If you think that video games are a complete waste of time, you'll think twice after you have a look at this latest rehabilitation device called ArmAssist.


We have to mention that ArmAssist isn't the first rehabilitation device that utilizes video games as a method of recovery, but that doesn't make it less important. Developed by KIF business initiative, ArmAssist is comprised of robotic brace that user wears on his hand. As user plays the game on attached computer, ArmAssist measures the movement of the shoulder and elbow. As for the measurement results, they can be checked via Internet by physicians, so users and doctors can save a lot of time this way. Two types of games are planed: short evaluation games that take place at the beginning and at the end of each session and training games that include puzzle and memory games.

ArmAssist is currently being tested with patients at Valencia's La Fe Hospital, but we expect to see more testing locations in the future.

[via Gizmag]

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My most anticipated title of the year for the iPad, 11-Bit Studio's reverse tower defense game Anomaly: Warzone Earth, will hit the US App Store within the next one-to-two weeks, a rep from publisher Chillingo revealed to us via e-mail.

The wait has been crazy long. Anomaly first appeared on Steam and the Mac App Store in April this year to huge and well-deserved acclaim. We've gone hands-on with the touch-focused iOS iteration of the same game a couple of times since and have always come away impressed with how the port was being handled from a technical perspective. It looks great and it plays great, too, if those alpha or beta builds can be taken as a solid indication of the final product.

I've been begging for a pre-release build for months now, so hopefully we'll be able to bring you some much more fleshed out opinions of the final game leading up to its release. At any rate, you'll definitely be able to get your hands on it soon. Yay! Finally! I'm peeing at little but thats cool because I'm excited I think!

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Supermono Studio, the same studio who achievement-ized standard non-game tasks like chores and scrubbing behind your ears in the stupendous Epic Win [$2.99], are close to releasing its next game, Forever Drive.�Forever Drive, if you didn't know, is a futuristic racing game, complete with track building and neat customization elements, sorta like ModNation Racers. The coolest element, on paper at least, is its online, perpetual city. Supermono describes the game as "Outrun-meets-SimCity-in-the-future-online," if you need some analogues.

Of course, it also dropped some screenshots. There's probably a great word for this kind of art style, but because my brain doesn't work so great all the time, so I'll just say it looks great (in a TRON kind of way) and let you tell me my business in the comments.

If you're familiar with this project, you might be wondering why it's now called Forever Drive instead of "Drive Forever." According to Supermono, there's a legal reason for the flip. It didn't go into the details in the official blog's latest post, probably because the story would be REALLY boring.

It also didn't discuss release date. We've got in touch and hope to bring you that information and more in the near future.

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We've had our eye on Halfbrick's Machine Gun Jetpack for quite a while now. We got a glimpse of the game back at GDC and last month found out that it'll likely be hitting the App Store this August. We've even had Halfbrick's own Phil Larsen on an episode of The TouchArcade Show to discuss all things Halfbrick, including Machine Gun Jetpack.

Anyway, this latest video of the game entitled "Simple Awesomeness" does a marvelous job of exhibiting just how awesome Machine Gun Jetpack is going to be. It seems Halfbrick has just taken the cave flier formula, held it hostage in some kind of secret underground Australian bunker, and spent the last six months injecting various experimental performance boosting compounds into it. Lasers, energy beams, collectable coins that actually are used for things, oh baby.

Also, I'm just going to throw this out there, but I don't think it's too late for Halfbrick to either flat out change the protagonist in the game to Phil Larsen himself, or at least have Phil available as an unlockable character. I mean, Barry Steakfries was awesome in Monster Dash [99�] and Age of Zombies [$2.99], but he's no Phil.

Needless to say, we're totally stoked for Machine Gun Jetpack and absolutely love Halfbrick's ability to take what amounts to a tired game type on the App Store and make it incredible. They did it with Age of Zombies and dual stick shooters, Monster Dash and endless runners, and I'm thinking they're going to go for a three-peat with Machine Gun Jetpack.

Sure, things could go horribly wrong, but Halfbrick has an amazing track record for great games on the App Store.

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