I'd imagine the dudes over at Rocketcat Games are a little tuckered out at the moment. On the same night its glorious action RPG Mage Gauntlet [$1.99] hit worldwide, Rocketcat also dropped a bunch of tweaks and improvements into its "Hook" line-up of games. And you thought you were productive when you managed to clean the house and polish off that proposal.

Here's a run-down of the changes according to the patch notes: Hook Worlds [$.99] now supports flip-screen on retina devices, Super Quick Hook [$2.99] now supports retina display visuals and multi-tasking, and Hook Champ [$2.99] now boasts crisp retina support as well flip-screen, multi-tasking, and better OpenFeint functionality. All three games also have an updated in-game news catalog for your pleasure, too.

We're all pretty big on the Hook games and we're stoked to see that each is boasting a new, more refined look on our fresh devices. Ironically, we're little too engrossed with Mage Gauntlet to put a tremendous amount of time back into Hook, but hey, the game's look nicer. That's neat.

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Let's address this right up front � Robo5 [$0.99] looks familiar. If you took Atlus's PS3 opus Catherine, stripped out the psychosexual drama and replaced boxer-clad protagonist Vincent with a robot, you'd end up with something like this. But say, for the sake of argument, that you wanted to enjoy excellent box-climbing puzzles without being chased by horrifying nightmares. If that was something you were looking for, you'd be well advised to take a good look at Robo5.

But that isn't to say that this is an effortless rip-off. Along with quite a number of stellar box-climbing puzzles, Robo5 boasts a compelling story about a robot seeking its identity. It also has a visual style that's downright charming, in a steampunk sort of way.

Each of Robo5's levels is a journey to the top of a precarious level. Our robotic friend can clamber over boxes, and he can push or pull them. This is all controlled with simple taps and swipes. Usually these achieve what you want, but the game is quite picky about where you tap. You may occasionally find yourself stuck because you've tapped just a smidgen past the nearest box. I'd bet the controls will feel better in the iPad version, due next week, but they're more than serviceable here.

With such a limited skill set granted to our protagonist, one could assume that the puzzles would be simple as well. Not so. Puzzles in Robo5 are governed by one vital rule: blocks will attach to anything you push them against, as long as at least one full edge of both surfaces meet. You can pull a box out and place it over a gaping chasm, but as long as you don't push it right past the edge, it will linger there for you to climb across.

This opens up the possibilities for puzzle design quite a bit, but special blocks take it significantly further. Some blocks can float, while others crumble after you walk on them. Some explode, some electrocute you, and some can't be handled at all. All together, these make for some mind-bending puzzles.

Occasionally Robo5 throws a curve ball. The eighth and final level of each of the five worlds is timed, though rarely tightly enough to be a problem. But the entire fourth world also limits the number of times you can move boxes. Normally time and movement limitations just effect the number of stars you get, but in those levels they're hard limits.

Thankfully, the game has an undo button. This takes you back to the box you moved last. When every push, pull or drag counts, you'll come to love this feature, although it occasionally sets you quite far back.

The star system in Robo5 isn't just there for kicks. At each 20-star milestone, a new diary entry unlocks. These tell you more about LA and LY, the mysterious sisters who help (and hinder) you through your trials. Furthermore, each diary entry has an associated level, and completing it unlocks secret information. This is a mechanic that makes succeeding at levels particularly compelling � do well, and you might earn enough stars to learn something new.

At the time of review, this story is marred by a somewhat sloppy translation. According to the developer, this will be fixed in the first update. But despite the rough edges, this is a story that's worth paying attention to, a rarity on this platform.

I wouldn't praise Robo5 for originality, but I also wouldn't write it off for its copy-cat nature. This is a puzzle game that iOS deserves, and I'm glad to have had the chance to play it. That care and attention clearly went into every part of it (bar the editing) makes me inclined to be a little more generous, and it seems our forum users largely feel the same. Decide for yourself, but be sure to let us know what you think.

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Back in 1996, during my sophomore year in high school, I have many a fond memory of playing Wave Race 64 endlessly with my buddies. At the time, Wave Race 64 was a technical marvel for its fantastically realistic water effects, and even today the visuals are still pretty darn impressive. It also didn't hurt that it was an incredibly solid experience in the gameplay department, especially with 3 friends by your side all vying for the top spot in any given race.

Now 15 years later and developer Vector Unit is readying Riptide GP for iOS, another watercraft racing title with impressive water effects, but one that can fit in the palm of my hand. We've already seen a pretty stellar watercraft racer with last year's Aqua Moto Racing 2 [99�], but Riptide GP looks to differentiate itself with a more arcadey and over-the-top brand of racing, as well as your more traditional racing game track designs.

As for features, Riptide GP will offer 12 different courses, 6 watercraft vehicles, 3 game modes (Race, Hot Lap, and Championship), and a trick system that will let you hotdog-it-up whenever you catch some air. Another interesting feature will be the ability to alter parts of the track environment using "interactive triggers". Though I don't completely understand what they mean by this yet, it definitely sounds intriguing.

Of course, Riptide GP will also feature dynamic waves and a water-based physics system, so your craft will react to the undulating water while you race. This is accomplished using Vector Unit's own wave generating Vector Engine, which is the same engine used in their Xbox Live Arcade title Hydro Thunder Hurricane. It definitely seems to be able to put out some incredibly nice looking visuals and water effects, and also seems to run at an ultra-smooth clip, as you can see from the gameplay video below taken from an iPhone 4S:

Riptide GP was originally exclusive to Tegra2 chip-based Android devices, due to the power needed to push such nice visuals. However, in coming to the iOS platform, the game has been made compatible with 3rd generation hardware and above, and should be especially high-performing on the dual-core A5 devices, the iPad 2 and iPhone 4S. No pricing has been specified just yet, but Riptide GP is set to launch next week on October 27th, and we'll be sure to check it out then.

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If you enjoy in multimedia on your tablet, than you've probably noticed that your tablet's built-in speakers aren't powerful enough, so if you want to boost the volume of your tablet, Brando has the right speakers for you.

Brando has released USB Portable Mini Stereo Suction Mount Speakers, and they are compatible with any device that has 3.5mm audio jack. However, in order to enjoy in these speakers, you'll also going to need a USB port to keep them powered. We have to mention that Brando USB Portable Mini Stereo Suction Mount Speakers come with suction cup bases so you don't have to find a special place to put them while you use them � you can simply stick them to your tablet. In addition, you can attach these speakers to any flat surface and enjoy in multimedia without any problems.

Brando USB Portable Mini Stereo Suction Mount Speakers are great if you want to enhance the sound volume of your portable devices. As for the price, set of these speakers is priced at $15.

[via Ubergizmo]

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