Imagine your life as a fat multi-armed dude named "All Waka" chilling out in space relaxing and eating rocks all day. Sounds good, right? Well, what would you do when an irritating alien race known as the "Wikus" come crashing your siesta? Slap them back in to space of course. I mean, it only seems logical, doesn't it? That's the premise of Get Outta My Galaxy! [99�] in a nutshell.

All Waka's movement in the game is controlled by tilting, and your multiple appendages can be sent flying by tapping anywhere on the screen. Each level, much like Super Mario Galaxy is a unique planet with different kinds of vegetation, obstacles, and more. They're all spherical in shape, and generally are small enough that you never really get lost. Progressing in the game requires clearing a planet of Wikus, which just involves giving them a smack with one of your arms. There's a number of different types of Wikus, and various power-ups as well to mix things up. After you've "dealt with" all of the offending Wikus, you need to make it to a glowing stone of sorts, hit that, and you're off to the next planet.

You can see how this goes together in the following gameplay video:

The game starts off incredibly simple, with you just randomly running around open planets slapping errant aliens. It's almost too simple, and really my first complaint is how slowly the difficulty of the game ramps up. I about got bored of it just as it was starting to get cool, and it does get cool. Planets slowly evolve in to worlds filled with plants that can hurt you, maze-like walls, puzzles involving switches to open doors to access restricted areas, and more. It's a ton of fun once you get to the more complicated levels, so make sure you stick with the game at least through the first galaxy.

Another thing I'd really like to see tweaked is how the tilt controls actually work. I feel like you need to tilt way too much to make your character move, and would much prefer a higher sensitivity setting. However, this and the difficulty progression are minor complaints, and shouldn't dissuade you at all from giving this game a shot.

Forum members are having a great time with the game, and I can't help but agree. Get Outta My Galaxy is a fantastic little game that not only looks great, but also is a lot of fun. Just make sure you stick with it long enough to see some of the more interesting level mechanics.

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TheOfficialLGgirl, the girl who was chosen recently to shoot an advertisement for LG's upcoming Tablet � G Slate on T Mobile, was given a G Slate for her after the shoot. She has used this cool gadget and now she is out with a video of her experience with the LG Slate along with the gadget in the video.

Nobody knows, if it was a sponsored or paid commercial from LG or her real experience, but she's done a great job attaining the attentions of many. The video showed off everything that the new Android tablet can do. It included surfing the web, shooting 3D content with its stereoscopic rear cameras (also capable of shooting 1080p if you don't fancy 3D) etc. The Android 3.0 HoneyComb tab runs on a dual core NVIDIA Tegra 2 processor and is capable of showing 3D content (of course 3D glasses needed) and output onto any big screen through its HDMI port.

There's still no official release date (besides the very vague spring 2011) and price, but hopefully T-Mobile / LG can clear the air soon.

[via UberGizmo]

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I'm not sure how much of a big deal this is, but Cut The Rope [$.99 / Lite / HD] took home a BAFTA the other night becoming the first, as a press release tells us, iPod Touch and iPhone title to win an award at the UK-based event. Specifically, Cut The Rope won one for "handheld" where it was competing against games like Super Scribblenauts, God of War: Ghost of Sparta, and Sonic Team's Sonic Colors.

If you're not on the up and up on video game awards shows, BAFTA is the British Academy of Film And Television Arts. It pays attention to the achievements in films, television, and, yes, even video games, and then rewards their excellence. Cut The Rope was able to compete against Nintendo DS and PSP titles, so hey, our medium is definitely becoming much more "mainstream," eh?

If anything, we've an excuse to utter "Cut The Rope" again. It's a fantastic game, full of heart, creativity, and expression. It totally deserves awards and we're glad it's been recognized by a big old establishment, too. If you somehow missed the game, check out our review.

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Before you get good and unsober later tonight, EA would like you to take a spin in a tricked out Need For Speed Undercover car. Or kick a soccer ball. Or punch a dude in the face. Or piece together a tower of multi-colored blocks. That's right, another holiday sale is in full effect on the App Store. EA has slashed the prices of a bunch of its stable in celebration of St. Patrick's Day, the the latest holiday-related excuse to have a sale.

A lot of games are on sale, so I've assembled a little list below. And, as usual, there's no mention of when or if this sale will end.

Scrabble for a dollar? Yeah, I'll take that.

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In case you've been under a rock, Tiny Wings [$.99] is the new App Store sweetheart, replacing Angry Birds [$.99 / Lite / HD] as the must-have bird based mobile game. The two differ, but both have one thing in common: a wonky physics engine that informs the core mechanic. In Tiny Wings specifically, you fiddle with momentum, gently pulling a fat bird downwards towards a slope in order to feed it more gas for its next abrupt flight.

