Windows has changed a lot during the years, and Microsoft has decided to put some new changes in its upcoming OS, Windows 8, and one of the changes that we're going to see is the improved file management.


Windows offers functional interface, but despite its functionality, this interface has its flaws especially when it comes to the copying of a large number of files. To make copying process a bit harder, there's a problem with duplicated file names, so copying files can become sometimes a tedious process. Luckily for us, Microsoft has decided to fix this in Windows 8, and now when you're copying several files simultaneously, you'll get one dialog box for all transfers, and the great thing about it is that you'll be to pause a specific transfer and continue it later. In addition, new improved interface allows you to choose which files you want to keep in case you're trying to overwrite the files.

These are some welcome interface additions that will make our user experience simpler than before, and we can't wait to try them out.

[via Ubergizmo]

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Google+ is the latest social network, and it is having hard time competing with leading social networking giant Facebook, but in order to bring some fresh air into social networking, Google has added some new features to Google+.

Google+ already has some of its unique features and one of those features is definitely the Hangout. As you know, Hangout allows you to have multiple audio and video chat with a certain circle of your friends. If you're a fan on Hangout feature, you're going to love it even more since Google has added a support for YouTube videos in Hangouts as well, and now you can watch your favorite YouTube videos in your Hangout with your friends just like if they were in the same room with you. In order to watch a video with your friends you just need to visit YouTube, click the Share button and then click the new "Watch with your friends" button.

[via Engadget]

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Fuzzy Professor Head's Puppysaurus [$3.99] isn't the Pokemon clone that we expected it would be when our all-seeing eye initially caught it earlier this summer. Inarguably, it cribs a lot from Game Freak's overly formulaic and mega popular franchise, but it also packs a few important twists � namely within the barrier of entry � that gives it some measure of distance. Because of the anticipation surrounding it we thought it would be wise to go ahead and give you a run-down and, sadly, tell you why it isn't for you.

The short version is that it's�Baby's First Pokemon, a very rudimentary take on the series with spectacularly base mechanics and systems seemingly designed for kids. The long version is that it takes just about everything important to Pokemon � the world navigation, the battle system, the training, and the catching of beasts � and simplifies it to a point where it's hard to stomach as a grown-butt dude, but might end up being perfect for little ones looking for a light sort of RPG immersion.

I think there's a slight chance I could be reading Puppysaurus completely wrong, and it could somehow be a game targeted for adults who dig Game Freak's titles. My reservations, though, stem from its overly cutesy art direction and visuals, its overly produced introduction of mechanics and systems, its desire to get parents involved in the play, and its total lack of aggression.

This is a game where you "play" with other beasts in order to catch them, stand on little white sparks to engage in fights, and "bop" and "bark" your way through battle, even though the character lead, Puppysaurus, could obviously rip the head off and spit down the neck of anything rotund and furry that stands in its way. It's a very measured, methodical experience with obvious area level caps, super simplistic navigation, and a fairly linear progression.

Where it departs is within the dialogue, and I guess to some extent, how far down the collection rabbit hole you want to go. NPCs are outrageous in that knowing Saturday morning cartoon nod-at-the-parents sort of way, and it does, I'd imagine, take some level of skill to really get a handle on catching some monsters. New monsters, according to the app's description, will be added every day, too, which is something you don't see from Pokemon. Also, you can draw your own monsters (called "Twees") with an out-of-app drawing program.

Upon playing, you'll immediately get the feel that this isn't a game meant for you. It's a game targeted at youngsters, and even though Pokemon appeals to millions of kids around the world in addition to adults, the series still packs a punch for its older crowd � its systems, mechanics, and world have a satisfying level of depth and complexity, whereas�Puppysaurus doesn't appear to.

Is it uncomfortably close to its inspiration? Yes. Could you argue that this is a rip-off or a clone? Probably. But it's obviously not a game that everyone can enjoy, which, again, gives it a measure of distance from the Pokemon franchise, for better or worse. We were really revved for this back in May, but we can't really get behind this just now. If you have kids, however, this might just do the trick.

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Forever Drive, Supermono Studio's insane-ambitious racing game where you, pals, and total e-strangers will compose and create the game's uber-highway, is still coming "soon." No hard date has been set, in other words, but while the studio crunches, it's been churning out a beauty of a teaser trailer that I think does an awesome job in expressing the game's core mechanics and fleshes out what sets it apart from other top-down racers.

In brief, this is Supermono's attempt to shake-up the racing model. Most racing games give you an assortment of well-designed, though never-changing tracks to compete on. Forever Drive will attempt to always provide something new via the sorcery of user creation. Basically, you'll be charged with constructing pieces of tracks with others that'll be combined into one huge highway. It's a cool idea.

Will this work out? I dunno, man! But I guess that's what makes following this game so fun. It looks great and has a ton of promise. Definitely stay tuned to us as we follow it.

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