Have you ever signed up for a cheap vacation, only to find the room is half the size you expected and the "beach-front" view is actually a back alley and a pile of dirt? That's pretty much what Fin, the pint-sized hero of Mighty Fin [$0.99], gets when he decides to sign up for Shady Sal's suspiciously cheap Round the World Tour. Instead of dirty sheets, he's dealing with sharks and frigid waters in a vacation he'll be lucky to survive.

Guiding Fin through the deadly waters involves the same sort of one-touch gameplay that made Tiny Wings [$0.99] such a winner. You can press down to make Fin dive, and release to make him jump. He swims toward obstacles full-speed ahead while you react to keep him safe. Along with spikes, jellyfish and other deadly foes, each level is filled with points bubbles. These boost your score and telegraph the best way around upcoming obstacles. Since each level is randomly generated when you play it, this extra assistance is handy.

Mighty Fin has eight levels, with regular and endless modes for each. That doesn't sound like much, but the levels are long and some are quite challenging. Each level also has three hats to earn � one found within the level, and two for getting gold-ranked scores on regular and endless. Game Center leaderboards add a little more replayability.

The levels that Fin visits on his vacation are mostly pretty bleak � Backwater Bay, Teacup Tempest and Shipwreck Strait are as grey and unwelcoming as they sound. So it's a good thing the rest of Mighty Fin has charm to spare. The art is top-notch, especially for Fin himself. He's a goofy, bug-eyed little fish, but he looks so joyous when he leaps out of the water that I just had to root for the little guy. The hats are a nice touch too�it's a little more fun to play with a fish in a top hat or a lady's bouffant. You'll also want to catch the witty quips scattered throughout the game.

Mighty Fin's charm helps to smooth out some of its struggles. The music really needs more variety, for one thing. Also, If you're at all skilled with the game, the first couple levels won't make a great first impression � the levels are a bit too long and a bit too easy to start. The challenge ramps up, but avoid the early endless levels if you're finding the game too easy. I had to kill Fin off intentionally a couple times after I cleared a few million points. The later levels fare much better.

If you're not motivated by the high score chase, the game's done once you unlock all the hats. I'd love to see achievements and maybe a (cheerier) future level pack to pad the game out. An endless mode that actually gets harder and faster as you progress would be a nice addition, too.

It's certainly no complaint that I'd like to see Fin safely through another undersea vacation. In the end, I was entertained and thoroughly challenged by Mighty Fin. Reactions are mixed in the forums, but I think this is a winner for Launching Pad Games.

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Samsung recently announced that they will launch their first ever 4G tablet this year and it looks like the time is here because Verizon Wireless officially announced Samsung Galaxy Tab 10.1 4G tablet. The tablet was announced back at�MWC and after that, Samsung redesigned�the Galaxy Tab 10.1 to take down its powerful rival known as�Apple iPad2. Samsung Galaxy Tab 10.1 will run on�Android 3.1 and Verizon is offering both 16 GB and 32 GB versions with 2-yr contact. If you want to get the 16GB version, then you have to pay $529.99 to get it with a 2-yr agreement or you can get 32 GB version for $629.99.

If you are interested in this tablet, then don't forget to pre-order it on June 8th and it will hit Verizon Wireless stores this summer. The tablet will also come with accessories like full-size keyboard dock and multimedia docking station. Verizon didn't tell us about prices of accessories, so wait for it. Well, it seems that Galaxy Tab 10.1 is kind a expensive on contract and I hope Verizon will reconsider their prices again.

Well Android lovers, are you getting one from Verizon?

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HTC EVO 4G is the world's first ever 4G phone and its exclusive to Sprint in USA. It was launched last year and its Sprint's one of the best selling phones. EVO 4G is currently running on Android 2.2 which is now consider as older version of Android and at the moment, Gingerbread a.k.a Android 2.3 is the new Android thing. If you are thinking that EVO 4G will never receive Android 2.3 then stop thinking it because Sprint officially announced that EVO 4G will officially receive Android 2.3 update this Friday. The update will be over-the-air and it will bring Gingerbread experience to EVO 4G. Along with Gingerbread, the update will also fix Gmail and SMS bugs as well as battery charging issue. Well, if you are like me and don't have patience, then you can install Gingerbread manually by following some easy steps, check them out over at Sprint Community page. Users will be able to install it manually from June 3rd.

So EVO 4G users, are you happy for Gingerbread?

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Feed Me Oil [99� / HD], from�Chillingo and HolyWater Games, is�a game about petroleum.�Oil, that is. Black gold. Texas-tea. Bubbling crude. Your role is to guide the expensive black liquid from the broken pipe to the designated area, to clear each level.

Liquids are difficult to render realistically, so I wondered how well the oil effect would be delivered on-screen. And I wasn't disappointed. The oil looks and sounds like a thick, gooey, black substance, either flowing as a stream or breaking into separate globs. The oil is the main character of this title and it's depicted well.�While there's other physics-based games out there, the gushing oil effects make this one particularly interesting.�The rest of the graphics�appear to be heavily influenced by the popular World of Goo, which features similar large-eyed cartoon creatures, shown in profile.

To control the oil, you place objects such as rotating platforms, fans, wind, windmills or oil-magnets in it's path. Each of these objects pushes or pulls the oil in a different manner, such as flinging it across the screen. Scores are based on the number of objects used to help the oil reach it's destination (three stars per level). In most cases, there's no single solution, since you can position objects in any order or location, even on top of each other. However, a hints system is available. Each hint causes a 30-second delay before the next hint can be utilized on that level. Alternatively you can pay to have all hints unlocked immediately, as an optional in-app purchase, although most players won't need to bother.

The gameplay and controls closely resemble Enigmo. You select one of the available objects, then touch the screen to position it. Each object can be rotated and some can be set to turn clockwise or anti-clockwise. A double tap deletes the object. Once you're ready, you touch the oil pipe and watch the sloppy black goop flow, often in the wrong direction via an unforeseen leak, but hopefully towards your target.

The next step involves multiple adjustments and corrections. This game requires trial and error, which is reminiscent of games like Cat Physics from Donut Games, which similarly involves setting objects in place, then adjusting and tweaking them until you're successful. Sometimes the slightest movement of one object can make the difference between level completion or watching your precious oil supply disappear off-screen. The controls in�Feed Me Oil work well for making quick and frequent adjustments, then re-testing.

Feed Me Oil includes 49 levels. This includes three chapters, with fifteen levels per chapter. Each chapter is initially locked, until the previous chapter is completed. Four bonus levels are unlocked once 50, 90 and 130 stars are obtained or if you gift the game via the�Crystal network.�The bonus levels differ slightly from normal levels, but i'll leave that for you to discover yourself and of course, the developers have mentioned that more levels are coming soon. Chillingo has integrated their own social gaming network solution, Crystal, for 31 achievements and high scores which also piggybacks on top of Game Center like most of their recent games. Separate leader-boards exist for each chapter and for the bonus levels.

While the graphics and gameplay are successful, some of the music falls short. The music-box soundtrack became so irritating that I deployed the mute option. Another track is a few bars long and loops repetitively. Fortunately there's a few different sound tracks, some of which are relaxing and enjoyable, and better suited to the oily gameplay.

Overall, this game is definitely fun and it's always satisfying to watch your black oil slurp it's way into the mouth of a strange, big-eyed, oil-craving cartoon land-creature. Hopefully they deliver on the additional levels, but any game that mixes elements from�Enigmo,�World of Goo and�Cat Physics is sure to do well.

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