Flick Home Run [99�] from Infinity Pocket has been camped out as the #2 paid application on the American App Store for a few days and hit #1 for top grossing iPhone apps, yet it's barely been mentioned in our forums, which is rather unusual for a top-ranking game. We decided to investigate why this baseball game's so popular. That was a few days ago ...and I'm still playing it.

Rather than displaying a batter, bowler, bases and fielders, like a regular baseball game, Flick Home Run focuses entirely on smacking home runs, as the name suggests. There's no awkward floating virtual bat displayed either, because your finger acts as the bat and your swipe is the swing. When you place your finger on the pitch button, a ball is bowled by an unseen pitcher from the right side of the screen. You flick your finger at the ball, timing it right to smack it as far as possible.

If the ball flies out of the park and into the parking lot, smashing into some parked cars or a neighboring building, that's a good result and the crowd will cheer. But to do this requires quick responses and accurate flicking, because the ball travels further if you flick it right in the center. This game has caused some extreme flicks, right off the iPod screen and into the air (once, into the wall) which almost feels like swinging a bat.

There are twelve different ball types, but you never know which you're facing until the last moment. As the pitch approaches, the ball type is suddenly revealed. It could be a regular baseball, a fast ball, a fast drop or notorious curving s-ball.� There's even ninja balls. Some balls are heavier, so cant be hit as far, while others act as score multipliers. Points are awarded for distance and hitting balloons or stars, which brings in a small luck factor. These points are converted to experience points (100 points = 1 XP), for leveling-up your power, accuracy and/or the number of delivery-type reveals available, to see what's coming next.

The five game modes are: Minor challenge, major challenge, multiplayer, moonstar mode and practice, with each mode having a separate Game Center leader-board. Practice mode lets you choose which ball types to receive and then keeps a tally of your successful hits.

The aim of minor challenge mode is to complete 15 different steps (objectives) in the same game. Each step requires you to successfully hit a certain number of balls. Each time you face a pitch, miss the ball, or don't clear the minimum distance, your life bar decreases and the game ends once your life bar is empty. However, making big hits and scoring points will recover valuable life points.

The furthest distance allowed in the minor challenge is 1000 ft and the ball stops just after reaching that point. There should really be no barrier imposed, because it's wrong to tell a batter he can only hit the ball a certain distance. Also, if the current pitch depletes the last of your life bar, a drum-roll plays and it's game over no matter how hard you hit it.� The player should be given that last chance to strike the ball well and save themselves. Instead when the drum sounds, there's almost no point swinging, because your game's already over.

Major mode is unlocked by completing minor mode, although it's exactly the same park setting, just with harder difficulty and some new balls. However, you can hit the ball further here, as the 1000 ft limit is extended. Major mode is presented as a separate game mode, but really it's more of the same; just harder.

Multiplayer mode lets you compete with a friend (or a random match-up) via Game Center. This 2-player online mode has both players racing to full a points meter with big hits. You can't see each other playing, but the opponents progress bar is visible.

Moonstar mode is like a mini-game. You're given nine balls to hit into as many stars as possible, by bouncing the ball of various moons in the sky.Because of this, you won't perform well at this game until your power attributes are upgraded enough to reach all the stars, which requires a lot of grinding or optional IAP upgrades.

Flick Home Run is a simple concept which is well-executed by Infinity Pocket. It's already provided days of� entertainment, which is a dollar well spent. With so many excellent� games available, I'm a little surprised this is in the very top rankings, but this baseball interpretation is certainly worth buying.

TouchArcade Rating:


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement

A while ago, we wrote about new generation of Commodore called Commodore PC64. Well, it seems that there's will be a new and improved model in the future called Commodore C64x Extreme.

Just like the previous model, Commodore PC64, this one will also have that retro look from the 80's, but it will come with enhanced hardware. A 2.2 GHz Intel Core i7 that can be boosted to 3.3 GHz is used to power up this computer, but Commodore C64x Extreme also comes with 8GB of DDR3 RAM, Intel HD integrated graphics, and 2TB HDD. In addition, there are two USB 3.0 ports, three USB 2.0 ports, eSATA connection, HDMI, 3.5mm S/PDIF, VGA, and DVI port. As for connectivity, there's a Bluetooth, 802.11 b/g/n WiFi, an Ethernet port. Regarding the OS, Commodore C64x Extreme will use Linux Mint 11, but it will fully support Windows in the future.

Commodore C64x Extreme combines the retro look of a Commodore and the latest hardware into a single device, but such combination costs $1,500.

[via Engadget]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement

It's probably fair to say most episodic series experience big-time drop-offs in sales after each new release. It's just what happens, regardless of quality. But on the App Store, one big studio, Telltale Games, is actually seeing sales spikes after each release of Hector and "substantially less" drop-off with other series in general. File that away in your "the more you know" drawer.

Producer Dave Felton dropped this nugget in a recent interview with Gamasutra. Fleshing out the why, Felton said Telltale attributes "the device form factor and the App Store environment" as making the difference.

"On iOS devices there's really no way yet to fulfill the 'Season Pass' concept through the App Store, but the encouraging thing is the drop off from episode to episode is substantially less than we have seen on any other platform to date," he said.

We have nothing to add here on our end because Felton is probably right: the App Store is much, much more consumer-friendly and facing than any other platform Telltale releases on, so it's generating more sales. And, yeah, these devices can go anywhere with us. Want to play some Monkey Island on the toilet? You totally can. Do that with an Xbox.

[Via Gamasutra, via Joystiq]



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement

Twitter is one of the largest sources of real-time information today, and if you want to follow latest information, but you don't want to open a Twitter account, we might have an app that is perfect for you.

As you know, there are many Twitter clients available for iOS devices, but unlike most Twitter clients, Meet The Tweet doesn't require you to have a Twitter account. That's right, there's no need to set up your Twitter account, you can just start the app and choose what people do you want to follow. In addition, you'll be able to favorite tweets, enable or disable mentions, view profile information, and even share tweets with your friends via email. However, since you don't have a Twitter account, you won't be able to tweet or to follow private accounts.

Despite these minor setbacks, Meet The Tweet is a great app for your iOS device, especially if you don't want to deal with account creation process. As for availability, this app is available from Apple App Store for $0.99.

[via Ubergizmo]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement