Back in May, we were quite taken with the crazy trailer for Techno Kitten Adventure [Free], mostly due to it featuring a large man in a horrible cat suit. Techno Kitten Adventure was released last year as an Xbox Live Indie Game, and has a pretty dedicated following. Developer Elite Gudz was in the process of revamping the entire game with shiny new graphics and playable kittens, as well as bringing it on over to the iOS platform.

A couple of weeks later, Techno Kitten Adventure did launch in the App Store, and got a solid stamp of approval from yours truly during our podcast that following week. In fact, that was the first inklings of the now world famous Jared's Kitty Korner portion of our podcast, which makes Techno Kitten Adventure somewhat historically significant.

Then about a month after that, an update was released for Techno Kitten Adventure that added the internet's most famous feline the Nyan Cat as a playable character. Sadly, the powers that be who control everything Nyan Cat related didn't take too kindly to this addition to the game, and shortly thereafter Nyan Cat was removed and replaced with a parody cat that flies backwards and barfs a stream of rainbows. That's a pretty fair trade in my book, to be honest.

Now another brand new update for Techno Kitten Adventure has landed and it adds in another one of the internet's favorite obsessions: bacon. Or less specifically, meat in general. The new Meat Pack comes completely free and offers a brand new song, a new extremely meat themed level, and 3 new playable cats made from various types of meat. It's a lot of meat to be sure, but I know for a fact that's just how Brad Nicholson likes it.

Also, the entire gist of Techno Kitten Adventure is to test your ability to play a cave flyer game with as many obnoxious visual distractions as humanly possible constantly flying in your face. The new meat level takes this to beyond the extreme. Not only is there crazy meat stuffs flying all over the screen at all times, but the entire screen itself is prone to zooming, shaking, and even flipping horizontally so you're all of a sudden moving in the opposite direction. Basically, if you're prone to nausea or vomiting, the meat level might test your will.

When it comes down to the actual gameplay, Techno Kitten Adventure is about as basic as a cave flyer can be. Jetpack Joyride [99�] this is not. But, when you factor in the absolutely bizarre and elating sights and sounds, it's a hard game not to enjoy. Techno Kitten Adventure is my immediate go to game when I know I need a smile or I want to get an annoying dance song stuck in my head. Also, kittens. Who doesn't love kittens, am I right?

Since the game is initially a free score limited version with the ability to upgrade from within the app, the best way to see if Techno Kitten Adventure is the right game for you is just to download it and see, or stop by our forums for more player impressions.

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If you've ever played a puzzle game on iOS, you're probably familiar with the three-star ranking systems that plague the genre. Is plague too harsh a word? Certainly some games benefit from being able to offer a scale of difficulty, especially physics puzzles. But other games use them as a way to reward failure. Sure, you did the puzzle wrong, but you tried, and that's what matters. Here's a participation ribbon. Feel good about yourself.

Whenever I completed a puzzle in Punch A Hole [$0.99] with one or two stars, I felt that patronizing head pat. I might as well have pressed a level skip button (absent here, but also unneeded), because I certainly didn't solve the puzzle correctly. Played for one or two stars, Punch a Hole is a lifeless thing, barely able to hold my interest long enough to punch the necessary holes. Play for three stars and it comes to life, a mind-bending challenge that kept me captivated beyond any distraction while I tried and retried single levels over and over, knowing the solution was just out of my reach.

Players will certainly start in the right mindset � it's virtually impossible to earn fewer than three stars for far too many levels. Punch a Hole holds your hand too tightly while it teaches you the basic mechanics of the game. You play on a top-down billiards table, with the goal of moving colored balls into matching holes. Swipe a ball in the four primary directions and it will travel in that direction until it encounters something, like another ball, the edge of the table or a hole. You can fail by knocking it off the table or into the wrong hole, but you can always tap undo to go back as many steps as you need.

You can also punch holes in the table to stop the ball from moving, which is where the challenge comes in. Each level has a set number of holes you can create for the best ranking, the fewest that can possibly be used to solve the puzzle. When the game's difficulty eventually kicks in it requires large doses of lateral thinking. You'll need to punch a hole here so that you can bounce this ball off of that one, knocking the other over there, and…you get the idea.

