Motorola Defy

Motorola Defy is the company's Android powered rugged smartphone. This handset was originally launched with the old Android 2.1 (Eclair) Operating System. Few weeks ago, T-mobile rolled out the Android 2.2 Froyo update in the US. And now, the much awaited Android Froyo update is available for the Motorola Defy in the UK. The v34.177.3 upgrade for Motorola DEFY provides new features from Android 2.2 (Froyo) plus additional improvements.

The new software update enhances the performance of the phone, resulting in faster user interface, application operation and web browsing. It also comes with Adobe Flash support, ability to store the applications on the device's microSD card, new Task manager app, new revamped User Interface, Linked-In account integration, Wi-Fi Hotspot capability, added security features, including Exchange-based encryption and password security.

Before upgrading your Motorola Defy to Android 2.2, make sure you have an active SIM card installed and at least 50% charged battery in your phone. You should also backup all your data before upgrading your smartphone. To learn more, head over to this page.

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Last night, TechCrunch leaked some details of a new initiative taking place over at Facebook called "Project Spartan." This project aims to utilize HTML5 to free Facebook (and Facebook games) from App Store dependence, essentially putting the ball back in Facebook's hands for control over their platform. If you're not privy to the differences between HTML5 and native apps downloaded through the App Store, I'll break it down for you real quick so you can understand why this matters:

Currently, if you want to release an app or game on the App Store, you need to build it in Xcode using C, C++, or Objective-C, using the documented API's available for developers. To submit said game/app to the App Store, you need a valid developer account which costs $99 a year and your game/app needs to abide by Apple's guidelines. Updates to existing games/apps need to go through the same process, and pushing an update out not only requires an additional trip through the week (or more) long approval process, but also depends on users to actually download said update. When you think about it that way, there sure are a lot of hoops to jump through.

Alternatively, your can build your game/app using HTML5. This won't allow you to access many of the features and functionality of the device as easily (or, really, at all) compared to a native app, but taking this road puts the developer in the driver seat instead of Apple. There are other drawbacks as well, such as requiring online connectivity, although clever resource caching can get around this to some extent, and until WebGL support matures there's not really an easy way to do any kind of 3D.

Where a HTML5 distribution model greatly favors Facebook and social game developers like Zynga is that they can instantly and seamlessly push out updates to their platform. In fact, one of the original criticisms that Zynga had, and one of the reasons why Farmville [Free] took so long to be released on the App Store is that the week or longer delays for each update doesn't jive with Zynga's rapid-fire update model. Those of you who are familiar with Zynga Facebook games are fully aware, but it seems like there's something new being added on a near-daily basis.

In addition, by utilizing your own payment infrastructure with your HTML5 game/app, you're able to completely sidestep Apple's required 30% cut. While coming up with an entire payment system might be too much for most developers to handle, Facebook already has their credits system in place that millions of people are already using today. Also, when you're looking at things in the scope of Facebook's massive userbase, that 30% savings that would have gone to Apple can easily add up to millions of dollars.

HTML5 works great for games as Sarien.net proved a while back, and it's fantastic for apps as well. Give Google Docs a spin on your device for a great display of just what's possible with some clever coding. With these two examples, it's not hard to imagine what Facebook and Facebook game developers could come up with.

TechCrunch also notes another interesting aspect of Project Spartan: Even though Facebook is essentially pushing to distribute its content outside of the bounds of the App Store (and with 700m users, they likely have the muscle to do it), transitioning developers like Zynga to HTML5 and away from Flash only serves to further diminish Flash reliance in the gaming world.

Allegedly, 80 developers are currently involved in Project Spartan. It's hard to imagine this having much of an impact on the App Store in general, but historically speaking, underestimating the power of Facebook has been a terrible thing to do.

[via TechCrunch]

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Two months ago, Sony officially announced their first ever Android powered tablets, and they are known as Sony S1 and Sony S2. Both are running on Honeycomb and their design is completely different from each other. We heard that it will be out later this summer and now Sony officially confirmed it that Sony S1 and S2 will hit UK in September. That's what Engadget is saying because they received a letter from Sony marketing team confirming that the tablet will be available for pre-order in August and will be launched in September.

The tablet will hit Sony Direct, John Lewis store and some third party retailer. Sony S1 is a Playstation certified tablet which means it's a full pack of gaming and multimedia. On the other side, Sony S2 is a clamshell dual-screen Android tablet, which is actually first ever dual-screen Android tablet.

So September is the month when these two new tablets will hit UK, anyone getting it?

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htc sensation india price

HTC India today launched the much awaited Sensation Android phone in the country. This is the first HTC Dual Core phone to hit the market and it was announced at London few days ago where our very own Jon Choo got a hands on the Sensation. We also have a preview of the device.Lennard Hoornik , President ,South Asia, HTC and Faisal Siddiqui , Country Head , India launched the Sensation in the Indian market today. The price of the phone is Rs.32700.

Here are the interesting specs of the Sensation.

  • 4.3 inch qHD display
  • 1.2 GHz Dual Core Qualcomm Processor
  • Aluminum unibody design
  • HTC Sense 3.0
  • HTC Watch Service
  • 1GB ROM
  • 768 MB RAM
  • WiFi (n)
  • 8 MP Camera capable of 1080p video recording

It weighs 148 grams and is capable of 3G speeds of 14.4 Mbps, It is powered by a 1520 mAh battery which promises. An Asynchronous Dual Core CPU from Qualcomm means that the two cores of the CPU can run at different speeds which can translate to better performance and battery life. 400 hours of Standby Time and about 7 hours of talktime over 3G and about 8.25 hours over GSM

HTC Sensation Price

The market price of the HTC Sensation is Rs.32700. It's already available online and with some retailers at a similar price tag.

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