Another physics-based puzzler with cute graphics and happy music in the App store, you say? NO WAY! Yes way, if you can wrap your mind around the uniqueness of that concept, then you just might get into Roll in the Hole [99�/UHD].

You will play the roll of PoPo, a happy-go-lucky fat panda who hoards ice cream. When some jerk gorilla comes along and decides to take his sweets stash, he gets mad (although he doesn't show it) and goes on an adventure to recollect all his lost desserts. For some reason, precision physics also play a role there, even though that makes zero sense in a story context. But I don't play iOS games for the mind-blowing realism, and I'm guessing you don't either.

Each level is fairly simple: Just a few obstacles and a hole at the end that leads to the next level. At first platforms will be the only thing to navigate, but as you progress you will also use balloons for bouncing and other things. There are ice cream bars in each level to collect too, and the more of them you snag, the higher your score will be. The challenge comes in getting them all and not falling off a ledge, which is a lot harder than it sounds.

Control is an issue with Roll in the Hole, although at first it seems as if it's working just fine. The actual interface couldn't be simpler � before play begins, you'll be shown a dotted line which splits the screen between left and right. The only way you'll control your rotund friend is to tap the left and right sides of the screen. Even though I knew this, I found myself turning the phone the first few levels, just like I used to do back in the days of NES where I believed jerking the controller to the right or left would make Mario jump that much further. Some things never change, I guess.

In all honestly, I think turning the phone would have felt more natural than the actual mechanic the game uses. In early levels, it works fine, but when you need precision, it feels soft, as if you need more responsiveness than the game has to give you. When you need to�maneuver�through tiny platforms and then bounce on a balloon to get height to get to the goal, you really need to be able to control your character perfectly. I'd say that getting frustrated by level 12 is a bad sign for the majority of the casual audience, as they tend to want to have fun rather than struggle to get a game to control in a way that it cannot.

The good news is, if you do get too annoyed with one level to continue, the game won't allow you to stay stuck. You can choose to skip a level in the menu and come back to it later, which really will be a blessing in disguise if you feel like throwing the phone on the floor and stomping on it (and there were times when that happened to me.)

Roll in the Hole boasts 72 levels total and also has connectivity to Crystal, Facebook and Twitter, making it pretty easy to share your score with others if you like. It has some strong points when it comes to overall presentation and the quick play (you can finish a level in under 10 seconds), but I really missed the ability to tilt my phone to help control PoPo. It just felt like a feature that was missing, and while the game is good without it, it could have been great with it.

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I have such a love-hate relationship with High Flyer Death Defyer [$4.99 / HD]. On one hand, I love the visually striking graphics which I think complement the sky-diving gameplay beautifully. On the other hand, the poorly done tutorial and lackluster controls hold back High Flyer Death Defyer from being even an above average addition to the genre. Whether you actually decide to pick up this skydiver is going to depend on how much you love graphics over, well, everything else.

At its core, High Flyer Death Defyer is a sky/cave diver with a heavy dose of exploration and collection quests thrown into the mix. You play as Arreon, a member of the Death Defyers: a group of skydiving explorers charged with discovering new islands (and treasure) in a post-apocalyptic world in which the only human cities reside in the sky. �At the onset, High Flyer's story is a bit convoluted and confusing, but as you continue playing through the story, you'll get a better glimpse of what the heck is going on through the game's comic book style cutscenes.

The first thing you'll notice while playing High Flyer Death Defyer is its well-done cell-shaded visuals. The game's graphic engine does an excellent job conveying the sense of adventure and discovery that is prevalent throughout most of your play. Even more impressive is its relatively stable and high framerate, a requirement for games that need to convey that sense of free-falling speed. Granted, High Flyer requires either an iPhone 4 or an iPad in order to enjoy the game and all its visual glory. �Strangely, even though the iPhone version is classified as a universal app, a lot of elements will appear blurry unless you buy the separate 'HD' version that only works on the iPad.

Unfortunately, once you get past High Flyer Death Defyer's eye-candy, you're left with a game with a messy tutorial and dreary controls. The tutorial is way too long, doesn't do a good job of explaining all the gameplay elements, and some tutorial levels are even harder to pass than the post-tutorial levels. In fact, the only saving grace is that you can skip most of the tutorial and head straight to the story, but folks that don't figure this out (the game does not really show you how to quit the tutorial beforehand), are in for a frustrating initial experience.

You may be able to skip the tutorial, but you can't avoid High Flyer's control issues. The game comes bundled with two different control schemes: a tilt-based option that simply does not offer the amount of precision, accuracy and speed needed to do well in High Flyer, and a (default) virtual joystick that lacks the responsiveness and customization necessary in order to use it well. The joystick is a better control option than the tilt controls, but it still leaves much to be desired.

These issues are a shame too, because High Flyer Death Defyer's story mode is actually well-done. I particularly liked the fact that the game features seamless continuity between stages without any loading screens. Each level has you jumping from island to island, and once you land you get your score, the game saves, and then you get immediate control of your character right where you left off. It's certainly something that's not really seen in these types of games. There's also a lot of content to play through, and plenty of treasures and collectibles to seek out. It's just too bad that the controls will likely prevent you from ever obtaining the harder items.

High Flyer Death Defyer had the makings of an excellent game, particularly with its nice graphic style, story and core gameplay. Unfortunately, these features don't mean much when the controls are this frustrating. If Game Mechanic Studios were to address these issues in a future update (and I believe that they can certainly be fixed via an update), then High Flyer might be a game worth checking out. However, in its current state (and current price), I really can't recommend High Flyer Death Defyer.

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RIM has unveiled new BlackBerry tag feature at the GITEX conference in Dubai. This would let the BlackBerry smartphone users with NFC to share their contact information, documents, URLs, photos and other multimedia content by simply tapping their BlackBerry smartphones together.

The BlackBerry Tag would also enable friends to instantly add one another as contacts on BBM easily with just a tap. This uses Near Field Communications (NFC) and it would be supported in the BlackBerry Bold 9900/ 9930 and BlackBerry Curve 9350/9360/9370 BlackBerry OS 7 smartphones.

BlackBerry Tag feature would come with the next BlackBerry 7 OS update. The BlackBerry Tag APIs would also be released for the developers in future to incorporate the tap to share feature in the BlackBerry Apps.

Source: Press Release via: CrackBerry

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Sony Ericsson�announced the new Android 2.3 phones Xperia ray and Xperia active in India at the end of last month. The�Sony Ericsson Xperia active is now available for pre-order from Flipkart in India.�The�Sony Ericsson Xperia active is dust and water proof phone that runs on Android 2.3 (Gingerbread), and it is 16.5 mm thick and weighs 110.8 g. It�comes with 3 inch (320 x 480 Pixels) Reality Display with Mobile BRAVIA Engine.

It has 5MP Auto focus camera with LED Flash and offers 720p HD video recording, FM Radio with RDS, 512MB RAM,�1GB (up to 320MB free) internal memory that is expandable up to 32GB with MicroSD.�The connectivity options include, 3G, Bluetooth with A2DP, Wi-Fi and aGPS and has a 1200mAh battery.

The�Sony Ericsson Xperia active comes in�Black-RedOrange color and it is now available for pre-order at Flipkart for Rs. 19,990 with the expected shipping date of 4th week of October.

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