of the product designers. They showed me a mid-stage, two-button iCade prototype as well as the original April Fools unit, complete with slide-in, foam-and-paper iPad. (The iCade landed on ThinkGeek's 2010 April Fools page, after the original iPad had been announced, but before it shipped.) I was also treated to the original pen-and-paper design sketches that brought the unit to life. And, button count aside, the 'Fools unit looks pretty darned close to the shipping model.

Jamie explained that the iCade was designed to interface with the iPad in the guise of a Bluetooth keyboard for reasons of simplicity, as opposed to taking the route of tying straight into the unit as a custom control device. A bundle of example code and docs for developers working under various frameworks is coming, but it's true that a game can interface with the iCade by just looking for the keyboard codes that it sends � a pretty simple and straightforward arrangement.

ION Audio's fortuitous relationship with Atari has given early adopters a nice set of games to chew on, but Jamie made me aware of certain forthcoming titles that will support the diminutive cabinet's controls � and I promise that gamers won't be disappointed.

And, while it's not directly iOS related, one of the other stand-out items I saw during my visit was the April Fools Playskool Apple Store. It's genius and, well, who doesn't want one? I grabbed a few photos of the setup, but I'm afriad we probably won't be seeing this one spring to life, like the iCade did. [Sad face]

The complete photoset from my visit can be seen over at Flickr.

A visit to ThinkGeek's Megaplex. What a great way to spend an afternoon!



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The last time I discussed the Back to the Future series, I noted that I've hit a creative wall of sorts in terms of coverage. The initial two episodes hit all the same notes that the third episode does, so it's hard to find something meaningful and fun to share. Of course, I'm also couching this in the opinion that every episode is well produced and their respective new, or even reproduced, mechanics are sharp and solid.

If you missed out on the first episode [Free] though, now is the time to grab it. It's free on the App Store until June 31, 2011. You have the entire month to push "download" and grab what is, easily, one of the coolest modern adventure games out there.

If the fact that it's free isn't enough to convince you to give it a download, go ahead and check out our review for it. Overall, it's an ambitious beginning to a serial that treats its source material with the proper reverence. It might lean on a more casual-level of skill, but it's still fun to play.

In other Back to the Future news, Episode 4 [$6.99] is now out on the App Store. We will, of course, continue our coverage of the series so look forward to our impressions down the road. Now, push "download" already. Jeesh.

UPDATE: For whatever reason, the first episode of Back to the Future is now back at $6.99. The press releases all mention that the game will be free until July 31st, so they might have potentially jumped the gun on setting it free. Either way, we're trying to get to the bottom of things.

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Have you ever signed up for a cheap vacation, only to find the room is half the size you expected and the "beach-front" view is actually a back alley and a pile of dirt? That's pretty much what Fin, the pint-sized hero of Mighty Fin [$0.99], gets when he decides to sign up for Shady Sal's suspiciously cheap Round the World Tour. Instead of dirty sheets, he's dealing with sharks and frigid waters in a vacation he'll be lucky to survive.

Guiding Fin through the deadly waters involves the same sort of one-touch gameplay that made Tiny Wings [$0.99] such a winner. You can press down to make Fin dive, and release to make him jump. He swims toward obstacles full-speed ahead while you react to keep him safe. Along with spikes, jellyfish and other deadly foes, each level is filled with points bubbles. These boost your score and telegraph the best way around upcoming obstacles. Since each level is randomly generated when you play it, this extra assistance is handy.

Mighty Fin has eight levels, with regular and endless modes for each. That doesn't sound like much, but the levels are long and some are quite challenging. Each level also has three hats to earn � one found within the level, and two for getting gold-ranked scores on regular and endless. Game Center leaderboards add a little more replayability.

The levels that Fin visits on his vacation are mostly pretty bleak � Backwater Bay, Teacup Tempest and Shipwreck Strait are as grey and unwelcoming as they sound. So it's a good thing the rest of Mighty Fin has charm to spare. The art is top-notch, especially for Fin himself. He's a goofy, bug-eyed little fish, but he looks so joyous when he leaps out of the water that I just had to root for the little guy. The hats are a nice touch too�it's a little more fun to play with a fish in a top hat or a lady's bouffant. You'll also want to catch the witty quips scattered throughout the game.

