Hey, guys, did you know it's Labor Day weekend? It is. And because it's a weekend in which some people are finding something to celebrate, Electronic Arts has decided to throw a big sale on the App Store. Imagine that.

This latest price-slashing jamboree isn't the most spectacular it has ever thrown, but it's still one of the hardest hitting of the current crop of Labor Day sales we've seen thus far, especially when it comes to big name and budget properties.

For a limited time, you can grab a bunch of racing, sports, action, and other assorted titles for $.99. The iPad companions (where applicable) to these, on the other hand, have all been reduced to $1.99. Here's a list:

If you're looking for a key pick in all of this, I would definitely take a gander at Dead Space or Tetris. The latter is a classic and works surprisingly well with touch, while the former is a ridiculously sharp touch-specific iteration of the horror franchise that actually has something to say.

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During these hot days, you always need a way to cool yourself off, and today we have one type of clothing that will keep you cool during these hot summer days.

Kuchofuku Air-Conditioned Cooling Coat, is unusual type of coat that will actually keep you cool during the hot summer days. This strange coat comes from Japan and it has two long sleeves with built-in fans that will keep your body cool during the day. In order to keep you cool, Kuchofuku Air-Conditioned Cooling Coat has fan that is located on your lower back, and you even control the fan speed with a simple power box. In order to keep the cool air within the coat, the inner part of coat is covered with nylon material that keeps the cool air in, and keeps your body cool that way.

This is an unusual jacket, and if you want to stay cool� you'll need four AA batteries to power it too. As for the price, the Kuchofuku Air-Conditioned Cooling Coat is priced at $186.

[via Ubergizmo]

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Earlier this summer at WWDC 2011, we chilled with Get Set Games and discussed its plans for a huge new update to its money-printing machine, Mega Jump [Free]. That update is now available on the App Store and we've grabbed some details that'll whet your appetite while you wait for it to download.

The headliner of the overall package is, of course, the brand new world. "Magica," as it's called, is a conglomeration of 20 brand new stages that provide more challenges with fresh backgrounds. A new character, Rolf the Wolf, has also been added to a steadily growing cast of freakishly cute and enlarged animal-like… things. One of the finer additions being pointed out is the fact that free MP has returned. The sticking point is that you'll have to "watch videos" in order to participate.

Naturally, bug fixes and the promise of even more to come, including more worlds content, are also being teased.

Love it or hate, Mega Jump is certainly becoming one of the more pleasant and refined free-to-play experiences out there when you factor in updates like these. We're excited to see where it's going and how its own model evolves as more and more content gets tacked on.

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RedLynx's original DrawRace [$2.99] sucked up a large amount of my time, so when DrawRace 2 [99� / HD] was first announced, I had a small panic attack thinking of the amount of time it would kill in my day. Turns out, the attack was well warranted, because the sequel steps it up in every way imaginable.

The first game introduced us to the mechanic and it hasn't changed much this time around. You draw a line around a track, moving your finger quickly or slowly depending on how fast you want to go during that time, then you watch your car try to follow the line. The only difference is an added turbo button, which helps keep you engaged while you watch.

Like its predecessor, DrawRace 2 is all about momentum, but just like the first game, and even RedLynx's Trials HD, this is more of a puzzle game than a racing one. You draw your lines not for efficiency in distance, but in response to the physics of driving a car. At a fundamental level, it's a math equation wrapped in a casual title. Simply tracing a line on inside of the track won't get you far and you have to reason with the future tense in plotting your path.

Which isn't to say it's not easy to pick up and play, because it is. It's still challenging though, and by the time you reach the Pro and Champion sections of the campaign you'll be wrecking your brain to get things right.

The campaign itself is massive. You'll have 180 different challenges on 36 different tracks to complete, with each race having three separate gold medals to earn depending on how many racers you're up against. New to the mix is a good amount of vehicle variety � each with its own handling style and each suited for the variety of different track types. Many of the tracks don't let you pick which car to use, but the ones that do force you to think about the environment and the track style while making your choice.

There are also several types of multiplayer built in. There is a single device, pass-and-play multiplayer, where you pass your device back and forth among friends. There is also a friend challenge, where you can race on a track and send your friends your time through Game Center to see if they can beat you. Finally, there is a World Championship mode where you'll log your best times and race against ghosts from players around the world. Each time you level up, you advance a tier and go up against better players.

DrawRace 2 also manages to completely change the look and feel of the original. Where the first game felt like a fun, pocket game with a simple look, the sequel rounds out the already full package of content with visual flare that isn't just pretty on the eyes, but adds to the overall experience. The menu screen is cleaner and easier to understand and even the line drawing mechanic is tightened up to better represent what you're doing both visually and aurally. Obviously the track and car graphics have been updated to 3D models and look great.

DrawRace 2 is not without its issues, though. Some might justifiably find the lack of any real feedback disheartening, because, as mentioned before, this is more about the tactics of racing than actually racing. Because of that, there is a dullness that settles in when you're stuck on a track and aren't able to figure out how to complete it. You will get stuck, but the madness that follows will only serve to help you down the line once you figure out what you're doing wrong. It can be frustrating to watch your car drifting out of control and not being able to help it, but it teaches you how to better approach the style of turn in the future.

This isn't a manic, balls-to-the-wall racer, it's a calculated, slow puzzle game. While the mechanic of the original is intact, the rest of the game sees updates in every single category and its absolutely bursting with content and game modes. It quickly moves from a casual distraction to a painfully difficult obsession, so be weary if you think you can play in bursts.

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