We recently saw an image of the Droid 2 Global Edition, which is an Android powered phone and a Dual GSM/CDMA version of Droid 2, and it's coming to Verizon Wireless in few months. Our friends over at AndroidSPIN got their hands on a lot of images of the Droid 2, which is showing us the beauty of the Droid Global Edition. The Droid GE comes with white back, and it's rumored that the phone will come in other colors too like blue and black. We also heard that the phone is running a 1.2 GHz processor, which is a little higher than the one in Droid 2. Head over to AndroidSPIN if you want to see all the images. So who's dropping their Droid 2 or Droid for the Droid 2 Global Edition?

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Our favorite bird flinging pig poppin' game Angry Birds [99� / Free / HD] hardly needs an introduction anymore. Everyone from friends of mine who staunchly consider themselves non-gamers to random people of all types I end up waxing iPhone games with either have heard of, played, or in some cases, are even working on clearing the whole game with 3 stars. Of course, the game still has a little way to go before it eclipses Doodle Jump, as I haven't seen an angry bird on stage at a Lady Gaga concert yet, but the upcoming plush toys are a good start.

The latest update might be the best one yet. Game Center integration supplements Chillingo's Crystal adding achievements and even online leaderboards, giving a whole new purpose to revisiting old levels to beat the scores of your Game Center friends. Crystal achievements seem to transfer over, so be ready for some huge achievement spam the first time you launch the game after updating.

Angry Birds has been high up on my list of favorite iPhone games for quite a while now, but I hadn't been playing it much since I got my iPhone 4 as the game looked worse than most when upscaled to the resolution of the Retina Display. The game pulls a complete 180 with this update, as the new high resolution graphics makes Angry Birds one of the best looking 2D games I've played on the iPhone, and the amount of detail you can see when zoomed out now is really amazing.

Of course there's 15 new levels to plow through, adding even more content to a game that is already stuffed to the brim. Don't waste any time updating Angry Birds, and if you haven't downloaded this game yet, you're really running out of reasons to hold off, as the amount of entertainment you will get out of this 99� purchase is mind boggling.



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We thought we'd seen the peak of innovation this week when ARDefender showed just how an augmented reality game should be made. Revolutionary Concepts and indie developer Nicolai Troshinsky had other ideas though, and have delivered something truly…well, revolutionary. If Augmented Reality is the idea of superimposing a game world onto your real world, then what has been done in UFO on Tape [App Store] can only be described as Transplanted Reality� a window into another world right in your hands.

UFO on Tape is a straightforward concept delivered in the most captivating way. It starts by showing you a re-created view of an iPhone camera (no actual use of the camera is ever made), as if it were pointed out the window of a car. Your girlfriend next to you then tells you that she's seen something strange in the sky. With your camera, you zoom in on the object, only to discover it is in fact, a UFO. As it darts around the sky and weaves amongst buildings, your task is to keep the zippy UFO firmly locked in your sights.

UFO on Tape delivers its incredible realism in two ways� firstly, through a pixel-perfect, photo-realistic representation of a video reel; and secondly, through the use of the iPhone 4's gyroscope, or if unavailable, the accelerometer. These two mechanics go hand in hand to make it actually seem as if you are controlling a camera phone and pointing it at something in the sky, all while looking through its viewfinder.

Naturally, use of the gyroscope is preferred, as it allows you to orient yourself to the ground and move the camera around as if it were actually in your hand, giving the most accurate experience. That's not to take anything away from the accelerometer though, as both functioned well to deliver similar results (if less dramatic on the older devices).

The game itself is extraordinarily simple, but also very challenging. The pesky UFO seems aware of your attentions, darting backwards and forwards at varying heights� frequently trying to lose you amidst the tops of buildings. Not only that, but it occasionally darts into your peripheral vision too, which is restricted by the blur of the outline of your car window. Explaining this in words is already doing it an injustice, but it is the most amazing thing to witness your game world restricted by something as routine as the view out your car window.

