Back when dinosaurs roamed the Earth, January of 2011, we awarded Dungeon Raid [$2.99] a stunning five stars in our review. I argued that we needed to embed a .JPEG of Eli doing a thumbs-up into the editorial as well, but those plans fell through. The point I'm making here is that Dungeon Raid is super awesome, and the new note I want to make with this post is that it's going to get even better. A big update is being submitted.

What's in this magical update? Well, according to a forum post by the devs, version 1.3 of Dungeon Raid will boast ten additional character classes, ten new skills, and five new monsters. "Lord Gek" on our forums elaborated on what's being added in a later post. Races will, essentially, add in an advantage versus drawback element. Each race has a special bonus, but is also weak to a specific enemy type, so there's an obvious strategic piece being added to the core game here, a perfect addition for those seeking more challenge.

As for the items, well, here's what Gek had to say about the new "Arrows" variant. The picture he's referencing is on the left:

"[Arrows] are essentially a new sword symbol variant with the special power of jumping over a space to keep the chain going," he wrote. "If the player linked that arrow on the far left under Mr. Tosser they could continue the chain OVER the potion located NE of the arrow to link to the sword right under the sparkling dude.

"These arrows are spawned naturally with the Ranger class (5% any sword added to the grid will show up as an arrow) or all of the current swords in grid can be converted to arrows via one of the new skills," he said.

Cool stuff, right? And there are more updates on the way, though in smaller, much more manageable forms. Frequent updates are always better than less frequent mega updates, right? Right!

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One of the (many) cool things about PAX East is that it hasn't been entirely overrun by iOS-related things like GDC and WWDC. I'm not saying that's a bad thing by any means, but it is nice getting a chance to see what the rest of the industry is up to. Anyway, when the Mac App Store launched, we did some barebones coverage of some Mac games, and a few sales. We also made some suggestions that the Mac App Store could serve as a glimpse in to what could potentially be coming to the iOS App Store.

As it stands, that still hasn't really happened, but what has been curious to watch is how popular iOS apps trickle out to other App Stores. The App Store in this particular instance of note is Intel's initiative called "AppUp". Originally targeted at netbooks, AppUp is home to apps that basically run on almost any Windows-based PC with plans for supporting the MeeGo tablet platform.

It would be easy to write this off as yet another clone of the App Store, but consider this: AppUp likely has the absolute largest pool of potential customers out there. The apps they're selling are targeted at the meager system specifications of your typical netbook, which means most of them will also likely run on any reasonably recent PC. Also, they've managed to meet the benchmark of a legit App Store by offering Angry Birds as well and it's hard to deny the power of Intel as a company when it comes to shaping the world of computing.

I'm not sure where AppUp will go, but I have to admit I do find the whole thing oddly intriguing. If you're on a PC, give the client a download and check it out. I can't wait to see how all of these different markets settle out in the next 5-10 years and what effect they have on the App Store. AppUp seems to have a significant advantage due to the sheer number of capable hardware out there, Intel just has to make people aware of the service.

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The Nokia E7 was finally launched today in New Delhi, India. The phone was launched by Bollywood Actor Shahrukh Khan and Shivakumar, MD and Vice-President of Nokia India. The price of the Symbian smartphone is Rs.29999 and is targeted at business users.Nokia E7 is the first Symbian

A game that has recently caught my eye in our forums is Great Little War Game from Rubicon Development. It's a turn-based strategy game similar to Advance Wars or iOS's own Mecho Wars [99�], but with a few unique twists that the developers hope set it apart from the rest. As an example, line of sight and terrain will factor into the gameplay, so you'll be able to hide behind barriers or use elevation to gain increased attack range.

What really stands out about Great Little War Game is the graphical style which has a cartoonish look and uses 3D models for characters and vehicles. You can get a great feel for the game by checking out the following trailer:

Great Little War Game is in the final stages of beta testing, and barring any sort of huge issue will be submitted to Apple sometime this week. There is an active thread in our forums with a lot of additional information, and Rubicon is actively discussing the game there with our members.

Great Little War Game will launch for 99� for 3rd generation and above iPhone and iPod touches, and $2.99 for the iPad version. It will contain a 20 mission campaign with an additional 10 mission level pack that can be purchased as a 99� IAP. Unfortunately no skirmish or multiplayer modes will make it into the initial release, though they remain options for future versions of the game if sales are strong enough. We'll keep our eyes peeled for Great Little War Game to hit the App Store in the next several weeks.

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