Tim Cook, Apple's COO and acting CEO had visited South Korea last week and reports state that, he went to discuss the possibility of using Samsung's AMOLED screens for the upcoming iPad 3.

The Apple iPad 3 as we mentioned earlier might be more interesting than the iPad 2. It seems that Apple have planned to launch the iPad 3 towards the end of 2011 and that Samsung's AMOLED technology might be used in it.

Earlier reports suggested that the production capacity of the AMOLED units wasn't acceptable to Apple since Samsung had a tough time supplying screens for their own phones.

The news has not yet been confirmed and as of now it is just a rumour since a Samsung Mobile Display spokesperson said that he has not heard of such discussions taking place. The rumour suggests that Apple offered Samsung an advance for the AMOLED units.

The offer comes at a time when the two companies are engaged in a legal dispute which again causes us to doubt the legibility. Lets wait and see what happens eventually.

via | source

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We have already seen the leaked pics and specs of the BlackBerry Torch 2. This handset is the successor of the highly popular BlackBerry Torch smartphone. Now, the guys at TechnoBuffalo have recently shared some leaked pics and specs of the upcoming BlackBerry Torch 2 smartphone.

This handset is expected to come with 3.2 inch TFT LCD display, 1.2 GHz processor, 768MB RAM and more. The BlackBerry Torch 2 looks much better than the original BlackBerry Torch and it comes with a metallic battery cover. This handset will run on the latest BlackBerry OS 7. Check out the leaked specs below.

BlackBerry Torch 2 Leaked Specs:

  • 3.2 inch TFT LCD display
  • 640 x 480 pixels resolution
  • 1.2 GHz processor
  • BlackBerry OS 7
  • 5 megapixel camera
  • HD (720p) video recording
  • 768 MB RAM
  • Wi-Fi
  • Bluetooth
  • GPS
  • NFC connectivity
  • 8 GB internal memory
  • 32 GB expandable memory

The leaked pics posted below, clearly shows the metallic battery cover on the powerful BlackBerry Torch 2. This handset is expected to launch later this year. Stay tuned for more updates.

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Sony Ericsson is rolling out the first software update for its popular Xperia Arc and Xperia Play smartphones. The Android 2.3.3 update is currently available only in European region, but the company plans the wider roll-out to start by the end of this week or in the beginning of next week. The new Android 2.3.3 update will bring the Facebook inside Xperia feature to the Xperia Arc and Xperia Play smartphones, which was recently showcased during the launch of XPERIA Mini and Xperia Mini Pro.

The Facebook inside Xperia features works perfectly side-by-side with TimeScape and the Facebook for Android app. This update also brings lots of fixes and optimizations within many different areas. Check out the complete changelog below.

Changelog:

  • Battery performance
  • General software stability
  • Wi-Fi stability
  • HD Video recording performance (Xperia arc)
  • Touch responsiveness

This update will be soon available in other regions, but sadly, it won't be available to the Verizon's recently launched Xperia Play in the US. Back in March, Sony Ericsson announced that, the Xperia X10 will get the Android Gingerbread update. Now, the company has confirmed that, it will also get the Facebook inside Xperia functionality. Check out the video below, to learn more about the Facebook inside Xperia feature.

[ Image Credit ]

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Back in November of 2008, Illusion Labs' Touchgrind [$4.99/HD] was a remarkable display of what was possible on iOS devices. It had fantastic 3D graphics, a great physics system, and excellent multi-touch controls that let you interact with a skateboard in a way unlike any game before it. Now Illusion Labs is back with a new entry in the series called Touchgrind BMX [$4.99] that takes the formula into the world of trick biking.

All of the major traits that made Touchgrind so good carry over to Touchgrind BMX, and it even comes with many welcome improvements. But it's also missing a few features that I would expect in a game like this, and the multi-touch controls come with a steep learning curve much the same way Touchgrind's did. Such is the cost of innovation though, and Touchgrind BMX is definitely innovative. It's also a ton of fun once you get the hang of things, and those who persist in the ways of Touchgrind BMX will be rewarded with a truly unique experience.