Mighty Fin's charm helps to smooth out some of its struggles. The music really needs more variety, for one thing. Also, If you're at all skilled with the game, the first couple levels won't make a great first impression � the levels are a bit too long and a bit too easy to start. The challenge ramps up, but avoid the early endless levels if you're finding the game too easy. I had to kill Fin off intentionally a couple times after I cleared a few million points. The later levels fare much better.

If you're not motivated by the high score chase, the game's done once you unlock all the hats. I'd love to see achievements and maybe a (cheerier) future level pack to pad the game out. An endless mode that actually gets harder and faster as you progress would be a nice addition, too.

It's certainly no complaint that I'd like to see Fin safely through another undersea vacation. In the end, I was entertained and thoroughly challenged by Mighty Fin. Reactions are mixed in the forums, but I think this is a winner for Launching Pad Games.

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Samsung recently announced that they will launch their first ever 4G tablet this year and it looks like the time is here because Verizon Wireless officially announced Samsung Galaxy Tab 10.1 4G tablet. The tablet was announced back at�MWC and after that, Samsung redesigned�the Galaxy Tab 10.1 to take down its powerful rival known as�Apple iPad2. Samsung Galaxy Tab 10.1 will run on�Android 3.1 and Verizon is offering both 16 GB and 32 GB versions with 2-yr contact. If you want to get the 16GB version, then you have to pay $529.99 to get it with a 2-yr agreement or you can get 32 GB version for $629.99.

If you are interested in this tablet, then don't forget to pre-order it on June 8th and it will hit Verizon Wireless stores this summer. The tablet will also come with accessories like full-size keyboard dock and multimedia docking station. Verizon didn't tell us about prices of accessories, so wait for it. Well, it seems that Galaxy Tab 10.1 is kind a expensive on contract and I hope Verizon will reconsider their prices again.

Well Android lovers, are you getting one from Verizon?

Read

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HTC EVO 4G is the world's first ever 4G phone and its exclusive to Sprint in USA. It was launched last year and its Sprint's one of the best selling phones. EVO 4G is currently running on Android 2.2 which is now consider as older version of Android and at the moment, Gingerbread a.k.a Android 2.3 is the new Android thing. If you are thinking that EVO 4G will never receive Android 2.3 then stop thinking it because Sprint officially announced that EVO 4G will officially receive Android 2.3 update this Friday. The update will be over-the-air and it will bring Gingerbread experience to EVO 4G. Along with Gingerbread, the update will also fix Gmail and SMS bugs as well as battery charging issue. Well, if you are like me and don't have patience, then you can install Gingerbread manually by following some easy steps, check them out over at Sprint Community page. Users will be able to install it manually from June 3rd.

So EVO 4G users, are you happy for Gingerbread?

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Feed Me Oil [99� / HD], from�Chillingo and HolyWater Games, is�a game about petroleum.�Oil, that is. Black gold. Texas-tea. Bubbling crude. Your role is to guide the expensive black liquid from the broken pipe to the designated area, to clear each level.

Liquids are difficult to render realistically, so I wondered how well the oil effect would be delivered on-screen. And I wasn't disappointed. The oil looks and sounds like a thick, gooey, black substance, either flowing as a stream or breaking into separate globs. The oil is the main character of this title and it's depicted well.�While there's other physics-based games out there, the gushing oil effects make this one particularly interesting.�The rest of the graphics�appear to be heavily influenced by the popular World of Goo, which features similar large-eyed cartoon creatures, shown in profile.

To control the oil, you place objects such as rotating platforms, fans, wind, windmills or oil-magnets in it's path. Each of these objects pushes or pulls the oil in a different manner, such as flinging it across the screen. Scores are based on the number of objects used to help the oil reach it's destination (three stars per level). In most cases, there's no single solution, since you can position objects in any order or location, even on top of each other. However, a hints system is available. Each hint causes a 30-second delay before the next hint can be utilized on that level. Alternatively you can pay to have all hints unlocked immediately, as an optional in-app purchase, although most players won't need to bother.

