Remember the trailer for the Crescent Moon Games' upcoming title Gears? No? Well here it is again, and it's really worth watching a second time just to marvel at how they've manage to clip together gameplay footage of a ball rolling game to make it seem this epic:

Sure, Crescent Moon is known for their RPG offerings like Aralon: Sword and Shadow and Ravensword: The Fallen King, but there's no disputing the fact that ball rolling games have worked great on iOS devices, especially when combined with both adventure and puzzle elements. Dark Nebula Episode 1 [99�] and Dark Nebula Episode 2 [$1.99] are fantastic examples of this.

Developer Josh Presseisen provided us the following hands-on video today, and while I'm not entirely sure it will live up to everyone's expectations after that crazy of a trailer, it does look pretty cool:

Gears is scheduled for release as a universal app in early March, and while they're not discussing final pricing yet, they've said it will be comparable with similar games on the App Store. We can't wait to try a finalized version of the game to see if the Crescent Moon magic that made Ravensword and Aralon is capable of transcending genres or not.

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Kinect hacks are getting quite popular, and speaking of which, you might be interested in this latest Kinect hack that could potential replace your tele's remote control.


Since Kinect's release, we have seen all sorts of hacks, but none of those hacks have thus far been used as a remote control replacement. Now we have a one here developed by Harishankar that should allow us to use Kinect as a remote, so let's check it out how it works.

According to the developer, in order to use this hack you need to connect your Kinect to a Mac Mini which uses OpenNI to detect your skeleton in order to read your gestures and send them to a USB-UIRT box. This device connects to the computer's USB port allowing it to receive and transmit IR signals to your TV. With it, you can change channels simply by moving your arm left or right, and change the volume by moving it up or down.

This Kinect hack is interesting, but we seriously doubt that it will replace any form of standard remote control anytime soon. Still, it looks somewhat fun, so you might try it out if you understood the above complexity of the hack :)

[via Engadget]

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Well it's Wednesday again, which means many things, but in the world of iOS it means one thing: A tidal wave of game releases. If you recently picked up a Verizon iPhone, and haven't yet experienced a App Store Wednesday, here's how it works- Developers can set specific release dates for their various games and apps on the App Store. Games released today had their dates set to 2/17/11. The trick is, these games are released internationally, as the clocks in each region tick over to actually being the 17th. This allows us to get an early heads-up on what's coming out, before things are actually released on the US App Store at 11:00 PM EST.

Here's what's going to be available:

Starfront: Collision, Free + $6.99 IAP � [Forum Thread] � I've spent many sleepless nights hoping for Blizzard to actually release a legit iOS port of StarCraft, and while I hate to continue using the "Well, at least I appreciate Gameloft bringing a game we'll never see on the App Store as a clone!" excuse… I have to. I'm a little more excited for the eventual and inevitable release of Starfront: Collision HD, but impressions for the iPhone version of the game have been positive so far in our forums. I can't wait for people to start downloading and playing this game, as the online four player multiplayer sounds like it could be excellent.

Back to the Future Ep. 1 HD, $6.99 � [Forum Thread] � Words can't fully express how much I love the Back to the Future trilogy, so naturally, any video game (save that horrible NES game) based on the series gets me totally excited. This game has already been released on both the Mac and PC, and has additional episodes in the pipeline. We're going to be reviewing this ASAP to see how the iOS port is, as Telltale's track record of iOS releases hasn't exactly been spotless.

The Blocks Cometh, 99� � [Forum Thread] � We posted a preview earlier, but this game plays similar to The Incident in that your goal is to avoid falling blocks, and climb as high as possible. There is a free Flash version, but it looks like the iOS port is going to be great.

Volcano Escape, $1.99 � [Forum Thread] � This 2.5D platform-shooter has an interesting premise in that in each level you're trying to escape from a volcano. There seems to be a ton of weaponry, power-ups, and even online leaderboards and achievements.

Bug Wars, $1.99 � [Forum Thread] � An arcade style first person shooter of sorts where you must save the world from an invasion of… bugs? (Well, at least it's not another zombie game.) It looks like there's an impressive amount of weapons to use, and I admit, I'm a total sucker for any game that has massive bosses like the one found in the above trailer.

Ridge Racer Accelerated HD, Free + IAP � [Forum Thread] � Well, it's Ridge Racer, on the iPad. I would have hoped that a little more care would have gone in to this port, but judging by the screenshots, these are some seriously low resolution textures for a "HD" game. Regardless, if you can't get enough Ridge Racer, now you can have it on your iPad.

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Back in January, one of the unfortunate aspects of developing for the App Store reared its ugly head. Developer Halfbot's popular Flash title The Blocks Cometh was stolen nearly pixel for pixel and released in the App Store by a different developer. This sort of thing has certainly happened before, but what made it even worse is that Halfbot didn't even find out about this injustice until they saw the counterfeit version of their game in the App Store's New & Noteworthy section. So not only did their game get released under their noses while they were in the midst of porting it to iOS themselves, but Apple even featured it.

Halfbot quickly took action and informed Apple of the situation, the wheels of justice cranked ever so slowly, and eventually the unauthorized version of The Blocks Cometh was pulled from the App Store. Since then, Halfbot has finished up the actual port of The Blocks Cometh for iOS and is set to release the game tomorrow. Here's a quick trailer for the game:

If you aren't familiar with The Blocks Cometh, it's a game similar to The Incident [$1.99] where an endless supply of blocks come falling at you from the sky and you must continually stay on top of them as they pile high into the sky, while also avoiding getting crushed by one. You're able to jump, double jump, wall jump, and destroy the blocks using various offensive weaponry to help you achieve great heights. You can check out the original Flash version of The Blocks Cometh to get an idea of the gameplay.

What is really exciting is that fellow indie developer Ravenous Games, creators of League of Evil [99�/Lite], has teamed up with Halfbot to cross-promote new content in each others' games. We liked League of Evil a lot when we reviewed it earlier this month, and fans of the game can look forward to an update that adds 30 brand new levels that are themed after The Blocks Cometh. Conversely, when The Blocks Cometh launches tomorrow there will be some unlockable characters that have been taken directly from League of Evil, and offer new ways to enjoy the game.

The update for League of Evil has already been submitted and is currently "in review" with Apple, so be on the lookout for it as it can be released just about at any time. As stated, The Blocks Cometh is already approved and set to release tomorrow, which typically means later tonight for most everybody in the US. We'll definitely be taking a look at it just as soon as we get our hands on it. If you are a fan of awesome pixel art, retro chip-tunes, and solid platforming then prepare to have an enjoyment overload when The Blocks Cometh is released and League of Evil gets updated with new content.

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