Zombie games may not be all the rage right now with gamers, since we've been relentlessly bombarded with them over the past few years, but that might change again with Extraction: Project Outbreak [$0.99], the latest game published by Chillingo and developed by ShortRound Games. A top-down shooter with loads of unlockables, a well done control scheme, and great visuals,�Extraction looks to offer something for nearly everyone, as long as you can get past a mild case of monotony in the later levels.

The world has grown bleak in Extraction. Experiments on prisoners of war and military personnel have created a viral outbreak turning everyone into a zombie-like state. As a member of a private military contractor, you're brought in to run a variety of missions that include rescuing scientists, escorting soldiers, defending sentry technicians and simply killing zombies (don't worry, you get to kill zombies in all the other missions as well). Also, like any good government contractor, you're rewarded handsomely with tons of cash at the end of each successful mission, which can be used to unlock and upgrade weapons.

The weapon upgrades system is one of the best and most robust features of Extraction. Players can choose to upgrade their primary (typically assault rifles) or secondary (pistols) weapon trees, with upgrades ranging from increased damage and ammunition to better accuracy and range. Each tree also includes the ability to unlock attack drones and sentry turrets, which add an additional level of strategy to playing out each mission. There is a large amount of upgrades available and each gun actually has a different feel when using it, making you more likely to keep playing simply to unlock everything.

Extraction also has a separate experience/leveling system which allows you to increase your player's armor, gun skill, and more. One strange choice is the artificial limitation on upgrading certain skills. For example, I never melee, but once I hit a certain level the game won't let me upgrade other skills until I put some points into melee. However, it's still a decent system and does its job expanding replayability.

Accompanying the customization system is an intuitive control system that I think works perfectly for this type of game. Players tap anywhere on the screen to move to that location, and when you encounter enemies, you simply swipe across them to aim and fire. If there are multiple enemies on the screen, you can swipe to each one in whatever order you want to set up multiple shots and earn bonuses. The twist, however, lies with the 'skill shot.' When you begin a swipe to mark an enemy a counter starts, represented by a red and green bar at the top of the screen. If you successfully swipe across an enemy when the red bar intersects with the green, you will land a skill shot that kills the enemy faster and earns you more experience.

In addition, different weapons also have different skill shot meters, meaning that some guns are easier to land a skill shot with than others. The closest analogy to this system is the active reloading mechanism made popular in the Gears of War series. In any case, I loved the control system, as its one of those rare implementations that manages to make the basics approachable while still reserving some challenge for folks that want to master the skill shot.

One area that Extraction somewhat falters is in its overall mission variety. As mentioned earlier, there are only four main mission types. In addition, there are also a limited amount of environment tile sets. While the difficulty obviously increases in the latter parts of the campaign, each mission starts to feel like you've played it before, leading to a lot of unfortunately monotony. While I understand that these sorts of mission-based games are bound to have some repetition, I think another tile set or two would have gone a long way towards alleviating the tedium. As it is, the upgrade system is probably the only thing keeping you trudging through the later missions (although there's plenty of IAP available to unlock your upgrades faster).

Thankfully, the developer has been pretty active in our forum and has stated that future updates will include a few extra modes to increase the variety�(the updates should also address a few crashes related to early iOS hardware). Regardless, Extraction as it stands is still a great game worthy of a play through. If you have any interest in top down shooters, and you're a fan of extensive unlockables, check it out.

TouchArcade Rating:


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And the bonus is back. On this week's bonus edition of the TouchArcade show, I go solo and speak with Infinite Dreams co-founder Marek Wyszynski about the creation of Jelly Defense [$2.99], his co-studio's past and present, and how it approaches design as a whole. I really love the way this studio does its art, so that's a pretty big theme throughout.

I'm not completely solo in this one, I should note. President-in-Chief Eli Hodapp joins me for some particularly insightful intro and outro segments. As always, you can give us a listen via the links just below or subscribe to us on iTunes and Zune.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-025.mp3, 20MB

We'll be back next week with another bonus edition, as well as this Friday with a regularly scheduled TouchArcade Show. Have fun!



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Missed moments that could have been shared, for gamers amongst us, I'm sure you'll have all been in this situation before and you'll know exactly what I mean. A simple example is recently I drove a brilliant lap time on my M5 on Forza 4 online, but none of my friends believed me (it was probably just fluke) however, unfortunately for me I had no way of proving this at all.


For unmissable gaming moments like these, this latest gadget for Xbox 360, PS3 and PC developed by Roxio will come in handy. Game Capture is essentially a small portable device (needed for game console only) and a software solution that enables users to perform real-time capture of gameplay videos for the above named platforms. Users may play games in HD on TV while recording their gameplay to PC in 480p. Game Capture outputs to most common formats including AVI, WMV, DivX, and MP4, ensuring file sizes are manageable and ideal for sharing with friends and other online users on Facebook and YouTube. Not only does it do video, still image screen shots saved as JPG, PNG, TIFF, BMP or GIF file types are also possible.

Game Capture features an easy-to-use video editing software that lets users turn gameplay footages into exciting action-packed movies complete with transitions, commentary, background music tracks, and titles. Gamers can also tap advanced features including a 32-track timeline editor with picture-in-picture, animated credits, and special effects capabilities to further personalise their productions.

There are numerous ways in which Game Capture can be extremely practical for gamers, these may include posting high scores, offering help to others by featuring walkthroughs, tips & tricks, game reviews, or even a feature-length movie, based on gameplay footage. Game Capture for PC boasts a reasonable price tag of �39.99 while that of gaming consoles � �79.99, nevertheless, if you are serious about your gaming, the chances are, you've probably thought about the need for something similar to this at some point before, if that's you � we would definitely recommend checking out and considering Game Capture.

Please be aware that the above was sponsored article.

Viral video by ebuzzing

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One of Skyrim's greatest strengths is its ridiculous amount of content. But that also ties into one of its biggest weaknesses: unless you're insane, you're going to have to pass on some of what the game has to offer in order to retain a measure of focus. The in-game map functionality adds to this pain since doesn't let you jot down notes or throw up readily identifiable markers for areas you'd like to go back to.

An unofficial companion app, Dragon Shout, is looking to provide just that -- and more down the road. Dragon Shout is basically a fully interactive Skyrim map that allows for annotated markers for anything, including even alchemy components. In later updates, it'll become a social hub, of sorts, for Skyrim adventurers, as it'll add in marker sharing, party or app-wide chats, pictures, and more. It's an ambitious project.

To be clear, here's what's in the first release, which has just been submitted to Apple.

"The first version of the app contains an interactive map where you can drop annotated markers / journal entries down," the developer told us. "For example, yesterday I played Skyrim and left a bunch of dragon scales and bones on the side of a mountain because they were too heavy.

I will come back and get them some other time so I marked it on the map so I know where it's at in the future. Another example is I'm always looking for the right ingredients for potions, so when I come across an important ingredient, I mark it on the map so I know where to get it next time."

Dragon Shout should be out within the next couple of days on iPhone and iPad for $0. You can follow its progress on the app's website or this handy-dandy forum thread the creator started.



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