This massive bundle of Wednesday release bundles has so many awesome games in it that I'm just going to order them alphabetically since I'm not even sure which game I'd want to list first if I were ordering them in order of which I want to play first. I think I want to play Bumpy Road the most, which works out well, because it's also first when sorting these games alphabetically!

If this is your first Wednesday as an iOS gamer, here's how this all works: Developers can either set their games and apps to be released the moment they're approved by Apple, or they can set a future release date. Since the App Store is a global market, games with a release date of 5/19 are released first in the first place in the world where it's the 19th. In this case, that's the New Zealand App Store. All of these games will slowly be available as it becomes the 19th in your area of the world, or, if you're in the USA, 11:00 PM Eastern tonight.

Bumpy Road, $2.99Forum Thread � Every now and again a developer comes along with gameplay that centralizes around a control method that makes you say to yourself, "Why didn't someone think of this before?" Bumpy Road is a platformer of sorts that is controlled by touching the screen which manipulates the ground which, as the title suggests, creates a bumpy road for a car to travel down. By creating these bumps, you're able to make the car bounce to other platforms. It looks really clever, and I can't wait to give it a try. Oh, and to make things better, it's even universal.

Candy Train, FreeForum Thread � What's better than a PopCap game? How about a free PopCap game? Candy Train seems to have similar gameplay to a lot of other train routing games on the App Store, but if there's anything PopCap is good at, it's taking established gameplay and making it impossible to put down with a thick payer of… PopCap magic. PopCap has had such a great track record of awesomely fun games that I'd blindly download this game even if it weren't free.

Casey's Contraptions for iPad, $2.99Forum Thread � I've been anxiously anticipating this game since we first got a look at it at GDC. Since then, it's been a difficult wait as my Twitter feed has been filled with horribly teasing tweets from beta testers. Casey's Contraptions is a cartoony physics puzzle game that asks you to complete various puzzles with elaborate Rube Goldberg contraptions. Aside from a level creator, you can also see how your friends solved puzzles, as there doesn't seem to be a single solution for any of the included 70 levels.

CHAOS RINGS O, $11.99 / HDForum Thread � Square Enix's continuation of the iOS-exclusive game Chaos Rings. Aside from the irritating to type "O" character in the title, Chaos Rings O also comes packed with a whole new story which actually takes place 10,000 years before the previous game. Squeenix has a whole array of updates planned too, which are all outlined in the iTunes text. 7 monthly updates are scheduled, most of which add a "secret boss" and up the level cap.

Draw Jump, 99� / HDForum Thread � A jumping game by EA, which according to the iTunes description, is totally green. Instead of your character being powered by fossil fuels, he's apparently completely carbon neutral since he jumps using trampolines that you draw on screen. It seems like a weird angle, but I can still sink a stupid amount of time into jumping games.

Ink Ball, 99�Forum Thread � The art style of this puzzle game is really cool, and I can't wait to see it in motion. Gameplay revolves around funneling the ink on screen back into a inkwell. It seems like you're able to draw lines on screen to modify the flow of ink on screen, and doing well involves using as few of these as possible.

iQuarterback 2, FreeForum Thread � A free game that revolves around tossing footballs, as you might have guessed from the game's title. By earning fame in-game you can unlock a ridiculous amount of things ranging from items for your character all the way to full stadiums. A bunch of different game modes are included too.

Kung Fu Panda 2: Be The Master, 99�Forum Thread � So what do you do if you've got what will likely be a mediocre sequel to a movie and you want to release a mobile game based on it? Apparently incorporate both Fruit Ninja and Mega Jump. Two shockingly familiar mini-games are included in the initial release, and it looks like two more will be coming with updates. I wonder what Jack Black thinks of all this.

Orions 2: The Deckmasters $2.99 / LiteForum Thread � The sequel to the original Orions is here. The first game had a considerable following on our forums, and it will be interesting to see how much of that transfers over since as many thought a significant amount of the changes and additions in the sequel were going to be updates to the initial game. Regardless, Orions 2 is a similar card-based battle game. There's full online multiplayer, hundreds of cards, and even a full single player campaign.

Storm in a Teacup, 99�Forum Thread � Sure, there might be a lot of platformers on the App Store, but how many of them have you piloting a magical teacup around? None that I can think of! I'm digging the art style of this game, I just hope it controls well.

TNA Wrestling iMPACT, $4.99Forum Thread � To say that wrestling games on the App Store haven't been that great would be a bit of an understatement, but there's always time to turn things around, and TNA Wrestling iMPACT could be the wrestling game that fans have been craving. It's got the ability to create your own wrestler, and then enter a career mode with that wrestler… but why would you do that when you can just play as Hulk Hogan doing these crazy kicks like the above screenshot!?

