Sources with knowledge of the deal report that Nuance , the company behind technologies like the�ubiquitous�T9 input , has acquired Seattle based Swype. Swype is �one of the most innovative text entry solutions to have appeared in the past few years facilitating text entry speeds capable of competing with hardware keyboards on touchscreen only devices.

The company is yet to issue a press release to confirm the deal but sources indicate that Nuance acquired Swype for over $ 100 million.�Swype already has an install base of over 100 million devices and was founded by Cliff Kushler who was also the person behind T9 input. Swype allows users to input to enter text by sliding (swyping) their finger across the screen instead of tapping on the screen.

[Via - Uncrunched]

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Apple former chief executive and co-founder, Steve Jobs, has passed away at the age of 56, after suffering from cancer.

Apple released a statement said:

Apple has lost a visionary and creative genius, and the world has lost an amazing human being. Those of us who have been fortunate enough to know and work with Steve have lost a dear friend and an inspiring mentor. Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple.


During an interview with The Associated Press this morning, Apple co-founder Steve Wozniak reflects on his relationship with Steve Jobs.

[9to5mac]

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Apple has posted a few video on YouTube�introducing the new iPhone 4S features, including the manual, Siri and iCloud.


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In a strange twist, the platform Telltale Games seems to care the least about on a technical level has become a serious revenue driver for it in 2011. In a statement the other day, Telltale revealed that iOS has become its "fastest-growing" platform for the year and plans to double-up on the good thing it has going by releasing 30 "new" episodic games before 2011 ends. The new Law & Order games, as well as Sam & Max Beyond Time & Space will be a part of these offerings, which will include other old titles previously seen on PC, Mac, or consoles.

"The iPad has been the fastest-growing revenue driver for us so far in 2011. With more than 30 million devices sold to date and analyst projections expecting another 54 million in 2012, we expect that trend to continue in the foreseeable future," CEO Dan Connors said.

"The iPad is a perfect format for the cinematic adventures we create, with a diverse audience full of people who love franchises like Back to the Future and Law & Order," he continued, adding the he thinks the episodic model enables long-term relationships with users across the studio's various franchises.

One of these upcoming series will be of the yet-to-be-announced variety. I wonder what's in the pipeline? If it's not a Robocop point-and-click, I'm going to be terribly, terribly, and horribly disappointed in Telltale. I expect great things, guys! Great things!

On another note, perhaps this is a sign the iPad versions of Telltale's games will be much more improved as the company ramps up its production of them. One can only hope.

[Via IGN]

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On the heels of the pyrotechnic announcement for Infinity Blade 2, Chair Entertainment has dropped another content update for the original Infinity Blade [$5.99]. Content Pack #4, as it's been oh-so-cleverly dubbed, gives you new rings, swords, helmets, and shields to level up and use against its brand new enemy the "RookBane." Chair describes the 'Bane as "fierce and deadly," which kinda calls into question the character of the game's other monsters. I mean, what are these guys, chopped liver?

If you're one of the two or three people who are really into Infinity Blade's lore, know that this update also packs in a "sneak peek" at the game's book, "Infinity Blade: Awakening." The whole thing is available right now, actually, on the App Store for $2.99.

That's not a RookBane, btw.

A small little side-note here, but it appears as if Infinity Blade 2 will launch with its share of new equipment and items in addition to the pre-existing stuff in Infinity Blade. I'm not sure if this applies to new items added in updates, but if it does, this update rolls in a lot of content that you'll see again this December.

[Via TUAW]

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If you enjoy in playing games on your Android smartphone then you probably know that touchscreen keyboard might not work as the most responsive controller, but luckily for all gamers on Android smartphones, today we have wireless Bluetooth controller that we want to show you.
Ingenu Easymote Bluetooth Android Controller is a new wireless controller for your Android smartphone, and first thing that you'll notice about it is its looks. Although this controller is almost identical to SNES controller, this is not the final design, and Ingenu will change its looks in near future. As for the controller, it comes with a standard D-pad, select, and start buttons, four front buttons and two shoulder buttons. One thing that makes this controller special is that you don't have to root your device in order to use it, you just pair it up, and you're good to go.

Ingenu Easymote Bluetooth Android Controller is currently available for preorder from developer's website, and as for the price, it is still unknown.

[via Ubergizmo]

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LG announced already that they would showcase the world's first OpenGL based 2D to 3D game conversion engine at IFA 2011. They are now launching the app via the first Maintenance Release (MR) update for the Optimus 3D.

The 3D Game Converter is the first software engine that allows the smartphone users to transform Open GL-based 2D games into 3D with the option to switch back to 2D again at any time. After installation, users can enjoy 2D games in 3D simply by activating 3D Game Converter application. They can also adjust the 3D depth and vision settings for the best view and they could switch between 3D and 2D by using 3D Hot Key switch.

There will be another software upgrade that would enhance the Optimus 3D with new features that include

  • 3D Video Editor for creating and editing 3D movies right on the device
  • 2D viewing of 3D videos in a single-screen mode
  • Dolby Mobile for best-in-class sound quality
  • Automatic 2D video stabilization

The update will be available OTA for the LG Optimus 3D smartphones, and you could also update it via PC using the LG Mobile Support Tool Software. The Maintenance Release (MR) update will be available in Europe beginning this month and will be rolled-out in other regions in coming weeks.

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There's not much to say about the Hector series � rushing headlong to its conclusion in Beyond Reasonable Doom [$4.99 /$6.99] � that hasn't been said before. We've noted its sharp writing; its high production values; and, most importantly, the way it continually tweaks and revises the traditional adventure genre.

Straandlooper have achieved this by making each episode in the series structurally unique. Ep1 gave Hector three discrete objectives to complete while Ep2 led him through a long and meandering investigation. Episode 3, though, is very clear cut in its goals: Hector most stop a terrorist from using biochemical weapons on the Clappers Wreake fair.

This seems obvious enough, given the tone and the narrative arc we've come to expect from the Badge of Carnage series. Where Straandlooper really shine, however, is in the way that every single puzzle in Beyond Reasonable Doom buttresses that core objective � the game isn't comprised of several small puzzles so much as it's one huge, multi-step inventory management bonanza. Literally everything you do pushes you closer and closer to stopping Barnsley the Terrorist, and because each piece is tied to the next, Ep3 constantly pushes players forward in a positive feedback loop.

Beyond Reasonable Doom is a deceptively short game, its length masked by the way the tension in the game builds over time. Hector successfully defeats Barnsley at least four times, by my count, each plot twist building on the last. As a result, the game's climax isn't just another puzzle, but takes place within the context of a unified, over-arching�goal. Instead of feeling routine, Beyond Reasonable Doom's ending feels conclusive and satisfying.

And the puzzles themselves are the best of the series yet � after three games, Straandlooper has had plenty of chances to respond to audience feedback and they seem to have taken advantage of the benefits of episodic content. (The flipside, of course, is that after three games, I just know what to expect from the series and don't find it as�hard.)

Again, the puzzle design is complimented by the game's structure: because the majority of the game takes place at a fair, all of the puzzles are riffs on the bad food, long bathroom lines, carnies, and other general weirdness that you find any time the unwashed masses gather. Beyond Reasonable Doom uses its restricted geographical space to its advantage � nothing is out of place, the player rarely has to wander aimlessly for the next inventory item, and each solution is intuitive and (more or less) logical in the context of the gameworld.

The trade-off, however, is that this entry lacks some of the notable setpieces that defined Senseless Acts of Justice [$4.99]. The climax aside, Beyond Reasonable Doom keeps its narratve and gameplay beats relatively flat � it's probably the most refined and straightforward game in the bunch, but it's also the least ambitious.

Straandlooper have a knack for incorporating comedy tropes into their games � the first two games make fun of buddy cop shows almost exclusively, but the last one is more domesticated and mundane, the game equivalent of "What's the deal with airplane food?" In other words: it's hard to create a fully-realized city, which is what Straandlooper tried to do with Episodes 1 and 2; it's a lot easier to really flesh out one common experience in one part of a city � who hasn't been to the fair before? � and Beyond Reasonable Doom is better and funnier for it.

That's not to say the game isn't without its faults. For all the subtle ways Straandlooper have tried to tweak the Hector series, Beyond Reasonable Doom still over-relies on long, branching dialogue trees to impart important information or plot exposition.

Nevertheless, I think Straandlooper have proven themselves worthy torch-bearers of the genre � they have a knack for comedy and clearly understand that their deft execution largely mitigates any complaints of old-fashioned or non-innovative design. The Badge of Carnage series has been good throughout, and Beyond Reasonable Doom is no exception.

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Intel held its annual AppUp Elements conference in Seattle last week. Amongst the announcements including that of Tizen , one of the more relevant topics touched upon was content curation. The session led by Peter Biddle , GM AppUp Products , was a fresh look at the app curation model and how AppUp could innovate. The problem of app discovery is not one to be overlooked. To take an example , sorting through and finding the app you need from over 425,000 available on the iTunes store is a herculean task.

Add in the problem of gaining customer interest and you have another big task on your hand. Intel quite candidly admitted their inability to gain consumer support with their AppUp store. Just about 350,000 customers have signed up to the store resulting in 800,000 downloads. These are paltry figures when compared to iTunes and the Android app store. However Intel does have one trick up its�sleeve�and this just might be a game changer.

The idea here is to allow consumers to build their own sub app-stores. Curating the best of apps from a particular genre and creating a sub app-store would let users with a specific interest find the top apps with ease. So it will be possible to have sub appstores with special focus on music apps , medical apps and so on. Will it be successful ? Only time will tell but Intel has set a big goal for themselves with a target for 6 million customers by 2012. We'll be watching and updating this space as more information is revealed.


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Google's social network, Google+ has been open to public for a while, and if you're new to Google+, you're probably having some difficulties when it comes to finding new and interesting people. Luckily for you, Google has added a new feature to Google+ that allows you to share your circles with your friends.



Now, if you have a specific circle of friends that you want to share with someone, you can do so in just a few clicks. In you want to share a specific circle with someone, you just need to go to your circles page, select the circle that you want and click the share button. After that, you can add a following message and choose with whom you want to share that circle.

This new feature isn't spectacular, but it can help any new user on Google+ to expand the number of his friends easily, so if you haven't tried this feature, make sure you do.

[via Ubergizmo]

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