The gameplay and controls closely resemble Enigmo. You select one of the available objects, then touch the screen to position it. Each object can be rotated and some can be set to turn clockwise or anti-clockwise. A double tap deletes the object. Once you're ready, you touch the oil pipe and watch the sloppy black goop flow, often in the wrong direction via an unforeseen leak, but hopefully towards your target.

The next step involves multiple adjustments and corrections. This game requires trial and error, which is reminiscent of games like Cat Physics from Donut Games, which similarly involves setting objects in place, then adjusting and tweaking them until you're successful. Sometimes the slightest movement of one object can make the difference between level completion or watching your precious oil supply disappear off-screen. The controls in�Feed Me Oil work well for making quick and frequent adjustments, then re-testing.

Feed Me Oil includes 49 levels. This includes three chapters, with fifteen levels per chapter. Each chapter is initially locked, until the previous chapter is completed. Four bonus levels are unlocked once 50, 90 and 130 stars are obtained or if you gift the game via the�Crystal network.�The bonus levels differ slightly from normal levels, but i'll leave that for you to discover yourself and of course, the developers have mentioned that more levels are coming soon. Chillingo has integrated their own social gaming network solution, Crystal, for 31 achievements and high scores which also piggybacks on top of Game Center like most of their recent games. Separate leader-boards exist for each chapter and for the bonus levels.

While the graphics and gameplay are successful, some of the music falls short. The music-box soundtrack became so irritating that I deployed the mute option. Another track is a few bars long and loops repetitively. Fortunately there's a few different sound tracks, some of which are relaxing and enjoyable, and better suited to the oily gameplay.

Overall, this game is definitely fun and it's always satisfying to watch your black oil slurp it's way into the mouth of a strange, big-eyed, oil-craving cartoon land-creature. Hopefully they deliver on the additional levels, but any game that mixes elements from�Enigmo,�World of Goo and�Cat Physics is sure to do well.

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If you're a PC gamer and you just can't get the hang of the PlayStation 3's controller, we have a special emulator for PS3 that will allow you to play your favourite games with your mouse and keyboard.

Thanks to the French developer named Matlo, you now have the chance to use keyboard and mouse as a PlayStation 3 controller thanks to his Sixaxis Emulator. This means that keyboard and mouse could entirely replace your standard PS3 gamepad, and this is more than useful especially if you're a fan of first person shooters. Before you can use Matlo's Sixaxis Emulator with your PS3, you'll have to set it up first by using Linux on your computer and by mapping your keyboard and mouse to the PS3 using the software. This process could be a bit complicated; especially if you haven't used Linux before, so we doubt the average user would make use of it. Nonetheless, Sixaxis Emulator is great for nerds like us, and thanks to it, PC gamers will finally enjoy PlayStation 3 gaming in a familiar way.

[via Ubergizmo]

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Yesterday, I was quite excited to see Konami release an iOS version of their classic arcade beat 'em up X-Men [$2.99], and I quickly downloaded the title as soon as it hit the US App Store. The good news is that this is a totally competent port of X-Men that's just how your remember it from 1992, and it plays just fine using virtual controls. The bad news is that once the rose-colored glasses of nostalgia wear off, X-Men is a simplistic and repetitive game at its core compared to modern offerings.That doesn't mean it isn't any fun though, and it's still a total blast to kick the snot out of legions of Magneto's henchmen using your favorite X-man or woman.

X-Men was always at its best played cooperatively with friends, with the pinnacle being the dual-screen arcade cabinet that allowed for all 6 players to play together simultaneously. This feature has been faithfully retained in the iOS version thanks to local WiFi cooperative play. I don't have enough devices to confirm whether you can play with all 6 players at once or not, but I did play through a 3 player game using an iPad 2, iPhone 4, and iPod touch. The connection was both easy to set up and reliable throughout the game, and cooperative multiplayer in X-Men is just as much fun as I remember it being.

