Ronimo Games' Swords & Soldiers [$2.99 / HD] is a stripped-down, side-scrolling RTS that offers a decent amount of creative situational content inside a shell that otherwise doesn't torture standard genre tropes. The gorgeous visual direction and whimsical writing emits an unusual, but comfortable warmth. Most levels boast sharp, sometimes dramatic change-of-pace mechanics or objectives with different factions. And there's several different types, and modes, of play mixed into and out-of its feature-complete and content-rich campaign. Yet, at its core, this is still a game that revolves around troop spam just like all the others � it's this other stuff that makes it a unique offering.

Sword & Soldiers first appeared on downloadable console platforms in 2009 and later on PC and Mac. Nothing I've noticed has been added since those respective debuts aside from the touch implementation found in this specific version, which is smooth to the point that it feels natural, as if this was the lead platform.

There are three goofy, well-animated factions: the Vikings, the Aztecs, and the Chinese. The campaign mode boasts three separate mini-campaigns using each where you'll see the qualities that separate each faction from the other. The Aztecs boast mechanics that revolve around death. The Vikings, on the other hand, heal with spells and use defensive structures, while the Chinese can conjure statues that bolster spell casting. The mini-campaigns' weaves are a part of the whole tapestry and they spin into each other after a few missions. These plot points are as�satisfactorily�offbeat as the overall aesthetic.

To the game's credit, it often leverages the unique abilities of each faction in missions, but the moment-to-moment action revolves around "troop spam" tak. It counts on it, in fact, because the game, at its core, is about management: can you manage building gold miners while also babysitting an upgrade tree and spitting out troops? That's the typical question it asks throughout the campaign, which does, despite being somewhat mechanically dull with its defend-the-castle missions, hold up over the haul.

Part of what makes Sword & Soldiers satisfying is that you don't have to budget build orders, consider micro-details, or give much of consideration to strategies. You build and fight with a small number of troops in manageable streams, while complimenting your troop attacks with muddle, attack, or defensive-minded spells. This is RTS stripped to its core, and for what it's worth, it's a nice, easy-going approach that I enjoy. You're afforded time to zone out and simply enjoy the experience.

The game has a tendency to break down in some specific instances. When the AI decides to toss out globs of enemies to attack your streams of individual troops, there's not much you can do about that other than buckle down and hope you've picked the right troops in your streams, else they'll be knocking at your door soon. Also, some of the missions in the campaign mixes the action up by giving you simple defend objectives, no gold supply, or limited resources to work with. In some of these missions, it's obvious the designers want you to use a specific tool, and if you don't, you'll lose fast and hard annoyingly.

There is no online multiplayer, but it does offers a horizontal local two-player mode. I don't have a pal that would be interested in giving this a go with me, but just in general testing I've noticed that, like in the campaign, mass and smart spell usage are the keys to success.

Sword & Soldiers might be shackled to side-scrolling RTS convention, but it's smart and vibrant where it counts. The HD version in particular is the best, as the extra screen space goes a long way in bringing the game to life in a comfortable and manageable way. If you're in the mood for a full-featured title, this wouldn't be a bad one to scoop up. I dig it, at least.

Note: Although Chillingo is currently advertising Swords & Soldiers with us, advertising has no effect on coverage or review outcomes. For more information, take a look at our advertising and editorial policies.

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LG has announced that the LG Optimus 3D would come pre-loaded with 3 stereoscopic 3D (S-3D) games. They have also introduced 17 stereoscopic 3D games from the leading mobile Game developer Gameloft that could be downloaded at discounted rates for LG Optimus 3D owners. The LG Optimus 3D was announced at MWC 2011 this February and officially launched in Korea last month and up for pre-order in UK.

The phone also comes with the Augmented reality Wikitude 3D browser. The 3 pre-loaded S-3D Gameloft titles include, Asphalt 6: Adrenaline, N.O.V.A. - Near Orbit Vanguard Alliance and Let's Golf! 2. These are some of the popular games in the mobile phones that are digitally re-mastered into S-3D to give the user glass free 3D gaming experience.

The remaining 14 S-3D Gameloft titles include, Assassin's Creed: Altair's Chronicles, James Cameron's Avatar, Ultimate Spider Man: Total Mayhem, GT Racing: Motor Academy, Shrek Kart, Modern Combat 2: Black Pegasus, Real Football 2011, Star Battalion, N.O.V.A. 2 - Near Orbit Vanguard Alliance, Dungeon Hunter 2, Fishing Kings, BackStab, Eternal Legacy and Shadow Guardian, that are available at half price for the first 3 months and could be downloaded from the 3D Games icon on the LG Optimus 3D. Archer Craft, an LG produced S-3D game will be available as free download.

LG Optimus 3D is the world's first smart phone with Tri-Dual (dual-core, dual-channel, dual-memory) architecture with the full 3D platform for glass free viewing, recording and sharing 3D content.

