Nintendo's latest handheld console isn't doing that well in the US, so its no wonder that Nintendo have decided to team up with major store Best Buy to boost sales.

According to latest reports, Nintendo and Best Buy will work together to turn Best Buy stores into 3DS hangouts. Starting from June, 3DS owners inside any of Best Buy's 1000 stores will have free wireless access, and thanks to the 3DS's SpotPass feature, all 3DS owners can use free WiFi to download movie trailers, additional gaming content and exclusive offers. Besides free WiFi, Best Buy will allow its potential customers to try out the 3DS firsthand, so it's obvious that Nintendo wants Best Buy to put a special focus on 3DS in the near future.

[via Ubergizmo]

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Ever since the inception of the App Store, gamers have been crying out for an iOS entry in the ridiculously popular Monster Hunter franchise from Capcom. Indeed, the elements of exploring a huge world, hunting and fighting tons of different monsters, and crafting and collecting an assortment of loot to build up your character would be a great fit for an iOS game. Well, Capcom has officially announced that the series is appearing on iOS in the form of Monster Hunter Dynamic Hunting, reports Andriasang via Famitsu.

While this is definitely great news, die-hard Monster Hunter fans shouldn't get too excited just yet. Monster Hunter Dynamic Hunting appears to be a fairly stripped-down version of what you would typically expect from the series. It focuses on one-on-one battles against the many popular monsters that have appeared in the game over the years, but based on the hands-on video from Famitsu it doesn't look like it contains much of the exploration and RPG elements that the series is known for. Have a look:

At the end of the day, I can't be mad to see that Monster Hunter is coming to the App Store, but it seems strange that Capcom is taking a watered-down approach to the game seeing as it's been proven time and time again that a full-blown experience would be completely possible on iOS devices. Still, limited exploration one-on-one battling proved to be a great combination for Infinity Blade [$5.99], which Monster Hunter Dynamic Hunting looks very similar to. If it's well done, then it may be a fun way to give fans a taste of the franchise while on the go.

Monster Hunter Dynamic Hunting is set to launch in Japan in June, and while there's no official word of a US release I'd imagine it will make its way here sooner or later. The lack of some of the fundamental elements of a Monster Hunter game is disappointing, but we'll reserve full judgment until we're actually able to play the game ourselves. Until then you can stop by the upcoming thread in our forums to voice your own opinion about the game.

[Via Andriasang]

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The folks from PocketNow pits the latest Samsung Galaxy S2 flagship up against the 'gold standard' iPhone 4. When I review mobiles, the first feature I look at is the screen quality. Many think the iPhone 4's retina display is unbeatable but I personal think the new Samsung's WVGA still puts up a decent fight though with less PPI. Check it out below…

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You might just lose yourself in the caverns of Spoing [99� / HD] Chillingo's newest platformer is a moody affair that sees you playing the titular Spoing, a spiky ball with a lot on his mind. Someone's stolen all the rainbow diamonds on his watch, and he needs to gather them up and find the thief.

To solve this mystery, Spoing travels through long, dark caverns and seeks out friends to guide him. He travels by bouncing from one elastic platform to the next, with your help to aim him (similar to the mechanic in Parachute Ninja [99�], among others). You can also collect green gems that let you create your own platforms. Sometimes the path will be laid out for you, other times you'll be forging your own way through the caverns. Occasionally you'll need to choose the best path from a few different options.

You'll need to choose wisely, because your performance is rated by how long it takes you to reach the rainbow diamond at the end of each level. You earn Level Points based on your speed. Getting one or two is pretty simple, but the third is often a serious challenge. To master a level you'll need to earn three Level Points and make it through the level without hitting a wall or a monster. You'll be well-rewarded for your success � each level has its own Crystal/Game Center leaderboard and an achievement for mastery.

If gameplay alone isn't enough to keep you going, the lonely environments and minimalistic music might draw you in. While the game offers four built-in music tracks and the option to play your own tunes, you'll be missing out if you don't plug in your headphones and play with the ambient track. There's no rhythm integration, but the music blends beautifully with the sparse piano-note sound effects. It's the perfect soundtrack to accompany your journey through the deep, dark caves of Spoing.

Despite all that, I can't help but feel that games2be, Spoing's developers, spent a too much time on building levels, giving us 50 to explore, while spending too little time differentiating them. The difficulty goes up and down by the level so there's no feel of steady progression. And the environments hardly change at all. This wouldn't be too bad, but you may find yourself grinding to hit experience and Level Point milestones to progress at times. Replaying levels only to unlock the next group of near-identical levels is disheartening

Spoing also suffers from a bit of a clumsy story. The dialog is clunky, so it's probably for the best that there's very little of it. Mysteriously, I also couldn't find the ending. Despite the long set up for a climactic showdown with the rainbow diamond thief, I finished all 50 levels and found nothing. No ending scene, no indication of what to do next, just an open invitation to keep playing. I played a bit longer, hoping to reach whatever milestone the game expected me to have hit, but I never found it. I don't know if this is a bug or if I just needed to keep replaying levels, but it was pretty disappointing.

When it comes down to it though, it's not story that will keep you progressing through Spoing's 50 levels, but solid gameplay and enticing (if repetitive) atmosphere. While I'd love to see more variety in the level dressing, I can't really complain. Spoing gave me hours of fun that always stayed challenging, and that's the core of a great gaming experience. Hopefully games2be will have the chance to improve the game around that core in future updates.

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