You may recall back in March when we sat down with SuperMono Studios during GDC to check out their fancy new 3D engine that they had spent the past 7 months or so building from the ground up for future mobile games. At the time, the two man SuperMono team of Tak Fung and "Beardy Dave" Ferner had intentions of creating a new racing title using said engine, and they're finally ready to share the first tidbits of this game which will be called Drive Forever.

First of all, as you can see from the first screenshots of the game, Drive Forever has a really unique look to it. The developers set out to create something that didn't look like your typical racing game, and they've certainly achieved that with the minimalist approach and bright Tron-like neon lighting. After seeing the demo for the engine used in Drive Forever, I have no doubt that it will be running silky smooth and using some impressive lighting effects as well.

More interesting to me than the fancy shmancy visuals, however, is the creative concept behind the game. Drive Forever won't be a typical racing game, and in fact will be more of an endless, semi-randomly generated driving game where the bulk of the content will come from user-created levels. It's a bit hard to explain, so here's how Beardy Dave puts it on the SuperMono blog post where the game was announced:

It's sort of two games in one. Feeling creative? Build an awesome city, and sketch a winding road running between the towering skyscrapers! In the mood for some arcade action? Race through the giant mega-city that everybody has worked together to build!

When we say Drive Forever, we mean it. The idea is that you never need to drive the same bit of road twice. You just press 'drive', and the game picks a section of track that somebody's made, and downloads it. As you get to the end of that bit of track…it downloads a NEW bit of track, that somebody else has built, and seamlessly adds it to the end. And it keeps going! Forever! Or until you run out of time…

You'll be able to rate the user-created track pieces that are uploaded and the game will pull from the top rated segments when building out your endless roadway to drive on. You can also save particular segments as favorites to race at any time. There will also be plenty of incentive to do well in both building tracks and driving on them. Good driving will be rewarded with things like new cars, custom paint jobs, and fancy accessories for your ride to show off how awesome you are. Building high-rated tracks will unlock new buildings, themes, and scenery to use in future tracks that you create.

One other thing to note is that Drive Forever will be playable offline, so it doesn't require a persistent online connection just to play it but you will need to access the internet in order to upload or download new tracks, submit scores, and rate other users creations. It all sounds pretty awesome so far, but ultimately it will come down to how well the game actually plays when it's finished. SuperMono is hard at work on the game and is hoping to complete it in 2-3 months time, though of course this could always change.

At the very least we're definitely intrigued, and we'll be keeping tabs on Drive Forever's progress in the coming months. Make sure to check in on the SuperMono blog often as they plan to keep it updated with new info, and check out the thread that I created mere moments ago in our upcoming games forum for more discussion of Drive Forever.

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Ever since Gameloft's Order & Chaos Online showed up for download on the Canadian App Store this morning, our forums have gone wild with speculation regarding gameplay, how the IAP works, and everything else. Since the release is Canada-only right now, and the game isn't free, it has left all of our "Canadian" forum members on the outs anxiously awaiting impressions from the few actual Canadians out there. Consider this post a continuation from the one from earlier today, so check that out first if you haven't already.

I decided to play an orc ranger because I wanted to play on the chaos side of things and I've always been partial to ranger-like classes in general. Starting the game, you're inundated with various tips, all of which will be incredibly obvious to anyone who has played an MMORPG before. The early quests, like most (all?) MMORPG's walk you through how the basics of the game works, and the path my orc ranger took involved slaying pigs, killing crabs, and various other low-level kill quests before I decided to go exploring.

Fast travel in the game works through a portal system, instead of flying places you're able to find a portal and just instantly warp from place to place for a small fee. I actually like this quite a bit because when playing World of Warcraft, flying somewhere was basically little more than a time sink. As mentioned in the previous post, the quest system also includes a waypoint arrow that points from your character to either the quest objective or the quest giver to go turn it in.

By and large this works decent, up until you get into areas that are a little more complicated than the starting town that have hills and other obstacles that prevent you from running directly to where the arrow is pointing. In these instances, finding the objective can be fairly difficult because the objectives don't appear on your map anywhere, and the quest text is often fairly vague (likely assuming you're going to be using the arrow.) Also, things get really confusing once you start warping around, as quests don't seem to be broken up by region. Early on it suggested I warp to Silence, a nearby town. It took me a good 20 minutes to figure out where I was originally and how to get back to all of my low level quests.

The interface of the game works basically how you would expect. Touching the left side of the screen works like a virtual joystick, and touching the right controls the camera. Pinching moves the camera in and out, and buttons frame the screen that perform all of the other functions. Targetting is as simple as tapping enemies, and for the most part combat works reasonably well.

Of course Order & Chaos isn't without its launch day flaws. Pathfinding for monsters seems laughably exploitable, and attacks don't seem to obey line of sight. If you're experienced at kiting, you can take down enemies that are much tougher than you should be able to fight. Monsters also seem to have very short leashes so you're rarely ever in danger of dying because you can just run away a few steps.

