This week in another splendid episode of TAS, we discuss a lot of different stuff. Puppies and big quads leads off the discussion, as Jared paints us a word picture of his visit to EA HQ in Redmond, CA. Later, we dive into the games he saw at the event and the news that broke during it, and we also find the time to talk about beards, F2P, rat infested trees, and the hottest games on our minds.

Captain America even rears his red, white, and blue head in a podcast that tends to go off the rails at the oddest of times.

You can listen just below, of course, via direct download or stream. You could also give us a listen via the iTunes podcast aisle or the Zune Marketplace, as doing so awards more experience points than streaming it especially if you rate us. (And very well might be part of the iTunes podcast featuring voodoo!)

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-007.mp3, 50MB

Need some show notes? We got your back. Below you'll find all the relevant links to our discussion topics, including reviews to some of the games we talked about. Convenient!

GAMES

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If you're anything like me, you've been wondering, "When in the world is Rocketcat Games going to release something that doesn't rely on a swinging mechanic?" Don't get me wrong, HookChamp, Super QuickHook, and Hook Worlds are all fantastic games, but I doubt I'm alone in looking forward to what Rocketcat would release outside of the hook and swing world. We're getting a first real glimpse at their next game today, Mage Gauntlet, which seems to be a beautifully pixelated homage to the classic action RPG games of yore.

Check out some screenshots:



The real awesomeness is contained inside of the trailer:

Details are a little vague right now, but Mage Gauntlet is built around a "more action, less grinding" quest philosophy centralized around the main character, Lexi. You're looking to become a wizard's apprentice, and your journey starts out with a quest to prove yourself. Equipped with a magical gauntlet, Lexi is able to absorb and launch magical energy. The spell system involves destroying "certain objects" to power-up your gauntlet with a completely randomized spell. You can hold four at a time, and these are accessible through a menu.

There's a full loot and leveling system complete with character customization through three different stats that you can build your character with. 50 levels will be included with release, along with an unlockable additional game mode. More levels and modes are planned after release. Oh, and there's boss fights, loads of different enemies, and lots of secrets and achievements. Scoreboards aren't initially included, but the future game modes I mentioned will introduce them.

Mage Gauntlet will be priced at $2.99, with an initial $1.99 sale. Like other RocketCat games, early buyers will get a pack of hats to customize your character with as well as a in-game pet that follows you around. We'll be following the release of this game closely, and hope to have a full preview in the next couple weeks.

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In order to keep the no.1 place as the most popular social network, Facebook is constantly working on new improvements, and if you're looking for new features on Facebook, we're pleased to inform you that after six months of hard work Facebook has decided to introduce some new features.

First new feature is the new and improved Group Chat. As you know, in order to chat with a Group on Facebook, you need to create a group first, but now, you can simply click the invite a friend button in the chat window and that's it. Of course, if any participant of Group Chat isn't online at the moment, he will get chat log when he comes back online. In addition to Group Chat, Facebook decided to improve its design by adding a sidebar that holds the list of most frequently contacted friends, so you can easily find a friend to chat. Last major addition is the Video Calling, and in order to video call a friend, you can do it simply from your friend's profile or from your chat list. In order to use this feature, you'll need a special plugin and that's all, no external application or registration is required.

These features sound amazing and they should be available publicly later today for the desktop version of the website, so we can't wait to try them out.

[via Ubergizmo]

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Com2Us's ultra-Korean Puzzle Family (Free / $1.99) is now available worldwide. It's full of crazy-fun minigames, but to get in on all the fun you're either going to need to pony up some cash, or invest some substantial time playing. Here's the deal: you start out with three of the game's eight minigames available to play. One is unlocked for free, one is unlocked by connecting Puzzle Family to your Facebook account, and one is unlocked by signing into Com2Us's gaming hub. If you want to unlock anything else, it's going to cost you stars. You can earn stars by playing the games (but slowly), or you can pay to get them in larger amounts. Unlocking all eight games is going to take a serious investment of your time, or more than a couple of your hard-earned dollars.

So if you're someone who wants to pay for a game upfront and have it all available to you, give this one a pass. But let me just say one thing first: Puzzle Family is really, really fun. Most of the minigames are takes on matching games, but they're interesting takes. If you can resist the siren song of IAP, you can easily get by with the three unlocked games in the free version and have a lot of fun while slowly working towards unlocking the rest of the content.

Flick and Fly, the included game, is a match-3 style game where you flick grumpy-faced blocks into each other to make and clear matches. They'll slide until they hit something, so setting up combos takes some (quick) thought. Hide and Seek also has you matching faces, but these ones are two-sided. Tap them to flip them around and swap their colors to make matches. In Shanghai Pop you'll match pairs of blocks, but they have to either be touching or be free on one side.

If you choose to spend your stars on more games, you can unlock the following:

  • Order the Order, which gives you a three-symbol pattern to find in the field.
  • Who's Next, which has you locate three different colors of critters in ever-increasing numerical order.
  • Boing Boing, which is pretty much Puzzle Bobble.
  • Copy Copycat, a flipping puzzle that needs you tap squares to flip those around them and match a specific pattern.
  • Tap on Time, a timing game about tapping the right square at the right moment.

They're all wrapped in Puzzle Family's colorful, haywire style, with lots of cute and completely ridiculous imagery. And they're also very fun. You're on a tight timer in all the games, with either time or HP running down whenever you stop making matches or miss your timing, so they always feel frantic. In a pinch you can use a skill, which gives you a little more HP or time, but be warned � in the free version of the game, you can only earn them back by viewing ads, and in the paid version you can earn them back at a rate of 10 per day.

That's the main difference between the paid and free versions of Puzzle Family, by the way: ads. There aren't any in the paid version. You also get 3000 stars to start with, so you can unlock a couple more games. If you like the game, I'd recommend going for the paid version sooner than later, since your progress doesn't seem to carry over � it's a better deal than buying the stars in the shop.

The metagame aspects of Puzzle Family are a little lacking. There is no Game Center integration, just Facebook leaderboards. The urge to earn stars helps offset the lack, though � a high score is nice, but earning a ton of stars is much more satisfying. Even once you've unlocked all the minigames, you can use your stars to buy dress-up items for your stick-figure avatar, and those items give you more HP, higher scores and such. Your scores also feed into an experience system, of sorts � each "level" moves your little Puzzle Family to a new home. They start off living in the gutters, so there's nowhere to go but up.

I can see why Puzzle Family is so popular: there's lots to see and do, I'm always stimulated, and the stars do a great job of hitting the "reward" switch in my brain. So far our forum users are loving it too. I do wish the game were less mercenary in its approach, but if you pay, you're paying for a collection of very fun games. Few of them would stand on their own, but all eight together make an argument that's hard to resist.

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