We've seen our fair share of cringe-worthy Gameloft clones over the years, but this one takes the cake. StarFront: Collision seems to be directly "inspired" by StarCraft, complete with Gameloft's version of the Terran, Protoss, and Zerg. These three factions wage a war over Xenodium crystals on the planet Sinistral in realtime strategy battles that actually look pretty decent in the following gameplay trailer:

What's definitely got my interest piqued is the inclusion of four player online multiplayer, which potentially could be loads of fun. I'm also curious how the game actually plays on the iPhone, as RTS games on the device all have fairly cluttered UI's, and it seems like StarFront does as well. StarFront: Collision will be available this Thursday, and it will be interesting to see if Gameloft sticks to the Sacred Odyssey method of payment where the game is free with an IAP to unlock the rest of the game.

Also, according to the description of this trailer, StarFront is also only going to run on 3rd and 4th generation iPod touch and iPhone hardware. Is this the end of Gameloft supporting older devices?

<!-- PHP 5.x -->


Powered By WizardRSS

Nothing says "business" quite like a baseball video game with the word "baseball" in the title, so make sure you're sitting down for this one: Square Enix Europe has announced a game called Big Hit Baseball for the iOS.

Slated to release "soon" on the App Store and created by Beautiful Game Studios, Big Hit Baseball looks to be more of an arcade joint as opposed to a straight-faced simulation like, say MLB: The Show or whatever on the big consoles. In the press release issued this morning about the game, Square notes the "frantic" nature of the game and also talks up the fact that Big Hit features a total of three cup tournaments and 20 different teams.

Fans of Big Cup Cricket [.99 / Lite] and Championship Manager rejoice � not only is your dev of choice involved in this project, but Square is heavily suggesting that�Big Hit Baseball is being built off the foundation of those two games. Also, get ready for this: Big Hit will include a name editor. Now, there's no excuse for not having an entire team of Brad Nicholsons.

<!-- PHP 5.x -->


Powered By WizardRSS

Nokia has stated in a� press release that the Nokia E7 has started shipping and will be hitting select markets this week amd the availability will be broadened in the coming weeks.

Nokia is marketing the E7 mainly as a business phone. They are stating that with it's tilting 4? Clear Black Display, full hardware QWERTY keyboard and a fast access to a wide variety of apps directly on the homescreen, the Nokia E7 is the key to having a successful day in or out of the office.

The E7 also supports business applications from leading enterprise technology partners including Microsoft and IBM.

The main specifications of the device are:

  • 4? Tiltable Capacitive Clear Black Display with 360�640 Pixels Resolution
  • Symbian

Last month we went hands-on with Capcom's mobile version of Devil May Cry 4. The game missed its intended late January release, but last week Devil May Cry 4 Refrain [$1.99] finally hit the App Store. In a post-Dead Space [$6.99/HD] world, where we've seen what is possible in bringing a console-like experience to iOS with an original storyline to boot, it's hard to get terribly excited for Devil May Cry 4 Refrain. Story-wise it's essentially a retelling of the console game with static cutscenes and text, and visually there is a lot to be desired. Still, the action is solid (though repetitive) and the virtual controls work really well. If you're a fan of the Devil May Cry series and are looking for a version you can squeeze into your pocket, then Devil May Cry 4 Refrain satisfies.

The game takes place over 10 levels which each consist of interconnected areas which you must explore. The environments look decent but are barren and lack any sort of life or vibrance. The game description boasts Retina Display support, but honestly I don't see it. The graphics are full of jagged edges and the text in the game is blurry and difficult to read. Overall the game certainly doesn't look bad, but it could stand to look much better compared to other titles on the App Store.

Graphics and presentation aside, the combat in Devil May Cry 4 Refrain is what really stands out. You control your character Nero with a virtual stick and an option for a 3 or 4 button setup. I suggest going with the 4 button setup that gives you a button each for jumping, shooting, swordplay, and using your Devil Bringer arm weapon. The simplified 3 button setup combines your gun and sword into one button, but takes away most of the skill of engaging in combat.

The Devil May Cry series is known for over-the-top combos and an emphasis on style, and this translates very well to the iOS version of the game. The actual mechanics behind the combos have been drastically simplified in order to work sufficiently with virtual controls, but the "feel" of the combat is still there. As you make your way through the game you'll be able to unlock a plethora of new moves for all your various attack types. These can be configured to your liking in the settings, offering a small bit of customization to your character.

As neat as it is that the stylish combat of Devil May Cry translates well to the mobile version, it still has a tendency to feel repetitive and button mashy. In fact, the general nature of the game is quite repetitive. The core experience involves entering a new room, clearing it of enemies, and moving on to the next. This is broken up somewhat by mild puzzle solving and boss battles, but for the most part the game hardly ever changes. It's also pretty light on difficulty and fairly short, as the entire game can be completed in just a couple of hours without much struggle. There is some replay value in going back to replay levels for a better score, but it's insubstantial.

Despite the drawbacks and overall unambitious nature of Devil May Cry 4 Refrain, I can't deny that I've had fun playing through it. Something about the combat is just really satisfying. Capcom has stated that there will be an update to the game adding Dante from the original Devil May Cry games as a playable character, which should address the current brevity of the game somewhat. Opinions of players in our forums are mixed, with some enjoying the game a good deal and some not at all. I think if you adjust your expectations accordingly, you'll find enough to like about Devil May Cry 4 Refrain. At its current price of $1.99, it's easy to recommend for fans of the series or action games in general.

<!-- PHP 5.x -->


Powered By WizardRSS