Unfortunately, the solo gameplay doesn't hold up quite as well. Since continuing from exactly where you end up dying is both unlimited and doesn't cost any quarters, almost all of the risk or challenge is taken out of the game. It's easy to just mindlessly mash through the game, continuing as much as you need until it's all over. Sure, you can challenge yourself by restricting your own use of the continue option, but a more structured set of rules or goals would have been a nice addition. The inclusion of Game Center achievements and a leaderboard mitigates this somewhat.

Besides unlimited continues taking some of the fun out of the game, the actual brawler-style gameplay hasn't aged so well either. Your offensive move set is extremely shallow, and X-Men doesn't strive to be anything more than a mindless button-masher. The problem is that the visceral feel of physically mashing away at buttons on an arcade cabinet doesn't translate so well to the flat surface of a touch screen.

One nice addition to the iOS version of X-Men is the ability to move the onscreen virtual controls wherever you like, though I wish I could adjust the opacity of them as well. It's a universal game, and plays well on both the iPhone/iPod touch and iPad. There is the option to play the game in a cropped window that retains the original 4:3 aspect ratio of the arcade game, or a "16:9" option that fills out the entire screen of whichever device you're using. I tend to go with the smaller window option as it retains the crispness of the pixel graphics, but it's nice to have the option of full screen too.

If you were a fan of the X-Men game in arcades nearly two decades ago, then you should easily get your three dollars-worth out of the iOS version just on the nostalgia factor alone. If you aren't familiar with the original game but enjoy a good arcade beat 'em up, then X-Men should still do the trick, it's just not the best the genre has to offer. The gameplay feels quite dated by today's standards, though it's not without its charms. If you have one or more iOS device-toting buddies with you, the experience improves dramatically in cooperative play.

I'm really happy that Konami decided to bring one of its classic arcade titles to the App Store, as are a ton of players in our forums, and I really hope that we continue to see more down the line. While the gameplay hasn't aged so well and there isn't an excessive amount of bells and whistles, the iOS X-Men is a totally decent conversion and an easy recommendation for fans of the original.

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It really isn't a catch. The folks at iPhoneIsLam have been working on an application that will turn your iPad 3G into a fully iPhone-capable iPad. The way the iPad 3G was meant to be in the first place.

This means the result is that iPad 3G users will be able to make and answer calls, send texts / SMS and FaceTime � no hardware alteration whatsoever is needed.

The application which is still under development has been featured in the video below, as you can imagine, this sort of 'hack' won't even make it to the front door of the App Store. So PhoneItiPad will be headed for Cydia which means iPad users will need to have their device jailbroken first, but otherwise there really isn't any catch.
[via GadgetVenue]

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T-Mobile USA has announced two new Samsung phones, Samsung Exhibit 4G and Samsung Gravity Smart. Both these phones would cost less than $100 with T-Mobile under two year contract.

Samsung Exhibit 4G runs on Android 2.3 (Gingerbread) and is powered by 1GHz Hummingbird processor. It has 3.7 inch (800�480 pixels) AMOLED display,�3MP camera with flash and secondary VGA camera, 512MB RAM,�GPS with A-GPS, Wi-Fi, Bluetooth and comes with a 1500mAh battery that offers up to 9 h talk time and 15 up to days standby.

The phone also comes with the pre-loaded apps like T-Mobile TV that offers free TV programs from ABC�News Now, FOX Sports, PBS Kids , Azteca America and also has an option to purchase favorite movies and TV programs via�Samsung Media Hub. It also comes with pre-loaded games like�Bejeweled 2, Hasbro's SCRABBLE and�Doodle Jump�(in U.S. and Canada only).

Samsung Gravity smart runs on Android 2.2 (FroYo) which comes with four-row, slide-out, QWERTY keyboard. It has 3.2-inch (320�480 pixels)�touch-screen, 800MHz processor, 512MB RAM and�3MP camera with Flash.

Samsung Exhibit 4G comes in two colors, violet and black and�would cost $79.99. Samsung Gravity Smart comes in Berry Red and Sapphire Blue colors, which�would cost $69.99. The cost of these devices include�$50mail in rebate and a two year agreement, that includes voice�and data plan. Both these phones would be available this June exclusively�from T-Mobile.