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Back in March, experienced iOS pinball developer Gameprom released their newest pinball offering into the App Store called War Pinball [99�/HD]. Like their previous games, War Pinball contained gorgeous 3D graphics, complex table designs, and a decent physics simulation, at least as far as video pinball games go. The game featured 3 different tables that were each themed after a popular war movie � Navy Seals, Missing in Action, and Platoon.

We really liked War Pinball in our review, and today a new update is available that adds a couple of interesting features to the game. First off, it now has Game Center integration with leaderboards for each table (as well as one for the Platoon mini-game) and more than 50 achievements to earn.

The other big feature in this update is a TV-Out capability for both the iPhone and iPad versions of the game. Retina Display devices will output the game in a scaled back HD resolution when played on a TV, but iPad 2 owners can run the game in full screen HD resolution. The TV-Out feature has been a welcome addition to other games like Real Racing 2 HD [$9.99], Chopper 2 [$2.99], and various other games we tried. It's certainly a cool function to now have in one of my favorite iOS pinball games, and to be honest I wish every game offered this option.

The following trailer was actually recorded straight from a television running War Pinball HD from an iPad 2:

Owners of Gameprom's Pinball HD [99�/HD], the collection of their 4 previous pinball games contained in one app, can look forward to getting the Game Center and TV-Out treatment in the very near future as well. For fans of pinball games I can easily recommend War Pinball as it's definitely my favorite of the Gameprom titles so far, and now you can earn you Game Center achievements and compete on the leaderboards on the big screen in your living room.

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It's been some time since i last had a Sony Ericsson smartphone in my hand. After the desaster named Sony Ericsson Xperia X10, i was almost frightened to go back to SE again. Sony sure had it's qualities, but they kinda missed it with the X10. big time.�Fast forward into 2011, Sony Ericsson seemed to have learned from their mistakes and CES was a first sign of things to come, with the introduction of the Sony Ericsson Xperia Arc. Slim, sexy and Gingerbread under the hood. A recipe, i thought, could breath new life into SE's Smartphone division.

Impressed with SE's latest try, I was eager to get my hands on the Arc. It attracted me in many ways. Even more so, when i had my hands on one shortly at the Sony Ericsson on Ice event some time ago! The time has come, when the fine folks of Sony Ericsson's PR agency (thanks Marlene!) thankfully sent a review unit over.

So did it live up to it's hype? Read on, once again divided into hits and misses (which will follow up later on):

Sony Ericsson Xperia Hits:

Form Factor: Although I'm no fan of the material choice (more on that later on), i gotta say that the 8,7mm body (on the thinnest spot) is really hitting one of my weak spots. I've always been a big fan of slim, sexy devices, and the Arc is definitely that. With only 117g it's very light, and features a good size, 125 x 63 mm. SE made sure to not waste a lot of space above and below the display, so the phone was not made unneccessarily big. Yes, big fan there.

The Battery: Yes, i know there's the Samsung Galaxy S 2 too, but cramming a 1.500mAh battery in such a slim device deserves a mention. The battery is ridiculously thin, yet a very powerful solution, compared to devices with a desperate need of some extra juice. Yes, i'm looking at my own HTC Desire HD right now. Battery life was decent, and without Juice Defender, i was able to get through a whole day. i like, a lot.

Display: Sony Ericsson has equipped the Arc with yet another next step in technology, the so called Reality Display, powered by the mobile Bravia engine. Promising less noise, enhanced colours and richer contrasts, SE really went into town here. The 4,2? 854�480 pixels LCD-screen does indeed promise a lot � did it deliver? Yes, partly. For once, i gotta say that this has to be one of the best LCD-screens around. Mind you, things are different when coming from more extreme viewing angles, which just happens if the screen is backlit, but in normal situations, the display was very, very good. Colours and even black tones are very good, readability in sunny weather conditions equally good. It's difficult to see big differences when the Bravia Engine is on and off (which apparently happens when looking at pictures and videos), but still, i am impressed here.

Camera: Ladies and Gentlemen, what you are looking at, is undoubtedly the best camera I have seen so far on an Android Device. The 8 MP, Exmor R sensor-equipped camera comes with a single LED flash (no dual solution, for reasons unknown) and some neat little software features. Pictures in daylight turn out to be very good, although sometimes a bit oversaturated pictures. If you compare the Nokia N8 with the Sony Ericsson Arc, you will notice that the N8 is producing the pictures in a more realistic color tone, while the Arc gives each picture a more vibrant color. Don't get me wrong here, the Nokia N8 obviously remains king of camera phones, but compared to some of cr*p I have seen on other Android devices, the Arc is a very, VERY welcome change here.