Now, we've got Pilot Winds [Free], another bird based game based on a similar idea. There is no chicken and the egg drama here, either. Pilot Winds was apparently in development before Tiny Wings launched.

Pilot Winds wants you to wrap your head around momentum, too. The distinction is that your avatar isn't a chubby bird with meager flying skills. No, in this game, you control a penguin who slides on ropes constructed in a series of slopes, all designed to give you the speed to rocket it into the air at fast clips. The motions reminds me of skiing, but as you'll notice, the penguin isn't equipped with skis.

There are a couple of hooks to it, too, mainly in the points area. When you press your finger on the iPad or iPod to bring the penguin down, you can, optionally, "bounce" off a rope to maintain modifiers. You can also give yourself an extra boost by timing a jump or landing without sacrificing speed. So, basically, this is a game about scoring big.

There are individual modes to support the leaderboard-infused nature, but most of them are nestled behind the .99-cent pay wall. "Mad Minute" is a 60-second dash to score the most points, "Checkpoint" is a progression-based mode that requires you to hit flags within a certain time frame, and "Freeplay" is your basic, Zen-like ski-a-thon.

You can download a chunk of the game for free right now, but for what it's worth, Pilot Winds is a solid download. My caveman brain is enjoying the simplicity of the one-tap control and the basic acrobatics that you can pull off in the rush to gather points. As a whole, this is a pretty low-key, hardly involving game that is enjoyed in bursts.

My one knock on the game involves the physics. They feel stiff. You'd figure the ropes would have a little more give and so would the penguin's knees. That said, once you wrap your head around the engine and what the game desires, you'll perform just fine. The tutorial seems annoying at first, yet it actually does a great job at pounding home how the game expects you to play.

I'm not going to get into the debate of what's better, Tiny Wings or Pilot Winds, or why every App Store game stars a bird, ropes, or both, but I will argue that Pilot Winds is worth your time. I mean, c'mon, you can try it for free.

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Gameloft is getting increasingly blatant with their clones as of late. Starfront � Collision [$6.99] was so StarCraft-y that I've had friends who were shoulder surfing me flat out ask how I got StarCraft on my phone. They're not stopping there though, the latest teaser trailer released by Gameloft revealed today that their sights are set on… World of Warcraft, believe it or not.

Feast your eyes on this:

Details are scarce currently, and it remains to be seen how this game will be sold. Apple has recently added the ability for in-app subscriptions, so Gameloft could be following the typical MMO subscription route. Much more likely though is that this game will have some kind of freemium mechanic to it, which is where I'd place my bets. We'll have to wait and see!

For details as they're released, keep an eye on Gameloft's Facebook page.

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Opera Software has grand plans for CTIA 2011 starting next week in DisneyLand .. err Orlando , Florida. The browser maker is going to launch the next versions of the world's most popular mobile browsers -Opera Mini 6 and Opera Mobile 11 at the event. The company is also planning to launch a version of the browser optimized for tablets.

(Opera Mini running on Blackberry )

Opera Mini 6 would be launched for Android, BlackBerry, Symbian/Series 60 and J2ME phones and Opera Mobile 11 would be launched for Android, Symbian, Windows 7 and MeeGo platforms. iPhone users also can expect to see a preview of Opera Mini for iPhone and iPad.

We are great fans of Opera and we guess you guys love it too because the Opera mini contest (pictured above) on FoneArena received a great response !

CTIA 2011 is happening at Orange County Convention Center, Orlando , Florida from March 21- 24 , 2011.

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As readers are by now aware, the iPad 2 launched last week, bringing with it a powerful dual-core CPU and a dramatically more capable graphics subsystem. And, aside from pushing more polygons and tossing more texels, the GPU in the A5 at the heart of the iPad 2 is capable of mirroring its screen to an external display via the Apple Digital AV Adapter, which provides HDMI-out.

To give a folks a look at this feature in action, I've put together a video of the iPad 2 running through a number of games and apps, with video mirrored to a 50-inch plasma HDTV.

(Note that we can't be responsible for any rifts in space-time caused by watching this video on an iPad 2 outputting to an external HDTV.)

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AcerLiquid Metal

Acer has launched a new Android handset in India in the form of the Acer Liquid Metal. The Android 2.2 phone is powered by a Snapdragon processor and boasts of HSPA 14.4 Mbps support. It has a 5 MP Camera which also records video in 720p. The battery life promised is about 8 hours of talktime.