Check out the sneak preview video of the stereoscopic�3D games by�Gameloft from LG

The LG Optimus 3D is being introduced in over 60 markets around the world and the pre-loaded games would be available from the launch. The downloadable S-3D games would be available coming months through dedicated 3D Games icon.

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It was back in February that we first learned about the guerilla porting project of Bungie's classic Mac first-person shooter trilogy Marathon [Free] to the iPad. Lone wolf coder Daniel Blezek had taken it upon himself to take these games, which were by this time a part of the open source community, and adapt them for the touch screen. But, there were still questions about certain aspects of the open source licensing and whether or not things would jive with Apple's App Store distribution methods. Silence about the Marathon iPad project in the months that followed hinted that it indeed might have hit a permanent roadblock.

Then just a couple of weeks ago, Bungie posted an interview on their blog with Daniel Blezek talking about the project. It turns out that they had caught wind of Daniel's planned port and were stoked on it, and decided to officially get behind it. A refreshing turn of events considering some of the unfortunate turnouts of other fan projects like the Streets of Rage Remake or various awesome looking Sonic the Hedgehog games over the years.

If you're a fan of Bungie or the Halo series then it may not be surprising that Marathon has launched on July 7th, or otherwise known as Bungie Day.�As had already been announced, the game launched for free and comes with the complete first game in the Marathon trilogy, which contains 9 chapters and 27 levels. I'd like to believe that the remaining two games Marathon 2: Durandal and Marathon Infinity will appear on the App Store in similar fashion sometime down the line, though there aren't any concrete details on this just yet.

The catch to the game being free, if you can even call it a catch, is that the whole game is in a standard texture resolution. Should you feel so inclined, you can download a high resolution texture pack as a $3.99 in-app purchase. The improved visuals admittedly do look nice, but they don't look that much better than what comes in the game initially. Of course, I wouldn't blame you one bit if you felt like throwing the four bucks at the game just to support such a great project, and received the slight visual upgrade in return as an added bonus.

Another interesting in-app purchase is the ability to buy a Master Chief mode for 99�. What this means is that options for unlocking all weapons, infinite ammo, invincibility, and instant shields are all available in the pause menu at any time, as well as the ability to select any stage and save anywhere during play. The game saves your state when you exit with the home button, but actual game progress is normally only saved at specific checkpoints in each level.

All of these cheats may sound like they'd suck the fun out of the game, and for some people that would be true. But Marathon is a hard game, and its retro gameplay hasn't aged entirely well. Whereas a game like Doom is more of a straight up blast-a-thon, Marathon contains many (sometimes) confusing puzzles and even relies on some light platforming elements that can be pretty challenging. The option of buying some cheats for a buck is actually a welcome one if you're just looking to experience the game again with minimal frustration.

The game itself plays pretty well on the iPad's touch screen. A virtual stick on the left controls your movement and swiping anywhere on the screen controls your aim. Buttons in the lower right control firing and switching weapons, though you can toggle an option to fire by tapping anywhere on the screen too. Opening doors and toggling switches lies right below the virtual stick, as does access to an overhead map. There's not the fully customizable controls seen in other FPS games, but what's here works pretty well.

If you like old-school first-person shooters like Doom or Duke Nukem 3D, then you should feel right at home with Marathon. It's nothing groundbreaking as far as iOS first-person shooters go, but it's a solid port of a classic game. Marathon tells an interesting story via the computer terminals spread throughout the game, and has a great moody atmosphere.�Whether you're new to the series or an old-school Mac gamer looking for a nostalgia fix, Marathon is an easy recommendation for free and is definitely worth considering the IAP upgrades for the total experience. You can drop your own opinions of Marathon in our forums, and we'll keep an eye out for news on the release of the remainder of the trilogy.

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Google Maps for Android now includes turn-by-turn driving and walking navigation with public transit navigation directions in 400+ cities around the world. This version also includes updated directions, better search results, photo viewer for the places page and option to download offline maps of an area.

Features in Google Maps v5.7.0 for Android

  • Get stop-by-stop public transit navigation (beta)
  • Display alert in notification bar and vibrate when you reach the next stop when you switch to other application
  • Get direction in less clicks for driving and walking with the updated directions
  • Options for driving and walking navigation and directions while searching
  • Icons in the search results based on the type such as, Google Places, starred places, previously used search terms etc.
  • Get search suggestions based on the previously searched results as you type
  • Browse photos in the places pages in the new photo viewer
  • Improved battery life for navigation (beta)
  • Download maps with the "Download Map area" labs feature for offline viewing

Checkout the video demo of the latest version of Google Maps for Android from Google

Download Google Maps version 5.7.0 from the Android Market for the devices that run Android 2.1 and above for free.

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