There have been a lot of rumors and speculations about the mysterious Sony gaming handheld phone, we've had doubts but according to the latest news it seems that stories about PlayStation Phones are true.


So far, no official information has been revealed, but new information about this phone have become apparent. According to the news, it seems that this phone is currently running Android 2.X, although we all hoped to see Android 3.0 on it. If you look closely at the picture, you'll notice A and B buttons on the screen, which suggests that this phone is only a prototype and that its running an early version of the software.

As we find out, PlayStation Phone comes with the codename Zeus, and will feature something known as the Z-system. Z-system is owned by Sony Ericsson and it seems that Z-system is the software that will be used for playing video games, so Z-system might be a gaming platform or a game store.

Not surprisingly, Sony hasn't responded to any of these rumours and despite the claim that these pictures are fake, information about this phone have been confirmed by multiple, reliable sources. What is the truth behind PlayStation Phone? We'll find out soon.

[via Engadget 1, 2]

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Tonight Sega released their classic Dreamcast puzzle game, and huge fan favorite, ChuChu Rocket! [$4.99/HD] into the App Store. We had a chance to go hands-on with ChuChu Rocket! at Sega's offices last month and came away excited for the iPhone and iPad version of the game. Sega has taken the entirety of the original ChuChu Rocket! and reworked it for the touch screen, and the results are terrific. While the graphics are essentially the same, the UI actually feels much more natural than that of the Dreamcast. This game seems almost meant for touch screen controls, and whether or not you were a fan of the original Dreamcast release ChuChu Rocket! is a puzzle game that needs to be in your collection.

Starting the game forces you through a very short tutorial explaining how to play ChuChu Rocket! The tutorial is so short because this game is ridiculously easy to play. The core of the gameplay involves placing various arrows around a checkerboard-like playfield and then unleashing your crew of mice who will blindly march forward. The only things that stray them from their path are running into your strategically placed arrows or hitting a wall which will cause them to turn clockwise. Your mice must avoid running into hazards, like holes and cats, on their way to their escape rockets.

Placing arrows simply requires touching a square of the game board and swiping in the direction of the arrow you want. Tapping a placed arrow erases it if you make a mistake. A button in the upper left sets your mice in motion, and tapping that button again speeds up time if you're feeling impatient. And that's pretty much it. The controls are so intuitive and easy to perform that you can focus squarely on solving the fiendishly clever puzzles and frantic multiplayer in ChuChu Rocket!

The bulk of the content in ChuChu Rocket! is the 100 levels in Puzzle mode. There is no time limit in these levels, and the goal is simply to get all of your mice safely to the rockets. This mode starts out easy enough, but quickly ramps up in difficulty as some of the later levels had me nearly pulling my hair out trying to find the correct positions to place each arrow. It's a good kind of difficulty though, one that urges you to keep trying until you've figured out the solution to a puzzle you are stuck on.

Then there is Challenge mode which features 25 timed levels that each have a specific task to complete. These can be things like directing a certain number of mice to the rocket before time runs out, or even going against the very nature of the game and running them all into a cat as quickly as possible to be eaten. The Challenge levels are a nice diversion from the typical gameplay found in Puzzle mode, and the best time for each level is saved with your total time for completing all levels being tracked through Game Center leaderboards.

Likely the thing that will keep you coming back to ChuChu Rocket! long after you've completed the rest of the game is the phenomenal multiplayer mode. Unfortunately there is no online multiplayer as was first announced, but the local and same-device multiplayer modes are crazy amounts of fun if you have friends to play the game with. The multiplayer gives each player their own rocket and up to three arrows to place. You're constantly trying to direct a stream of mice into your own rocket, while trying to direct cats into your opponents' rockets. Random events will trigger to mix up the action like switching the position of everyone's rockets or releasing a mega stream of mice into the game.

