I travel a ton, both for many of the conventions and events we cover on TouchArcade, as well as because staying in one place for too long is boring. Traveling a lot is liberating for many reasons, but mainly because you realize just how little of the stuff you own you actually need. Specifically, from a computing standpoint, I've got my entire infrastructure down to a single laptop bag which houses absolutely everything I need for TouchArcade and all other things I use my computer for.

When bag space is at a premium, you rarely have room for any "unitasker" as Alton Brown puts it, which sadly leaves many traditional gaming accessories without a place in my mobile arsenal. I've made a special exception for the Fling iPad joysticks, but I haven't had an actual USB gamepad for ages. Normally this isn't much of an issue, but since 2011 is the 25th anniversary of both the Metroid and Zelda series, I've taken it upon myself to replay both series in emulators as carting my originals (and associated consoles) around just isn't realistic.

This is where Joypad [$2.99 / Lite] comes in. Utilizing a small iOS app combined with a companion program running on your Mac or Windows PC, you can use your iPhone as a game controller. Setup is simple, and basically just amounts to having both your computer and iPhone on the same wireless network while having both the iOS app and the companion program running. In the Joypad Connect computer program you'll then select one of the pre-sets for mapping buttons to keys, then select your iOS device from the list of devices and you'll be good to go. If you're playing an emulator or game that uses different keys, you can create a new profile for that, and go to town mapping the controls it uses to the virtual buttons of Joypad. It all works really well.

This will be somewhat obvious if you've played the various emulated games that Sega has released on the App Store, and other classic titles released by other developers… but often times these classic games simply require the precision and tactile feedback of a real controller. So, how well Joypad works is largely dependent on two factors: 1. How good you are at handling virtual controls. 2. The control demands of the game you're emulating and whether or not those will even jive with Joypad. Specifically, games that require super-precise D-pad dancing aren't so great. Also, games that require you to hold down more than two buttons can be hit or miss depending on what buttons they actually use and how often you need to use that button combination.

Another issue I've randomly run in to is that Joypad is highly dependent on a low-latency WiFi network. It has worked great in most locations, but this week I've been staying in an area of Barcelona with so many WiFi networks that my menu to select them on my Mac scrolls for ages. With the local WiFi signal spectrum this jam packed, I've had issues just browsing the Internet, so it's not much of a surprise that Joypad also suffers. I don't expect this to impact most people, but if you live in a super-crowded urban environment just be aware that your game controls will only perform as well as your local WiFi climate will allow.

That being said, Joypad is without a doubt one of my favorite non-game apps that I've tried lately. Sure, it was released almost a year ago now, so it's very existence will likely be old news for some. However, if you're like me and never really had reason to look for something like Joypad before, now you know about it. $3 for the app is also considerably cheaper than any worthwhile USB gamepad, and while it is by no means a substitution for real physical controls, it sure is a great travel companion.

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If you were hanging around the arcades back in 1983 (and I'm willing to bet at least some of you were), then you probably remember the classic game called Tapper. In Tapper it was your job to man several counters in a bar and rapidly serve drinks to approaching patrons, while simultaneously collecting their empty glasses before they slide off the end of the counter and shatter all over the floor. Tapper was an extremely fast-paced game and notoriously difficult, and it is also well known for originally being sponsored by Budweiser and featuring their logo throughout the game.

This aspect of Tapper didn't go over too well though, as it's common knowledge that kids love video games (as do adults!) and placing a game laden with Budweiser branding in arcades that are crawling with children is generally frowned upon. The next year, Tapper was rechristened as Root Beer Tapper and featured nearly identical gameplay minus the Budweiser logos and with root beer as the beverage being served. Root Beer Tapper is the game that is more commonly recognized out of the two as it went on to receive various home console ports and has been included in numerous retro compilations.

Recently, it was announced that Warner Bros. and developer Square One would be releasing a brand new version of the Tapper franchise for iOS called Tapper World Tour. Tapper World Tour will retain the same basic gameplay elements of the original Tapper and Root Beer Tapper but will have you working in bars around the world, and instead of just serving your average beer to patrons you'll be serving drinks that are appropriate to the locale that you're working.

Here's a side-by-side comparison of the original Root Beer Tapper 1984 arcade game and Tapper World Tour on an iPhone 4 (click images to enlarge)

Perhaps the most exciting development from Tapper World Tour is that the game is being drawn and animated by the legendary Don Bluth, who has worked on countless classic animated films for studios such as Disney and Fox but is immediately recognized by gamers as the artist behind classic laserdisc arcade games Dragon's Lair and Space Ace. You can check out Tapper World Tour in action in the first trailer for the game:

The developers aren't getting any more specific about a release date beyond "within the coming months" but we do know they will have a playable build of Tapper World Tour at GDC which starts at the end of this month. We're eager to get our hands on the game to see how the new version plays out on iOS. Personally, a touch screen seems like a perfect place to slide beers down a counter towards thirsty drinkers, but I have no idea if that is actually the mechanic used in the game. Make sure to check out the official Facebook page for Tapper World Tour and we'll bring you more information on the game�just as soon as we get it.

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HTC today announced their first tablet computer and we have an exclusive hands on video here on FoneArena

Check out the nice long 6 minute video which gives you an overview of the device.

The device comes with a special pen like device which can be used in special cases like within the notes app.

The device uses a special version of the Sense UI for tablets. It has Evernote integration and a lot more. Looks like the software is not yet fully ready on this device as we were not allowed to touch it.

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Here are the live pictures taken from the NTT Docomo stand at MWC (Mobile World Congress) 2011 in Fira, Barcleona.

Toshiba Mobile REGZA

The specifications are:

  • 125x62x11.9mm (14.7mm at thickest point), 149grams
  • Android OS
  • 4? TFT Touchscreen with 854�480 Pixels Resolution and Displaying upto 262k Colours
  • 12.2 Megapixel Camera with LED Flash, Autofocus and High Definition Video Recording
  • Waterproof

Sharp SH-08C Touchwood

This phone is made out of real wood and hence the back pattern is unique for every model made. Not artificial painting is done. The erognomic bean shaped body and the feel of wood create a very unique experience.

Its specifications are:

  • 120x63x14.5mm, 130 grams
  • 3.4? Touchscreen with 854�480 Pixels Resolution Displaying upto 16 Million Colours
  • 5 Megapixel CMOS Camera with LED Flash, Face Detection and Autofocus

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