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Solving the Rubik's cube isn't an easy task for an average human, but if humans can't solve the Rubik's cube, this latest technology robot might be able to offer you some help and at a decent pace too.

The fastest record for humans in solving a Rubik's cube is less than 10 seconds, but robots have set a new record for themselves when it comes to doing the same job. Students from Swinburne University of Technology have created a robot that can solve Rubik's cube in seconds � less than 11 seconds to be exact. This puzzle solving robot is called Ruby, and it can solve any randomized cube in 10.69 seconds. Before Ruby starts solving the cube, it uses a webcam to scan the cube, and then it uses a software algorithm to determine the moves that will solve the puzzle. Currently, the record for fastest solving of the Rubik's cube goes to Feliks Zemdegs who has managed to solve it in 6.24 seconds.

As for Ruby the robot, it will be shown at Swinburne's Open Day on August 21, so public will be able to see him live in action.

[via Ubergizmo]

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Electric powered aircrafts aren't a thing of the future anymore, and we're positive that we'll see more of them soon enough. Since we're speaking of electrical aircrafts, another electric aircraft has completed its first flight.


The team from University of Stuttgart's Institute of Aircraft Design have designed the eGenius aircraft, its now taken its first 20-minute flight from Mindelheim, Germany. This aircraft was designed as a part of NASA's CAFE 2011 Green Flight Challenge, and Airbus has funded the development of this aircraft.

The eGenius has wingspan of 16.9 m, hull length of 8.1 m and it can easily carry two passengers whose combined weight is less than 180kg. As for the power of this aircraft, it is using motor that can produce maximum of 60 kW at 2,000 rpm, and it can achieve speed of 235 km/h (146 mph). As for the flight distance, this aircraft can easily fly up to 400 km (248.5 miles).

[via Gizmag]

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nokia n8 camera

When I was traveling in the US last month , I was carrying the N8 and it turned to replace my digicam.� I forgot my digicam at home and I was lazy to lug around by SLR. I clicked these pics with my N8 and makes me think that that N8 is still the best camera phone in the market. Check out the pics and let me know what you think.

Apart from the Camera I liked the fact that the phone supports penta-band 3G and a hot-swappable SIM card slot. I was able to connect to T-Mobile USA's� 3G network seamlessly. This makes the N8 a great travel phone too. Which one of the pics do you like ?

nokia n8 camera

The beautiful Miami beach

nokia n8 camera

New York City downtown � Empire State Building

nokia n8 camera

LEGO Store

nokia n8 camera

St. Patrick's Cathedral

nokia n8 camera

Statue of Liberty

nokia n8 camera

Floating Objects

nokia n8 camera

Stanford University

nokia n8 camera

View from 42000 feet in the sky

Hi-Res Pics are here in case you want to check out the images in full size.

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In the Fall of 2009, developer Godzilab released a new physics puzzler called iBlast Moki into the App Store. Back before the App Store was littered with physics-based puzzle games, iBlast Moki brought fresh gameplay ideas, an intuitive touch interface, clever level designs, and a fantastic visual style that really set the high-water mark for the genre. iBlast Moki drew critical acclaim from practically every outlet that covered it, including our own glowing review.

Back in April of this year, Godzilab started hinting on their Facebook page that they were working on a sequel to the first iBlast Moki. Yesterday, they officially announced that iBlast Moki 2 is on its way to iOS with a tentative release set for July or August.

Nothing is known about the gameplay in this new entry, though I imagine it will build on the foundation of the first game. Also, they've hinted that there is a brand new gameplay component which has to do with the bomb-shaped Moki above, and that the game is running at a rock solid 60 fps, which is an improvement over the original.

If you for some reason missed out on iBlast Moki the first time around, it's definitely worth a download while waiting for the sequel to drop. The game was recently updated with Retina Display support and Game Center, and just a couple of weeks ago the previously iPad-only version was updated to be universal. You can find links to the original iBlast Moki below.

We'll keep our eyes open for more information on iBlast Moki 2 as we get closer to its planned Summer release.

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