Obstacles are introduced as time goes by. Balls of different colors get in each other's way, they bounce off blocks and slide through tubes. You can even paint them. Figuring out how to best use or avoid each obstacle is great fun, and what works in one level will rarely make the next much easier. There are a few epiphanies to be had, though.

Beyond the lack of conviction in ranking players' performance, Punch a Hole stumbles a few times. The difficulty curve is messy: levels are too easy for too long, and even once the challenge ramps up you'll occasional run into levels that are dead simple. The Game Center achievements are a disappointment. All of them can be earned by playing the game normally, except those for completing with three stars. Those ones can be completed by playing the game correctly. I will note, however, that while the art style and interface look overly utilitarian in screenshots, they're pleasantly simple and clean in action.

When Punch a Hole is bad, it's boring. But when it's good, it's frustrating in the best possible way. I feel well-rewarded for working my way through the slow bits when I'm free to experiment in the hardest of the levels. I can't recommend it wholeheartedly, but on the whole I've enjoyed my time with the game. I'll certainly be watching for releases from its developer, Bartosz Ciechanowski, in the future. If you decide to jump in too, let us know what you think in our discussion thread.

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The original Doodle Jump [99�] hit the App Store in early 2009, and before the rise of Angry Birds was the undisputed king of casual gaming. The doodler has been spotted on stage at Lady Gaga concerts, and the game has even been mentioned on sitcoms as well as seen on late night talk shows. Doodle Jump was also amongst the first of the true indie success stories, created entirely by two brothers who went on to enjoy millions of downloads of the game.

The gameplay itself is ridiculously simple, and is controlled entirely by tilting, and jumping from platform to platform. Over time, and through various updates, all sorts of different power-ups, enemies, and graphical skins were also thrown into the mix. Doodle Jump was also one of the first game to feature online leader boards displayed in game by little hash marks along the side as you made your ascent, a feature that is now practically standard in any vertical jumper.

When the iPad was released, we continually quizzed developer Lima Sky for when we'd see a Doodle Jump on the big screen, and were met with responses regarding how they didn't want to just put Doodle Jump on the iPad, they wanted to do something special. Well, it turns out that all that special stuff is going to be part of an upcoming sequel, tentatively titled Doodle Jump 2.

So Doodle Jump for iPad [$2.99] is basically exactly what it sounds like: Doodle Jump on the iPad. Playing the game feels a little different since you can see so much more of the game world, and obviously playing a tilt-based game on the iPad is vastly different from the iPhone. The extra heft of the device makes playing feel a little clunky in comparison, but you quickly get used to it. Also, the directional shooting functionality is a little tricky because of the larger screen, but if you can't get a handle on that it's easy enough to turn off in the options.

If you love Doodle Jump, and want it on your iPad, now you can without needing to run the game with pixel doubling. Doodle Jump is still one of my favorite games, and is undoubtedly a true App Store classic, but after this kind of wait I was really hoping for more on the iPad than a (currently) exclusive race-centric theme for the multiplayer mode.

Regardless, the thought of Doodle Jump 2 has me really excited.

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All PC users are waiting for Windows 8 with anticipation because it will feature all sorts of improvements, and if you're waiting for Windows 8 as well, then we're happy to inform you that Microsoft has just confirmed USB 3.0 support in Windows 8.

Today, most devices are using USB 2.0 connectivity, but as you know, that technology will surely be replaced with USB 3.0 in the near future, so it's really no surprise to see that Windows 8 will have USB 3.0 support. We also have to mention that Microsoft won't add USB 3.0 support on top of the USB 1.1 and USB 2.0 software stack, and it will write entirely new software stack for USB 3.0 instead, while keeping the USB 1.1 and USB 2.0 stacks separated.

Support for USB 3.0 in Windows 8 isn't anything unexpected since we're seeing more USB 3.0 devices with each passing day, but if you don't own any USB 3.0 devices, don't worry, Windows 8 will still have support for USB 1.1 and USB 2.0 devices.

[via Neowin]

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