Like Touchgrind before it, Touchgrind BMX only requires two fingers to play. One finger controls the handlebars of the bike, and the other controls the frame. Using an assortment of different gestures, you can get your bike to perform just about anything you can think of. The gesture control is really organic, and moves are pulled off just how you'd expect them to be, like flicking the handlebars to spin them around while you're airborne.

A simple 3 part tutorial walks you through everything you need to know about controlling your bike, and it's all incredibly easy to understand. The challenge comes when actually trying to perform tricks in practice. It takes fast reactions and precise finger coordination to pull off the elaborate tricks and combos that will earn you the most points. It took me a few hours to actually feel pretty comfortable and start performing some more complex tricks, but looking at the developer high score challenges I know I still have quite a ways to go. It's a lot of fun though, and improving my skills is what keeps drawing me back into the game.

One major change from the original game is the perspective. Touchgrind was strictly top-down, whereas Touchgrind BMX is more of a third-person perspective. This works beautifully, and really opens up the environments in the game and allows you to actually see where you are going, which is nice because the background visuals are beautiful in Touchgrind BMX and are a huge step up from the sterile skatepark in the first Touchgrind.

The 5 courses in Touchgrind BMX are quite varied from one another, offering an assortment of terrain that runs the gamut from very realistic to borderline fantasy settings. There are some jagged edges in the graphics that could use a dose of anti-aliasing, but by and large Touchgrind BMX is gorgeous to look at and runs at an incredibly smooth frame rate.

Another huge change is rather than having a sandbox environment where you're able to move about freely, the levels in Touchgrind BMX are linear courses with deliberately placed jumps and obstacles. You still have a small range of movement within the width of each track, and you control your forward movement, but you aren't allowed to stray off course and explore or go back to specific obstacles.

I actually think this design decision is for the best, as there is always a defined finish line to work towards and you must learn to maximize the scoring potential of every object in a level before you reach it. It's more goal-oriented in this way, and each level is filled with tasks to complete that will slowly unlock new features, like different bikes, paint jobs, and new levels.

The progression in Touchgrind BMX is balanced really well, and it seems like there's always some new reward or challenge waiting for you. It feels very much like the old Tony Hawk Pro Skater games in this way, which is definitely a good thing. The scoring system is also done really well, with a nice multiplier that rewards you for landing high value tricks, mixing up your variety of tricks, and not bailing. One glaring omission though is Game Center integration to coincide with the in-game achievements and high scores, though I wouldn't be surprised to see that added in the future.

While the linear nature of the game makes for a better overall experience, I definitely think there should be a sandbox level where you're allowed to ride around as you please. Part of the fun of Touchgrind was jumping into a free skate session and experimenting to your heart's content, and this aspect is missing from Touchgrind BMX.

One of the coolest features in Touchgrind BMX is the replay system. After crossing the finish line of any level, you have the ability to watch a replay of your entire run. The game automatically presents the replay from several different camera angles for maximum dramatic effect. You can also choose to save any replay to a list that's accessed from the main menu. From there you can choose to create a video file of that replay and either export it directly to YouTube from within the app or transfer it to your computer by way of the File Sharing option in iTunes when your device is connected. The whole process is simple and works extremely well.

While it's easy to point out some of the minor flaws, it's impossible to ignore just how excellent a game Touchgrind BMX is as a whole. Illusion Labs has taken the concept of multi-touch manipulation of an object to the next level, and has fleshed out a great gaming experience around it. It takes a lot of practice for the controls to click, but that process is also part of the fun. There is many hours worth of content to play through, with new levels already planned for updates, so it should keep you busy for a while.

Players in our forums are definitely loving this one, and whether you were a fan of the first game or you're just interested in a challenging and completely unique type of game, then Touchgrind BMX really delivers.

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