The Exmor R sensor helps when the light isn't that great anymore, and while most cameras struggle in poor light situations, the Arc did a surprisingly good job. It's no thing of wonder, but still works decently. The LED flash is not exactly powerful, but with the addition of the new sensor, things usually turn out very nice. The camera app has been overhauled by Sony Ericsson, equipping it with features like an auto-scene mode, touch-to focus, etc. The auto-scene mode is especially nice, given that it even chooses between normal or macro mode! Videos are shot in 720p HD resolution at 720p, complete with continuous autofocus.

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(For more camera shots of the Sony Ericsson Xperia Arc, click one of the pics or this link to get to my Flickr Set: Sony Ericsson Xperia Arc cam shots)

Android 2.3 aka Gingerbread: Everyone who follows the mobile scene a bit, may remember the desaster of the Sony Ericsson X10. SE decided to overhaul the UI heavily, instead of being up to date. With the Arc, SE has learned from past mistakes, equipping it with Android 2.3.2 out of the box, with all it's goodness and apart from that, promising faster updates for their devices. Alongside some of the new features, like for example an overview about all used homescreen widgets via pinch to zoom, Gingerbread gives every Android phone a notably better battery life, which is always appreciated when using one of those powerhungry Androids. Another new feature I've found out, is a new E-Mail preview function (which does not work in the Gmail App). This can be brought up using the menu button while at your mail list, in either portrait and landscape, or landscape only and gives you a very cool drag down preview of the selected E-mail. I'll show you what I mean in a video in the next couple of days.

Now let me make one thing perfectly clear: The UI definitely looks pretty. Everything is animated nicely, and it's fun to use, HOWEVER, it's certainly not as functional as f.e. Sense UI from HTC, which is by far my favourite Android experience. Therefore yes, having Gingerbread is great and even though it's working almost flawless and fluid, you will find the software part also in the second part 2 of my Arc review, which covers everything I wasn't so happy about.

Sony Ericsson life.contacts: This is more an app than a feature, but since this one comes from SE, I definitely wanted to mention it here! life.contacts is a simple contacts widget, bringing up your frequently used contacts. The contacts will get resorted once you talk more to other people, so you always get your latest displayed. The widget comes now in 3 sizes (small, large and XXL), and gives you every possible connectivity feature for those contacts. Another gimmick is the notification email, which drops by, whenever you missed a call or received a SMS. Might come in handy for some people, but I found it rather annoying after some time, so thankfully this can be switched off. This widget comes from Sony Ericsson, but works on all Android devices (or at least on everyone I've had my hands on lately!)

As you can see, there is a lot of things to like about the Sony Ericsson Xperia Arc. I certainly love the slim package, the very good camera, and even the Display which performs nicely even if it's no AMOLED unit. But, as usual for my reviews, there are things I was not happy about, so make sure to check back in a few days, when I'll show you what I didn't really like about the Arc!

Find my picture gallery of the Sony Ericsson Xperia Arc over at my Flickr page: Sony Ericsson Xperia Arc Gallery

Find a constantly updated Flickr set with camera shots by the 8MP camera of the Arc here: Sony Ericsson Xperia Arc Camshots

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Ok, I know what you're thinking, and yes the zombie thing has been really played out already. But the fact remains that the walking dead make perfect cannon fodder for shooters. And in the case of the upcoming Call of Mini: Zombies from Triniti Games, the theme is pulled off with just enough style that I might actually be able to tolerate yet another zombie game.

Call of Mini is a 3rd-person dual-stick shooter. I think our forum members said it best, noting that the gameplay looked like Battle Bears -1 [99�/Lite] mixed with Minigore [Free/HD] with a little bit of the upcoming game Deadlock peppered in by way of upgradeable weapons and gear. Take a look at the trailer to judge for yourself:

According to the developer, there will be 13 different weapons in Call of Mini, 8 playable character types each with their own distinct traits, and 12 types of zombie breeds to blast away at. It will also contain full Game Center support with leaderboards and achievements as well as Retina Display and universal iPad support.

No other details are known regarding single player modes or the inclusion of multiplayer, but Call of Mini is set to release sometime this month so we won't have to wait too long to find out more. Based on the trailer it looks like it could be pretty cool, and players in our forums seem to agree. We'll keep an eye out for Call of Mini: Zombies and take a closer look once it hits the App Store later this month.

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