MAXX mobiles has launched two new dual SIM budget phones, MX372 and MQ368. These phones are called Tiny series of phones and are aimed at youth market. Both these are sleek phones and MQ368 is a QWERTY phone and MX372 has T9 keypad.

The MX372 has�2.0 TFT display and weighs just 61 grams. It also has�optical track-pad, dedicated music button and a 2MP camera. It is java enabled and comes with�pre-installed applications like Facebook and eBuddy messenger.

The MQ368 is a QWERTY phone that has�2.0 TFT display and an optical track-pad. It comes with�2 MP Camera and�1000 mAh battery with talk-time up to 4 hours and standby time of up to 300 hours. It is java enabled and has�dedicated keys for Facebook and MSN.

The�MX372 is priced at Rs.2524 and comes in four colors,�purple, pink, wine red and white. The MQ368 is priced at�Rs. 2636. These phones would be available in Mumbai first, followed by other Indian cities at the retail outlets such as Planet M, Tata Croma, Hyper City, Star Bazar, Mobile & Gadgets, Indian Naval Canteen, Kings Electronics, Hotspot, Reliance Web World and NEXT electronics.

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Life was easy for the microbial denizens of the Soup System, all floating around and eating soup. Then Plubert from Pluto came by and spoiled the fun by trying to freeze everyone. Plubert's a bit of a bully�maybe he has problems at home?

Now you'll need to rescue all the little monsters in Monster Soup [$0.99] before they get frozen solid. It's a race against the clock. The top of the screen is death: any monster that stays there too long freezes into a chunk of ice. As they float upwards, you need to spot monsters of the same color and match them by dragging lines between them. Your lines can't pass through monsters of different colors.

It's not quite the same match-3 formula you've already played a dozen times. There's no grid to match on, only a loose collection of floating monsters that travel at slightly different speeds. You can only match what you can connect with straight lines, so the order you highlight the little guys makes a big difference, as does your timing. Numbers also come into play�match 5 of the same monster, and you get a power-up, or 9 to release a more powerful version. For example, matching enough purple monsters give you a bonus coin, which multiplies points for a while, while yellow monsters unleash a starshine that melts away a bit of the ice.

As you let monsters freeze at the top of the screen, ice chunks form and eat up your play area. If the ice touches the bottom, you're done. Monster Soup uses a level system, but the levels aren't unlockable � you always start from level one and keep going until you fail. Collect enough points in a level and you move on to the next, where your monsters will float upwards even faster. And any ice that forms maintains between levels, so as you start to fail, you have even less room to work with. The urge to just start randomly swiping is strong, but that's sure to finish you off.

I've been a fan of Kieffer Bros. for a while. Their previous color matching game, Orba [$0.99], has permanent home on my phone. Monster Soup is a pleasant departure from their usual style. Its design is looser and more relaxed than any of their other games, and I wouldn't mind seeing more of its art style, best described as "super cute." The cheerful music is great, too.

There's only the one game mode, but it's pretty replayable. Aside from chasing high scores on the leaderboard, you can also track down 63 Game Center achievements. It's got plenty of the achievements that I love, which reward you for doing something cool, but also a few would require more persistence than I see anyone putting into the game, like Work Week, which unlocks after playing for 40 hours. But hey, maybe that's just the challenge you're looking for.

I know the matching-game pool is crowded, but Monster Soup distinguishes itself with style and original matching mechanics. I've gotten quite addicted to pushing for a higher score and working on achievements. There are some positive early impressions from our forum users, too. Check it out. The Soup System needs you.

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Last month we reviewed ThinkGeek's excellent iPad arcade cabinet, the iCade, and followed it up earlier this month with a visit to the ThinkGeek headquarters to have a look at the original prototype.

Tonight Stuart Carnie of Manomio received his own iCade (seen above). This is great news because Stuart is the man behind the iAmiga emulation system that will soon be bringing us classic Amiga games to the App Store, as well as�Commodore 64 [App Store].

And Stuart is building iCade support into his apps. Tonight. We expect an ad hoc of the iCade-enabled iAmiga system within the next day or so.

Let's keep this trend going, developers!

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Need something to look forward to next week? Then I've got good news for you: NimbleBit's Tiny Tower will be released next Wednesday, June 22nd Thursday June 23rd.

We've been anticipating this game since the Pocket Frogs [Free] developer first announced it, and I'm super excited that the wait is almost over. I had a chance to get hands on with it last month, and I really liked what I saw. Since then, the guys at NimbleBit have put their usual coat of polish all over this thing, and it's looking better than ever.

Looking at the game now, we've been given a lot more to do with our towers. You could already dress up your Bitizens to fit your mood, and now you can also paint your floors, so everyone's tower will be unique. And the Bitizens have picked up their own set of hopes and dreams that you can fulfill by placing them in their dream jobs. A happy populace is its own reward, but you'll also get a few Bux for taking care of your little guys.

We'll have a full review for you when the game comes out, but I think it's safe to say that this one's going to end up in a lot of pockets. While you're waiting, why not head to our forums to share the anticipation?

Update: NimbleBit pushed the launch back a day, sorry guys!

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