Here are the interesting features of the Acer Liquid Metal

  • Powered 800MHz Qualcomm Snapdragon Core Processor
  • Android 2.2 Froyo OS (5X faster than the earlier versions)
  • Display : 9.1 cm (3.6-inch) TFT capacitive touchscreen, 16M colors,480 x 800 pixels resolution
  • Fastest Connectivity Suite : HSPA 14.4 MBPS , 3G (3G + Wi-Fi), GPS, Mini USB
  • Record video in HD at 720p (30fps) and watch more high-resolution videos in Xvid format (Record is possible even on low light conditions)
  • Dolby Surround technology , EQ profiles and Dynamic Bass Boost
  • Push Mail
  • 3 Predictive Dialers (3 KB with XT 9)
  • Superior Battery Life up to 8 hrs of talk time (1500 MAH Battery)
  • Top LED Indicator
  • Accelerometer sensor for auto-rotate
  • Wireless LAN Wi-Fi 802.11 b/g/n, UPnP
  • Bluetooth v3.0 with A2DP
  • Camera : 5 mega-pixel, auto-focus, LED flash ,Geo-tagging, face and smile detection, image stabilization
  • Unique Acer Interface
  • Pinch to Zoom option
  • 8GB Micro SD Card FREE (up to 32GB)

Acer Liquid Metal Price and Availability

The handset will be available in 3 colors � Silver, Brown and Tiffany Blue at a Maximum Retail Price of Rs.20500.

Press Release

ACER LAUNCHES SLEEK, ANDROID™ 2.2 � POWERED ACER LIQUID METAL SMARTPHONE

Mumbai, 17th March 2011:� Acer today announced the launch of the Acer Liquid Metal, the latest generation smartphone offering from Acer that combines power and style in a striking metal casing. The Acer Liquid Metal leverages the power of Android™ 2.2 (Froyo) platform and is further strengthened by the� Qualcomm Snapdragon Core processor enabling the user to enjoy uninterrupted web navigation at a super speed. The Acer Liquid Metal has been carefully designed keeping in mind the current requirements of today's modern and dynamic individuals who need a fully integrated handset to support their lifestyle.
The Liquid Metal is equipped with a curved 3.6" display with a TFT capacitive touch screen aimed at providing users with a fast, responsive, multi-touch control of the phone. The curved back gives an exceptional look to the phone enabling the users to slip the Liquid Metal easily into ones pocket or in ones hand. The materials chosen, like the stainless steel of the battery cover, are solid and resistant and the chrome trims give a sense of high quality for extreme tactile and visual pleasure. The Liquid Metal utilizes HSDPA for on-the-go Internet access at speeds upto 14.4Mbps as well as WiFi allowing data transfer 10 times faster than previous devices. The LED signal on the upper part of the telephone notifies the user of missed calls, the need to charge the battery, and new incoming messages clearly.

Acer Liquid Metal's 1500 mAh battery coupled with intelligent power management means you have up to 8 hours talk time and 550 hours in standby mode. Acer Liquid Metal comes with 3 popular keyboard layouts so you can choose the one most comfortable for you. Clever XT9 predictive text support saves you typing unnecessarily and lets you send messages as fast as your fingers can move.

The Liquid Metal is built in with a pinch to zoom feature, 5-megapixel camera with digital zoom, LED flash with a maximum resolution of 480 x 800 pixels ensuring sharp pictures and videos that can easily be uploaded to the social networking sites.� The usage of four touch sensitive control buttons below the touch screen display has meant that the phone is easier to control and operate with ease. The control buttons gives the user the access to all basic functions of the phone without having to use the touch screen display. The 5-megapixel camera offers 720p HD video recording as well as autofocus and smile recognition and the Dolby surround sound enhance the video-watching experience.

Liquid Metal shows its excellence not only in its style and power, but brings delightful user experience by the intuitive interface and software developed by Acer. Breeze, the new Acer interface is developed to manage applications even more efficiently and effectively. With this feature, information is visible even when the screen is locked; helping the user to view the application history and easy access to frequently used applications. Breeze also allows the user's to customize their home screen and re-arrange their applications according to their specific needs. It's not just a widget, but offers a whole new way to use an Android device. There are two layers � the first one appears when you unlock the phone and lets you look through a whole lot of widgets which give you information about social networks, the weather and the like. Flicking this over (literally) leads you to the second home screen, which lets you flick through your recent apps and video and music collections on your device.

Announcing the launch, Mr. S. Rajendran, Chief Marketing officer, Acer India, said, "We have always enhanced our product portfolio keeping consumer needs in mind. Powered by a new breed of processors, the Android platform and wireless connectivity, Acer Liquid Metal enables fast and efficient web browsing while providing a host of other unique features that makes it an ideal Smartphone.� We will be launching more smartphones in the near future to meet with the growing demands of our consumers."

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Last month we learned that Warner Bros. Studios and developer Square One had a remake of the classic arcade game Tapper (better known as Root Beer Tapper) in the works for iOS, and the game known as Tapper World Tour [99�/HD] is now available in the App Store. The aim of Tapper World Tour is to keep the original gameplay mostly intact while adding a couple of bells and whistles and wrapping the entire package in the wonderful art of legendary animator Don Bluth. And Tapper World Tour succeeds beautifully at this, creating a game that retains the feel of the original while bringing it into the modern era.