Death is handled in an interesting way, and is one of the most useful things that I've stumbled across so far that the IAP runes can do. When you die, you're given two choices: Respawn at a graveyard, or at the cost of one rune, resurrect right where you are. Otherwise, the runes seem to serve little permanent purpose aside from buying in-game vanity pets. Other uses for these runes include both temporary stat boosts along with boosting the rate that you gain experience.

Potential players on our forums are worried about this upsetting the balance of the game, but I don't really see that happening in the long term. The experience boost item costs 25 runes, which amounts to almost $5 and only lasts an hour. Sure, I'm sure that some people will buy these items, but the low length of time that they're effective combined with their pricing makes me think it really won't be much of an issue.

Also, while you can buy gold in game to buy things, you also seem to earn plenty of money for whatever you'd want to do just by playing. Every MMORPG that I know of has third party markets that players can buy gold from, so all Gameloft is doing here is moving things in house and cutting off any third party market. What I'm getting at here is I don't think the IAP is anything to get worked up over.

Anyway, on my way to level 10 I've come to the sad realization that there doesn't seem to be any world PvP (Yet?). The order and chaos factions don't seem to make any difference, as you're able to hang out with people from either faction and even invite order characters in to a guild started with my chaos character. The only PvP I've stumbled across is finding someone to duel me in town.

I'm liking the quest system, even though it doesn't really do anything new or exciting. In fact, almost all of the core gameplay is lifted straight out of World of Warcraft, which isn't necessarily a bad thing. Quests chains often have you going back and forth between different NPC's, and delving deeper and deeper into enemy camps. Loot is plentiful, and it always seems like you're either on the verge of upgrading something, or leveling and getting another talent point to assign somewhere (which also works very WoW-like).

As mentioned, I've yet to come across any kind of PvP, or any dungeons to speak of. Because of the Canadian release, the world is quite barren of players so I'm not even sure grouping up is possible right now. Regardless, I'm going to keep playing and see what else I come across. My initial impressions from five or so hours of playing is that Order & Chaos Online is a textbook Gameloft game. It copies the important parts from what it's imitating, loses some depth in the process, but overall feels remarkably competent. If you've been looking to get your WoW fix on the go, this is it.

I've started a TouchArcade guild on the Arcadian Forest server, and my character name is "Eli". If you add me to your friends list, then send me a whisper in game I'll invite you to the guild. I'm also not sure what purpose being in said guild has, but at least we'll have some rockin' guild chat if nothing else.

Canadian App Store Link: Order & Chaos Online, $6.99

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It seems that both Sony and PlayStation 3 users are having problems with the PlayStation Network. The PlayStation Network has been down for several days now, and it looks like the cause of PSN's outage has been an outside attack.


According to Sony, the network has to be rebuilt due to a serious external attack, and Sony is still trying to determine the cause of the outage and is working hard to restore and maintain the servers, but since this is a security related issue, Sony won't disclose any details.

As for the outage, it all started on Thursday in the UK, and it is still taking place worldwide. One of the suspects for this attack is Anonymous, a hacking group that has already had its quarrel with Sony and Paypal. As you know, Anonymous performed a DDoS attack on Sony's main websites earlier, but Anonymous has declined their responsibility for this attack.

So far, we don't know who is behind this attack and whether your personal information is compromised, Sony has officially suspected the network 'indefinitely' but we're hoping that Sony will fix PSN issues soon.

[via CVG]

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Competition between mobile operating systems is increasing each and every day. At the moment, Android is leading the race and is the most favorite OS. Well, if you don't believe me then a report is proving it. According to Nielsen survey, they went out to find out which is the best and most wanted OS at the moment in USA, and mostly people are choosing Android as their future OS and iOS is the runner-up. Last year, iOS was leading but things in mobile market changes so rapidly. Nielsen is reporting that:

According to the latest figures, 31 percent of consumers who plan to get a new smartphone indicated Android was now their preferred OS. Apple's iOS has slipped slightly in popularity to 30 percent and RIM Blackberry is down to 11 percent. Almost 20 percent of consumers are unsure of what to choose next.

iOS is currently falling behind Android but iOS will still remain the second powerful OS. As Gartner also reported that Android will dominate the mobile market by 2015, it looks like it will happen before 2015. RIM BlackBerry OS looks really outdated to users and that's the reason they are moving from BlackBerry to other devices. BlackBerry World event is around the corner, so let's see if RIM can do something amazing to impress their fans.

Google I/O is also next month and I am pretty sure that Google will introduce some new features to Android. Reason Android is leading that it's highly customizable, easy to use and a lot of devices are available to choose from. The only problem Android is facing right now is the battery problem. People are complaining that battery life on Android is very low, but it can be increased by rooting and adding some good ROMS, but we are talking about stock ROM. So I hope Google will also make a solution for it.

Apple iOS is unique, simple, and very easy to use. Even a little kindergarten child can use it, that's the reason people like it. Android is a little complicated as compared to iOS, but iOS is not highly customizable like it. Apple will be launching the newer version of iOS soon, so I hope it will bring some good new features to iOS users.

So folks, tell us what is your�favorite�OS at the moment?

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