There's no way to avoid this: Gesundheit! ($0.99 / HD) is gross. It's a game about sneezing, and snot features heavily. But it's not a game defined by disgust. The gross-out factor stuck with me for the first level or two, and after that I only noticed how whimsical and well-formed it is.

You play a wee green pig whose allergies keep him apart from his fellows. But when monsters invade, it turns out his biggest weakness is also his biggest strength. The monsters just love to eat the one weapon at his disposal: his snot. Blech.

To save his city and his piggy friends, he'll need to use that advantage to lure the monsters into traps without getting eaten himself. If the pig is seen by the monsters they'll come straight for him, but they can always be distracted with a big, juicy sneeze. This means piggy needs to engage in guerrilla warfare, hiding behind buildings and bushes and leading monsters to their deaths. I love these stealth elements. When you know you'll have to leave the shadows, you'll have to strategize � make sure there's a snot-ball in just the right place to lure the monsters away, and then dart behind a building before they're done with it.

The puzzles are varied, and most can be approached in different ways. Throughout the game, you'll encounter several environmental features that you can use to get more out of your sneezes. Certain flowers give you super-powered snot balls, and grasses let you use your sneezes like a grappling hook. Sneezing across a teleporter has interesting results. And some of the monsters provide special challenges, requiring you to quietly rethink your strategy. All the puzzles are thoughtful affairs, though they occasionally require you to think on your feet as a monster chases you down.

Complicating the matter is the presence of three StarFruit in each level. The stars are crushed if monsters run over them, and you can destroy them with your snot ball. You can only collect them before all the monsters have been lured to their deaths, so they increase the challenge by quite a bit. You'll need to collect them all if you want to master the Game Center achievements, and you need to earn a certain number in each main area to progress to the next. This balances out the fact that you can skip levels freely, a decision that should make this game much friendlier for the younger crowd.

The controls are fantastic and simple. You move around by tapping where you want piggy to go. To sneeze, you pull back like a slingshot and aim. The game gives you an aim guide to work with, so you'll never be fighting the controls. I ran into a few pathing issues while walking long distances, but they were never more than tiny frustrations.

The hand-drawn art is beautiful in action, and the music is lovely, happy stuff. The details show a great deal of care � shadows move with the device's gyroscope, animations are adorable across the board, even the menu and maps have been created with obvious love. The interface isn't quite as good. You can't move between worlds without taking a slow walk across the map, and you can't quit out of a level without skipping it. There's no detriment to doing so, but it's still not ideal. I also had a couple achievements unlock at strange times, but that might have just been a one-off bug. There's already a patch in the works to add OpenFeint support and fix a few frustrations, so Gesundheit! should be an even smoother experience soon.

With 40 levels to play, each with StarFruit to collect and ranks to earn, you'll get hours of fun out of Gesundheit!. It's a real charmer, and our forum users agree. Grab the HD if you can � this game deserves the big screen � but don't miss it either way. It may not be completely revolutionary, but it's the sort of experience that shows off the wonderful things people can create for this platform as the tech, and the studios, mature.

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Today, CAVE sent over some details for the first major update to their latest iOS bullet-hell shooter Deathsmiles [$11.99/Lite]. In case you missed it, we reviewed Deathsmiles earlier this month and found it to be quite the bee's knees. Really, my biggest negative about the game wasn't even something that was the fault of the game itself. By nature, controlling your character causes you to block part of the screen with your thumb or finger, and with enemies approaching from either side of the screen, this can create some problems.

There are 3 screen size options already which do a good job of alleviating this issue for some folks, but CAVE is trying to take it a step further with this update. You'll now be able to push the screen to the right or left, giving a much wider border edge for placing your digit to control the game. You can see an example of this in the screen below to the left.

Another new feature coming in this update, seen in the above right screen, will be the ability to unlock different costumes for the main character of the iPhone mode, Tiara. These costumes will become available by completing specific tasks in the game. Pretty much sounds like another form of achievements, but with a tangible reward for completing them. CAVE hints that some of the costumes will look familiar to fans of their other games, so it will be interesting to see just what that means.

Speaking of CAVE's other games, one of the coolest new features in the update is the addition of new weapons based off of their previous titles Guwange and Dodonpachi Resurrection [$11.99/Lite]. These new weapons will be available as paid downloadable content, which based on a screen from their press release look to be about $2.99 apiece. The pricing has yet to be confirmed, though, so we might just have to wait and see.

Other items in this impending update include a brand new BGM track that is only unlockable using a special trick. CAVE can be devious with their secrets, and for this one they only offer up the hint: "Flash flash? Tap tap!". There is also a new mini-game being added that has you earn jigsaw puzzle pieces by completing armor sets (not including DLC items), and then putting the pieces together to form an illustration by one of the game's artists. Finally, they've added new items that will increase the drop rate in the game, which right now is fairly infrequent, which should make collecting items quite a bit easier.

There really is a number of cool new things getting tossed into this upcoming Deathsmiles update. The plan is to release the update a week from tomorrow, on August 6th, but you can get an early preview if you check out CAVE's UStream channel on August 5th at 11am GMT. They also note that they might give away a few tricks during the stream, like how to unlock the hidden BGM, and tease that another surprise announcement could go down too. Whether you're waking up at the crack of dawn (in the US anyway) to check out the live stream or not, be on the lookout for the new Deathsmiles update hitting next weekend.

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Samsung Russia has announced that it's entire line of Galaxy products are getting the Gingerbread update. While many phones have already got the update , the company has promised that it's bringing the gingerbread update to the Galaxy Tab 3G and WiFi models and also the Galaxy SL i9003. The Galaxy 3 and Galaxy 5 will not get Gingerbread love but only Froyo !

Here is the status of the rollout from Samsung.

Here are the improvements due to the Gingerbread update ( translated from the source )

  • Improved user interface enables rapid access to settings and intuitive control. Members will also appreciate the optimized system with support for multitouch input and a function copy / paste in one touch.
  • Higher performance � on time smartphone and download HD-video was cut in half.
  • The ability to use the front camera of the applications.
  • Best performance in 3D-games and the ability to control with built-in motion sensor (gyroscope).
  • Enhanced support for audio codecs and audio effects for high-quality audio playback and recording.
  • Support for embedded video on web pages (WebM / VP8).
  • Extending the device by optimizing the energy consumption and monitor the use of battery power with the charts and displaying statistics.

Do share your views in the comments below.

Source (in Russian)

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We managed to get hold of a IDEA 3G connection as the operator has silently rolled out 3G services in Chennai and Tamil Nadu. As you all might know , IDEA does not have a license in this circle and has inked a deal with Vodafone� to offer 3G services here. Our test device was the ultra fast HTC Flyer which supports HSPA networks upto 14.4 Mbps.� The moment we enabled 3G on the Flyer , we were latched on to the Vodafone network(After activation of course). Watch the video below for the impressive speeds .
We managed to clock over 4.5 Mbps in terms of download speeds and over 1Mbps in terms of upload speeds.� It is clearly Vodafone's network in action.

We did a recharge for Rs.45 which gives 30 mins of 3G usage.You can check out the detailed tariffs here

What an Idea Sirji ! (to tie up with Vodafone )

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