One thing about this week: you'll save some money if you're looking to stock up for a big drive or just content to use as "Ignore Family" fuel. The worldwide leaders of Sonic games, for example, is holding a fairly comprehensive sale, so if you were in the mood for a, uh ... more historic afternoon of App Store appreciation, then get your download fingers ready.

The big ticket items, as usual whenever Sega holds a sale, are its Sonic series games. It seems like the general fan audience is mixed on the quality of these, but at prices like one dollar, it's hard to feel too conned by the much-beloved, yet also heatedly criticized publisher. Also, of note? The oft-featured�Monkey Ball games have been lowered to a buck.



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement

Even though King of Dragon Pass [$9.99] is one of the nichiest (is that a word?) niche titles that has been released lately, I just can't get enough of it. It's been over two months since our review, and I'm still working towards ascending to the position of king. I love how different each play through is, too. I've lost count of how many times I've needed to reboot my tribe, but each time I've taken a different approach and was met with a substantially different outcome.

The one exception to this is the duck people. They're always jerks, and a few weeks ago I started a "relentlessly murder all ducks" policy that has been met with moderate success. KoDP players know what I'm talking about. Show no mercy.

Anyway, the one thing that I mentioned in our review that I really wish the game had was universal compatibility. These massive text-based games I want to be playing kicked back with my iPad, not hunched over my phone. In a recent blog post, the developers confirmed that the original game will in fact become universal in a future update. (Previously, they were undecided on a universal update or a separate HD version.) Unsurprisingly, the iPad version of the game is going to feature much less scrolling, and better yet, the crazy art that accompanies so much of the game won't be obscured by so much text like it is on the iPhone.

No word on release yet, as the same post mentions that the update hasn't been through any kind of QA yet, but it's still reassuring to know that it's in the pipeline and that it will be universal. Seriously though, check out our review if you haven't. King of Dragon Pass most certainly isn't a game for everyone, but if it hooks you, it won't let go.



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement

Pico projectors are great, and if you're fan of pico projectors and smartphones, you'll probably be interested in the latest concept that allows you to use pico projector for interactive phone calls.

Researches from University of Duisburg-Essen, Germany, have designed a new concept that combines smartphones and pico projectors, allowing you to make interactive phone calls and share data while on the phone. During the call, pico projector projects picture onto the surface and one side of the projected image represents your phone's interface, while the other side belongs to the person you're talking to. What makes this concept so special is the ability to share data simply by dragging and dropping files onto each other's screens, and in order to make this process as simple as possible, both screens are updated in real time, so you can see changes instantly.

Although this concept looks amazing, the pico projector that is used looks rather bulky, but we hope that folks behind this project will find a way to make this device slimmer in the future.

[via Ubergizmo]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement

Needing no introduction for any iOS Action fans, the Gangstar series has been Gameloft's answer for folks looking for the city sandbox experience popular on gaming consoles. While we enjoyed the previous two Gangstar titles, there were outstanding issues in both games that prevented each from becoming a truly 'must-own' title. With Gangstar Rio: City of Saints [$6.99], Gameloft looks to up the ante in all aspects from the new location to cleaner graphics to even a new character advancement system. While Rio falters in its voice overs and the overarching story, everything else makes this the best Gangstar yet.

Gangstar Rio continues the tried and true gameplay of previous titles that closely mimics the gameplay of sandbox games like the Grand Theft Auto series. All the elements from previous games � from the mission based main story, to the large amount of collectibles, to even the side jobs attached to various vehicles � make a return. However, Gangstar Rio improves on its predecessors by making everything just a little bit better. For example, the Rio de Janeiro locale seems to be bigger and is a lot more unique compared to the previous locations. The entire world just feels more alive than previous titles. In addition, the developers have improved the controls by adding a few new options and tightening the existing schemes. However, I was extremely disappointed in the lack of cloud saving/syncing as that should be an essential requirement for lengthy games such as this (moreso since Rio is a universal title).

Another new feature to the series is the clothing system which works in tandem with the experience/level up system. In addition to gaining experience and earning 'Respect Levels', you can now also buy clothing which changes your appearance and provides additional perks beyond the typical stats that you increase with each level up. Some of the perks include 'Luck,' which increases the amount of looted money and ammo from enemies, and 'Look' which makes it harder to increase your wanted level. This is a significant leap forward from previous Gangstar titles, as there is now more motivation to simply enjoy the sandbox environment and earn exp and money in addition to playing the missions.

Graphics-wise, Gangstar Rio also improves upon the previous two titles. While Rio isn't the nicest title we've seen on iOS, its visuals look much better compared to the previous Gangstar games. In addition, the game loaded extremely quickly and the framerate was relatively smooth (at least on an iPad 2 and iPhone 4S). Gameloft also did a good job improving the building pop-up, an issue we had in previous games. However, it's important to note that your experience may vary based on the model of iOS device you have, and things may not be as smooth on earlier generation systems.

Gameloft also does a good job in nailing the music in Gangstar Rio. There are several radio stations, each with a decent selection of music. Personally, I could care less about name recognition so long as the music simply sounded good in the flow of the game. �Thankfully, most of the songs succeed in that regard. I did think that the developers were trying a bit too hard with the fake radio commercials, but otherwise, the radio was definitely a plus.

(PSA: Some foul language in the trailer):

Unfortunately, despite all these improvements, one area that Gangstar Rio seems to take a step back in is in regards to its story and voiceovers.� The story is your typical riches-to-rags-to-riches-again novella that really doesn't have any originality. Granted, I'm not expecting a literary masterpiece while I'm planning a drive-by, but it is one of the weakest parts of an otherwise decent gameplay experience. The voice acting, meanwhile, is by far the worst part of Gangstar Rio. Horrid accents, low sound quality, and simply atrocious acting make the voiceovers so bad that it's almost funny. In fact, I honestly don't know if the dreadfulness is a deliberate ploy or not. Either way, it's one of the few dark spots in Rio.

Regardless, I understand that most folks aren't playing these games for the voice acting or even for the story. The most important question is whether Gangstar Rio is actually fun to play. The answer to that is definitely a 'yes.' Rio's improvements to the core gameplay system, combined with better visuals and good music make this game the best yet in the series. However, much like the previous iterations, there are a few issues that prevent the game from living up to its full potential.

TouchArcade Rating:


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement