Earlier today EA Mobile posted some screenshots from two of their previously announced upcoming iOS games on their Facebook page. Based on the little bit that is shown, it seems that fans of the previous iPhone versions of The Sims games will be getting a new iteration of that series called The Sims 3: Ambitions. For the more violence-prone audience, EA Sports MMA will bring the competitive sport of mixed martial arts to the touch screen. Click on any of the images below to get a larger view.


The Sims 3: Ambitions This newest Sims game looks to include all of the same customization and social interaction that youve come to know from the series, but with an added focus on fulfilling your particular characters passions and turning them into paying professions. In the PC version of Ambitions, you could become a firefighter and would have to put out hazardous fires and rescue other Sims from burning buildings, along with the more mundane tasks like properly maintaining your equipment. There were also more creative jobs like a tattoo artist or stylist that let you actually change the look of your fellow Sims. Other cool additions will be the ability to raise children and build and customize your own living spaces.

It remains to be seen what exactly will be in the iPhone edition of The Sims 3: Ambitions, but based on these screens chances are it will be similar to its PC counterpart. An exact release date hasnt been given aside from Summer 2010, and with Summer just about to be over we might very well be seeing the game released in the coming weeks. Until then you can join in the discussion going in our upcoming games forum for The Sims 3: Ambitions.


EA Sports MMA While this title was announced way back at E3 in June, there still isnt a whole lot of information about it. What we do know is that EA Sports MMA will be a mixed martial arts fighting game similar to the popular UFC, but without actually being affiliated or licensed by the UFC. �Still, if you follow the sport of MMA you should recognize some of the fighters in EA Sports MMA like Randy Couture and Fedor Emelianenko who are shown in the screenshots below. It also appears that you will be able to customize and train your fighter.

Again, a firm release date hasnt been set for EA Sports MMA, but we would venture to guess that it cant be too far off since screens are being posted on Facebook. What were really interested to see is how the game will actually control with the touch screen, and how much depth there will be in regards to different moves and holds. Well let you know if we hear anything more about EA Sports MMA, and in the meantime head on over to the upcoming game thread to talk about the game in our forums.



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France-based developers Movingplayer and publisher Bulkypix have been hard at work lately on Yslandia, the latest MMO to shortly hit the App Store. Already released in Canada for testing purposes and set to hit US and international stores any day now together with the US-based servers, this distinctly European take on the traditional eastern-influenced MMO formula had my attention from early on.

That Yslandia hails from a European developer is not something to be understated. It permeates every facet of the game just as PC gamers saw a remarkable departure from traditional RPG paradigms in the popular Polish-developed title, The Witcher so too does Yslandia show off its own influences and underpinnings, for better or for worse.

The most immediate evidence of this in play is in the artwork and in-game sprites. Gone are the cutesy, bright color palettes and heavily cell-shaded artwork usually seen in MMOs. Instead, what we have here are more detailed sprites with a purposefully subdued tone; emphasizing a realistic brush as trees and houses and even characters are painted in modest colors. The artwork in general brings to mind a water-color painting; not as visually striking as the color explosion of most JRPGs, but not without its own charm.

In so far as the gameplay is concerned, MMOs traditionally have been about lengthy solo leveling experiences read: grinding with a smattering of teamwork needed in certain encounters. Yslandia on the other hand is more focused all around Player vs Player combat and social interactions but with its own share of grinding. The three islands that make up the initial release of Yslandia are comprised of respective starting islands for the Simeha Alliance and the Zaame Coalition essentially, Light vs Dark, and a neutral territory called Gilda where all the PvP combat goes on. And its on this latter island that most of your time in Yslandia will be spent.

On Gilda, teams have to work together to capture Totems on the battlefield, thereby claiming territories for their Faction. The game itself encourages this teamwork particularly teamwork through guild participation by way of its skill system. Departing from any existing skill-building concepts, characters in Yslandia learn additional skills by "training" with other guild members. Every 10 levels, you accumulate training points in addition to your standard skill points, which can then be invested in other guild members, bestowing upon them a skill you currently have learned. Aside from skills learned in this fashion, characters start with 4 skills, 2 of which are usually passive.

Usually in this context is used quite loosely, as Yslandia boasts a massive lineup of 18 different classes to choose from divided amongst 6 very different races some of which have no passive skills. The developers have also gone beyond the usual warrior/ranger/mage archetypes to offer interesting classes such as the Necrophage, the Lycan Bloodhound or the mana-sucking Nocturn Deceiver. Unfortunately, with the class diversity on offer, what does get left by the wayside is character customization dont expect that new cloak you found to have any effect on the way your character looks. Even so, the sheer number of classes on offer, and just how different they each look and feel, means it is less of an issue than it could have been.

