Raccoon Rising [99�] from Romper Games is a delightful game about a sleepy raccoon trying to survive when his forest is invaded by an army of robots and their deforestation machinery. After watching the trailer (below), you might expect an endless-vertical jumping game, as it resembles NinJump [Free/HD]. But, it's actually more like a vertical platform game, because you're not constantly jumping and can find places to stop and plan your approach upwards, through the obstacles. Also, it's level based, so you're not always restarting from the very beginning.

The little raccoon's simple story is told through comic-strip cut-scenes as he journeys through four worlds, including a temple, Tanuki forest, a ship called the 'Salty Sprocket' and finally, a city. Each world features different graphics, music, enemies and obstacles, but the goal is always to progress upwards until you reach a gate, which shuts behind you.

Each time you reach a gate you're given a three-star rating for your performance on that section and a checkpoint is saved as a re-spawn point when you die. There's over seventy gates (sections) in total and as you unlock them in the main story, they become available in Time Trial mode. Each section may only require a few jumps to pass through, but it typically takes multiple attempts to determine and execute your route. However, because there's only a short distance between gates, dying and re-trying isn't the end of the world.

The gameplay controls are simple and effective. Just� tap anywhere to make your coon jump in that direction, or hold down your finger for a power-jump, which enters slow-mo mode for targeting and smashing obstacles with flying kicks. If you're jumping upwards, a second tap sends your raccoon leaping to the side of the screen, depending which side you tap. The real challenge is to time and aim your jumps well, as you often need to land in tight spaces, wedged between two death-causing obstacles, which may both be moving. However, the pause button (which is a slider) is not always that responsive and sometimes stops working altogether, meaning it must be closed form the iOS task bar.

The robots have deployed a range of machinery, so as you journey upwards you'll face spikes, tree-crushers, band-saws and cannons. There's punching cushions which repel you, hovering platforms, gun powder-barrels to explode and helicopter drones to jump on for a quick ride upwards. And once you reach the end of a world, there's a boss fight waiting for you.

The 3D art and animation by Pixelnauts is appealing. In particular, the special effects - such as timber or the coon flying straight at the screen - look great. And the little raccoon character, with his blackened raccoon-eyes and wagging bushy tail, gives this game a feel-good atmosphere. However, although the end-of-world bosses were satisfying to reach, they don't look quite as vibrant or visually appealing and the comic images also fall a bit flat. The initial loading times for worlds are also a little longer than most games, but there's no such delays between stages (gates).

There are credit-card chips ("credits") to collect within each world, because you "may need them in future". If you click on the credits icon on the main menu it says "coming soon". It's a little unusual to ask players to collect in-game currency which has no current function, but trust me, the credits will be used for something cool in a future release: - but that's still a secret, so we can't share it yet. But we can confirm that the developers are keen to expand this game further.

Romper Games have fixes coming for a couple of technical issues: There's a glitch whereby the third level (Ship) doesn't always unlock when you reach it. I replayed the final stage of world two and it unlocked successfully, however another user in our discussion thread have had the same issue, but replaying it hasn't helped. Crashes have been reported for older 1g / 2g devices. The developers are participating in our forum discussions so they're aware of these two issues. They may release reduced graphical assets for older devices and are working on a fix to resolve the level unlocking glitch.

Racoon Rising is a neat variant on jumping games, which I'm throughly enjoying despite the jumping genre being so saturated. The combination of vertical platformer and jumping game works a treat. And the core graphics, varied worlds and short re-playabe levels make this game easy to recommend, but if you've got a 1g / 2g device, you may prefer to wait for the update.

TouchArcade Rating:


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If you travel a lot, and you want to print your memories, we're happy to inform you that FireBox has started selling its new instant photo printer.

PoGo Instant Photo Printer is the latest printer for FireBox, and what makes this instant printer so special is its heat-activated Zink paper, that allows you to print waterproof, smudge-proof, tear-proof, and fade-resistant photos. Another thing that makes PoGo Instant Photo Printer special is that it requires no ink cartridges, and it so small that it can fit in your pocket without problems. This printer is straightforward to use, and to print a picture, you just need to connect your device with PoGo Instant Photo Printer via USB cable, or wirelessly via Bluetooth, and you're good to go. We have to notice that PoGo Instant Photo Printer can hold up to 10 sheets of Zink paper, so hopefully that will be enough for you.

If you're looking for a compact and instant printer, PoGo Instant Photo Printer might be perfect for you, and regarding the price, this printer is priced at $63.72.

[via TechFresh]

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There are all sorts of speaker docks available for iPhone, however, most of these docks run on electricity, and if you're looking for a different type of iPhone speaker dock, we might have the right thing for you.

This iPhone speaker dock is special for two reasons, first of all, it doesn't use any electricity, so there are no wires required, and secondly, it's probably the largest and most stylish iPhone speaker that you have ever seen. It is called MegaPhone, and it is shaped like a gramophone, and it works rather simple: just place your iPhone at the top end of your MegaPhone iPhone speaker dock, play your favorite music, and enjoy in the amplified sound. Although isn't the first iPhone speaker dock that doesn't use electricity, it's definitely the most stylish natural dock on the market.

MegaPhone lets you enjoy in amplified sound on a natural way, however, such pleasure comes with a price, and you should know that MegaPhone is available in black and white color and it costs $550. In addition, if you're looking for more luxurious edition, there's gold plated MegaPhone dock available for $820.

[via Ubergizmo]

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Just a quick weekend heads-up on a title that will be arriving in 10 days that I've been eagerly waiting four long months for.

Back in July we previewed the cave-flyer / gravity game Lander Hero from Polygon Play. At the time, I called it a "charming" title, which is an odd descriptor and one I use rarely -- but it fits. So much is right about the early version that I played through, featuring just 13 test levels, that I came out smiling and wanting much more. It's just an awesome member of the genre.

Polygon Play has just let us know that Hero Lander has been approved by Apple and�will be available for download on November 30th (iPad only, at least initially), at which time we will post a review to go along with it.



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