One of the things I love most about the App Store is that it gives game developers the opportunity to experiment with a wide variety of different genres and hybrids. Some of the best games�I've�played have been those titles that simply managed to think outside the box and create something that, while certainly unique, simply nails all the requisite elements for what makes a game awesome. King Cashing: Slots Adventure [$0.99] is one of those games. A mixture of RPG and Casino elements, King Cashing strikes the perfect balance between approachable gameplay with the strategy and depth of a role playing game, and is certainly worth a play through.

King Cashing takes a lot of inspiration from the basic tenets of role playing games. You play as a king on an adventure to storm the dark castle and take down the evil antagonist. Along the way you will encounter a large variety of different monsters and boss enemies. There is an experience/leveling system, along with a decent inventory system including a wide variety of weapons and items. In addition, there are also "side quests" in the form of optional monsters that don't need to be beaten to advance, but can offer serious rewards if you manage to take them down (and they are very difficult to actually defeat). Sure, the actual story mode, as well as the majority of the enemies, isn't particularly special, but I think of them as simply necessary game elements in order to keep you playing its unique combat.

Where King Cashing deviates from the normal RPG experience is with its battle system which is completely controlled by a slot machine. Each of the three slot columns have different types of modifiers: the left column has your party characters (warrior, archer or mage), the middle column has your equipped weapons, and the right column has your enemies. In order to attack your enemy, you must match an enemy modifier with a character or weapon on the same row. If you manage to match both a character and weapon with an enemy, your damage output increases. Match a character with a weapon that they're affiliated with, and that damage exponentially increases. Other modifiers, such as extra spins (cherries), experience, gold and 'misses,' are also littered throughout the slot field. Simply put, the entire system works extremely well, although it would have been nice to be able to choose how many rows you want to actually bet on per turn (currently you can only place 'max' bets for all three rows unless you're down to less than three cherries).

While a slot machine battle system is inherently ruled by a large amount of chance, King Cashing does a great job of providing players with the tools to modify those chances in various ways based on game style. For example, there are three general types of weapons for each of the three classes (for a total of nine base weapons), and each of the general weapon types have different damage outputs as well as an accuracy rating, which dictates how many 'misses' are on the slot board. As such, you have to decide whether you will risk a higher chance of landing on a miss to gain more damage, or if you'll play it safe with more accurate, less powerful weapons. Also, since affiliation plays a big role in weapon damage, you'll have to decide whether to load up on weapons designed for one character, or if you'll spread out the affinity. Monsters can also be strong or weak against certain enemies, and can even affect the appearance of enemy modifiers and slot speed, adding even more strategy to the mix.

Maybe it's the inherent intrigue of the slot machine, but I just couldn't put down King Cashing. Each enemy can be fought again as many times as you wish in order to gain both additional gold and experience. In addition, you're assessed a ranking at the end of each battle based on how fast you beat your opponent. As my party gained experience and acquired new weapons, I always wanted to go back to earlier opponents and bosses to try and get the elusive gold ranking. Also, I just simply found the slot machine concept for the battle system to be incredibly quick and easy, especially considering players are given the option of quickly stopping each column simultaneously (for quick play) or line by line (for more strategy). The entire gameplay experience just worked for me, particularly as a title that you can play in short bursts when you have a few minutes to spare.

As you reach the endgame, �you'll have to do some grinding on previous baddies in order to raise your level and increase the odds of future victory, but RPG gamers are certainly familiar with that genre staple and some, like me, actually don't mind the need to continually progress and level up. Interestingly enough, King Cashing also has a separate leaderboard for gamers that measures who can beat the game in the least amount of days (read: battles), which in itself would require a completely different play strategy.

King Cashing certainly isn't for everyone, particularly if you're not a fan of RPGs or the slot-machine mechanic. However, for anyone that's remotely interested, you owe it to yourself to check it out. It's certainly getting some interest in our forums, and I think its approachable gameplay combined with a decent slice of strategy and standard RPG tropes may get you hooked.

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EA isn't the only publisher in the biz who can throw a sale on the eve of the iPhone 4S' big debut. Gameloft can, and it is. Starting this afternoon and rolling until Gameloft feels like it's time to shut down the price-slashery, you can grab five of its more kinetic titles for $.99 across the iPad 2 and the iPhone. As far as we know, there's no connection between these deals and the 4S' arrival… but we imagine that it wouldn't mind the better chart positions as people unwrap their new devices and go hog wild on the App Store.

