Sega is throwing down a random Summer Sale for a selection of their titles over the next 48 hours. The star of this sale is obviously Sonic & Sega All-Stars Racing, Sega's take on the Mario Kart formula. We absolutely loved the game in our review, and it's a great deal for its sale price of $1.99.�The Super Monkey Ball games are also a nice pickup if you don't have them already, especially the iPad version which was at one time $15 if you can believe it. Then Sega's mobile Football Manager game gets its first price cut ever, dropping by 50%. Finally, if you're a fan of Sega's Genesis emulators, they have a couple of those for a buck as well.

Remember to stay up to date with the roller coaster ride that is App Store pricing by setting up an account with AppShopper.com where you can set up a wish list for games you have an eye on and receive email alerts when price drops or updates happen. You can also accomplish this on the go with the free and universal iOS app for AppShopper [Free] with push notifications. Finally, we have an entire forum area set up just to highlight the various sales or freebies going on, oftentimes spotted by our forum members before anywhere else on the internet.

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The shot up above comes from 9to5Mac, who received them from a tipster who claims to have spotted the device on his way home from work.

For those who are skeptical thinking its just an iPhone 4 or a 3GS, here's what the defendent is saying…

  • This was not an iPhone 4 or 3GS, they say. The tipster previously owned both, and was positive it was nothing they'd ever seen before.
  • It supposedly has an "almost EVO-like screen", which fits with the long-living rumor that the next iPhone has an edge-to-edge display. However, its doubted that the iPhone 5's display will get nearly that huge, realistically rumours suggest likely a display in the 3.7? � 3.75? range. With next to no bezel, though, a 3.7? display could look much bigger from a distance than it actually is.
  • Rounded metal (as opposed to square) edges, with what appeared to be a tapered, black glass back, just as the rumor mill has been saying for months

Find out more about the heavily rumored and speculated upcoming iPhone 5

[via 9to5Mac]

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A couple of weeks ago, we got an early peek at the latest update for Simogo's Bumpy Road [$2.99], and today that update is now live in the App Store. Bumpy Road launched in May and we were quite taken with it in our review. Its unique gameplay mechanic of manipulating the elevation of the ground to control your car as it putted through the game set it apart from anything else on the App Store, and its charming music and visuals made it an endearing experience.

Bumpy Road received a meaty update last month, adding two new variations to their timed Sunday Trip mode as well as new level segments, gizmos, and other features. Today's update gives some love to the other type of gameplay mode in the game, Evergreen Ride. This is the main endless mode, and it has been renamed Evergreen Ride Spring to make way for the new Evergreen Ride Autumn. The new Autumn mode features a new visual setting with 220 new level segments as well as 3 new types of moving platforms. You can see all of this in the trailer for The Autumn Years update:

Other additions in this update include new music for the Evergreen Ride Autumn mode and a new Game Center leaderboard and several new achievements. Bumpy Road was really something special when it launched, and these past 2 content updates are basically just icing on the cake, continuing to keep the game fresh. I'm not sure what's coming up next for Bumpy Road, but we'll be sure to keep an eye out for any new update plans from Simogo. In the meantime check out the thread in our forums for Bumpy Road and be sure to update your game to check out the new Autumn Years content.

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When Silver Tree Media's Cordy [Free] was released for Android a couple months ago, it got some good buzz based on its visuals alone. Now it's finally on iOS, coming in two flavors via in-app purchase: a universal HD version for $4.99 or a standard SD version for $1.99. Cordy is a 2.5D platformer with a lot of charm, and even if the gameplay doesn't offer up too many new ideas, the artistic design alone is well worth taking a look at.

While a quick glance at Cordy is going to bring to mind two console games, Little Big Planet and iomillo, the gameplay is far more rooted in the likes of Sonic the Hedgehog. You control Cordy with left, right and jump buttons as you attempt to gather a set number of batteries to complete a stage. The physics of Cordy's jump are a bit off, feeling both floaty and uncontrollable at the same, so it's a good thing the game doesn't try to incorporate any precision sections and instead lets you just hop around clumsily.

You'll also eventually get an additional button that serves as an all-purpose context sensitive control. Here you'll be moving blocks, swinging across caverns and controlling other tricks. The free version of the game comes with only four levels, but you'll unlock a total of 27 with the in-app purchase. There are also plenty of other egregiously priced IAP's, including color options and various hats.

The levels are diversified based more on the gameplay gimmick of each section than a visual style. Between the four different worlds, each comes packed with a different trick up its sleeve. For the most part, it's a series of retro styled activities � move a box here to get there, jump on a spring to get there, put an object in a thing to unlock a thing. That's not a bad thing, but if you're looking for innovation and environmental diversity, Cordy's not interested in either.

What it does do well is combine the speed-sensitive gameplay of Sonic the Hedgehog and light puzzle elements into one. Since Cordy's running gains momentum, you'll find yourself cruising up and down little hills to time a jump at the right moment to get the most distance. The same goes for the springboard sections, which feel like they're pulled straight out of the blue hedgehog's playbook. As far as puzzling is concerned, the game keeps it lightweight and exploration based. You have to find all of the batteries to finish the level and to do so you'll need to dig into the environment to root them all out. In this instance, it would be nice to have some type of map or objective system in place. It's rare you'll need to backtrack because you miss one, but it does happen and can cause occasionally force you to restart a level.

For the collectable freaks, there is a three-star system in place based on several different goals for each level. There's a star earned each for completing a level in time, one for collecting a set of gears, and one just for finishing the level. You can go back to get each star any time you want, which is basically required as it's next to impossible to get all three in a single run.

Here's a trailer from the Android version of Cordy which looks just about identical to the iOS game:

It's the visuals of Cordy that are going to turn the most heads though. Since the world isn't populated with many enemies, the game spends most of its time on the look. Each level can work in a variety of ways, either sticking to a simple, two-dimensional plane, or by flipping you around in a somewhat 3D fashion. It'll even toss you across different planes by the end of it. It sticks to the same�palette�throughout, and although it looks great, it might be nice to have something other than green grass to run on. That said, there are two different versions of the game and the main difference between the HD and the SD is the draw distance. Play on an iPad in HD and you can see far off into the distance, with fully animated clouds and balloons and the like. Play in SD and you'll get a drab, static background.

Cordy doesn't bring a whole lot of innovation to the table, but, even with some slightly off physics, it's a game that makes a lasting visual impression first and plays well-enough second. The 27 levels will take a bit of time to get through and if you're interested in going back and getting all the stars you'll have plenty to do here. If you appreciate the exploration elements of a platformer and aren't concerned too much with combat, Cordy will be a great experience.

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