Tapper World Tour has you playing as the quick-on-his-feet bartender Sam from the original game, or his equally capable daughter Nikki. Gameplay involves manning several bar counters at once and serving drinks to the patrons whom are slowly approaching the end of each bar. Dishing out drinks sends these folks back down the bar from which they came, and a level is complete when all patrons have been served and cleared out.

Eventually more gameplay elements enter into the mix. Thirsty drinkers will send empty glasses back at you when they're finished which must be collected before sliding off the end of the bar and breaking. Also, some customers will leave you a tip at some position along the length of the bar which must quickly be collected amidst all the rest of the chaos to score some bonus points. You have a certain amount of lives for each level, and if you let too many glasses break or leave too many customers without drinks then the level is failed and must be tried again.

A couple of brand new elements have been added to Tapper World Tour which mix up the classic gameplay described above. In later levels customers will request specific types of drinks and you'll have to switch to the appropriate one using an icon in the corner before serving them. Also, multipliers can be earned by successfully serving consecutive customers which will earn you power-ups like a special drink that guarantees you receive a tip or one that temporarily disables having to serve specific drinks.

Another new aspect is special entertainment shows that are enabled after a certain amount of time in a level. These activate a special sequence, like a sports game on TV or a bull riding show in a saloon, which draws the attention of the customers and causes them to temporarily stop, giving you a chance to catch up on orders. One new addition in Tapper World Tour which falls a bit flat are occasional mini games which can be completed after a level to add to that level's score. These are simple derivatives of "3 shell shuffle" and "whack-a-mole" style games, and while they do break up the normal gameplay they aren't very engaging.

These new elements fit right in with the classic Tapper gameplay in Tapper World Tour, making for some frantic and extremely challenging fun. One thing that is a huge improvement over the original is the use of touch screen controls. Simply tapping the taps works incredibly well for serving drinks, and tapping on the screen to move between the different bar counters allows for much quicker reactions than you could get with physical controls. There's an option for a virtual d-pad and button for a more traditional feel, but I definitely think you're at a disadvantage when using this control setup.

Tapper World Tour contains a ton of content, with more than 40 levels in Story mode and an additional 50+ expert levels when Story is completed. There is also the Endless Shift mode, which is basically a survival mode that lets you play on any unlocked level for as long as possible until you fail. Each Story level has 3 stars to earn based on score, and every Endless Shift level comes equipped with its own Game Center leaderboard, though at this time it appears the Game Center leaderboard functionality isn't working properly.

All of the gameplay and content in Tapper World Tour is complemented by the excellent art of Don Bluth and his team. The game takes place across 11 different cities in 3 different countries, each with their own unique drinking establishments and customers. The game just oozes all sorts of personality, and it's hard not to just sit back and enjoy what's happening on the screen during play. The fact that the gameplay is so solid just serves to enhance that enjoyment. If you were a fan of the original Tapper games or if you enjoy a good fast-paced arcade experience, then Tapper World Tour will satisfy.

Note: Some players in our forums are reporting that the game is unplayable on their device due to a graphical defect. This issue appears to affect 4th generation iPod touch and original iPad owners as far as we can tell. I had absolutely no issues with the game on my iPhone 4 or iPad 2, and a 1.1 update is in the works to fix these issues and will be released as soon as possible.

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If you're a thrifty gamer looking for a great deal, then Hemisphere Games has got you covered for today. One of the finest games available, Osmos, is now just 99� whether you own an iPhone, iPod touch, iPad, or Mac computer. Osmos was originally released as a PC game back in 2009, and went on to win a crazy amount of awards from all four corners of the media.

It was definitely a heartwarming indie developer success story, but when the game was ported to the iPad last Summer, things got even more interesting as Osmos felt like it was meant for the large touch screen and an already great game was suddenly even better. Then just a couple of months later, Osmos surprised us again by making its way to the smaller screen of the iPhone and iPod touch. Despite less screen real estate, Hemisphere did a fabulous job retaining the awesome gameplay experience of Osmos. Finally, when the Mac App Store launched this past January, Osmos returned to its roots as a personal computer game and played just as well as it ever had.

If you need some more convincing, you can check out our full review of the iPad version of Osmos, as well as our initial impressions on how it played when it released for iPhone and iPod touch. Honestly though, for 99� each, they just don't get much better than Osmos. It has a relaxing, puzzle-like aspect to it, but it still remains a challenging game. The audio and visuals make for a unique experience, and it's the type of game that you can just get lost in while playing. It might be too slow going for some gamers, but for myself and plenty of other players around the world Osmos is a must have title.

App Store Links:

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