The Royal Wedding of Prince William and Kate is all set to happen in London tomorrow and Proporta has decided to giveaway 4 special iPhone 4 cases.

To participate just answer one simple question in the comments or via a tweet to @FoneArena� "which phone would you recommend kate + william and why"

The funniest or most original comments get to win the cases.

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It was back in October of last year that we first learned of Gears, a new ball rolling game from Mobile Game Garage that was set to get the extreme graphical makeover treatment from fellow iOS developer Crescent Moon Games. Not surprisingly, the before and after screens were quite astonishing, and Gears was shaping up to be quite a beautiful game. After a longer than anticipated development time, we finally got a trailer for Gears in early February followed by a hands-on gameplay video a couple of weeks later. And at long last, Gears [99�] is finally available for download in the App Store.

First things first: Gears is gorgeous. Crescent Moon has worked some serious mojo on the graphics here, which are entirely rendered in 3D and utilize a fantasy/steampunk theme that suits the game well. Retina Display equipped devices will be treated to high resolution visuals, and there are additional special enhancements for the extra power of the iPad 2. Also, owners of older devices can choose from different levels of graphical quality to increase performance if need be. No matter which device you're playing on, Gears looks spectacular with a ton of detail and impressive effects throughout.

The campaign in Gears consists of 27 levels spread across 3 different themed worlds with 9 levels apiece. Each level has a set number of power gears to collect on your way to the finish. It's not necessary to collect them all, though higher scores and thus better medals are awarded based on how many you do manage to pick up. The levels are all really well designed, and the type of terrain you must traverse is what really sets Gears apart from other ball rolling games. Levels are rife with moving gears (naturally), stairs, narrow bridges, trampolines, gates, exploding boxes, and various other obstacles that can impede your progress.

The first set of 9 levels won't prove too much of a challenge, and in fact serve as a perfect introduction to playing the game without being a total cakewalk. In world 2 and beyond, however, the difficulty ramps up quite a bit. Thankfully this is handled beautifully with the ability to choose from 4 difficulty levels at any time during the campaign.

Easy is where I suggest starting from, as there is no time limit and you're free to take as long as you need to reach the finish. Normal gives a generous time limit that allows for making some mistakes while still being able to complete it, and Hard gives you a stricter time limit that requires a fairly flawless run. All 3 of these difficulties give you unlimited lives and take advantage of the many checkpoints spread throughout every level, transporting you back to the last one that was triggered should you see your demise (which you will, a lot).

Then there's Brutal difficulty, which is reserved for masochists only. Brutal gives you the same time limit as Hard but you only get 1 life, and rolling your ball off the path will result in having to start over from the beginning of the level. It certainly earns the title of Brutal difficulty, but playing on the harder difficulty settings will earn you additional bonus points at the end of a level which is key to earning high scores and competing on the Game Center leaderboards.

The number one thing that really stands out about Gears to me is the excellent touch�controls. There are many ball rolling games in the App Store, most of them meant to be played with tilt controls. This makes sense due to the accelerometer and gyroscope capabilities of iOS devices, and Gears too has a completely competent tilt control system should you prefer using that. But tilt controls is totally where it's at. There's never been a ball roller with touch controls this good, and once you're comfortable with the nuance of them you'll feel like you have solid control over your little shiny ball.

Gears is everything you would expect from a Crescent Moon release. It has fantastic production values, amazing graphics, brilliant controls, and a solid set of well designed levels to play through. What's crazy is that they took something as simple as a ball rolling game and made it feel like something more. The difficulty might be a little much for your average gamer, but thanks to the Easy setting, it's at least possible to complete the entire game with a little perseverance rather than limiting it to only the most hardcore and dedicated players.

Even if you're not a fan of the ball rolling genre (which aside from the classic Marble Madness, I'm not) Gears is totally worth a look as it feels much different from what's already out there. Players in our forums have been loving this one as well, and for the introductory price of 99� Gears is highly recommended.

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It's been a busy couple of days with news coming from the Square Enix camp, and following the announcement yesterday that two new Chaos Rings titles were in the works the Japanese developer has now revealed the first trailer for Chaos Rings Omega. Andriasang.com has additional details for this prequel to the original Chaos Rings [$12.99/HD] straight from the Famitsu website:

According to the site, Omega is set 10,000 years before the events of the first Chaos Rings. You'll follow a story centered on the characters of Viegue his wife and daughter Vahti. Viegue appeared in the original game as Olgar.

This setup is different from the original, which had players select their main character and partner from four pairs. Here, the story is told just from Viegue's perspective, although battles are still fought in pairs.

Check out the video below of Chaos Rings Omega, though keep in mind it's entirely in Japanese so I really have no idea what's going on in it:

Chaos Rings Omega is looking pretty great so far, and appears to have many similarities to the original which actually falls right in line with the storyline of Chaos Rings. The game is set for release in Japan next month, and we'll let you know if they announce any information pertaining to a US release. Until then, check out our forums for a discussion on Chaos Rings Omega.

[Via Andriasang]

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TweetDeck for iOS has been updated to version 2.0, that bring new UI and lots of new features. This has been specially built from the scratch for iOS 4.0. This UI is similar to TweetDeck for Android, that was launched at the end of last year.

This include some cool features like Pull to Update animations, new Follow/Unfollow slider, pinch gestures and lots more. This is built from the ground up for iOS 4.0, so this suits the iPhone's retina display well while browsing the tweets and shifting between the columns.

  • New UI similar to Tweetdeck for Android
  • Full conversations are shown by default while the reading the tweets
  • Swipe to read tweets and favorites from twitter profiles
  • Customize the accounts to be seen in the Home, Me and Inbox columns
  • Pinch the screen to change the position or delete the columns
  • Create custom column by adding feeds from Twitter or Facebook

Other than these features there are default TweetDeck features like retweets, favorites, replies and direct messages. Compose window features like adding geo location, photo uploading and Deck.ly support are also available.

TweetDeck 2.0 is available in Apple iTunes store for iPhone and iPod Touch with iOS 4.0 and later. This is a not an update, so uninstall the old app and install this on your device. New TweetDeck for iPad will be out in couple of weeks.

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