Driving and using your cellphone is quite dangerous and not recommended, but if you have to use your cellphone while you're driving, Nokia might have the right solution for you.
Developed by Nokia, Nokia Car Mode is an interesting app that allows control your smartphone through your in-car screen. After connecting your smartphone with standard MirrorLink connector to your car, you'll be able to answer phone calls using your car system, display phone information on large screen, control the sound volume of your calls or the volume of music, or simply use satellite navigation. With Nokia Car Mode, you'll feel like you have all smartphone functions built-in right into your car, and you won't have to reach for your smartphone while you're driving ever again.

As for availability, Nokia Car Mode will be available to Nokia N9, Nokia 600, Nokia 700, Nokia 701 and to the earlier models that have been upgraded to Symbian Belle.

[via Ubergizmo]

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If you're traveling a lot, than you often have to search for flight schedules, and that could be a tedious process, but luckily for you, Google has added a new feature called Google Flight Search that should make this process a bit easier.

In order to use Flight Search, you just need to search for a certain flight on Google and then click the new Flight button on the left side, or you can also access flights with via google.com/flights as well. After clicking the Flight button, you'll see an interactive map and the list all available flights along with prices and returning flights as well. You can also use the calendar on the right side to find the most affordable flight tickets on certain days of the month, or even filter your search results according to price and flight duration.

Google Flight Search is an interesting addition that has lot to its users, but currently, it supports only US airports.

[via Mashable]

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It's almost a certainty that no one who considered themselves a Mac gamer in the late '80s or early '90s could be unfamiliar with John Calhoun's Glider.

Perhaps the quintessential early Mac game, Glider was first released as a black & white shareware title in 1988. The game challenges you to fly your paper glider from room to room through a series of houses while avoiding a wide range of obstacles and using only basic controls and updrafts from floor air vents to keep yourself aloft. It sounds simpler than it was, and what it was was a whole lot of fun.�After the original release, Calhoun followed with several new versions of the game � Glider 3 perhaps being the most well known � and finally, in 1991, partnering with now-defunct Casady & Greene for the commercial release of Glider Pro (which is now available for free).

We're happy to report that iOS gamers will soon have the chance to experience the magical little game that is Glider in Calhoun's upcoming App Store release of Glider Classic. I recently had a conversation with Calhoun, who left Apple after 16 years this past summer in order to bring Glider to iOS, to find out more about his coming release.

After parting ways with Apple, Calhoun wasted little time jumping into the iOS game scene, releasing Lab Solitaire [App Store], a photo-realistic version of Free Cell,�last month. After that was out the door, his full focus moved to�Glider Classic, which is now complete.

The iOS version, from a play mechanics standpoint, is something of a mix of several of the early versions of the game. (The developer, and a number of the game's fans, felt that Glider Pro deviated a bit too significantly from the spot-on formula of the original.) All of the graphics used in the game have been re-created with pen and paper, through a process that Calhoun details on his blog, giving the game a very clean look, evocative of the original's artwork.

Glider Classic features tap-based controls and is a universal application that runs natively on both the iPhone and the iPad. In the first release, iPhone 3GS and 3G iPod touch devices will be the minimal supported platforms, though earlier devices will gain support in an update soon to follow. Calhoun indicates that a Mac App Store release of Glider Classic is also likely at some point, given that Glider Pro for the Mac is PowerPC-only and will not run under OS X Lion. In fact, we might one day see a desktop "house editor" emerge, allowing players to create their own houses for both the iOS and the likely Mac OS X versions of the game.

Calhoun told me that, from the view of an old-school designer, he absolutely loves iOS as a game platform. He got out of game writing way back when largely because the "big guys" came in and basically stole the show from indie developers like himself. He sees iOS as an excellent opportunity for indies to get their work out there and embraced by gamers, and it's a notion backed up by so many one-man home runs we've seen since the App Store went live. Calhoun has a number of other iOS projects in mind to follow Glider Classic, and I'm anxious to see what we've got to look forward to.

In addition to Glider, Calhoun released several other games for the Macintosh in the distant past, including Glypha III (there's an iOS version by another developer), Pararena, and Stella Obscura. For a bit more history on John Calhoun's days as a Mac game maker, I recommend checking out Bitmob's excellent article entitled "Dreaming of a thousand-room house: The evolution of Glider," as well as MacScene's�two part interview with the man in question.

Glider Classic is expected to arrive in the App Store this week at a launch price of $0.99. We'll post a closer look at the game when it lands.

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During the years, we saw many Super Mario games, and we know that Super Mario has a large community of fans. Speaking of Super Mario fans, they have been busy, and they have managed to create a game called Mario in a Box.

Mario in a Box isn't actually a video game, it's is a side-scrolling game that is placed inside of a box in which you move Mario up and bellow using the potentiometer. In case you don't manage to avoid an obstacle, there are magnets behind obstacles that work as coalition detectors, and in case that collision occurs, the box will close itself using servo mechanism. As for the development, Mario in a Box has been developed by Adam Kumpf using Teagueduino open source hardware platform.

Mario in a Box looks interesting, and if you're Mario fan, you should probably check this box out. Sadly, it's not available for purchase at the time.

[via�Technabob]

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