Multiplayer is a blast as everyone is simultaneously trying to screw each other over, and the lead changes hands suddenly and often. It supports up to 4 players over local WiFi, and if you have the iPad version you can play with up to 4 players all on the same screen. If you don't happen to have any friends around, you can set up to 3 AI bots to play with on any of the 24 multiplayer maps. Nothing can top talking smack to your buddies while playing in the same room, but the option for bots is pretty comparable and lets you take advantage of this mode even if you're solo.

I can't really think of too much that I don't like about ChuChu Rocket! It can be pretty difficult at times, but there's no real penalty for retrying levels that you get stuck on and it's really satisfying to finally nail it when you do. The graphics aren't Retina Display ready, but the game still looks quite sharp on 4th�generation devices and it actually suits the retro nature of the game. The lack of online multiplayer is a disappointment, especially since Game Center is already integrated for leaderboards and achievements, but hopefully this can be added down the line. It will take quite a while before you're able to complete all of the Puzzle and Challenge levels, and the multiplayer mode could conceivably last you the rest of eternity. ChuChu Rocket! is just one of the best puzzle games around, much as it was 10 years ago on the Dreamcast, and with the new touch interface it actually succeeds at being the definitive version to own.

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Halfbrick Studios' Age of Zombies [$2.99] is a dual stick shooter that started its life as a PSP Mini all the way back in February. Starring the same Barry Steakfries and similar to Monster Dash [99�], Age of Zombies doesn't really bring anything that incredibly new or exciting to the table, but that doesn't make it any less fun.

It's a little hard to review dual stick shooters, because like so many other crowded genres on the App Store, they all play very similar. Age of Zombies features the standard set of on-screen controls that work great, a variety of weapon power-ups, and even grenades to toss when things get hairy. Gameplay consists of what you would expect out of a dual stick shooter. You run Barry around, shoot everything that moves, and do everything you can to survive.

Halfbrick mixes things up a bit by changing the way health is handled in the game, as instead of a single hit resulting in death, Age of Zombies plays more like a modern first person shooter. As you take damage, the edges of the screen get red. If you're able to blast yourself a clearing and get away from whatever is chomping on you, your health regenerates and you're back to slaughtering everything in your path. I actually like this quite a bit because you only die when you're completely overwhelmed instead of biting the dust when you make a stupid mistake.

Terrain is very important in Age of Zombies, with levels having multiple paths you can run around avoiding and channeling enemies in to the spray of your shotgun or the splash of your grenade. Also, the number of enemies that can be on-screen at once is crazy. Seeing how long you can survive running away from everything, only to turn around and start lobbing grenades is a ton of fun.

The story mode is filled with swearing, toilet humor, and time traveling. In all, Barry will visit five different areas starting with battling prehistoric cave men zombies all the way up to the terrible zombies of the future. Each setting plays similarly, but it's nice to mix things up. Bosses also appear in game, but they don't really have any unique properties to them and instead just seem to serve as massive bullet sponges before finally falling over. The reward for playing through the single player is a survival mode for each time period, complete with online leaderboards using both Game Center and OpenFeint.

Sure, there are a ton of dual stick shooters on the App Store, but there's only one starring Barry Steakfries. If you have room for one more on your device, Age of Zombies is an excellent pick. Game Center support and the fact that Age of Zombies is launching as a universal app makes this bloodbath even easier to swallow. The only question left is what kind of trouble will Barry Steakfries find himself in next?

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It looks like the white iPhone 4 will remain to be only part of numerous rumours, leaks and exist as demo units rather than an iPhone that will actually go into production and reach the public � that is what BGR's latest source has revealed. New information has reached the Boy Genius Report and apparently, Apple has absolutely no plans to ever launch the white iPhone 4.

Having already been delayed launch several times with only the black iPhone 4 available (and a metallic one). The potential correct source suggests Apple will simply wait til Spring next year, then announce another delay for the Summer, at which point the next-gen iPhone (iPhone 5?) will be introduced and no one will care about the white iPhone 4 anymore.

[via BGR, Geeky Gadgets]

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