FoneArena had a special guest today ! LG Optimus 2X -� The World's First Dual Core Phone just arrived at our doorstep and we decided to shoot some pictures and a video for your viewing pleasure.

lg optimus 2x home

The handset is powered by a Nvidia Tegra2 dual core processor , yes dual core.� It has a 4 inch capacitive touchscreen which looks pretty impressive

Check out the video below where we unbox the device and also take a look at the browser and camera !

In the video it's mentioned 1080i . its actually 1080p

It has a 8 MP Camera with Flash and record video in 1920x1080 format. It's the world's first phone to achieve this !

lg optimus 2x home

It has a HDMI port on the top which supports mirroring

lg optimus 2x home

2 really loud speakers at the bottom with the microUSB port in the middle

lg optimus 2x home

Volume keys on the right

lg optimus 2x home

LG has customized the UI let you view all the homescreens in one screen (HTC Sense Inspired ? )

lg optimus 2x home

And this the best benchmark you would ever see on a Android phone atleast today.

lg optimus 2x quadrant benchmark

The phone runs on Android 2.2 but is getting an upgrade to 2.3

More coverage coming up soon on FoneArena , we are going to put this handset against the Nokia N8 and iPhone 4.

First impressions about the phone is that it is noticeably faster than any android device we have played with so far. The browser loads pages really fast. The menu operations don't have any lag.Although the handset is a bit plasticky , it does not feel cheap. We would have appreciated a complete metallic back panel instead of the small stretch in the middle.

Video recording at 1080p is something we are trying on a phone for the first time and we are totally excited about it.8 MP Camera for photos is cool but no camera key.

The display is frankly awesome to look at and use. The touch seems similar to the one we find on the iPhone 4. IPS technology perhaps ?

And before you ask about where you can get this phone ? It's about to go on sale in many countries soon. We got hold of an review unit from LG Mobile.

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Apple has now been hiring college students to work for them. The job pays over $10 an hour and you get full benefits with Apple as well as a free iMac computer to work at home with. The job is to answer phone calls for Apple as a customer support person, they call them Apple At-home advisers.


The only requirements are you need to get this great job opportunity is a minimum 2.7 GPA, and to go to college at one of the schools that Apple currently supports. You will also need a strong technical background as well as the appropriate customer service skills.

All this information is listed on Apple's website as you can see here, you are also expected to work 16 hours per week while attending school and 40 hours each week during summer vacation time. When you graduate Apple may hire you for a full time job later, so it doesn't just end when you finish school. Unfortunately, currently the only schools that Apple supports are in the US.

[via CrunchGear ]

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Last June at WWDC, we spent some hands-on time with the then upcoming Alien Space from indie developer Owens Rodriguez. We really enjoyed the title even in its work-in-progress state, and were looking forward to its release later in the year. Then this past October, Alien Space [99�/Lite] finally launched a bit later than Owens had anticipated and it somehow slipped under our radar, though it has been highly praised by the members in our forums (nothing gets by them).

I've since spent a good amount of time with Alien Space, and can confirm that it is an incredibly solid dual-stick shooter. It features a 30 level campaign, a Survival mode, a suite of upgradeable weaponry, and incredibly intelligent enemy AI which makes for some frantic space battling. The real standout feature though is the absolutely spot-on controls that rival any of the other top dual-stick shooters in the App Store in terms of responsiveness. All of these factors combine in Alien Space to make for a great gaming experience.

At Macworld this year, I once again met up with Owens to discuss his current project which is an alternate version of Alien Space. This upcoming separate game will be a retro re-skin of sorts to the original game, though with at least one brand new game mode in addition to the Campaign and Survival modes.

Owens told me that he was a huge fan of the original Asteroids back in the day, and wasn't completely satisfied with the role that asteroids played in Alien Space. As such, the main focus for this new mode is to somehow base the gameplay more heavily around the asteroids that are floating around the galaxy. Additional modes, weapons, or enemies are also a possibility for the new game, though nothing is set in stone currently.

Here's a short video of the new retro-themed Alien Space. It's still in progress, so the explosions and some of the weapon effects haven't received the retro treatment yet, but it should give you an idea of the direction the game is going:

Owens is shooting to have this new Alien Space in the App Store by mid-to-late March, barring any sort of hang ups. If you haven't yet checked out the original game, it's currently on sale for 99� and there is a lite version to try as well. We'll take a look at this new version of Alien Space with the old-looking style when it launches this March.

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Last June at WWDC, we spent some hands-on time with the then upcoming Alien Space from indie developer Owens Rodriguez. We really enjoyed the title even in its work-in-progress state, and were looking forward to its release later in the year. Then this past October, Alien Space [99�/Lite] finally launched a bit later than Owens had anticipated and it somehow slipped under our radar, though it has been highly praised by the members in our forums (nothing gets by them).

I've since spent a good amount of time with Alien Space, and can confirm that it is an incredibly solid dual-stick shooter. It features a 30 level campaign, a Survival mode, a suite of upgradeable weaponry, and incredibly intelligent enemy AI which makes for some frantic space battling. The real standout feature though is the absolutely spot-on controls that rival any of the other top dual-stick shooters in the App Store in terms of responsiveness. All of these factors combine in Alien Space to make for a great gaming experience.

At Macworld this year, I once again met up with Owens to discuss his current project which is an alternate version of Alien Space. This upcoming separate game will be a retro re-skin of sorts to the original game, though with at least one brand new game mode in addition to the Campaign and Survival modes.

Owens told me that he was a huge fan of the original Asteroids back in the day, and wasn't completely satisfied with the role that asteroids played in Alien Space. As such, the main focus for this new mode is to somehow base the gameplay more heavily around the asteroids that are floating around the galaxy. Additional modes, weapons, or enemies are also a possibility for the new game, though nothing is set in stone currently.

Here's a short video of the new retro-themed Alien Space. It's still in progress, so the explosions and some of the weapon effects haven't received the retro treatment yet, but it should give you an idea of the direction the game is going:

Owens is shooting to have this new Alien Space in the App Store by mid-to-late March, barring any sort of hang ups. If you haven't yet checked out the original game, it's currently on sale for 99� and there is a lite version to try as well. We'll take a look at this new version of Alien Space with the old-looking style when it launches this March.

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