Micromax has launched the much awaited Android phone,�Micromax A70. This phone was leaked earlier this year and it is the successor of Micromax Andro A60 that was launched last year. It runs Android 2.2 (Froyo) and is powered by 600 MHz processor. It has 3.2 inch capacitive touch screen, 5MP camera and a secondary VGA camera for video calling.

It has dedicated volume and camera keys, accelerometer and proximity sensors. This phone is 3G enabled and supports download speeds up to 7.2 Mbps and upload speed up to 3.6 Mbps.

Micromax A70 Features

It also comes with pre-installed apps like�Moneycontrol, Ebuddy,Opera Mini, MiRoamer- Mobile radio, Saavn, Mosho, Mundu Live TV,Facebook, Whatsapp etc. It has�Micromax app store (M! � apps) to download more apps.

Micromax A70 Price

The Micromax A70 is priced at an MRP of Rs 8,999, but it is available at an price of around Rs 8,000 across India.

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Since its release, elpixo's CurveBot [$1.99] has drawn comparisons to QiX, an arcade hit from Taito that's been around since 1981. It's a fair comparison � QiX is obviously one of CurveBot's major inspirations � but let's not extend the analogy too far. CurveBot is more than a modernization of an arcade classic. It's its own game, with its very own set of perks and problems.

Both games are about carving away pieces of the field of play until you reach a predetermined percentage, but CurveBot pulls way back from the top-down camera of its predecessor, giving you a third-person view to trail the drill-bot you control as you slice away sections of the world. And dismantling the game's ultra-destructible environments isn't about timidly boxing off square chunks of territory � as the title implies, you'll be sweeping up great curvy swathes of land instead.

In each of the game's 60 levels, you need to cut away at least 80% of the field of play. Complicating these tasks are a few friends and foes. Firey Friends need to be freed from the confines of the level, but they can't be split up. If a level has more than one you aren't permitted to cut between them. Drones aren't friendly � they'll dive across your line and interrupt it before you can complete a slice. Coins can help with the drone problem. Cut out a section of ground containing a coin and you'll get a power-up that might freeze the drones or let you corral them.

But it's the cutting mechanic that sets CurveBot apart. It feels fantastic. There are a few reasons for this � the game's shiny graphics and high framerate play a part, but the main thing is the precision. You're in full control of the bot's movements while you're cutting, so you can feel free to chop out any curvy designs you want. The controls are perfect, too. Hold either side of the screen to travel in that direction, and tap both sides of the screen to leave the edges of the level and start slicing. Once you're off, you can tap both again to boost if you've managed to earn a Boost Ball or two.

You can get through all the levels by slicing away at the bare minimum, but that's not going to win you any high scores or achievements. To impress, you'll need to increase your percentage, take out the drones, and do it all without losing your tail. Your tail grows when you complete a cut, and it functions as a score modifier, but you can lose it all by crashing into drones or Fireys. Once you master your high score, each of the game's 10 worlds also has a meta-goal to earn, like averaging higher than 90% cutout, or completing the whole world in under 5 minutes. These translate to Game Center achievements.

While I've had a lot of fun with CurveBot, my experience hasn't been problem-free. The biggest offense is the difficulty curve. The game is frightfully easy for far too long. When it finally does get difficult, it does so in a frustrating way. The drones get more and more vicious, until they're throwing themselves at your bot as soon as it leaves the edges. The camera multiplies this problem, because you can't see the drones crossing the path behind you. If you plan badly, you can get into a situation where you're carving the level down half a percentage at a time. This wouldn't be so bad if you could restart a given level. Instead you're limited to replaying a whole world � an issue that also pops up if you have to restart the game at any point.

On the whole, though, CurveBot is a lot of fun. It's rare to find a game that embraces such an enjoyable mechanic. Check it out � and stop by our discussion thread when you do.

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Earlier this year, Liv Games made a nice sized splash on the App Store with Legendary Wars [99�/Lite/HD], their unique take on castle defense games that featured fantastic art, humor, and gameplay. Now they are teaming up with developer subzero.eu software to publish a new iOS game called Zen Wars.

Zen Wars is an arcade strategy title where you're tasked with building up a base with both offense and defense in mind. Once finished, you'll take on incoming attacks during the game's multi-level campaign. When a battle is finished and you've come out on top, you'll need to quickly repair the damage to your base and add any necessary offensive upgrades before the next attack hits.

It's this rebuilding aspect in Zen Wars that sounds really interesting to me. Rather than just building up an epic base in preparation for a single battle, you'll need to think on your toes in order to make the correct preparations for multiple attacks, adding an extra layer of strategy and planning over other similar games. You can see much of this in action, as well as the cool art style, in the following trailer for Zen Wars:

One of the most promising parts of Zen Wars is that beyond its single player campaign, you'll also be able to engage in up to 3 player online multiplayer over Game Center. This type of gameplay definitely seems well-suited to some online play, and I'll be interested to see how that turns out in the final version. The developers are hoping to submit Zen Wars in the next couple of days, and are shooting for a release at the end of July or the first week in August. It will be launching for an introductory price of 99� with a regular price of $1.99.

We'll keep our eyes out for Zen Wars and will take a closer look at the game when it hits the App Store in the coming weeks.

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We recently told you that Samsung is launching little brother of Samsung Galaxy S2 which is known as the Samsung Galaxy Z and it's a cheap alternative of Samsung's flagship device. It was only introduced in Sweden first but now it looks like Samsung is planning to launch it in UK too as CNET is reporting that Samsung will launch it as Samsung Galaxy R and it will hit UK by the end of July, and I am sure this is good news for all people who loves SGS2 but it's too expensive for them. At the moment, we don't know which carrier or�retailer�is launching it and for how much? But I am sure the carriers and retailers who are interested in this device will be announcing it soon.

It's a cheap alternative of SGS2 but that doesn't mean it comes with some lame specs. It's featuring�a 4.2 inch S-LCD WVGA display, 1GHz dual-core Nvidia Tegra 2 processor, Android 2.3 with Touch Wiz UI, �5MP rear camera capable of recording video in 720p and 1.3MP front-facing camera for video calling, and 8GB of internal memory. What I like in it is that it comes with a metallic back case which gives it a better look than the SGS2. So our lovely readers in UK, are you looking forward to Samsung Galaxy R or you are happy with SGS2?

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