We don't need to remind you that robots can do all sorts of amazing things, and after the robots that can sing and walk, we have the first robot that can drive a bicycle on its own.

Dr. Guero, also known as Masahiko Yamaguchi, created Primer-V2 robot, and unlike other robots that we saw, this one is capable of driving a bicycle on its own, almost like a human. Although this robot probably isn't the fastest bicycle driver, and it can only achieve speed of 10kmph, it's probably the only robot that is capable of doing that. In order to keep its balance, this robot is using data from a piezoelectric angular rate sensor and thanks to that data it corrects tilt with the handlebars. Although this robot uses automatic balance, when it comes to determining a direction, it has to be controlled remotely at all times.

Primer-V2 is one of a kind robot, and we hope that we'll see similar robots in the future.

[via CNET]

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The goal of Rocket Riot [99�] from Chillingo and CodeGlue is to fly around an arena on a jetpack destroying enemies with your bazooka. And you can also destroy ...well, pretty much everything. You see, the entire level is destructible, so even the walls can be blown apart. Everything can be shot to pieces. But once you've blast a little short-cut through a wall, the level is not permanently destroyed, because it slowly regenerates.

Rocket Riot was released in 2009 for Xbox and featured multiplayer modes, but the iOS release focuses solely on a single player campaign. That's a shame because an arena shooter like this is ideally suited for multiplayer mode, but the developers have no current plans to implement that - unless the Rocket Riot becomes super popular. Fortunately, the single-player campaign mode is an entertaining arena shooter fill of rockets, destruction and heaps of cool power-ups.

The campaign mode includes 48 levels, which are a mixture of four different game types: "Death-match" is a free-for-all arena battle. While "Destroy the object" involves blasting certain items (such as golden boots) within the level while also shooting opponents.� In the "Rugby Riot" levels, you grab a football and run around the opponents to shoot the ball over the opposing team's goal post. And lastly, there's boss-fights against larger enemies like BlockBeard the legless pirate.�Apparently there are 150 characters you can unlock to play, such as pirates or robots. Some of these characters (like a bazooka-carrying taco) are unlocked by gifting it to friends, or via an in-app purchase. The other characters are unlocked in-game. Each character has a jetpack instead of legs, enabling them to fly around the levels.

The controls handle well ...most of the time. Occasionally your character does get snagged on the remnants of the destructed environment, but this doesn't happen enough to be a problem. The left side of the screen is used for moving around the arena, while the right side determines the direction and power of your rocket attacks. The firing can be done using either swipe or joystick options. Tilt controls can be used for movement on the iPhone or iPod, but the tilting option is not presented on the iPad. If you fire your weapon in close proximity to an enemy, you'll do a punch instead. But mostly, Rocket Riot involves frequent attacks, often in quick succession, so your poor rocket-launching fingers may need an occasional rest.

There's heaps of temporary power-ups to collect (20). Some are traditional power-up's, like missiles or extra health. But there's also more creative ones, like rainbow colored explosions, increasing the size of particle explosions or gaining rockets which bounce around the level endlessly until hitting an enemy. Once you have some decent power-ups you can really destroy the level in a spectacular way, with particles flying everywhere. The red-colored power-ups are actually "power-downs", as they do negative things, such as turn you into a rocket-magnet or replace your bullets with a harmless "bang" flag, so you're powerless until it times out. This game has a sense of humor.

The 8-bit pixel-art graphics in Rocket Riot are good (especially the blocky explosions), although it's an odd mix, combining the 3D level designs with your 2D character, who flips over when changing direction. The levels have graphical themes like laboratory, army, computer chips and pirates, to name a few, with matching enemies. For example, you can expect pirates in the pirate levels and robots when you venture inside the computer. The level themes all fit into the overall story, which is told via occasional cut-scenes. It's a simple story, but does tie the level themes together.

Three rockets are awarded for each level, based on your score, which is managed by Game Center and Crystal. Bonus points are awarded for really destroying the level or being "manly" (ie: not camping-out in the safety of the corners). Kill shot bonuses are given for long distance shots, punching, killing with large rockets or shooting a launched rocket down. And combo points are gained from successive kills. Surprisingly, there's no difficulty levels to make the enemies smarter or more aggressive, although aiming for three stars will increase the skill requirement.

Like the rest of the game, the high-energy music is also noteworthy in that it contains lyrics and fits in nicely with the general craziness of the non-stop action. The music in the trailer (above) is featured in the game. Overall, Rocket Riot is a blast to play (quite literally), thanks to the range of fun power-ups, destructible levels and best of all, the eye-catching particle explosions and the banana with a rocket launcher!

TouchArcade Rating:


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Way back in February we brought you the news that Paradox Interactive, a highly regarded developer of PC and console titles, was getting ready to dip its toes into the world of iOS gaming with their upcoming tower defense game Defenders of Ardania. While the tower defense genre is a well-treaded path on the App Store already, that hasn't stopped titles that used innovative ideas from standing out from the pack. For example, this year's Anomaly Warzone Earth [$1.99/UHD] flipped tower defense on its ear by having you play the attackers trying to take out the defense towers, rather than the other way around.

Defenders of Ardania will utilize this "tower offense" style somewhat too, while actually still remaining a traditional-style tower defense game at its core. You'll place various types of towers around each map strategically in an effort to stop the oncoming stream of attackers, however you will also be able to send out your own stream of offensive troops to battle against the enemy head on in the field. In addition to these two attack types, there will be some pretty intense looking magic spells to cast upon your enemy as well.

The tricky part of all this is that your towers, magic spells, and offensive troops will all be powered from the same pool of mana. So, you'll need to figure out how best to utilize each one while not completely depleting your mana resources. It all sounds quite interesting, and a nice departure from most other tower defense games. Defenders of Ardania is slated for a December 6th release on multiple platforms including the iPad. We'll certainly be giving it a look when it hits the App Store early next month.



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As you've probably noticed, Gmail has got a new user interface, and Google had already updated the Google Reader's user interface, so it's no wonder to see that another Google's service is getting a new UI, and after Gmail and Google Reader, it's YouTube's turn.




It seems that Google is testing the new YouTube user interface, and according to the reports, there are some significant changes. As for the changes, we know that YouTube will get a better Google+ integration, allowing you to see video content that your Circles have shared to Google+, and you'll be also able to get recommendations from your Circles. Besides better integration with Google+ there's a new left column dashboard sorts your Subscriptions, featured videos, and recommendations. In addition, homepage has changed and the content on your homepage will be displayed in a single column, while focusing on larger preview images for the videos. Other changes include improved fullscreen button, and enhanced recommendations that will be easier to navigate.


As you can see, there are several major improvements, but so far, we don't know when will we see a new YouTube user interface, but we hope that we will see new UI soon enough.

[via Ubergizmo]

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