Here's the list:

NOVA 2, if you're looking for a suggestion, is probably your best bet for a good time on a budget. It's pretty sharp as far as first-person shooters on touch devices go and it benefits from its solid production value.

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Like most geeks, I've spent some time thinking about the best place to go in case of a zombie apocalypse. My pick is always Costco � food, weapons and big solid doors all in one place. Since that plan is unlikely to ever have any real world value, I've taken the opportunity to barricade my local big-box against the zombie horde in Please Stay Calm [Free], a new location-based MMO from Massive Damage Inc.

If you've ever played a game like Mafia Wars, you'll have some idea of what to expect in Please Stay Calm. It's similar in design, but it takes place in your neighborhood. The world has been overrun by zombies, and you're a survivor. You'll need to scavenge for resources, build up a safehouse and a good team, and gun down the undead � and a few of your fellow survivors.

The world Please Stay Calm inhabits is one that's on the edge of destruction. Zombies are everywhere, the government has been useless, and the survivors are on their own � almost. The app ties you into the CVC, a network of survivors that connects you with missions, a black market and chat. While this is all done up in a simple informational interface, presenting the package as an app for survivors adds a nice bit of immersion.

As a survivor, two tasks will occupy most of your time: hunting zombies and scavenging for supplies. As you explore your neighborhood, you can visit nearby stores and landmarks. Without leaving your home, you can investigate the corner store across the street and strip it of a portion of its useful resources. Searching for supplies opens a top-down minigame where you seek out static dots that represent supplies and cash while dodging the dots that represent zombies. Hunting zombies brings up another minigame. Two dimensional zombies assault your screen while you try to pick the right weapon to use from a flashing selection screen. Both are reflex tests, so care and quickness will see you through alive.

Winning a fight or surviving a scavenging hunt rewards you with cash and supplies, two of the many, many numbers you'll need to pay attention to in this game. Some supplies can be taken to the black market and sold for cash, others are a currency on their own. You've also got health to worry about, stamina, and energy � you can't investigate without energy. Then there are credits, the premium currency for Please Stay Calm. They can be converted to supplies and cash. Supplies upgrade equipment and pay for health packs, credits pay for items that restore stamina and energy (and public chat, strangely), and cash gives you equipment. Lost yet?

Eventually your assortment of bars will refill for free, so the patient among us can play without paying. Then you can go back to hunting. If that was all there was to the game it would get old fast, but there's always more to do. Like any MMO, Please Stay Calm is better with friends. You can choose one nearby location as your safehouse and use your supplies to upgrade it. Not only do you end up with an awesome stronghold, but its stats effect yours in battle. More friends in your safehouse means more people to cooperate with, and everyone knows you can't survive a zombie apocalypse alone.

There are a few other things to do in Please Stay Calm. You can duel other players to earn cash, supplies and experience. As you level up you'll get access to missions that carry the storyline and offer great rewards. You can build outposts and harvest them for cash or supplies. And Massive Damage Inc. has more planned: they've hinted at turf wars, crafting systems and more of everything else. Still, without those things Please Stay Calm feels like it's still a bit beta, still somewhat unfinished.

The location-based MMO is a genre still growing into its own. Location-based anything is still quite new � only since we've had GPS technology in our phones has it really caught on. Please Stay Calm is a fun example of where the genre is today, but ultimately it feels like a novelty. You can tie it into Foursquare, and then it's a more social novelty. If, like me, you're waiting for the killer app of this genre, you'll have to keep waiting, but Please Stay Calm is a satisfying way to pass the time till then. If you want to share your zombie-slaying exploits on your way to the top of the leaderboards, stop by our discussion thread.

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EA is hoping to grab some big-time love from new iPhone 4S owners this week. The publisher is throwing a sale in celebration of the new hot-ness' impending official release, offering up a good portion of its more technically impressive titles on the super cheap. Starting now games like Dead Space or Shift 2 are now just $.99 instead of their usual premium prices. Good deals all-around, and hey, obviously you don't need a 4S to enjoy them.

Here's the big list:

Whenever we do these sales we usually tell people to go download�Dead Space since it's the best game on the list. This is true yet again, but I will add that�Tetris is a mighty fine touch-based title. You won't be writing home about its graphics regardless of your hardware, but it's pretty fun.

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