The entire experience is further enhanced by the interaction with your girlfriend. As you hone in on the flying saucer she'll make all kinds of comments; ranging from stunned disbelief to utter dismay if you happen to lose your target. If it does get away, she'll quickly start barking orders trying to direct you in the way it seems to have gone. Her fully voiced lines flow seamlessly are surprisingly plentiful� in the 30 or so games I played, I was frequently surprised by the new comments that pop up, there are that many. The dressing down she gives you from time to time� "You idiot! You lost it!"� and certain other memorable comments never tire, either.

The ambiance in UFO on Tape also deserves a special mention, as it has been meticulously crafted to such a degree of accuracy that it almost goes unnoticed, as it does when you're really driving. If you do hone in on it though (headphones help), you'll notice the sounds of the city behind you, from the purr of your own engine, to passing cars, sirens in the background and even the tick-tick of your turn signals as the car presumably negotiates the streets to afford you the best view. A creepy, X-Files like soundtrack really underlines the excellent audio work in UFO on Tape.


UFO on Tape is a singular experience, not for its dramatic level of content and replayability� in fact, the game itself is quite basic, with a standard high score table recorded on Game Center� but for the immense attention to detail needed to successfully bring its world alive in the palm of your hand. The true-to-life look, sounds and handling all come together to deliver something really special that simply must be played to be believed. We're telling you now, screenshots do not do this game justice, so get out and grab UFO on Tape pronto if this review has even piqued your interest in the slightest.



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A couple of weeks ago we took an exclusive hands-on look at the puzzle platformer GravBot [Free] from Team Phobic, the developer responsible for games like Bounce On [$1.99/Lite], Bounce On 2: Drallo's Demise [$3.99/Lite], and Tunnel Shoot [99�]. Earlier tonight, the game went live in the US App Store. GravBot is free to download and initially comes with 12 levels. These levels ease you into the game mechanics and give you a great taste of what GravBot has to offer. If you like what's contained in this glorified demo, then there are two additional level packs available as in-app purchase. Each of these level packs contains 20 increasingly difficult levels, and are 99� apiece. Here is an excerpt from our hands-on preview talking about the gameplay in GravBot:

In�GravBot, you'll play as a tiny robot who must collect all of the batteries on each perilous level. In order to accomplish this, you can spin the entire level either 90 degrees left or right or entirely upside down to change the direction of gravity. Your robot can travel left and right on its single tire, and will fall towards whichever way happens to be down at the time. Levels are filled with hazards like spikes, enemies, and lasers which will kill instantly if not avoided. The batteries can be tricky to get to, and a color-coded system of trapdoors, elevators, and various other obstacles will need to be triggered by switching a lever or pushing blocks onto buttons � all in the name of snagging every last battery on a given level.

While just completing each level is sufficiently challenging and fun, the real hook toGravBot is trying to obtain gold medals for each one. The game keeps track of how many times you switched gravity to complete a level, with bronze/silver/gold medals awarded for using it efficiently. What is really satisfying is when you figure out a way to win gold using fewer gravity switches than is required. Due to the physics engine in the game, you can sometimes make it to a hard to reach area without changing the gravity and instead gliding through the air or just barely catching the edge of a platform and hanging on.

There's really not anything I don't like about GravBot, and it has become one of my most favorite puzzle games that I've played on the iPhone. The graphical style is cute, with support for Retina Display, and the GravBot robot exudes a ton of personality in the game. The levels are all really cleverly designed, and there's a tremendous amount of replay value going back to each one and trying to complete it in the most efficient way possible, earning medals and competing on the Plus+ leaderboards as you go. There's no risk in downloading the game for free and trying out the initial 12 levels, and the IAP level packs offer a great value for money if you're looking for more. In fact, I would love to see some additional level packs released down the line sometime. Players in our forums are enjoying the game�as well, and it appears that the talented folks at Team Phobic have another hit on their hands with GravBot.



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