Unfortunately our pre-release time with Yslandia didnt offer much opportunity in the way of experiencing large-scale battles, so the verdict is definitely still out on whether the PvP-centred approach works or not. What we did see was an ample number of quests to help your character through the initial 10 levels, after which quests spill out onto the contested Gilda island too. The current quests support progression to level 25, and comprise the usual collection and courier quests with a fair bit of grinding in between. Weve been told by developers to expect a new island shortly which will extend the level cap to 35, so continued support is definitely on Movingplayers agenda.

Yslandia does two other things which we really liked, and showed a bit of innovation on behalf of the developer. Firstly, the user interface is sensational: your character is controlled by either tap-moving or by an on-screen analogue stick; and skills and items can be placed absolutely anywhere on screen via an intuitive iOS-like hold-to-move system that I hope is picked up by other developers too. Secondly, some classes have the ability to take over their guild mates as familiars once they have disconnected. The game describes this as proxying, and its certainly a fresh feature that whilst limited to 1 life only, enables guild mates to assist each other even when theyre offline.

If there are any shortcomings to note in Yslandia, its that character animations arent really up to par with what we usually see in these games. Spells and ability animations range anywhere from barely serviceable to really great we loved how ranged spells have a charging animation, but there is a certain lack of believability to standard attacks and hit responses. This may be attributable to the fact that we were only able to play on the European servers� which were not entirely without the expected lag and so the responsiveness expected of combat was just not there.

Of course, there is also the obvious downside that whilst you hoard your various items, they will never have an effect on your appearance in the game world one Guardian is essentially indistinguishable from the next. Movingparts is aware of this, and have promised that some form of customization through PvP rewards is just around the corner.


What will be interesting to see is how all these elements mesh together in a fully populated game world, and whether the PvP-centric gameplay will hold up as a fulfilling, engaging MMO. Certainly players will have their own positions on whether a competitive environment will sustain them or not, particularly as there is a pseudo-requirement that players be part of a guild to enjoy all Yslandia has to offer. Personally though, I feel that the European charm and its willingness to push the boundaries of long-held MMO concepts nicely positions Yslandia as something different worth checking out.

Yslandia is currently priced at CAD$4.99. While youre waiting for the US and international release, check out our forums to see what experiences our Canadian readers are already having with Yslandia.



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Almost a month back Nokia started taking pre-orders for the Nokia N8 and promised a September end delivery. Well, nothing has changed yet and the U.K. dates are now concrete. The latest press release from Nokia promises the availability of Nokia N8 in various online store of Nokia in "last week of September". Nokia hasnt yet announced the fixed day when Nokia N8 will be available in online store so we will keep checking and keep you updated as and when the much awaited Nokia N8 is available online.

"The Nokia N8 is perfect for creating and sharing great content in high-definition, using HDMI out to connect to your TV as well as hot-USB swap. Were making it fun and easy to capture and share memorable moments on the go" said the press release from Nokia.

Nokia has made the U.K. release date official for Nokia N8. As predicted by different online resources the old news has come out to be somewhat true.�Nokia N8 will be available in stores here in the UK on October the 1st via Orange, Vodafone and Virgin Mobile etc. We are not sure when the Nokia N8 will be available in other countries but we are very certain that everybody is waiting eagerly for the same.

[via Engadget]

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Opera Software has finally released Opera Mini 5.1 for Windows Mobile phones and it is compatible with Win Mo 2003 SE , 5.x and 6.x phones. It adds support for handsets with hi-res displays like the HD2 we assume, accelerometer support. You can also set this as the default browser

"Opera Mini 5.1 contains several key improvements for the millions of people with a Windows Mobile phone," said Jon von Tetzchner, Co-founder, Opera Software. "The new Opera Mini is particularly vibrant and really takes advantage of high resolution screens. And, now that you can set Opera Mini as your default browser on a Windows Mobile phone, it is much easier to enjoy the speed boost and data compression. It is our way of making your Windows Mobile phone better."

Here are the list of features in Opera Mini 5.1 for Windows Mobile devices

- The ability to set Opera Mini as the default browser
- Support for devices with high-resolution high DPI
- Improved page layout and font rendering
- Support for auto-rotation
- Advanced configuration support for power users

To download this update , hit m.opera.com from your phone

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