This review is going to get a little wordy. Not only am I telling you all about Great Little War Game, a fantastic turn-based strategy game from Rubicon, I also get to tell you all about the upcoming 1.4 update. So if you're short on time and you want the summary, let me just say that this is a game you need to own if you like turn-based strategy, and the update is going to make it better than ever.

I'll call Great Little War Game "great" without hesitation, but I'd hardly call it "little" � not with 20 campaign levels, a 10 level IAP expansion, and tons of maps for pass-and-play multiplayer and AI skirmishes. This isn't a game that's over quickly � the levels take time and multiplayer matches can turn into all-out war.

The campaign gives you a thorough introduction to the game's many units, from the humble Engineer to mighty tanks, warships and aircraft. Early on, you learn the simple controls � tap to select and move, hold to see range and movement � and then then you'll learn to capture the enemy's resources and base. You'll also need to pick up vital strategies like holding high terrain, defending your resources and picking the right spot to lay an ambush.

You're set against enemy forces controlled by an AI that poses a challenge without becoming frustrating. In each level, you're facing ongoing assaults by the enemy while you try to achieve a goal. Sometimes you need to capture the enemy base. Other times you're left to hold out against a superior foe or to struggle to build up your resources before being overwhelmed. Your performance is ranked on how quickly you succeed.

Great Little War Game isn't just an impressive strategy game; it's also pretty darn funny. The cut scenes between levels feature your army's Generalissimo and his terribly courageous approach to warmongering. I've never seen someone lead so bravely from the (distant) rear. Unit voices, animations and descriptions also offer up some laughs.

I've had a chance to go hands-on with the upcoming 1.4 update. It's going to be submitted Friday, so hopefully we'll see it soon. The biggest change is the addition of difficulty modes. You'll start on Basic difficulty, and there are three higher modes to unlock by beating the campaign with each. Damage increases for both sides as you play on higher difficulties, so you'll need to be very careful about keeping your army safely out of range while picking off the enemy.� The AI also gets more cash to spend, and it's a little smarter in all modes, so skilled players are going to be challenged.

Great Little War Game is also getting a cosmetic bump, with improvements to lighting and water, multisampling and bump maps. It looks very nice � still cartoony, but much more polished. Despite the nice new look, 1.4� feels snappier than ever on my 3GS. As for the one thing some of you have been holding out for � the game's 16 achievements now sync to Game Center. Three new skirmish maps have been added (including a sweet little nod to this site). On top of all that, there's a new 15 level campaign, Holiday from Hell, available for in-app purchase.

Rubicon's always been very responsive to their fans, adding fixes and updates based on feedback. They've adopted a lot of ideas from users on our forums, so if you've got any suggestions, make sure to stop in.

One technical note: the game only supports third-generation devices and newer. Also, be sure to grab the right version. With an HD version, a standard version, and a lite version for each, things can get a little confusing. The HD is Universal with Retina graphics, while the standard version has neither feature. I do like the recent trend of releasing a second version that's a Universal HD, but restricting Retina graphics to that version is less awesome.

Great Little War Game is the kind of game you can really sink your teeth into, which is rare enough. So I'm delighted to discover that it's also rich in features, good looking and full of humor. With the 1.4 update, it's going to be even more of a must-buy. I've got my fingers crossed for asynchronous multiplayer, a feature Rubicon hopes to include some time in the future, but in the meantime there's quite the bounty to enjoy. And if you're quick, you might still be able to grab it on sale.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

NaturalMotion Games has unveiled their newest iOS offering called Icebreaker Hockey. Picture NaturalMotion's highly successful arcade-style football game Backbreaker 2: Vengeance [99�] and apply it to ice hockey, and you have a pretty good idea what to expect from Icebreaker Hockey.

Players will race down the ice towards the net from a third person perspective, avoiding hits from opposing players using deke and spin maneuvers in an effort to get a clean shot on goal. This arcade-style of gameplay worked really well in the Backbreaker series on iOS, and seems like a natural fit for the sport of ice hockey.

Here's a set of screenshots from Icebreaker Hockey which is looking quite impressive:

The game is being developed by Digital Legends Entertainment and published by NaturalMotion, and will also use their advanced "morpheme" animation engine to provide smooth and realistic animations to the players in the game. Icebreaker Hockey will come with 2 different modes to play across 3 difficulty levels, and will use Game Center integration for achievements and leaderboards.

Icebreaker Hockey is scheduled to hit the App Store on June 2nd at a price of $2.99. Members in our forums correctly speculated way back in October that we'd be seeing Icebreaker Hockey on iOS, and now it's actually official. We'll be sure to check out Icebreaker Hockey when it releases next week.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

UCO is a Korean manufacturer of� accessories. The UCO Buckle Up Case is their latest offering for the Samsung Galaxy� S II.

It has a very innovative kickstand featured in it. It is also available in 6 colours- Yellow, Chocolate, White, Pink, Red and Smog.

It also provides slots for the audio and any cable will be able to connect to the audio jack. There is also a metal clip on the top right side.

The case might only be for the Korean version of the Galaxy S II which is slightly thicker than the international version but you can put some paper or card between the phone back and the cover to make it fit.

You can purchase it for a price of 24,000 WON through their official site. They also have other cases for the Galaxy S II such as the metallic case, translucent case, glossy case etc.

via | source

Related Posts with Thumbnails<!-- Begin SexyBookmarks Menu Code --> <!-- End SexyBookmarks Menu Code -->




Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

It seems fitting that the logo for Donut Games involves a cup of coffee, because these guys seem so busy that I doubt they find much time for sleep. Between releasing new games at a steady clip, and updating their old titles with new features, they are constantly putting out quality stuff for the iOS platform on the cheap. They've just released their newest game Mexiball [99�], and like practically every one of their previous games it's another solid offering.

Mexiball is a puzzle game with a focus on matching colored balls and clearing them from a board. You're given a puzzle board with a series of slots that contain multiple colors of balls, and you can tap and drag any of these balls to move them around the board. You must figure out how to move the balls in such a way as to group all of the like-colored ones together to cause them to disappear, and you're graded up to 3 stars based on how few moves it takes you to do so.

It's a really simple idea, and one that works quite well with the touch screen. Just completing a level is generally easy enough if you use a lot of moves, but the real challenge is using the least amount of moves so you can earn 3 stars on a level. Some of the solutions that only require 1 or 2 moves are simply brilliant, and it's a testament to just how well designed the game is. There are other factors like teleporters and hazards to spice things up, and the "aha!" moment of figuring out the most efficient solution to a puzzle is hugely satisfying.

As is commonplace for Donut Games as of late, Mexiball comes equipped with Retina Display support, Game Center, and universal iPad support. Unfortunately, this is another of their games that doesn't utilize the entire iPad screen. It's not a huge issue, and the game looks and plays fantastic on the iPad, but the border around the edge of the screen is a tad annoying.

Minor gripe aside, you get a ton of bang for your buck with Mexiball, which has basically become synonymous with all of Donut Games' releases. There are plenty of positive impressions in our forums too, and if you're looking for a clever and colorful new challenge for your brain then give Mexiball a look.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials