HTC recently announced their first ever Android tablet which is known as HTC Flyer, and we also heard that Flyer will receive Honeycomb soon. We recently told you that HTC is saying that they will launch Honeycomb powered tablets later this year. It looks like the time is near when we will see HTC's first ever pure Honeycomb tablet. Our friends over at PocketNow got their hands on leak shot of HTC Puccini. Well, that's an awkward name and it's actually a codename, and if you are thinking what Puccini means, then let me tell you that it's actually an Italian last name. Well, as you can see AT&T branding on it, it means that it will hit AT&T first and it will be compatible with AT&T 4G LTE network. It will run Honeycomb and it will also support HTC Scribe pen technology.

That doesn't make any sense, if this tablet is coming with Scribe technology, then I think this tablet will run customized version of Honeycomb. What I think is that Honeycomb in this tablet will also come with some Sense UI touch. My personal guess is that this tablet will also feature 3D display; anyway HTC will clear the air soon. It's expected that HTC will start shipping this tablet in June, so start saving some money if you want a HTC tablet this summer.

So Android lovers, are you looking forward to this leaked tablet or happy with your XOOM?

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Late last year when TurboGrafx-16 GameBox [Free] first hit the App Store, I was beyond excited our review. I'd still list the TurboGrafx-16 as one of my favorite game systems of all time, and the potential that an officially sanctioned emulator has is still something I'm still glad to have, I just wish it had more games. Hudson has slowly been leaking out updates to the emulator with new packs of games included, but like most other official emulators, it's sorely lacking in the classics department. Not to say that Bonk isn't a classic, but come on, where is Blazing Lazers, Keith Courage, and other phenomenal TG16 games?!

Anyway, the newly included games are Bonk's Big Adventure, Image Fight, Break In, Devil's Crush and Nekketsu Koukou Dodgeball-bu PC Bangaihen (say that one three times fast). Payment still works the same way in that there's a daily rotating free game, or individual titles can be permanently unlocked for $2.99 a piece. Devil's Crush is worth checking out, I'm not so sure about the other four.

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Microsoft launched Windows Phone 7�last year and its successor to Windows Mobile 6.5. WP7 is a totally refreshed and a different OS as compared to others, and it brings a lot of good features to users but it's also missing some. Microsoft recently launched copy-past NoDo update for WP7, but users are expecting some more stuff. We are hearing it from a long time that Microsoft will launch a major update for WP7 which will bring new features to it and its codename is Mango. First we heard that it will be out at CES, but you know rumors are not always true. Now it looks like Microsoft is unveiling the next version of WP7 on May 24th, Microsoft will show the world their next version of WP7 with new features. It's actually VIP preview of the WP7 and Microsoft want you to be the first to see it.

Mango will feature HTML5 powered IE9 browser, Twitter and Windows Live Messenger integration, and many more features. Well, just like you WP7 fans out there, I can't also wait for the day when Microsoft will officially unveil the next version of WP7. Devices with new version of WP7 will be out later this summer, and I am pretty sure that all current WP7 devices will receive the update. So WP7 owners and fans, are you looking forward to the Mango update?

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Those of us who grew up with the likes of�X-Com and�Jagged Alliance have long been waiting for something � no ��anything in that vein to come up in the App Store since its inception. We've seen plenty of turn-based strategy games come and go, but nothing has captured the RPG-centric squad-based tactical combat we've been yearning for (save, perhaps for the recent release of�Tactical Soldier � Undead Rising).�Hunters: Episode One [Free / HD] wants to scratch that slow-moving turn-based itch and does so by offering you a few maps for free.

Hunters uses the same in-app purchase style of recent Gameloft games, you'll get a tutorial and a couple of levels for free and you can decide from there if you'd like to purchase the game. That's not the only quirk, it also has a 24-hour mission cycle � so every day Rodeo Games drops new maps into the cloud for you play through. This is a great idea in theory, but that "always connected" feature also happens to mean there will be ads on the mission select screen, which is a weird thing more than an annoyance. If you're passionate about checking the ads, you'll get some snazzy loot.

Being a turn-based strategy game, the goal is generally to either kill everything on the screen in a nice bloody mess or to retrieve an object and wander away. To accomplish those tasks you upgrade, unlock and beef up your soldiers in a variety of ways. Each move takes away action points and is done through an intuitive and easy to grasp system that works remarkably well on the touch interface. Because of the increased screen real estate, it feels better on the iPad, but it works well enough on the iPhone. You'll wander blindly (and often straight into fire) through a fog of war, trying to gain an understanding of each levels layout without dying. Most gestures you've grown used to work here, including swiping and pinching to slide the map around. You'll double-tap to select your soldiers, which can cause some frustrating moments, but not being in real-time keeps it from causing your teeth to grind.

As you move along, you'll gather up soldiers and weapons and you'll be able to customize them to your liking. Different weapon and skill upgrades allows you to build a relatively diverse crew of killers and the fact you can replay missions ad-infinitum during the 24-hour cycle means you can farm XP and gold as much as you'd like. Since there isn't a linear story-mode, difficulty is shoddy at best. It seems to cater enemy type and variety according to your current level, but at no point is the game particularly difficult � especially when you factor in the lack of perma-death among characters, a feature sure to ruffle the feathers of a few long-term strategy fans.

Why are you doing all this, you ask? Well, because shooting things is fun, apparently. There is some ramshackle backstory here dealing with a world of mercenaries and contract-for-hire nonsense, but it doesn't get much deeper than "you've been hired to clear the screen." For most people, that's all well and good, but at the same time, the lack of a narrative of any kind also comes at the price of a cohesive world environment. From a technical standpoint, the graphics are rendered well and function perfectly fine, but there isn't much soul poured into the universe itself. For most people that probably won't matter, but many might find the cookie-cutter science fiction universe and bland, toned-down color scheme a bit of a drag � or at least a disappointment. That's not to say the level design isn't solid, because it is, but the generic art style is a bit underwhelming.

Most people aren't going to care about that little niggling complaint because the gameplay is solid and works well. There isn't a huge layer of strategy depth here, you're only offered a few weapon varieties and soldier types and you can't prone, kneel or sneak, but as an entry-level strategy title it should tickle your fancy enough to keep you coming back. The mission structure is interesting and as an immersive technique does make you sort of feel like you're really a mercenary with daily updated objectives. Once you've figured out the systems and upgraded your soldiers you might find things a bit on the easy end, with the tactical aspect borked down to something like, "eh, I'll just wander in here and shoot some stuff," but don't let that shy you away from checking out the first few levels. It's a good title, but its lack of innovation in anything except its content delivery keeps it from being great.

One thing worth noting is the possibility of multiplayer in the future. Currently, the game is set up as a single-player only experience, but Rodeo Games assures that multiplayer is in the works down the line. They're also claiming a more cohesive story mode is coming soon as well, which might fix a few of the complaints listed above. Either way, you'll be able to spend a reasonable amount of time with it for free and it's most certainly worth that much.

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